Feedback and Suggestions
Our team will be happy to read these!
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I had a dream last night where there was a new killer that moved like dredge and had the black aura around it. It was a mix between cthulu and The Thing with a human like body and a grotesque human face with one moon colored eye, and the other half was ripped off, and the skin was hanging from the jaw. Sharp teeth like a shark. And it slithered with a slug half body instead of legs. The torso wou1 comments 11 views last activity
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Everyone else is having their say, so will I. As we all know by now, dead hard is a very broken survivor perk, I do play both sides I choose to run SB rather than DH. The main issue with DH is the potential to extend a chase, even when the survivor makes a mistake, significantly. I've had a very good amount of games where a survivor, out of position, uses dead hard and extends a chase by an ex126 comments 2,611 views last activity
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Basically adding a favorite system to perks, so your favorite appear first instead of being in alphabetic order0 comments 1 views last activity
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You can even run around the whole game and do much more good than your team, but at the same time you will not be given a progress point (drop), and sometimes they will even take it away !! фMake it so that the system rewards for a good game, and does not force you to farm a rank point and think in every game that you need to farm 1,2,3,4 categories so as not to lose progress. A player's rank s0 comments 11 views last activity
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29 comments 521 views last activity
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Anyone else feel like this map was changed just to make killer players quit? I took several days off from the dumpster fire of a new chapter and holy ######### this is horrible. what was the point of making the red forest smaller to be more balanced to add so much ######### we can’t even see our weapons in front of us? ######### I’d rather just have the old large version back atleast o could0 comments 21 views last activity
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Right now survivors are healing insanely fast with COH, Medkits etc. I was hoping that new perk will nerf this meta but Leverage feels like Z- tier. Here are 2 possible changes for this perk to make it feel like A tier: 1) Leverage gains a stack whenever survivor enters fully healed health state by healing. Stacks are capped at 10. Each stack increases time required to heal 1 health state b1 comments 71 views last activity
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Hooking each individual survivor before moving on to securing a kill doesn’t make sense given the current state of the game. The moment one survivor is gone, the amount of gen pressure is significantly decreased. So it really does feel like tunneling is the optimal play. This isn’t really fun as the killer, nor is it fun on the receiving end. The core problem is gen pressure, it’s why the curr25 comments 251 views last activity
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A month ago the game had full linux support through proton, today i bought the steam version to switch from the microsoft store version to linux and steam to finally uninstall windows. but it doesnt work anymore why was linux support removed? is there a fix? is there an eta for proton support? Please help, i just paid money for this game to play on linux and my steamdeck when it arrives a4 comments 221 views last activity
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You don't have to fix every camping issues at once, but you can start incremendtally. 1) Remove hook grabs. Seriously, what are you waiting for? This is such an unhealthy mechanic. It only serves as a chance for the camping killer to strengthen their camping situation. Games should revolve around skill, chases, not how good you can camp. 2) Disable chainsaw for Bubba and Billy when within a cer1 comments 31 views last activity
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Hey Guys you almost had a great anti tunnel perk. What if its an activate perk say 8 seconds. When unhooking a survivor they get a 4 sec speed boost of 150 percent. The un-hooker gets the exhaustion status effect for 40 secs. That way you can choose to use it in a tunneling or camping scenerio to help out a team mate. I think this would be a huge help!5 comments 41 views last activity
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A killer with good speed can be a problem for survivors. A killer with great speed, and essentially an indefinite way to track survivors instantly, is a massive issue. The spirit can see scratch marks and pools of blood while she phases. If she spots someone all she has to do is phase over and listen for sounds. It is far too easy for her to hit someone and down them as the survivor can only do s7 comments 81 views last activity
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After the scream audio consistency pass the 19m radius within which you can hear screams is WAY too small. Please consider either making the radius MUCH larger (like, 64m or map wide) or add a secondary map wide radius that mimicked the behavior of the old map wide screams. As it is now, you can no longer tell by sound which survivor was affected by certain perks unless you're extremely close by2 comments 41 views last activity
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Dear BHVR, this is my little feedback to the practice of having certain event themed cosmetics (halloween, winter, lunar, etc) only availabel during a certain time of the year, season or event. I really dislike this practice cause it keeps me from getting the cosmetics I want. I buy stuff when I feel like it not when there is a specific season going on. A discount for certain cosmetics during t3 comments 31 views last activity
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I want actual gameplay affecting penalties for toxic strategies. You camp somebody on hook? Guess who just got a speed nerf and cool down increase? You flash a killer multiple times in short succession or while they are stunned from something/somebody else? Guess who just got hindered or exhausted, maybe even exposed for rubbing salt in a wound? Every thing people are complaining about happening1 comments 31 views last activity
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Your willingness to stick with your allies, even in dangerous situations, reassures them and strengths their resolve. While you are healthy and running within 8 meters of an injured survivor, this perk activates. Press the Active Ability Button 1 while this perk is active to grant the Endurance status effect to all injured survivors within range for 20/25/30 seconds. If the killer hits a p3 comments 31 views last activity
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Can yall pls fix how the nurse can spam blink like put a cool down from 5 to 10 seconds2 comments 31 views last activity
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Just for reference, this is an idea that I heard from Otzdarva on the I'm All Ears podcast. I wanted to post about it here so more people can hear about it, and it can hopefully gain some traction. Here's the suggested change: Decisive Strike will do exactly what is does currently. However, when the killer is stunned by a survivor using Decisive Strike, the killer will lose the ability to use th15 comments 194 views last activity
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This is honestly a kick to the sack for many killer players. Most of these perks are now completely invalid, and will lead to lesser perk variety. This is a bug fix considered by BHVR. The choices that they're making is beyond ridiculous at this point.34 comments 4,332 views last activity
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The initial HUD changes were fantastic for solo Q, and did wonders to bring solo Q closer to the level of SWF. However, there are a few more changes that need to happen in order for these two groups to get closer in terms of performance. Specifically, there are a lot of perks that are absolute beasts in SWF that are almost worthless in solo Q. Deliverance, Reassurance, Unbreakable, Kinship, Power11 comments 101 views last activity
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Ok, so before it starts, i am not going to talk about pallets or M2s, you stop reading if you want. What do i think are the true issues with DH. I think 2 issues: 1- The perk is super inconsistent because of Ping, lag, delay you name it. Timing a DH on console feels super unnatural because you are DH before an attack because if you don't the game just won't register or even worse makes you exha16 comments 191 views last activity
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This map literally can have an infinite loop. This design is just horrificly bad. You have multiple vault windows leading to pallets leading to multiple vaults. This might be "ok" if the map had been shrunk down to like 8000m². I'm not going to play out any match where someone used an offering for this map or Red Forest.3 comments 51 views last activity
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I can't commit to chases because power is only for zoning. Can't protect gens because survivors ignore exposure and push gens while you carry someone. Can't do anything about exposed status when there is even a sigle good tile. What were you thinking?! Her adept is impossible unless you get negative IQ survivors.10 comments 82 views last activity
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Currently, Leverage debuffs survivor healing speeds for 30 seconds after a survivor is hooked. I suggest a change: Leverage activates upon a survivor being hooked, and remains active indefinitely while any survivor remains hooked, and continues to remain active for 30 seconds after the last hooked survivor is either unhooked or sacrificed. Basically, Leverage is always active while any survivo5 comments 41 views last activity
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Im guessing im not the only one to complain about her. So sorry if this is just more of the same. That being said, it is the first time i feel the NEED to say something, cause she really feels just awful, there's a lot of killers wich i get annoyed with of course, both as them or against them, but not only does she annoys me, im, plain and simple, not having fun. The moment i know its her i just0 comments 11 views last activity
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Every other word I type in post chat is replaced with ****. When "lol" and "ggswp" is getting censored theres a problem. PLEASE fix0 comments 1 views last activity
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dead by daylight should nerf the knight he is to op and im not saying that because i die to him all the time he is latterly to op all knight players do is spam there power which ends chases quickly so i would suggest a cooldown on his power or make him a little bit slower because when you ar erunning he catchs up with you fast even though he is not in bloodlust teir 1 please nerf him this is star3 comments 42 views last activity
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From what I've experience, the exposed effect on the drones causes problems in two main areas: (1) at loops, and (2) at 3 gen scenarios. Let's start with loops. When a drone is placed at a loop, a healthy survivor really has no choice but to hold w away to another loop or pallet; Otherwise, they will risk being downed in one hit. This problem affects the interaction between killer and surviv23 comments 411 views last activity
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Keep the regression of 10% total progress. Keep the incapacitated. Make it only affect 1 gen at a time. Let it be countered by long chases. Kicking a generator activates Eruption for 40 / 50 / 60 seconds . Putting a survivor into the dying state causes that gen to explode and lose 10% of its total progress. Survivors repairing the generator are incapacitated for the remainder of Eruption. If30 comments 531 views last activity
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A lot of people say how cool it would be it they added alien vs predator killers and for survivors Ellen Ripley and/or one of the crewman. Personally though I would love to see the devs would add characters from 28 Days Later. If they nailed the sound and voice of the infected chasing after the survivors Jim and Selena, I believe the fan base would be blown away, especially after this last upda0 comments 11 views last activity
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The visual "uplift" for this map is the worst thing I think I've ever seen introduced in DBD. It's like the devs looked at the map and thought "hey, maybe we should follow the AAA trend of making pretty graphics but with atrocious level design and inconsistent collisions. Let's look at the individual things that contribute to making this map trash. First off, the performance on this map is much6 comments 111 views last activity
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After playing as and against the Skull Merchant on live, I believe there is one issue to be addressed. Issue: The skull merchant can just drop her drones on top of generators and lock-down a whole section of the map. She lacks strong chase potential, so the incentive is very high to just set the drones and never move them. Which, while effective, isn't very fun. Proposed solutions (or statement2 comments 51 views last activity
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I've played a lot of games with the Skull Merchant in the past couple of days and I've noticed that survivors really struggle to do the last generator since the she can use her 3 drones to patrol the last 3 gens remaining on the map and use 1 more drone in chase. I've only lost 1 match with her with a stupid build and I won pretty much all the others (agitation, iron grasp, mad grit and shattered8 comments 131 views last activity
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Hello, me and my friends have been playing Dead by Daylight from the Microsoft Store for 5 years more or less already, we have a considerable amount of progress and DLCs on the game, but we are pretty done with how Microsoft Store runs Dead by Daylight. We get a LOT of connection errors in lobbies which only happen to us on this game and while playing from Microsoft Store, and a lot of the time w0 comments 11 views last activity
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I'll preface the whole thing by saying I have about 6.5k hours in the game. Most of those hours have been on killer, most of those hours have been on the Hillbilly. I play on NA West servers at nighttime, which is referred to as the "demon hours" or "juicer-hours". For those unfamiliar, it's when all the sweaty SWFs, God-tier solo-queue survivors and literal comp teams get on to destroy late-nig63 comments 1,964 views last activity
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So Dead Hard is a really good perk, its fun to use and extremely obnoxious for the Killer too. What better Perk to start a flame war over. I mean Dead Hard was already nerfed once, but Survivors recovered and learnt to use it again. Who cares about introductions, AAAA I hate this perk so much, someone else could write this intro better. But here is what I find odd about DH is all its benefits;9 comments 211 views last activity
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You know, like Cowshed, Rancid, Rottenfields, Thompson House, Torment Creek, Groaning, Suffocation Pit, Blood Lodge, Garden of Joy, Badham 1-5, Disturbed Ward, Father Campbell's Chapel, Ormond, Eyrie, Gideon, Shattered Square, Family Residence, Mother's Dwelling, Grim Pantry, etc. Or are we just trying to make every map egregiously favor survivor?0 comments 31 views last activity
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Seriously it would be just nice if you guys can customize JUST the bandana cuz like that, i would be able to make different customization.0 comments 1 views last activity
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Despite Sadako sitting near the top of kill percentage, the playerbase over whelmingly sees her as a weak killer. Sadako is an m1 killer that is incentivized to drop chases to pressure survivors with her unique mechanic. In a meta with Circle of Healing and Dead Hard (eventhoughithinkitsfine), the Onryō suffers from her power disincentivizing her to continue a chase. OnePumpWillie has populariz5 comments 241 views last activity
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1 the changes that they did to the maps were AWFUL. It's literally impossible to use your power since devs not only added a lot of trees (rip also killers like blight, wesker, billy and oni that rely on a clear sight and need to calculate the object hitboxes in order to not get stucked into them), but they also improved the loops by adding more bushes with huge hitboxes and increase the height of8 comments 271 views last activity
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What if we could have the option of choosing which killer's music we can hear, only we hear our choice For example, let's say we're playing as hag, but don't want to hear her broken washing machine of a chase music, we could swap it to legion and rock out a bit, the survivors would still hear hag's music (or whatever they swapped theirs to) I think it'd be a nice feature Also a feature to mask1 comments 41 views last activity
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I've been trying out the new survivor perks, and Cut Loose is one I really like. However, it has a couple of flaws that hold it back from being a really good perk. 1) The Chase requirement I encountered a lot of situations where I'd be able to make great use of the perk to evade the killer, except I was just out of range from being in a chase. This doesn't feel great, and really limits the2 comments 41 views last activity
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I do not think I have seen a worse Chapter release than this, and I feel bad for BHVR, since a lot of time and resources were invested into this Chapter, but regardless, the quality of the content is something we must always be critical of, criticism is important. As some people have noticed, the Tools of Torment DLC is being review bombed on different platforms (PSN, Steam, etc.), and Ive seen2 comments 61 views last activity
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Simply put, her stride is too short for the speed that she's actually going, and it looks very offputting. Like she's moving her hips like she's on a fashion runway or something. But somehow moving faster than survivors, she practically looks like she's sliding on the ground with how little the legs actually move. I know she's not the only killer with this issue, but the other biggest example11 comments 631 views last activity
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All I'm trying to do is get my adept skull merchant and it's just 24/7 DCs as soon as survivors even think they're gonna lose.9 comments 101 views last activity
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At this point trying for Adept/Merciless victories feels useless or impossible. The main reason being that not only do you have to 4K which is a challenge all its own depending on killer and survivors they are against. But the fact that only a single survivor dc'ing nullifies the attempt is unfair for killer. If a survivor dc's or rage quits Killers shouldn't be punished because someone couldn't1 comments 31 views last activity
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you guys made the game, and decided to rebalance a perfectly fine mechanic, without even checking what the perks/powers using it do ? is that a joke ?17 comments 592 views last activity
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Killers Killers that have powers that require activation time or channeling can no longer block Survivors into objects. This includes, but is not limited to the following: The Trapper Removed the ability to block Survivors while setting Bear Traps. The Shape Added a timer to the intangibility effect. The Shape can now stalk Survivors for up to 1.5 seconds before becoming intangibl5 comments 51 views last activity
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...for an unlicensed chapter. I see what you did there BHVR. Running a sale with the launch of Tools of Torment only to increase the price of this one. It makes absolute no sense for an unlicensed chapter to cost more than the previous unlicensed chapter, not that the Tools of Torment is a great chapter anyways! Bad business, bad business...9 comments 232 views last activity
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Hi just a random thought i got when playing with plaything and other hex perks, i would love if plaything had a token system so you can see how many survivors are affected by it. obviously a max of 4. would help people know how many totems are affected by plaything and such1 comments 11 views last activity