Feedback and Suggestions
Our team will be happy to read these!
-
I really hope it gets properly monitored, people already at p100, when it takes close to 1k hours, you're not going to tell me you can bring cakes to every single match in a 4 man swf and have the killer bring cake as well on every match, people already at p100!! Such a high number is just a flexing tool for hackers. :/2 comments 11 views last activity
-
(EN) Appearance: at your discretion, although I would suggest making a monster that looks something like a demogargon (not a person) Mechanics: He will be very fast and agile, that when he finds Survivors, he leaves them no chance to escape. A maniac sees survivors only if they move or perform any actions (repairing generators, treating themselves or others, searching chests, and so on. If t1 comments 1 views last activity
-
Killer Main talking, I am concern about the current meta of the game, in which Healing and Medkits (Boon: CoH especially), the imbalance ot maps favoring Survivors more often, and current the strength in which most killer without any decent slowdown/regression perks are forced to play bit toxic and resort to killing Survivors efficiency by simply staying put near hook Survivors and tunnel the poo11 comments 11 views last activity
-
This will make all Obsession and Exhaustion perks be stacked together in one row, just like Hex, Boon and Scourge Hook perks are, allowing for easier navigation2 comments 11 views last activity
-
It will be clear that this will be beneficial for the killer, but if he camp the hook, then the survivors can repair the generators. I had the last game so that there were 3 survivors left and one hung on the hook, as soon as we 2 sat down to repair the generators - the killer moved away from the hook and drove us away from the generator and at the same time did not give a chance to save the surv6 comments 11 views last activity
-
There's a load of perks that just don't work together due to to auras. Whether it flat out breaks perks (using surveillance and call of brine, for example- surveillance ceases to function entirely as call's yellow overwrites surveillance's white), or you get unreliable information, such as when a survivor has a perk that shows their gen yellow to other survivors...but killer also has a perk that6 comments 81 views last activity
-
So I was just playing twins on Midwich and I got stunned and when I try to change to victor I was blinded and this completely seized all my controls, no moving, no switching, couldn't even look around, from what I could hear since victor was behind me the survivors could attempt to crush victor but the action would just never finish even when the meter was full. I want to say that it's possible t2 comments 31 views last activity
-
0 comments 1 views last activity
-
The devs made the MMR unique for each killer, because they said that they have unique gameplays. Why not making perks unique too?13 comments 91 views last activity
-
This is a random idea but wouldn’t it be cool for survivors/Killers to get Ghostbusters skins? As in the outfit. Similar to the AOT skins I have always wanted survivors/Killers to get Costumes for Halloween but they only seem to get Blighted Cosmetics. As much as I like the Blighted cosmetics, I think it’s time for something fresh. Similar to the Masquerade Event. Like could you Imagine The C0 comments 1 views last activity
-
yeah ik you just killed the perk so itd never be ran again (great job it was real successful) remove the timer. theres no point in having it pop if the only gen you get to in 45 seconds has 10% progress, kicking it does nothing. my idea is instead of the time limit, have it gain a stack every hook, and it uses a stack when you kick a gen, making it lose 20% of current progress, as it does now.2 comments 11 views last activity
-
Honestly, why do u think about improvement for solo survivors still not working in this game? I dont understand nothing about programation and whatever, but, i think put a simple .PNG next to portraint in the hud (like photo) when every survivor do the that action. dont looks like demand to much work and challenges. Its to hard to do? Lazyness to do? fear to break the game? why? just why not?4 comments 21 views last activity
-
Since the perk balance change update I have noticed a significant growth in power in the end game towards killer who bring in 1 hit down killers, perks and add ons. DS used to have play in these high risk high reward scenarios and NOED used to even out the playing field if DS UB was in play. Now there is just little to no play anymore and if NOED is active and if NOED is positioned well for kille2 comments 1 views last activity
-
It's pretty slow to level up in blood web holding click to colect items . I have an ideea how to improve this . What about a checkbox( or whatever you want) named "quick tap " that change from holding click to collect item, to just one pres to collect item Or maybe a way to collect last item and collect all previos (will be shown what collect while holding mouse over last item) for people that0 comments 1 views last activity
-
Gen times were increased to combat games going too quickly. Thana was buffed which made people feel it was too strong and then it was nerfed into the ground for almost every killer. Since gens times were increased by 10%, why not just decrease Thana by 10%. 4.5%/9%/13.5%/18%. This would mean that 4 stacks of thana would add 16 seconds to a gen, which is the exact same amount old thana added to t3 comments 31 views last activity
-
So many people have been complaining about the hook spawns on Midwich and you guys have somehow not been able to fix them for so many patches. There are literally halls where hooks do not spawn. This leads to so many people pulling up Midwich just to do Boil Over, Flip Flop, No Mither and Soul Guard builds and leads to so many Killers just slugging Survivors if they can't even hook them.1 comments 11 views last activity
-
The last released killers of Dredge, Sadako, Cenobite, Nemesis and Trickster, are all killers that have very limited skill ceilings because of how limited their powers are in application. No matter how good you are on them, you will just never beat some teams. Artist is the one exception to that in recently released killers. I know she isn't played much but I never feel powerless when I play he15 comments 21 views last activity
-
Personally, I didn't have this outfit as I don't think I was playing dbd when that rift was out. But a LOT of people do in fact have it, so they get nothing this month, if you already have it and try redeeming the code you just get an error message. I thought prime gaming stuff was meant to be exclusive in-game content. Was no one bothered enough to create a new outfit for this month that you h38 comments 421 views last activity
-
Last time I checked trees had circles on the inside, weird devs just went with plain wood texture2 comments 1 views last activity
-
What if Nurse cant go trought solid objects but it can pass throught windows and pallets. Also distance addons get severely nerfed and instead she wont have the look down and she cant attack instead.7 comments 11 views last activity
-
Now this post is simple but straightforward. Survivors are now more often throwing games and ruining fun for everyone. With the great side addition of very uhhhh QUESTIONABLE changes from the devs. Killers are sweaty tryhards and all seem to run cripple meta or debuff builds now and when I try to play killer I just get my shins kicked in by a survivor who has 2 l walls next to a double vault5 comments 11 views last activity
-
In my opinion Scourge Hooks are a great addition and have really brought life back into DBD. With that said, I think they should be a single use only and then turn into a regular hook. Before the Pain Res/DMS users start raging, hear me out. Scourge Hooks provide a huge advantage to the killer. They can provide aura readings, gen regression, reduce action speed and a reduce the hook timer which20 comments 121 views last activity
-
I know its asking for insanity to post on here but I would love anyone else considering this. Part of what can make many player's game experience negative is the idea of "wasted" games. The progression systems are many player's primary goals and method of engagement. Smoothing the varied amplitudes of blood point gains so that optimal advancement comes from high-interactivity and closer games ma4 comments 1 views last activity
-
If selfcare isnt going to stack with any healing speed increases like botany knowledge or desperate measures or resilience then it should be stated on the perk that they dont if they're supposed to they currently dont and its something that should be fixed0 comments 1 views last activity
-
So one of the arguments made for hexes is that its a risk reward system that justifies their "game changing effects" or something along those lines. However most of the hexes power doesnt justify this line of thinking. One that comes to mind and has been this way for awhile is huntress lullaby. A new comer being Ruin. Another issue I have with hexes in general is that my perk or build now is ent15 comments 31 views last activity
-
Hello everyone. So what if the global Thunderclap you were as the killer when a totem gets booned was directional and gave you a rough idea which part of the map the sound came from? It wouldn't fiddle with the boons numbers, but make the whole thing a bit more interactive, engaging and tactical. Often survivors boon the first totem they come across, no matter if they need it or if it's in8 comments 21 views last activity
-
It would be nice if there was a “deep heal” sort of mechanic to make having to reposition last second less punishing than it is, especially when dealing with mangled. If you were able to keep 50% of your healing progress that hemorrhage could not regress, it would make having to cancel healing a little less disheartening eg: if you heal 50%, hemorrhage cannot regress your healing progress below 20 comments 1 views last activity
-
Overall it's the add-ons and a bit of the power because I find are the most none used killer even at launch I feel like BHVR should just rework them fix the add-ons because other the the ones that make Victor move faster and the brown add-ons the rest kinda suck. Even the one that makes Charlotte wake up faster doesn't help it doesn't do much of an effect. The main problem of the ability is Victo21 comments 481 views last activity
-
Aside from Meatplant, the obvious offender, some maps have clusters of pallets which let's survivors waste a lot of time without any effort.16 comments 131 views last activity
-
Should there be a button to autofill the bloodweb or something similar to cut the time on spending on BP. It is currently imo the most boring part of DBD currently.21 comments 211 views last activity
-
Alright, now that the Mid-Chapter is out for a few weeks: What would you change/adjust from this patch? My Opinion: Killers didnt need to change anything besides from looking for 4 new gen slowdown perks while survivors had to change literally everything, maybe even playstyle. But: i would keep the 90 sec for gens and most of the perk changes. What they need to do in my opinion is to adjust0 comments 1 views last activity
-
Title it's too powerful agains't console players. Skill check are much harder to hit with controller with 30fps or 60fps. On pc it's easy to say it's easy to hit when you play on 120fps+ and with mouse and keyboard. I have played some games on pc and never missed single skill check. So the skill check needs to be made bigger for console players.18 comments 51 views last activity
-
0 comments 1 views last activity
-
If you are within 16 meters of Sadako when she teleports to a TV, you begin passively building condemnation as if you were carrying a tape. This is stopped when you spread the curse. I like this idea because right now i feel like when you play against Onryo, it's better to completely ignore interacting with the TVs. This is not good. Survivors should be afraid of them. Also in the film the vict0 comments 1 views last activity
-
The dredge really needs a change. It's just too many things in one killer: great map mobility, anti-loop and when night comes you can barely see anything in most maps. And the fact that he get night fall so easily also makes no sense. It's the most unfun killer to play against currently and there seems to be no counter to him since the locks are also only one time use and you can't loop that kill17 comments 71 views last activity
-
Maps should never spawn 3 gens this close to each other. Killer was Wraith with Dragon's Grip, Overcharge, Call of Brine. He never left this area the entire match, just kicked gens with Shadow Dance and All Seeing. ######### are we supposed to do with this? These were all tucked into a corner of Sanctum of Wrath, so we couldn't even try to split on opposite sides and kite away. Not to mentio9 comments 222 views last activity
-
Just imagine, streets of Seoul, wet puddles, neon lights. It could be a mix of an indoor map and an outdoor map or just a claustrophobic outdoor map. There is so much room for creativity! I just hope bhvr will do it eventually, maybe after all the map reworks.. Maybe..5 comments 1 views last activity
-
At high level, still a combination of adrenaline, unbreakable, off the record, dead hard, ds and BT. Don't see as many ds and iron will, besides that what really changed, BHVR? Not a damn thing. DH is still a meta second chance. I would like to hear everyone's thoughts about this.12 comments 22 views last activity
-
Every anniversary we get a huge amount of buffs that have been waiting for 5 years, then 6 years, and so on. I think many of us are looking forward to anniversaries to see these improvements. I hope the blindness buff will be before the 7th anniversary. I already stated in a similar thread that Blindness should turn off notification icons that inform about totems and effects imposed on survivors2 comments 1 views last activity
-
title. especially the main building that most of the times they are infinites... unless you are using the nurse (strange, isn't it? /s) you can't catch them in reasonable time...3 comments 1 views last activity
-
Hi all, the grind of dbd can be very unforgiving for a new player and for us players who have everything unlocked we dont have much to spend our BPs on. I suggest allowing us to donate some bps to newer players to help them out. I think it could have a cap but it would be super nice if we could help people get up and running with our extra bps. What do you think?1 comments 11 views last activity
-
I'm waiting like forever for this epic moment...5 comments 21 views last activity
-
2 comments 211 views last activity
-
There are a couple of ideas I have for some QoL. - Able To mix and match costumes in the shop with your current and not owned inventory to try out different outfit combos before you buy them. - Search functionality in the perk menu (I am aware it is in alphabetical order) for example be able to just type while on the perk selection screen and it starts filtering the perks by the typed characte0 comments 1 views last activity
-
When every killers power is ready or is getting back that bar outside of the box of their power is red but when the power its usee for some killers the bar turns like fade red but for bubba that's awful that's bad that's a huge nerf Bubba is based on how he is using his charges but when you use your chainsaw the bar turns fade red and you can't see nothing it's very hard and most of the rimes I0 comments 11 views last activity
-
I think Boons are mostly in a decent place at the moment with one small exception - there are a few specific totem spots in multi-level structures and maps that are a bit problematic because they cover an entire main area but in order to reach them to snuff them out the killer has to travel a very long path. So if they spend the time getting to the hard to reach spot to remove it it often becomes5 comments 11 views last activity
-
So i havent seen a recent rework suggestion for Myers and i would like to suggest a somewhat reasonable rework that would bring him in line with other killers as most folks think Myers is the bottom of the barrel if its not meme related. i want to bring Myers back to the forefront of his core value being the stealthy boi he is. so my suggestions for the rework are as follows 1.) Judith's tom8 comments 111 views last activity
-
This game has been out 6+ years. We got 2 survivor ingame emotes ''point at'' & ''follow me'' at the moment. All we see is - new skins, 6 years without any new gestures, why so? And maybe make some for killers aswell.. it makes fun to play this game, which is the main reason people play it. I doubt someone realy gonna consider it.. but..0 comments 11 views last activity
-
Finding a game as killer takes 5-10 minutes, unlike a survivor who finds a game in less than 10 seconds. Maybe the developers should think about rewarding survivors?0 comments 11 views last activity
-
0 comments 1 views last activity
