Can we get more killers designed like Artist?

The last released killers of Dredge, Sadako, Cenobite, Nemesis and Trickster, are all killers that have very limited skill ceilings because of how limited their powers are in application.

No matter how good you are on them, you will just never beat some teams. Artist is the one exception to that in recently released killers. I know she isn't played much but I never feel powerless when I play her, and I usually can beat even the best teams with her if I play well enough.


With the release of Wesker coming up, his lack of his ability to use his power is incredibly apparent. It is basically worthless for map pressure or loop countering. I really hope you guys buff him and give him 1 extra token, and remove the insane number of limitations on his bounds. And for the future please, more high skill ceiling killers, thank you.

Comments

  • Sadako has pretty high skill ceiling.

    Around nurse or so, maybe above.

    What you want isnt a high skill ceiling killer but a high power killer.

  • I certainly hope not. Artist is very poorly designed in my opinion. My least favorite killer. Ugh.


    Now Whisker? He a cutie. More like him, pls. UwU

  • @Dead_Harder said:

    Sadako has pretty high skill ceiling.

    Around nurse or so, maybe above.

    What you want isnt a high skill ceiling killer but a high power killer.

    Please elaborate. What tricks are these?

  • @Dead_Harder said:

    Sadako has pretty high skill ceiling.

    Around nurse or so, maybe above.

    What you want isnt a high skill ceiling killer but a high power killer.

    Yes, Sadakos high skill ceiling of knowing where to use your telegraphed teleport. Or dematerialize into a wet noodle, and then back into a standard m1 killer with no power.

    High skill ceiling indeed.

  • @ThiccBudhha said:

    I certainly hope not. Artist is very poorly designed in my opinion. My least favorite killer. Ugh.

    Now Whisker? He a cutie. More like him, pls. UwU

    I think the reason she isn't played is similar to nurse, missing your power too much feels unrewarding, so people go with killers that get hits more often. The learning curve with her is steep similar to Nurse, that's why they both have low pick rates IMO.

  • Yes please, while dredge and sadako are fun asf we need more powerful, high skill cap killers.

  • Nemesis is great killer lol, i don't know what are you talking about. Ofcourse sometimes you will lose, even Nurse is not winning all games. But Nemesis is great killer in general.

  • From a previous comment.

    she has multitude of mechanics she has to master.

    She can harass a single survivor, build their condemn, deny that survivor the opportunity to use the tape to get rid of condemn.

    She has to work on spatial awareness to continue a chase immediately after coming out of a tv without losing orientation.

    She has to know which tvs will be on cooldown for a while and which ones are about to come back online.

    She has to learn how to use her short period of distortion when demanifested at loops.

    She has to learn how to spread her teleports in order not to create dead zones for herself.

    She has to learn to passively keep track of which tvs she teleported to and which ones are locked because survivors took a tape.

    She has a lot of moving parts that need to be mastered.

    Like yeah she can be effective without much thought but again, thats the difference between floor and ceiling.

    Sadako has pretty high ceiling.

  • @Rick3543 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3139538#Comment_3139538

    Yes, Sadakos high skill ceiling of knowing where to use your telegraphed teleport. Or dematerialize into a wet noodle, and then back into a standard m1 killer with no power.

    High skill ceiling indeed.

    You are confusing ceiling with power again.

    Tell me, do you think a high skilled billy can win vs equally skilled swfs who know how to loop against a billy?

    High skill ceiling doesnt mean high power.

  • artist high skill ceiling? maybe, but that "skill ceiling" is easily counterable if you have some brain... imo the artist is just annoying, but far from being strong as you claim...

  • @Tostapane said:

    artist high skill ceiling? maybe, but that "skill ceiling" is easily counterable if you have some brain... imo the artist is just annoying, but far from being strong as you claim...

    You say that but then we go watch otz vid about a good artist vs comp players and she is getting cross map injures and quite literally dominating survivors. So no

  • @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/comment/3139555#Comment_3139555

    You say that but then we go watch otz vid about a good artist vs comp players and she is getting cross map injures and quite literally dominating survivors. So no

    lockers exist (crows will just go away instantly when you go inside a locker)... just for the fact that they were injured by those distances told us of the "skill" of those players...

  • @Dead_Harder said:

    https://forum.deadbydaylight.com/en/discussion/comment/3139543#Comment_3139543

    You are confusing ceiling with power again.

    Tell me, do you think a high skilled billy can win vs equally skilled swfs who know how to loop against a billy?

    High skill ceiling doesnt mean high power.

    these high-skill ceiling tactics mean nothing towards sadako.

    I think your naming hypothetical skill-ceilings that do not exist in her ability yet but are in her power.

    for example

    She has to learn how to use her short period of distortion when demanifested at loops.

    this would very skill-expressive for sadako IF it didn't last 0.5 seconds. her invisibility only lasts like half second. once the survivor knows what direction your going, the rest of phases do nothing. if her phases were all put into 1 phase for like 3 seconds, then yes she would have higher skill-ceiling at loops.

    She has to know which tvs will be on cooldown for a while and which ones are about to come back online.

    Learning that your TV have 100 second cooldown is not a skill. its limiting factor in the ability that limits her condemn build-up and mobility. in other words, Cooldowns exist to limit skill-ceiling of the killer but sometimes they can be healthy in certain instances.

    She can harass a single survivor, build their condemn, deny that survivor the opportunity to use the tape to get rid of condemn.

    she can only build 1 condemn stack every 100 seconds in TP at base-kit. you would need to be standing next to a tv for 700 seconds for her to build 7 condemn stacks. that is like 11+ minutes. it takes forever for you to ever build meaningful condemn stacks through teleporting at base-kit.

    high skill-cieling does mean high power because it means your action impact the outcome of the match. Sadako's action do not impact the outcome of the match. what impacts the match for Sadako is survivors skill-level. Its same thing for billy. When billy was stronger, his chainsaw skills mattered more towards the outcome of the match. His power was weaken, thus his skill-expression was weakened.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3139553#Comment_3139553

    these high-skill ceiling tactics mean nothing towards sadako.

    I think your naming hypothetical skill-ceilings that do not exist in her ability yet but are in her power.

    for example

    She has to learn how to use her short period of distortion when demanifested at loops.

    this would very skill-expressive for sadako IF it didn't last 0.5 seconds. her invisibility only lasts like half second. once the survivor knows what direction your going, the rest of phases do nothing. if her phases were all put into 1 phase for like 3 seconds, then yes she would have higher skill-ceiling at loops.

    She has to know which tvs will be on cooldown for a while and which ones are about to come back online.

    Learning that your TV have 100 second cooldown is not a skill. its limiting factor in the ability that limits her condemn build-up and mobility. in other words, Cooldowns exist to limit skill-ceiling of the killer but sometimes they can be healthy in certain instances.

    She can harass a single survivor, build their condemn, deny that survivor the opportunity to use the tape to get rid of condemn.

    she can only build 1 condemn stack every 100 seconds in TP at base-kit. you would need to be standing next to a tv for 700 seconds for her to build 7 condemn stacks. that is like 11+ minutes. it takes forever for you to ever build meaningful condemn stacks through teleporting at base-kit.

    high skill-cieling does mean high power because it means your action impact the outcome of the match. Sadako's action do not impact the outcome of the match. what impacts the match for Sadako is survivors skill-level. Its same thing for billy. When billy was stronger, his chainsaw skills mattered more towards the outcome of the match. His power was weaken, thus his skill-expression was weakened.

    ''She has to learn how to use her short period of distortion when demanifested at loops.''

    This isnt like a hypothetical thing, this is pretty basic for her.

    ''She has to know which tvs will be on cooldown for a while and which ones are about to come back online.''

    This isnt about knowing her cds but keeping track of which tv went into cd when and which tv will come back online when, it sounds easy but keeping track of it is incredibly hard in the middle of the match yet you still benefit from doing it.

    ''She can harass a single survivor, build their condemn, deny that survivor the opportunity to use the tape to get rid of condemn.''

    She can take some one out of the game with condemn in around 2.5 minutes from game start. This isnt a hypothetical thing either, its just something people do.

  • @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/comment/3139556#Comment_3139556

    lockers exist (crows will just go away instantly when you go inside a locker)... just for the fact that they were injured by those distances told us of the "skill" of those players...

    Imagine how delusional you have to be to call actual comp players bad.