Feedback and Suggestions

Our team will be happy to read these!
  • Make it inflict Exhaustion on top of Blindness. That way the perk would actually be more of a threat, especially beyond just solo que survivors.
    1 comments 21 views last activity
  • Please add this set to the store already it's been almost 3 years Did the Game Team forgot about this set?
    1 comments 21 views last activity
  • I feel like something people really care about in games is customizability and the ability to show their personality or uniqueness. To this extent I was thinking of many ways DBD could improve on this. Customizable hooks: A way to pick different designed hooks with different themes and designs to them. Even further if we could actually change visual pieces on it but even just different static
    1 comments 11 views last activity
  • Hey - just a quick thought. Sorry if this is already covered in another post. There are a lot of cool killer outfit variations (including some that resemble entirely different killers) but I rarely see players using them. My guess is because the killer doesn't benefit much from purchasing them because they don't get to see themselves in first-person perspective. I was thinking it'd be an awes
    0 comments 1 views last activity
  • It would be interesting to see a killer perk which allows them to drop pallets at any time, once every 45 seconds. A situation where this would be interesting, a survivor is looping a pallet and the killer drops the pallet while the survivor doesn't expect it, forcing them to take an M1 at the very least.
    16 comments 441 views last activity
  • I've tried to make this perk work for anti 3 gen but it just doesn't It's so bad. Even if you run into a 3 genning killer it just isn't good at its job at all. You have to repair for 30 seconds to get 20 seconds to dump on another gen. That means youre repairing at 66% speed with the perk equipped. You literally repair faster while affected by pentimento. Even if you spend all that time on
    16 comments 171 views last activity
  • So it’s clear Boon totems are a failed concept. The last boon we got was Dark theory. That was March 2022 it’s been a year since we got another boon. This perk shows why the concept failed. Having 2% haste is weak af but if made to high it can be very overpowered. It’s simply a badly designed perk. So bad you can’t buff it with number changes. It needs a complete rework. Here’s what I would do
    5 comments 261 views last activity
  • On Xbox, when I click on a perk I want to replace, I'm taken to the page it's on. Why? To unequip it? I don't need to, if the new perk simply replaces it anyway. Who actually takes perks off altogether instead of replacing them with new perks? Just put an [X] somewhere near the slot, or give us an Unequip All icon to click on, if that's the reason for it and is a big enough concern. 🤷‍♂️ Is i
    0 comments 11 views last activity
  • I'm startin' to lose my calm on this.. Honestly.. Yesterday it kicked me out 4 times - Connection lost to the host, followed by initialization errors. Losing pips, waste of lifetime AND penalties. Today again - same crap. Already at 30minutes. Had a technician here today on my costs, since my provider already told me on the phone that my glass fiber connection is fine. Those 300k BPs you jus
    0 comments 11 views last activity
  • I believe there should be an option for auto leveling. When the auto level is active you can suggest for it to go after certain perks or add ons and map offerings. To be sure you get what you’re looking for. I think you should also be able to go up a certain amount of levels. Like you suggest the auto leveling to go for perks and go through X amount of levels.
    0 comments 11 views last activity
  • I play Switch, and Haddonfield is unplayable now. It runs at 20 FPS at most, maybe less, and it makes the game horrible to play. It wasn't like this before, either. Now hitting skill checks is way harder and that's just as survivor, playing killer like this would be truly abysmal. I don't know what you did but this is awful and dealing with maps running this badly is a good reason to quit this ga
    0 comments 11 views last activity
  • Teamwork perks are a cool idea, however, the cooldown on them is far too long. They only realistically activate once or twice per match. They're already relatively self-limiting considering that they require a healing action, and deactivate when either survivor loses a health state or leaves the active range. I think the cooldown could be lowered to 60 seconds without them becoming too powerful.
    3 comments 31 views last activity
  • Okay, so something that I've been thinking of lately is the question of "what if all the A and S tier perks on both sides were nerfed to bring them down to a B or C tier?" I started thinking of this after I considered how there are so many perks in the game, and I usually only see about 20-30 perks in circulation when I play. On both sides. This got me thinking of how so many perks are so powerf
    38 comments 892 views last activity
  • Ok i hope team will see this message i am sorry for my english as i will write today.. get some tea or good food and join to me today .. i wanna talk about future of dead by daylight as u can see we can have in the game new killers as the knight or skull merchant .. in ptb the knight was strong fun to play.. when u released him to live servers he wasnt fun he wasnt strong he wasnt able to kil
    2 comments 81 views last activity
  • What I want to say is exactly what the title says. For example, if I set the language setting to "English", all other characters other than "alphabet" (Chinese characters, Hangul, etc.) look like square boxes. The same goes for other languages. For example, if you set the language to 'Korean', any characters other than 'Hangul' and 'alphabet' aren't be displayed correctly. There are
    0 comments 11 views last activity
  • The main idea of boons is amazing. Strong effects that has to be put on a Totem and can get destroyed by the other side like hex perks. But here is the problem...Most of the boon perks are bad and one is too strong. Circle of Healing is a faster Self care for the whole Team which allows everyone in a trail to heal themselves or heal together in a really short time. The "Healing" aspect of the g
    10 comments 221 views last activity
  • I've been leveling up a bunch of characters lately and starting up the game and spending the first 15-20 minutes in the bloodweb because I'm too close to the bloodpoint cap is starting to get frustrating, because of the time-consuming animations when consuming bloodweb nodes. I really liked the change to tome challenges that turned them from press and hold into just press to instantly select a c
    0 comments 12 views last activity
  • The skull merchant has a really interesting power that it is novelty compared it with the rest of the killers power. But as I play with her, I´ve notice that her power has some limitations in terms of chase. It would be nice if there would be a change that encourage you not only on defending generators but also on chases. I think giving her chase potential will increase the number of possibilitie
    0 comments 11 views last activity
  • Just like boon totems, it's extremely unfair for the drones to work on more than one level. The whole point of the drone is that it can be deactivated, which for obvious reasons you can't do in multistory maps. How did nobody think of this??
    8 comments 241 views last activity
  • Who or what does this benefit exactly? Literally just a nerf to scream perks, resulting in less players using them.
    0 comments 21 views last activity
  • Okay hear me out, I've played this game for awhile (since 2017) I took a break, came back to SH characters, bought Cybil day 1. I'm an SH veteran from the 90s and a Cybil main. now to the point, bring in another Silent Hill killer, separate out the legendary characters from Cheryl, and make them characters. Maybe not all, but Cybil and James at the very least would be epic to have as actual cha
    0 comments 1 views last activity
  • I think that it would be great if killers could buy mori animations and survivors could buy new emotes. Some examples Survivor emotes Screw You: Middle Finger Nice Job: Thumbs Up Bad Job: Thumbs Down Hello: Wave your hand Over Here!: Wave hands in the air Killer moris Trapper: Place beartrap on ground and stomp survivors face into it. Hillbilly: Hit survivor over head with hammer cau
    9 comments 171 views last activity
  • I'm guessing most will disagree, seeing as many people would consider this a P2W system, but was it ever considered - I guess it was- to sell XP/BP boost packs to generate more income - like, options to buy 2xXP/2xBP for several days, while granting more Shards and some AC as a reward - say, upon reaching P25 and P75 on a character, you are awarded 150/300 Shards and upon reaching P50/100 being r
    7 comments 81 views last activity
  • Let's get down to business about the new BLOOD WEB! bring them soon, I can't take it anymore, it takes 20 minutes to level up a character
    2 comments 21 views last activity
  • Used Viktor to pounce on a David doing a gen. Walked up to the David and managed to get a grab... Bugged out and now stuck staring at the floor forever. 10/10 will never do twins again. Also the David is stuck at the gen too lol. I think the game is bugged to eternity.
    0 comments 11 views last activity
  • Like killers, I feel that survivors should have things specific to them besides certain perks. For example, what if Laurie Strode had an increased chance of being obsession solely because it's Laurie. Or what if it was made so that Jake is a little quieter while breathing, or that Jill can open chests a bit quicker. I'm not saying like "increase speeds/odds by 50%" just like 4-5% or so
    2 comments 41 views last activity
  • I have a med kit that lasts 25% of a gen and a killer can use their perk for the whole game. I dodge a killers special attack, no worries, they can use it again in a few seconds. Killer swings and misses... no worries because they are so fast and our scratch marks stay so long that they can find us unless executed perfectly. The knight was getting beat fairly... let's buff him and make his specia
    39 comments 652 views last activity
  • The perk currently requires your allies to finish the generator with you to even gain the 5% extra speed. Sometimes they let go of the generator 5-10% before it finishes, completely robbing the perk user of that mediocre boost to repair speed. Suggestions to help it out is: When the co-op repair generator reaches 90-95%, Friendly Competition activates after 10 seconds on all Survivors that par
    1 comments 11 views last activity
  • Ive already made a post in the past about 3 gens and why they make the game bad. Dead Dawg Saloon is a top offender for it currently. And You literally cannot win certain 3 gens, especially with soloQ survivors. In order to win them you need to be perfectly coordinated which you cannot do as solo but even if you are in a swf it can sometimes be nearly impossible to break certain 3 gens. And all
    4 comments 41 views last activity
  • Currently, The Skull Merchants drones are able to scan through floors and ceilings and apply lock-on. Because some indoor maps trade overall size for multiple floors, like RCPD, Midwich, and The Game, this makes drones much stronger in terms of its field of view. Unfortunately, this also means that it's possible for survivors to get scanned and locked on by a drone that is literally out of thei
    1 comments 41 views last activity
  • I already know a gaggle of survivor mains are about to see this and claim I'm a dumb killer main, but I actually play survivor 60% of the time. The reason I think dead hard needs this extra penalty, is because it will always be a get out of jail free card. Sure, needing to mend slows it down a little bit, but it doesn't really effect the survivor that much. You can spend a good 30 seconds going a
    10 comments 91 views last activity
  • For the sake of discussion, Disconnecting Early is considered exiting the game via the Menu, ending the task Dead by Daylight in Task Manager, or otherwise genuinely losing connection to the internet through no fault of your own, before you reach the point you are able to be downed and hooked for an instant elimination. Basically, get rescued a second time and these penalties don't happen even i
    3 comments 81 views last activity
  • 0 comments 11 views last activity
  • I find the default Skull Merchant chase music to be exceptionally loud to the extent that I can't hear the survivors, boons, or gens well. Please lower the volume of the chase music
    1 comments 11 views last activity
  • This is a suggestion. Let Survivors give up if they have been bled out on the ground for a long time. If I'm on the floor for over 1 minute, there should be a prompt to give up and not have a penalty for it. Ther are many instances where the Killer will make it their mission to wait out the full 4 minutes even though there's no one else to hook.
    1 comments 32 views last activity
  • the new survivor hud was a way to bridge the gap between solo and swf but solos are still doing badly overall. why not give beginning solo survivors a buff early on faster running speed, gen repair speed, or aura reads where their fellow survivors are located for the first 60 seconds of the match? All 4 survivors must have queued in seperately no teams of two or three or four. it would not aff
    10 comments 101 views last activity
  • This isn't it. Are these maps being playtested before they release? Killer powers feel awful on the Red Forest rework. Collision is atrocious. I'm constantly bumping into things that aren't on my screen on Wesker and Billy. I can't tell what bushes have collision and what bushes don't because the only difference between them is green and slightly more green. There's way too much random clutter, w
    5 comments 101 views last activity
  • Will there be servers in Central Russia in the future? 15-20% of players play with a ping of 90-150, quite often because of this, pallets are not dropped or a nut is not squeezed, and it also kicks you out of the game for a bad connection
    4 comments 21 views last activity
  • I played a total of 185 games (a total of solo queue matches and with friends), and out of that, survivors or myself experienced being camped/tunneled out of those games 75. That's a little over 40% of matches in total. Please do something about tunneling/camping. And by doing something, I don't mean to make more "anti-tunneling/camping" perks or buffing survivors. That's pointless and it's a
    18 comments 241 views last activity
  • I think The Pig is a killer that needs some bang for her buck. Right now, Pig's main gimmick is her Reverse Beartraps, Which are only applied after the survivor is put into the dying state. Her secondary powers are severely underwhelming and are in need of additional bonuses. I will lay out the concept. Special Ability: Crouch The Pig Moves at a slower movement speed while crouched ( 4.0 m
    2 comments 21 views last activity
  • There's a reason tunneling is so pervasive, and it's literally because it's the most efficient and surefire way to win. Getting someone out early destroys the survivors ability to complete objectives. Slowing the game is by far the most valuable part of any killer's strategy. So, what if there was a way to accomplish this without killing someone early? Perk Idea: When a survivor is freshly ho
    8 comments 151 views last activity
  • Since his major Nerf-Package 2,5years ago, he hasnt received anything. He still has the OG Chase-Music, still no cosmetics, still the worst addons in the killer-roaster and his synergy with Gen-Perks gets weaker and weaker, because they all received (massive) nerfs like Pop, Ruin, Tinkerer, Dead Mans Switch and so on. Lets take a look at his current state: 5 Snare-Tokens, getting slowdowned to
    0 comments 11 views last activity
  • Imagine a perk + a certain killer causes the game to crash or make the performance of the game worse. Instead of just removing the killer or perk (or both if you feel that nasty), you can simply killswitch the combination. When using the specific killer that can cause the bug with the perk equipped, the perk gets blocked off and vice versa. That sound like an alright addition to the killswitch sy
    0 comments 21 views last activity
  • First days it was okay, but now every single Skull Merchant just play from 3 generators strategy from the very start of the game, fully ignoring survivors and other generators. Last two gens is almost impossible to repair. I was playing solo, with one friend. Latter didnt change things much because you still cant control what killer does. We tried baiting hits, taking Exposed status, repairin
    0 comments 21 views last activity
  • In the same way that a survivor gets a 1000 BP for dying as the Obsession, I think there should be a similar bonus for being killed via a killer's Mori offering, or Devour Hope, or the killer-specific deaths like Myers' Tombstone add-ons or Pyramid Head and Sadako's powers. Consider it a small consolation for dying with no chance of rescue, while adding a little fun to it; some people can get ups
    0 comments 11 views last activity
  • Sick and tired of bad hook placement where survivors get to survive with no problem, that stupid. One game I would have won with blood warden but how far hooks were impossible.
    6 comments 81 views last activity
  • Please make it sot that there is more consistency. For example, since my rift rewards will go over the cap and my login rewards will go over the cap - let tome challenge and daily ritual challenge bloodpoints also go over the cap. Also, since sometimes in the tome web we can avoid claiming rewards and continue on the path, make it always possible to move to the immediately next challenge to one
    0 comments 11 views last activity
  • This is in regard to the bushes, corn fields and grass from levels like farm and swamp. Why can't killers like billy and bubba mow the grass down when passing through? Further more the bushes should be destroyed if it stops the chainsaw. And you know it's bs that a bush stops a killer in it's tracks. This should also apply to killers with blades it just would take a few more hits.
    0 comments 11 views last activity
  • What if Artist has a bee skin that can launch a swarm of bees or hornets at you? If you activate the ability it would have a beehive and anyone touches it will be covered in bees.
    6 comments 91 views last activity
  • Bhvr, please remove bots. When I play as a killer they always exactly know where I am even when I should be undetectable. They always bring items in the game to but a real player doesn't always do it. And when I'm a survival the bots do almost nothing even though I'm a higher survivor rank than killer rank.
    2 comments 21 views last activity
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