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behaviourmakesmesad

behaviourmakesmesad

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behaviourmakesmesad
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  • Its mechanics which promotes camping for killers which cannot instadown like Bubba. For some people its unimaginable to go into map after hooking survivor.

    I have no problem with camping when gens are done, but this should not be possible when gens are not finished.

    Grabbing healthy survivor from gens is not problem at all. Interupting unhooking by hitting them is fine also.

    The worst thing is when killer grabs you and immidiatly drops you so he can continue camp hook and slug at once.

  • Camped again on first hook by billy. What a fun game.

  • @AverageAshEnjoyer said:

    But nurse is the hardest killer in the game!

    /s

    She was, but than BHVR "fixed all her bugs" and made her autoattack after blink avaible. Before that you actually needed more than 69IQ to play her. You just gotta love when nurse hits you midblink and it counts a basic attack. I know its due to latency and probably on killer screen it looks just fine.

    My suggestion is to make her attack special.

    Also it my sound controversial on this forum full of nurse mains, but I am kinda furious when I manage to dodge 1st blink than second blink and than she throws her lunge attack from another 3 meters. I swear those blink attacks are bigger than Myers T3 lunges.

  • @Lovez600 said:

    The only killer that can do anything in a true competitive game doesn't need a nurf. In fact all the other killers should be buffed in one way or the other.

    Is everyone here survivor mains just starting out?

    Competetive game? This is party game not CS:GO where you play ranked.

    Btw If I want to play killer, I wait 3-5 mins for lobby. As survivor I wait 5 secs. That should answer you what is more popular and what needs to get buffed.

  • Well I wasn't present in school when they were teaching us Telephaty 101 . I was sick at home playing games which are not total dogshit like this one.

  • You can camp with every killer. In my opinion, healthy survivors should not get grabbed so killers are not rewarded for literally facecamping. I am replying to this just after another depressing match. It was legion and after first chase wich was pretty short he just standed infront of hook.

    2 survivors went for save after 40 sec. Unfortunatly he was able to grab one and the second one went down during unhook.

    To wrap it quickly, grabbed survivor DCed and downed survivor immidiatly killed himself on hook. Only me and 1st downed survivor left.

    I went down, was hooked and legion proceed by staring at me on hook from very close range.

    WHY WHY WHY? 4 gens left and he proceed to facecamp me. In the end we ended up with 3k-8k points. Managed to do 1 and half gen. Killer had 25k points.

    I think its extremly unhealthy mechanic grabbing healthy survivors during unhooking animation. Killers should just take the trade 1 for 1 if he wants to camp.

  • @Little_Kitten said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3290503#Comment_3290503

    As much as I agree on Starstruck, we must not forget that Jolt is controlled by the killer AND by the survivors.

    The survivors have a duty to communicate with each other about the location of the generators, the location of the killer, and where they are looping the killer / fixing the generators.

    In order to prevent the killer from getting too close to an area where survivors are repairing generators.

    Also, it is worth remembering that Jolt no longer has a reload time to prevent survivors from being too greedy on generators and learn a little more to study their strategy rather than stupidly running from generator to generator.

    How am I supposed to communicate with other survivors? They cant hear me duh....

  • @Crowman said:

    I don't really get why you want to remove the notification that someone got unhook outside of being spiteful towards killers.

    because some killers when they hear the unhook notification, they snap their neck in direction of freshly unhooked survivor which has been off the hook barely 2 sec and they go straight after him while crying and mumbling " fricking Basekit BT".

  • @KOj420 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3161259#Comment_3161259

    However they are counterable, the new survivor perks are not

    How do I counter STBFL?

  • Just delete nurse and problem is solved.

  • No ######### he is camping, I thought its standart in this game. I am being camped 2 out of 5 games with 3+gens left and 5 out of 5 games during EGC.


    Just try sabo hook or flashlight save or Tbag or click your flashlight. Your camp is guaranteed in these casses

  • My finger hurt. Pls send help. It's gonna break if I am gonna hold 1 sec for each node.

  • Delete nurse already and lots of problems in DBD will be solved

  • I expect new and old bugs to appier

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3155251#Comment_3155251

    I'm gonna stop you right there. There is no 1 strategy in the history of this game that has ever come close to killers having a 100% chance to 4k. If you're gonna fool anybody trying to argue that, it certainly isn't going to be me. You don't JUST get a 3v1.

    You like to give hatch? Good for you. Maybe if it ever goes away, you can just let 1 survivor escape for free, even if they still have 4 gens still to do, because you're a nice killer. But I'm not a nice killer, because I want to win, and there's nothing wrong with that, hence why it's not against the rules and the devs haven't put a statement out about it.

    Survivors' feelings are taken very seriously in this game. You can't show gameplay of tunneling or camping, even if it was necessary to win the game, to an audience of more than like 5 without someone saying, "Wow, trash killer" or "that's messed up." And that mentality is shown in the game balance. Specifically the wording of the Reassurance nerf, not the nerf itself, is a prime example. "It prevented survivors from being sacrificed against their will." It's survivor-centric thinking, especially when it's talking about a survivor's right, I guess we could call it, to unalive themselves on hook, which 90% of the time ruins the game for their teammates. But the 1 survivor was able to give up on a match that they didn't like, so that's all fine and dandy.

    Killer main who slugg for 4k detected. Cringy cringy

  • How about after using dead hard, your survivor dies immidiatly and all gens on map explode.

    Sounds reasonable, yes?

  • @Dead_Harder said:

    Lol yeah not all killers are equal.

    Personally if im going to invest a substantial time into a killer i want need them to be fun and rewarding.

    Low tier killers, despite being fun wont be rewarding if you expect to perform well.

    Thats why i main nurse and why ill probably main wesky boi

    Main nurse.... I spit on you dirty nurse mainer

  • with 5 seconds you can't even run out of the basement.

  • Sometimes I meet killers which directly boosting that they tunnel and camp because its fun and ez. Collectors of -rep.

  • How about we balance game instead on new cosmetics every week?

  • People who DC, people who kill themselfes as soon as possible, people who helps directly to killer ( just had game against pinhead where dwight pick up cobe and went to give it to killer every time he could).

  • I ######### love when killer hooks me and stands in doorways so any unhook attemt has to traverse 15Km just to realize that killer saw that coming and now is standing in second doorway. Hecking good job so far

  • @lifestylee said:

    https://forum.deadbydaylight.com/en/discussion/comment/3142659#Comment_3142659

    ive seen killers with thousand of hours mess it up by tapping if you do it believeable, tapping a bit shorter and longer unless they want to stand by hook for a long time, or bait a hit in some way. at worst you might need 2 people then to unhook the person. what you're saying i dont believe is true.

    that's true that you need sometimes more people in these situations. But as solo Q player and longer gens times you sometimes do not a have a choice in that. It felt like If they let me die on hook, they will not have enough man power for rest of the gens, but if they all commit to unhook, it will be just slaughter house with STBFL. Basically just loose or loose situation and only because killer decided to stand infront of my hook and was good or lucky with those grabs.


    Great that we are getting new anti camp perk, but honestly I spend enough money into this game and it turned into more and more trash past few months and I am not going to pay another.

  • @lifestylee said:

    fake the unhook by tapping and there u go

    That works only if killer has less than 20h or 80IQ

    In best case its trade anyway which is completly fine to me.

    Few times I even unhooked survivor and was grabbed at same time.

  • OP probably does not understand hockey game.

  • @DemonDaddy said:

    https://forum.deadbydaylight.com/en/discussion/341890/slugging-for-4k

    Thank the devs for implementing the opportunity of a free escape

    Its not free since hatch spawns only when you are the last(Used to be unfair with spawning and keys etc.). Now its just your second chance to escape even when match was dire for survivors. Its another chance from RNJesus, but killers will rather slug second last surv just to deni this chance. Its not like survivors would use keys that often anyway.....

  • @Veinslay said:

    Maybe they slugged your ass on the ground because you were teabagging/clicking/emoting at pallets

    Nice assumption. Killer main who slugs for 4k detected.

  • When I play against dredge or claun, I cant see ######### either. Its frustrating when game you want to play makes your vision blurry or dark af.

  • Because BHRV nerfed survivors to the ground and everyone just jumped on killer train. Mine takes 10 minutes. Survivor lobbies takes 5 sec but that is only for people who hate themselfes and wants to suffer as food for mediocre killers and sweaty nurses.

  • @The_Krapper said:

    Actually the flashbang blinds anything in the radius of it is why that happened, Ive had a killer look directly at the wall and I ran up to the side of them and still got the save , it just can't be behind the killer when you drop it it's anything from the side or front radius that gets the blind when it's close to them

    I avoided flashbang blinds many times just looking up to the skies. worked everytime except when I met suspicious dwight with special flashbangs and autodead hard

  • I would be happy if I could take nodes just by clicking on them and not holdin M1 for half second each time.

  • But I sweat I blinded legion in power on window vault and he used his power 6 sec later on. Does that mean he wont loose all power but just the amount he used to that blind?

  • What is it then? I opened this topic because it just happened to me.

  • But my question is, Why in these terms where its so easy for killers to wreck survivors I get matched against strongest builds and strongest addons all the time?

  • Sometimes I feel like thanks to latency the duration is not even 0,5 sec but even shorter than that. Nurse after blink just waits it out and smash me anyway at the end of duration.

  • @acharliet said:

    it has been posted coupld times in this forum about SOLO-Q, also here is what I think:

    1. In SOLO-Q MMR matchking is almost never working, its RNG, its not matchmaking (my guess). U can be top high MMR survivor but u ll be paired into match with brand new survivor and playing against nurse main with thousands of hours.
    2. Since MMR is not working so well - doesnt matter how many times u die, same happening to me. U can die 9 out of 10 games and still you ll be often playing against some great and sweaty main killer player
    3. SOLO-Q - survivors cant share info, wish that part could be changes somehow, why I cant have some Icon info that my teamate is in chase or cleaning Hex devour hope while I m tryint to find the totem
    4. Buffing killers to increase killer rates ? - its about to feed killers with solo-q survivors. Buffing killers and killer perks is not neft towards SWF groups - my opinion
    5. Survivor perks/ killer perks - in SOLO-Q perks have not often so great synergy, also the reason is we dont know each survivor perks before match, SWF groups can work with strong perks really well, and have nice value of strong perks. Maybe also thats the reason some survivor perks sometimes being nerfed.
    6. DC / survivor who suicide on first hook - thats crazy how often this happening. Well It might not happen in 10 games and you can have fun but if u r unlucky to teamates this might happen in 5 games in row. I dont judge survivors DCing against nurse but some survivors DC against every killer I guess.
    7. Nurse/Blight - mostly nurses are now a bit stronger since the buff and neft to dead hard. Well I think Nurse is well balanced killer against great SWF teams - but the fact is that mostly killer players playing against SOLO-Q. Great adons + great perks are very strong used by these killers.
    8. CAMPING / TUNNELING- is still way so strong against SOLO-Q survivors - some can deal with that, but it depends. But mostly its strong against solo survivors and sometimes u might not be unhooked, nobody might take hit for u etc etc etc. In new patch there ll be new perks against campers, hopefully solo-q survivor ll use it tho. But I think it ll be again strong perk in SWF hands.

    I wish in future the DEVS ll do something to improve SOLO-Q gameplay. But It might not happen for long time. If u have any chance - play only with friends. Even some good players, also streamers ll tell u to play with friends. I m playing SOLO-Q as well - but not so much anymore - I have over 4k hours and I m having way worse games too. But like I told - Its RNG, i can have fun in 5 games and after if i m unlucky - the next 5 games can be miserable because teamates ll DC, suicide, troll , throw the game etc ...

    You summarized it pretty nicely. Thank you very much dear stranger. We are just food for the killers, that's very true. I miss the times I could play this game casualy.

  • I like very much number 3. I'd like to place an order please.