they should rework/buff dying light

so currently dying light makes it so the obsession heals 33% faster, and whenever you get a hook the other survivors do gens and heal 3% slower

id rework it so for every hook, the survivors do gens and heal 3% slower (3% isnt that much, its less than 3 seconds per solo gen, and i cbf doing the math for how small the nerf is to healing). but the good thing would be - you dont buff the survivors, and no survivors are immune to the perks effects, so all survivors are fair game to chase, and youll actually get value.

and since this would just be plain better than thana, thana should get buffed to, idk... maybe exactly what it was before, so there was a reason to run it?

Comments

  • Yeah, I kind of agree, my main issue with Dying Light is that it starts you out at the beginning of the match at a disadvantage and only actually does anything useful once you overcome that hurdle and gain enough hooks to make up for it. If they simply removed the Obsession's action speed bonus it would be a better perk because at least then, worst case, you're not in a position in the early game where you'd have been better off not having a perk at all.

    (And I say that as someone who actually sometimes uses Dying Light for the fun of it when I run my favorite Overly Obsessed build: Dark Devotion, Dying Light, Save the Best for Last and Play With Your Food. It's a fun build but I still wish Dying Light was a slightly better perk.)

  • I think Dying Light should work like this

    The Obsession starts out with 0% heal but get 11% per Hook on other people and remove 11% if the Obsession is Hooked (the lowest is 0% and the highest is 33%)

    The slowdown could be 6% per hook with a maximum of 6 stacks (36% slower Gen speeds) could be less seems that Gens now take longer to complete... and maybe remove 2-3 Stacks for Hooking the Obsession

  • @RaSavage42 said:

    I think Dying Light should work like this

    The Obsession starts out with 0% heal but get 11% per Hook on other people and remove 11% if the Obsession is Hooked (the lowest is 0% and the highest is 33%)

    The slowdown could be 6% per hook with a maximum of 6 stacks (36% slower Gen speeds) could be less seems that Gens now take longer to complete... and maybe remove 2-3 Stacks for Hooking the Obsession

    i think that simplicity is better, just 3% per hook, with no obsession shenanigans, no buffs to survivors, just a simple, easy to use and easy to understand perk

  • @xni6_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3144572#Comment_3144572

    i think that simplicity is better, just 3% per hook, with no obsession shenanigans, no buffs to survivors, just a simple, easy to use and easy to understand perk

    I mean yes it is better... but giving the state of the game having really specialized perks are going to be coming in soon

  • @xni6_ said:

    so currently dying light makes it so the obsession heals 33% faster, and whenever you get a hook the other survivors do gens and heal 3% slower

    id rework it so for every hook, the survivors do gens and heal 3% slower (3% isnt that much, its less than 3 seconds per solo gen, and i cbf doing the math for how small the nerf is to healing). but the good thing would be - you dont buff the survivors, and no survivors are immune to the perks effects, so all survivors are fair game to chase, and youll actually get value.

    and since this would just be plain better than thana, thana should get buffed to, idk... maybe exactly what it was before, so there was a reason to run it?

    Funny i think the problem with the perk is that all other survivors get gen slowdown and the obsession doesnt get their gen speed boosted. The killer is already at a severe advantage even with the current obsession boost.

    Now if you wanna take away the obsession boost, thats fine but it should only be 1% per stack to max the slowdown out at 11%, especially because there is no counter for survivors to dying light.

    If you absolutely want it to be 3% per stack, then it shouldnt affect gen speed at all and just be an anti healing perk, 33% gen slowdown is terrible especially with no counter.

    I could also see it working if it was just based on personal hooks and maxed out at 6% per survivor that would be small enough that having no counter wouldnt make it too busted