My buff ideas for underused survivor/killer perks
Premonition
Buff: It shows a bubble displaying the killer's general location and you don't leave scratch marks and pools of blood for 3 seconds every time it activates.
Bite The Bullet
Buff: All survivors within 8 meters from you are affected by the perk and it lingers for 15 seconds when not in range anymore.
Blast Mine
Buff: Survivors can place multiple traps in the same generator.
We're Gonna Live Forever
Buff: Receives the dying teammate's aura reading from Buckle Up.
Buckle Up
Rework: For every teammate in the dying state, increases your self-healing action by 20%. You can see the killer's aura when they are within 8 meters range of a dying teammate. The aura activates 3 seconds after the teammate is downed.
Left Behind:
Buff: Receives the gen/exit gate +50% speed bonus from Sole Survivor
Sole Survivor
Rework: Gain a temporarily token for every survivor on the hook. Survivors within 8 meters from you have their aura blocked, but the effect doesn't linger.
No Mither
Buff: 100% no grunts of pain and you mend 100% faster.
Object of Obsession
Buff: Increase your action speeds from 6% to 15%
Rookie Spirit
Buff: Shows aura intensity depending on the progress of each generator. Gain a 5% repair speed boost for 15 seconds if you stop regressing any gen. (60 seconds cooldown)
Poised:
Buff: You don't leave scratch marks for 30 seconds after a gen is completed and for 60 seconds when the exit gates are powered up.
This Is Not Happening
Buff: When injured, hitting a great skill check will heal 10% of your health
Dance With Me
Buff: Decrease cooldown to 20 seconds (Giving a much better synergy with Quick And Quiet)
Boon: Dark Theory
Buff: Speed bonus from 2% to 7%. It does not stack with other speed bonuses provided by other perks.
Solidarity
Buff: Increases self-healing action speed by 10% and for every teammate within 16 meters range from you another 10% is added to a maximum of 40%
Resurgence
Buff: Increases to 75% when unhooked in the struggle phase and automatically 50% of health when recovered from dying state at any time.
Red Herring
Buff: All survivors see the "explosion" upon activating the perk and see the gen aura in a different colour until a survivor touches it or the killer kicks it. If the gen has progression and the killer kicks it, their aura is revealed to all survivors for 5 seconds.
Fast Track
Buff: Gain a token for every teammate put into injury and dying state. Can carry a maximum of 32 tokens at once.
Visionary
Buff: Remove cooldown and always shows the aura of completed gens to you. When you complete a gen, its aura is shown to teammates for 30 seconds and the same gen aura is shown every time you complete a new gen. A "Visionary" icon appears at the bottom right corner for your teammates.
Self-Preservation
Buff: Increased the duration of the perk to 25 seconds, and the injured/downed teammate can see your aura for that duration.
Up The Ante
Buff: When a teammate is on the hook, their token has an increased value from 3% to 6%
______________________________________
Territorial Imperative
Buff: Now it always shows the aura of survivors when they are inside the basement and you are at least (nerf) 45 metres away. Cooldown is removed. Perk deactivates if a survivor in on the basement hook.
Hangman's Trick
Buff: Survivors who attempt a sabotage action at any time scream and are affected by the exposed effect for 30 seconds.
Overwhelming Presence
Buff: When a survivor starts using an item in your terror radius it automatically loses 10% of its charge.
Gearhead
Rework: It becomes a Scourge Hook. When a survivor is saved from the hook they are affected by Gearhead. All their great skill checks will be considered a good skill check for gen progression and for survivor/killer perk's purposes. Missing a skill check adds a 3% progression loss. The effects end if the survivor loses a health state.
Hex: Crowd Control
Buff: When the hex is cleansed, the next time a survivor performs a fast vault they will be affected by the exposed effect for 15 seconds.
Hoarder
Buff: Considerably decreases the chances of Rare and Very Rare items to appear in chests and completely removes the chances of Ultra Rare items.
Grim Embrace
Buff: Now it activates again if all 4 survivors are on death hook. All generators on the map are blocked for 60 seconds. Once the exit gates are powered up, survivors have a -25% speed on opening the gates for 30 seconds.
Beast of Prey
Buff: Downing a survivor whilst the perk is activated makes the last gen they worked on explode and automatically lose 15% of progress (cooldown of 60 seconds)
Bloodhound
Buff: You see the aura of pools of blood when you are at least 56 metres away.
Zanshin Tactics
Buff: Sees the aura of survivors who drop a pallet, rush a vault, or a locker exit at any time for 3 seconds (when not in a chase).
Comments
Territorial Imperative: I do like this
Hangman's Trick: Just revert it to what it was before
Overwhelming Presence: Fair enough
Gearhead: Revert it back to what it was before
Hex: Crowd Control: The Hex is gone... that's the end of the perk (though it would be nice to see residual effects applied to Hexes)
Hoarder: Makes sense
Grim Embraced: That looks like a nerf (by the time you get 8 Hooks game's already over)
Beast Of Pray: Leave it where it is (no sense in adding more to it (especially regression)
Bloodhound: Is good where it is (simple and effective)
Zanshin Tactics: Maybe... I'm not sure about that
He said grim embrace actives again so when you hook 4 different survivor gens get blocked for 60s and if you do it again gens get blocked another 60s.
The buffs here also counts what the perks are, for example Grim Embrace has both effects, the actual in-game and my buff. This is the case for all the other perks here, including Solidarity. I guess I should have explained it better
Yeah, thats what I mean, but the first block is 40 seconds and the second is 60
Well That kinda changes some things...
Hangman's Trick... can have both the aura reading and have Sabotage take longer (The revert I was talking about)
All of the others do indeed sound better then I first thought
Oh ok... Thanks for telling me