The Game Itself Should Be More Rewarding...
The game design itself should reward more active gameplay between both sides.
Engaging in chases, winning chases, and hooking survivors should grant a lot of bloodpoints (which it already does). However, I feel like the weight of such rewards doesnt encourage players enough to play choose a more active playstyle. Killers should feel as if they want and need to pressure survivors and generators; and the game design should be the little push in that direction. Inactive play shouldnt be entirely removed, instead, the player should feel as if the weight between active and inactive play promotes a more active playstyle.
Survivors also need to be rewarded for being more active. When doing actions that help the team, you gain a portion of the team's bloodpoints. If your team plays effective, you all should be reward for the teamwork and coordination involved. Survivors should feel as if their individual actions still have impact, however. Survivors should see it as a balancing act between selfish and selfless play, with selfless being more rewarding, but still having reason for selfish play in conjunction with the situation.
Obviously, doing this isnt easy. And finding the right middle ground with everything is insanely difficult, but I feel as if this is the middle area which the game needs to reach.
Comments
At least from the Killer side, their "push" to be more active in chases will come from the new perk reassurance
Ha ha ha... Ha ha... Ha... You're serious?
How so? Honest question. I don't feel it will affect me as a killer at all, as I usually hook someone and leave the vicinity entirely to go check up on gens. Not a fan of camping hooks.
I applaud you. If you are in my region and MMR range, you are 1 out of every 5th killer that actually plays the game...
This only affects people who camp, which ends up being like 30% of my solo q matches
it disincentivises camping, the playstyle which the main post talked about basically.
If you are already actively playing by not camping, pressuring gens and constantly chasing then yea, reassurance wont do anything against you, but it will definitely punish killers that play basement bubba from the very start of the match after their first down.