Feedback and Suggestions

Our team will be happy to read these!
  • I like having my gens set to toggle mode. But I hate having unhooking set to toggle. I have had so many hook trade attempts screwed up by the toggle system. If a killer is camping and I want to unhook, I need to be able to tap the unhook until he hits me. However, having to click and unclick for the interaction makes it so that once he does hit me, it's very likely I'll accidentally double click
    0 comments 11 views last activity
  • I've seen a lot of talk about Dead Hard here recently, and I thought I'd chip in with some feedback of my own. I'd much rather face Dead Hard than Sprint Burst (or even Lithe in some circumstances). Dead Hard requires making a read a lot of the time, and as killer you can prevent it from activating successfully. With Sprint Burst, they end up halfway across the map, and there isn't all that much
    29 comments 261 views last activity
  • Screaming, as it previously worked, was absolutely fine in every single way. Not a single person out of the 8 people who still play your game had an issue with it. And now a ton of perks are needlessly nerfed into unusability because of this change. Make Your Choice? Useless, since you don't know who is effected. Dragon's Grip? Exact same issue. Infectious Fright? Its strength is cut in HALF (or
    6 comments 71 views last activity
  • Our game needs a scarier killer, a oppressor killer, not a killer I can fix engines with
    1 comments 11 views last activity
  • Okay, I understand why you want Drones to stay away from hooked Survivors, since it could lead to camping situations and such. On the PTB, when you hooked a Survivor, the Drones would just straight up despawn to prevent this, and moving is a better alternative. But why, in the hell, do Drones move away from hooks WHEN A SURVIVOR ISNT EVEN HOOKED TO BEGIN WITH? Set-up Killers like Skull Merchant
    2 comments 61 views last activity
  • Dunno why this boon isnt just 1 time use, #1 I remember not too long ago a certain killer had their power nerfed by making their blink a special attack (i.e. the nurse) why you may ask? because of the potential for use with exposed perks which could certainly end games within 3 minutes (I would know as a nurse player) but the certain drama surrounding the nerf was because of how overpowered her p
    0 comments 12 views last activity
  • How about a buy all or complete web option on bloodwebs that do not have the entity on? just a thought to save time when leveling up.
    0 comments 1 views last activity
  • Can there be a counter or something for idle players? For those who just spend their time walking around the map instead of actually attempting to work on gens or rescuing survivors? I'm not the type of person to be bothered by petty things in this game because most of the time there really isn't much that can be done if players don't get rescued and such, that's fine or whatever, but what reall
    17 comments 411 views last activity
  • 3 comments 302 views last activity
  • As the title says, please re-work his main event. There are so many times where I could've used main event when a group of survivors are bunched up together double healing an injured player. Most of the time it only activates when you're in the middle of a chase throwing blades, your main event activates but there's nobody in sight except the survivor you just downed, you pick them up and hoo
    5 comments 61 views last activity
  • The fact that you can now hear directional screams up close is nice, but not hearing the screams of survivors who are far away is not a good change in my opinion. Making survivors scream not only tells a killers where a survivor is, but also which survivor. This is vital information, especially for a perk like Make Your Choice, and removing it in turn nerfs perks that didn't need a nerf in the fi
    0 comments 21 views last activity
  • Denser, darker, foggier. Just rename the map Mother's Hand Holding. 👩‍👧‍👦
    0 comments 21 views last activity
  • The consistency pass has made the perks affected by it just so much worse to use, it was honestly not needed and should just be reverted back to how it was before. Also Make your choice is useless since there is no way to tell now who's afflicted with the expose since the survivor doesn't scream, same with Dragon's Grip.
    2 comments 101 views last activity
  • The Skull Merchant's mori is, visually, the most underwhelming by far. She's literally just stabbing them, and if you put it in the context of a horror movie, anyone watching would just say "meh." I don't care how she does it, but she is The Skull Merchant, and she needs to collect that skull as part of her mori.
    1 comments 21 views last activity
  • On the PTB, when you hooked a survivor, they would scream the moment the hook pierces their chest, which also resulted in them screaming for a tiny bit longer. However, now that the update got pushed out, it seems like they are back to screaming a second or two after they got hooked? Any reason why it got reverted, because I kinda liked it that way more.
    4 comments 171 views last activity
  • Yes, I still don't like Skull Emojis lore, her looks, her weird unfinish-y animations or any "flavor" she has, but she is a very fun killer with very cute and unique add ons, I like what they tried to do and how you can plan different things with her power. I like every new perk and she is also playable on controller, yay! I always wanted a "mobile" trapping killer, she scratches that itch I fel
    0 comments 11 views last activity
  • In its current state, I find this add-on to be highly map dependent and almost never worth the penalty of losing 2 RBTs. Here is a way it could be buffed: Current: When crouched, the Auras of all Survivors within 16 metres are revealed to you. Reduces available Reverse Bear Traps by 2 . Buffed: When crouched, the Auras of all Survivors within 16 metres are revealed to you. When cr
    1 comments 61 views last activity
  • All it does is provides info, but not lethality. This killer is simply a noob stomper in current meta. Her kit only works if you are already winning.
    4 comments 81 views last activity
  • Healing is really annoying and takes like no time for survivors especially with med kits, COH etc This perk could be A or A+ tier with this changes: Instead of hooking Leverage gets a stack each time survivors fully heal. Each stack decays after 30 seconds, gaining new one also refreshes timer. Each stack increases time required to heal a full health state by 5% . Stacks are capped at 10. 1
    0 comments 21 views last activity
  • 0 comments 1 views last activity
  • Ever since the addition of Eerie of Crows, the devs have released back to back bangers. The Garden of Joy fills you with Dread, and the Forsaken Borgo is aptly named, because you're not winning that unless the survivors throw. They've fixed eerie for the most part, shrinking it and making some of the God Tier loops not appear anymore, but Garden of Joy and Shattered Square are just atrocious. Vis
    3 comments 81 views last activity
  • Did anyone test the spawn logic for tiles for this map? Asking for a friend, he wasn't happy about longwall into shack into longwall into jungle gym. Also some of the windows are just outright dumb, I love this game but you have gone back to 2016/17 with windows on this one. Back to the drawing board already it would seem BHVR.
    0 comments 41 views last activity
  • As far as I can tell there is only one : monstrous shrine. How many gen rush perks do we have? It's something like 7 if you consider that some of the perks are to extend or refresh toolboxes. With such perks it's possible to make generators go down to as little as 40 seconds. What if we had the same thing for killers? Maybe killers should have like 7 options to rush survivors to their
    0 comments 21 views last activity
  • Skull Merchant - Power When a Survivor has a Claw Trap upon their arm, that trap can now be detonated in order to injure or that Survivor into the Dying State , so long as that Survivor is within an active drone's range.
    0 comments 21 views last activity
  • Almost a year ago i made a post about Male survivors receiving dye hair like Female survivors and now it finally happen. tbf i know some already have dye hair for example Jake and David but i mean like for the yellow cosmetics when 1st release like usually female survivors get. I hope going forward we will see more male survivors getting dyed hair for the yellow uncommon outfit collection
    0 comments 21 views last activity
  • Broken animations Invisible drones when casting Horrible chase music with a broken loop and makes it impossible to hear some Survivors Power is abysmal in both design and usefulness, doesn't even work properly half the time Character design looks even worse than the power Somehow moves at 110% when using the radar (which is useless) while Clown moves at 115% with bottle in hand MORE ANTI-L
    0 comments 41 views last activity
  • -During Feral Frenzy, the Legion now moves at 7.04 m/s. (160% movement speed) -Feral Frenzy’s duration is reduced to 5 seconds. Probably a very stupid idea but I think it would be pretty funny.
    12 comments 161 views last activity
  • I still don’t get why killers need a perk for this. Why can’t killers just raise their other, non-knife wielding arm or hand over their eyes and just suffer with a movement penalty? There are spare buttons on consoles not assigned to actions I’m pretty sure (like square or triangle on PS) and plenty of available keys on PC. Just a thought!
    27 comments 521 views last activity
  • At the start of the match, if the killer has an endgame perk, replace the camera orbit with an animation showing the survivor being affected by the perk. Hex: No One Escapes Death shows them being 1-shot from healthy and hexed No Way Out shows them running to the gate and the switch being blocked Rancor shows them being mori'd Blood Warden shows them being stopped by the Entity spikes at the
    0 comments 31 views last activity
  • It would be amazing a werewolf as a killer..
    6 comments 51 views last activity
  • Why haven't the devs reduced it? It's things like these that make the playbase hate them. Edit: I'm seeing a lot of survivor mains are here lmao.
    20 comments 2,221 views last activity
  • As title states: Fishy Killer, or "It came from down below!" We need a fish killer with a Scubadiver helmet, and the killer should wield a fishing rod that it can use to ensnare survivors as well as lay traps.
    2 comments 101 views last activity
  • I recently went to play on the pc version of the game from the Xbox version and I like to hunt achievements but I noticed the way to acquire adepts has changed. The new change is great by definition, preventing a game that does not award you enough to get Merciless was frustrating and I get that but now if someone disconnects even after being on death hook and on your shoulder and with all the ot
    0 comments 11 views last activity
  • You probably saw that we were asking for Adriana's buff, especially that change when we asked for instant undetectable status effect, it will be helpful. I agree with them, however I also want to add a little mechanic to her terror radius. It will be hard to explain or understand in words, so i made an image of it As you can see the red is the place whe
    0 comments 11 views last activity
  • Is a bad killer. The AI minions are just an objectively bad idea for a killer design. Worse to face in chase than Nurse imo, and that's saying something. Sidenote: I had an interesting thought, what if DH reverted back to how it used to be, but changed the animation to a dive-roll similar to a souls-like? That would be bussin
    5 comments 71 views last activity
  • Its terrible right now and one of the worst gen defense perks you can have in the current meta! If not 150% then 125% is fair! Undying/Ruin is very bad atm.
    50 comments 491 views last activity
  • Collector of Runed Items: When you were a child, you loved collecting rare things. Despite the fact you grew up and are in a horrible place right now, this love of special trinkets has not gone away, and it has granted you strength. · After completing 50% progress on a generator, cleansing 1 totem, and performing one hook rescue, Collector of Runed Items activates: · The first
    0 comments 1 views last activity
  • I am a huge Conjuring franchise fan, and in light of the recent production news I am hoping we see several of the icons added! For those who do not know, Behavior is working together with Blumhouse and Atomic Monster, the latter of the two being one of the production companies to the Conjuring universe. Annabelle is one of these titles, and the one I am most hopeful to see added. I know, at fir
    0 comments 142 views last activity
  • They may be on the top five of the most annoying things in the game right now.
    6 comments 161 views last activity
  • Seriously they are so boring and bland. Wouldn't take much just to give them something interesting and unique. Trapper could go for the classic embed the machete in the head, nice close up, put a boot on their chest, and work it free, plenty of cracking and a gross *schluck* as it pulls free. Wraith could repeatedly crush their head between his weapon and his bell with lots of bongs and scream
    11 comments 312 views last activity
  • Nemesis only has 2 zombies in every match, the developers said they tried an addon for a 3rd but the engine wasn’t capable, this makes me really sad since it might foreshadow the limits of future licenses like The Walking Dead’s Walkers or The Last Of Us Clickers. Is the engine just to old to manage this or could it be possible with some tweaks and changes to the game?
    1 comments 31 views last activity
  • Please, what's the point of creating a map with palettes and windows if the nurse can teleport to the other side? It's time to rework it. Everyone defends it saying that it is strong, but difficult to learn to use, but it is a lie, only 2 or 3 games and you will always win. I've always said it and I'll say it again, an assassin who has a skill with a speed advantage of more than 115% is a stro
    13 comments 171 views last activity
  • I mean skipping the animation for you not for the entire match just so you can go back to the lobby and do another match because I get it's not long but I would rather be back at the lobby searching for another match.
    5 comments 211 views last activity
  • Here lately I’ve been thinking of numerous different changes that can be made in the game, especially for perks/items that make generator repairs faster for survivor, and generator slowdowns/regression perks (and stacking) can be one of the few most frustrating and boring things to go against. Brand New Part sometimes isn’t that bad to go against unless you run into 2 or more and the teams you f
    10 comments 102 views last activity
  • If you're playing on a map that is balanced, or favors your side even, sweating on top of that should be bannable. I've played 3 survivors games, sending us to Crotus Prenn, Autohaven, and Macmillan, and all 3 killers sweat, and won with 2-3 gens remaining. It's BS that you literally cannot be kind in this game because the other side will just walk all over you and act like they are better.
    Mod
    5 comments 61 views last activity
  • So one thing that always bothered me was the wall around the edge of Backwater Swamp Maps, so if you are gonna rework those maps. ill throw in my two cents here. I dont have much to say about the balance and tiles, but In this post idd like to focus on the map borders or the edges. Like I don't consider myself a Lore Guy, but these maps are supposed to
    19 comments 577 views last activity
  • I had a lot of games recently like this, survivors refusing to participate in the game and just climbing the rock and staying there. this is ridiculous!!
    2 comments 141 views last activity
  • a mini bbq with chili effect or fire up boost with each hook because lore wise the entity loves the survivor suffering. make the killer actually be the power role in dead by daylight or survivors repair gens slower while injured until healed up (not to hard with powered up medkits/call of healing in almost every game)or running reassurance
    1 comments 81 views last activity
  • What do you guys think? Vivian Eisenhart was a brilliant AI engineer from the bustling city of Saarbrücken in future Germany. She worked in a cutting-edge laboratory for AI enhancement, following in the footsteps of her father who had mysteriously disappeared while working as an AI Scientist on a top-secret project. Vivian was determined to uncover the truth behind her father's disappearance and
    0 comments 11 views last activity
  • Hi there, im new DBD player. I have a question about the Stranger Things dlc. Will this dlc still be restored for later players? :(. I would buy it immediately!
    8 comments 211 views last activity
1 … 525 526 527 528 529 … 1367