Nurse Nerfs that dont make her unfun to play

As someone that used to play Nurse back when she had deadzones, I think Nurse right now is waaay too strong.

From being able to abuse some perks to their full potential, ignoring survivor's perks and abilities to having insanely strong add-ons, she basically has everything. Should she though?

Right now Nurse is in a weird spot: she is very strong but she always was but now people think she is too strong, why is that?

The reasons I came up with are:

  • lack of actual counterplay
  • ability to use certain perks way too well
  • ignoring some, if not all, of survivor's abilities


Here are the nerfs/changes i suggest to address these problem:

  1. Torn bookmark gets reworked; Nurse is already extremely good with 2 Blinks, there is no reason for her to ever have 3; good nurses can abuse these and mediocre nurses get bailed out by this add-on when they play poorly
  2. Reworking/nerfing all basekit stat changing add-ons such as recharge rate, range and fatigue duration; While some of these add-ons are not inherently unbalanced, what these do is throw off survivor's sense of timing. While a chain blink fatigue duration decrease of 1 second does not sound like much, it decreases the ability of survivors to predict what she can and cant do. "Can she reach me here?" "Does she have her blinks back?" These questions should be easy to answer but the add-ons changing her alreadyx powerful basekit makes this hard to answer as most often you won't even realize these add-ons are in play.
  3. Nurse loses all blink tokens when being stunned by any means; why add this? well you see, right now should you somehow manage to stun a nurse with a pallet she can just blink right through it so even though you did a good play, the nurse just does not care. Punishing a nurse for playing badly/getting outpayed is something that most other killers have, so why not her? Her blinks start recharging after the stun ends. This basekit change would hardly be felt by good nurses but it just adds the ability to actually use pallets against her.
  4. Her blink attacks should count as special attacks; this change has been suggested countless of times, but i have heard some critique of it. This might reduce the perks she can effectively use by too much. I see this as a trade off. You decrease the Nurse's perk pool drastically but you make the devs able to buff these perks without them having to consider if they are too strong on nurse. Perks like starstruck could finally receive buffs or changes because they wouldnt be hyper broken on nurse anymore. Increasing game health by decreasing nurseÄs perk arsenal sounds good to me.


These 4 changes should address the 3 reasons why people dislike playing against nurse. They would make it easier to know what a Nurse can and canÄt do by limiting influence of add-ons, decrease the Nurse's ability to abuse certain perks and add some counterplay in form of pallets and stun perks finally being useful against her.

Comments

  • Nurse’s basekit is perfectly fine. Range and Torn Bookmark need reworks. Recharge is fine. The rest is negligible.