How to Balance Thana
Gen times were increased to combat games going too quickly.
Thana was buffed which made people feel it was too strong and then it was nerfed into the ground for almost every killer. Since gens times were increased by 10%, why not just decrease Thana by 10%. 4.5%/9%/13.5%/18%. This would mean that 4 stacks of thana would add 16 seconds to a gen, which is the exact same amount old thana added to the old gens.
Thana would be just as strong as it was before.
Also a little side note, I do not believe that thana was the problem, but gift of pain in combo with it was. A jump from 9% to 16% meant it went from adding 7.2 seconds (on an 80 second gen) to a gen to 14.4 seconds (on a 90 second gen), they literally double the amount of time it added.
Comments
If Legion and Plague (which were mentioned in the patch notes) were the main thing that caused the oppressiveness, also mentioning the stacking of other slowdown perks, then I totally think how they changed it was exactly the opposite of what they wanted to do. Those two will be the only killers to consistently reach 4 stacks, having the same effect as before the nerf, and also still being able to stack with other slowdown, while Gift of Pain even got buffed, stacking even harder slowdowns than before.
And on the other hand, every other killer literally CANT play thana anymore as they normally never get to 4 stacks. Maybe was worth it on hit&run builds with Dredge or Wraith, but these types of builds were kinda dead since the release of Mikaela...
My suggestion would be to change the numbers like "first stack gives 6%, second stack gives 5%, then 4% then 3% or something like that. Or give only 3 stacks of slowdown, adjusting the numbers until it seems fair, adding another nice effect on 4th stack. Like everytime the 4th survivor is injured, all survivors scream and reveal their location or something. That way every killer would get a bit easier value from the perk, while the last 1/2 stacks don't affect gen time that hard anymore, reducing the impact of Legion and Plague with this perk
thana pre-patch was 4/8/14/20 on 80 sec. the vast majority of killer have weak chases, so they only really hit 8 and 14. thana post-patch was 5/11/17.78(18)/25 seconds.
now its 2/3/5 seconds with.... strange bonus of 22.5 seconds with 4 injured survivors. your better off using current hex:ruin then this perk. might be one of worst perks in the entire game now. if you get more then 5 seconds of regression, the perk already did more then thana. people should stop making posts about this dead perk.
the only time thana was good was when it affected healing and it hasn't been useful since.
Thanatophobia was perfectly balanced before the midchapter patch.
5/10/15/20% was a decent amount for 80s gens, and it already had the self limiting factor that decreases it's potential as survivors are eliminated or recover.
It just didn't need the 0.5% buff, it needed a nerf to 4% to counter the increased gen times.
That would have been absolutely perfect. 4/8/12/16%, bringing it in line with Gift of Pain.