My buff ideas for underused survivor/killer perks

Premonition

Buff: It shows a bubble displaying the killer's general location and you don't leave scratch marks and pools of blood for 3 seconds every time it activates.

Bite The Bullet

Buff: All survivors within 8 meters from you are affected by the perk and it lingers for 15 seconds when not in range anymore. 

Blast Mine

Buff: Survivors can place multiple traps in the same generator.

We're Gonna Live Forever

Buff: Receives the dying teammate's aura reading from Buckle Up.

Buckle Up

Rework: For every teammate in the dying state, increases your self-healing action by 20%. You can see the killer's aura when they are within 8 meters range of a dying teammate. The aura activates 3 seconds after the teammate is downed. 

Left Behind:

Buff: Receives the gen/exit gate +50% speed bonus from Sole Survivor

Sole Survivor

Rework: Gain a temporarily token for every survivor on the hook. Survivors within 8 meters from you have their aura blocked, but the effect doesn't linger. 

No Mither

Buff: 100% no grunts of pain and you mend 100% faster.

Object of Obsession

Buff: Increase your action speeds from 6% to 15%

Rookie Spirit

Buff: Shows aura intensity depending on the progress of each generator. Gain a 5% repair speed boost for 15 seconds if you stop regressing any gen. (60 seconds cooldown) 

Poised:

Buff: You don't leave scratch marks for 30 seconds after a gen is completed and for 60 seconds when the exit gates are powered up.

This Is Not Happening

Buff: When injured, hitting a great skill check will heal 10% of your health

Dance With Me

Buff: Decrease cooldown to 20 seconds (Giving a much better synergy with Quick And Quiet) 

Boon: Dark Theory

Buff: Speed bonus from 2% to 7%. It does not stack with other speed bonuses provided by other perks. 

Solidarity

Buff: Increases self-healing action speed by 10% and for every teammate within 16 meters range from you another 10% is added to a maximum of 40%

Resurgence 

Buff: Increases to 75% when unhooked in the struggle phase and automatically 50% of health when recovered from dying state at any time. 

Red Herring

Buff: All survivors see the "explosion" upon activating the perk and see the gen aura in a different colour until a survivor touches it or the killer kicks it. If the gen has progression and the killer kicks it, their aura is revealed to all survivors for 5 seconds. 

Fast Track

Buff: Gain a token for every teammate put into injury and dying state. Can carry a maximum of 32 tokens at once. 

Visionary

Buff: Remove cooldown and always shows the aura of completed gens to you. When you complete a gen, its aura is shown to teammates for 30 seconds and the same gen aura is shown every time you complete a new gen. A "Visionary" icon appears at the bottom right corner for your teammates.

Self-Preservation

Buff: Increased the duration of the perk to 25 seconds, and the injured/downed teammate can see your aura for that duration.

Up The Ante

Buff: When a teammate is on the hook, their token has an increased value from 3% to 6%


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Territorial Imperative 

Buff: Now it always shows the aura of survivors when they are inside the basement and you are at least (nerf) 45 metres away. Cooldown is removed. Perk deactivates if a survivor in on the basement hook.

Hangman's Trick

Buff: Survivors who attempt a sabotage action at any time scream and are affected by the exposed effect for 30 seconds.

Overwhelming Presence

Buff: When a survivor starts using an item in your terror radius it automatically loses 10% of its charge. 

Gearhead

Rework: It becomes a Scourge Hook. When a survivor is saved from the hook they are affected by Gearhead. All their great skill checks will be considered a good skill check for gen progression and for survivor/killer perk's purposes. Missing a skill check adds a 3% progression loss. The effects end if the survivor loses a health state. 

Hex: Crowd Control

Buff: When the hex is cleansed, the next time a survivor performs a fast vault they will be affected by the exposed effect for 15 seconds. 

Hoarder

Buff: Considerably decreases the chances of Rare and Very Rare items to appear in chests and completely removes the chances of Ultra Rare items. 

Grim Embrace

Buff: Now it activates again if all 4 survivors are on death hook. All generators on the map are blocked for 60 seconds. Once the exit gates are powered up, survivors have a -25% speed on opening the gates for 30 seconds. 

Beast of Prey

Buff: Downing a survivor whilst the perk is activated makes the last gen they worked on explode and automatically lose 15% of progress (cooldown of 60 seconds)

Bloodhound

Buff: You see the aura of pools of blood when you are at least 56 metres away.  

Zanshin Tactics

Buff: Sees the aura of survivors who drop a pallet, rush a vault, or a locker exit at any time for 3 seconds (when not in a chase). 

Comments

  • Territorial Imperative: I do like this

    Hangman's Trick: Just revert it to what it was before

    Overwhelming Presence: Fair enough

    Gearhead: Revert it back to what it was before

    Hex: Crowd Control: The Hex is gone... that's the end of the perk (though it would be nice to see residual effects applied to Hexes)

    Hoarder: Makes sense

    Grim Embraced: That looks like a nerf (by the time you get 8 Hooks game's already over)

    Beast Of Pray: Leave it where it is (no sense in adding more to it (especially regression)

    Bloodhound: Is good where it is (simple and effective)

    Zanshin Tactics: Maybe... I'm not sure about that

  • @RaSavage42 said:

    Territorial Imperative: I do like this

    Hangman's Trick: Just revert it to what it was before

    Overwhelming Presence: Fair enough

    Gearhead: Revert it back to what it was before

    Hex: Crowd Control: The Hex is gone... that's the end of the perk (though it would be nice to see residual effects applied to Hexes)

    Hoarder: Makes sense

    Grim Embraced: That looks like a nerf (by the time you get 8 Hooks game's already over)

    Beast Of Pray: Leave it where it is (no sense in adding more to it (especially regression)

    Bloodhound: Is good where it is (simple and effective)

    Zanshin Tactics: Maybe... I'm not sure about that

    He said grim embrace actives again so when you hook 4 different survivor gens get blocked for 60s and if you do it again gens get blocked another 60s.

  • @RaSavage42 said:

    Territorial Imperative: I do like this

    Hangman's Trick: Just revert it to what it was before

    Overwhelming Presence: Fair enough

    Gearhead: Revert it back to what it was before

    Hex: Crowd Control: The Hex is gone... that's the end of the perk (though it would be nice to see residual effects applied to Hexes)

    Hoarder: Makes sense

    Grim Embraced: That looks like a nerf (by the time you get 8 Hooks game's already over)

    Beast Of Pray: Leave it where it is (no sense in adding more to it (especially regression)

    Bloodhound: Is good where it is (simple and effective)

    Zanshin Tactics: Maybe... I'm not sure about that

    The buffs here also counts what the perks are, for example Grim Embrace has both effects, the actual in-game and my buff. This is the case for all the other perks here, including Solidarity. I guess I should have explained it better

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3144787#Comment_3144787

    He said grim embrace actives again so when you hook 4 different survivor gens get blocked for 60s and if you do it again gens get blocked another 60s.

    Yeah, thats what I mean, but the first block is 40 seconds and the second is 60

  • @Rudjohns said:

    https://forum.deadbydaylight.com/en/discussion/comment/3144787#Comment_3144787

    The buffs here also counts what the perks are, for example Grim Embrace has both effects, the actual in-game and my buff. This is the case for all the other perks here, including Solidarity. I guess I should have explained it better

    Well That kinda changes some things...

    Hangman's Trick... can have both the aura reading and have Sabotage take longer (The revert I was talking about)

    All of the others do indeed sound better then I first thought

  • @Deathstroke said:

    https://forum.deadbydaylight.com/en/discussion/comment/3144787#Comment_3144787

    He said grim embrace actives again so when you hook 4 different survivor gens get blocked for 60s and if you do it again gens get blocked another 60s.

    Oh ok... Thanks for telling me