Feedback and Suggestions

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  • Killer Camping in this game is becoming really annoying for and for a lot of players im sure of that. Every one hour of playing this game i face a majority of 3 to 5 campers. For me that's the only main thing i hate about this game. So if you get hooked and the killer decide to camp you well the others survivors will have an easy game while you will not even play your game because of those type o
    6 comments 61 views last activity
  • If there is 5 seconds invulnerability after being rescued from a hook, where is there no invulnerability period after being rescued from the pyramid head's cage? Killers can just camp from a distance and use ranged attack immediately after being rescued from the cage, and DS doesn't work either. I cannot even use dead hard or move a step and get instant downed again if the killer times it right.
    3 comments 51 views last activity
  • Either get rid of de-pipping or let me fill empty lobby slots with bots when I play survivor. I'm so freaking tired of the teammates I get, disconnecting or just not participating. I had one match where a teammate escaped with less than 8k. LESS THAN 8K. Why did you load into the damn game to do literally nothing?! Definitely done playing for the night. I can't take finding another tea
    5 comments 31 views last activity
  • With the mid chapter coming soon I believe we’re going to get more perk changes. Here I’m going to change the meta perks of how they should be changed. I’ll come back to this thread and see if my changes actually came true. Survivor meta perks Dead Hard Simply this perk is to good for its own good. To compensate for its 3rd healthstate we’re removing exhaustion so once it activates it’s per
    11 comments 131 views last activity
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  • Killer Main here, been playing since Christmas 2016 for about 4800hours now and I have played nothing but Skull merchant in my Game Time since the chapter released. I play just a minimal Survivor, so I wont include feedback about them here. First note about the PTB, this was the first PTB I stayed and played for the entire week. I don't usually do this. 👍️ Visuals:
    3 comments 41 views last activity
  • The * indicates areas to be worked on. Power: Eyes in the Sky Inspired by the dark manga created by her father, The Skull Merchant relentlessly hunts her prey using the latest in surveillance technology. The Skull Merchant starts the Trial with 3 * Drones that roam around the Trial Grounds. SPECIAL ENEMY: Drones Scouting Mode: Laser Cone reach: 10 metres This ref
    1 comments 131 views last activity
  • Every single Skull Merchant I have come across absolutely abuses the three gen build. They place their drones on the three closest generators and only patrol them. They leave chase if it has been longer than twenty seconds and prolong the game for eternity. It is IMPOSSIBLE to win and maintain your sanity.
    4 comments 81 views last activity
  • 2 of the 5 matches I played today were Skull Merchants defending 3-gens. If I didn't Kobi on hook, it would've been a 40 minute game of 0 chases. Is this what the developers wanted when they made this killer? If they buff her weak kit, it buffs her 3 gen potential. What's my solution? Buff her chase by making her drones strong at pallets -- give her some addons basekit. And then remove the abilit
    5 comments 141 views last activity
  • Just happened to me in my game, and when i got back on i had a DC penalty. You should turn penalties off for the time being until this is resolved, because people can use it to basically "ban" someone from DBD.
    7 comments 341 views last activity
  • Honestly, I'd like to see skill rating displayed. We don't know how many level killers and survivors we are playing. When DBD was doing a skill rating test, I was matched with very strong survivors and killers, but now I'm often matched with beginners. Matching beginners is not good for both beginners and advanced players. Well let's stop talking about that for now. My argument is to show skill r
    7 comments 111 views last activity
  • I presume you (the devs) can pull out stats about how often each perk is picked. Could you include in every game update some changes to two least used perks (eaither 2 killer and 2 survivor perks, or 1 and 1 for 2 in total) to make them more appealing? I am not asking for changes that would send the perks into the "meta" category but changes that would move them into the "decent" category would b
    8 comments 81 views last activity
  • The Grim Reaper/Reaper or maybe even the yellow-eyed demon from Supernatural, or other death-like killers. With Dean and Sam as the survivors, maybe? Imagine... The new killer power will be to take a survivor's soul and torture it in the basement that will appear like a fire pit (not sure if BHVR would make a new map or way of showing a soul to burn like a fire pit so...) to BURN even if the s
    1 comments 31 views last activity
  • Tengo problemas en PS4 cada vez que estoy jugando me desconecta del servidor y eso me causa una penalización alguien sabe si lo arreglaran? Gracias
    0 comments 11 views last activity
  • You have designed an incredible killer.You designed a great killer based on all it does is defend 3 gens and poison the game for 1 hour.2 games in a row ended like this and enttiy kicked us out of the game.Congratulations to the developers for their brilliant minds
    29 comments 521 views last activity
  • Most games I play against the skull merchant just put drones on three generators and camp them all game makes it impossible to do any three of those generators and if you grab one of her drones, she just immediately places it back. She needs a cool down on her drone reset
    0 comments 21 views last activity
  • I made a post earlier today about my lack luster opinion of Skull Merchant and the current gen kick, 3 gen meta. I hadn't mentioned anything about the other sides current over powered issues and someone was quick to remind me that killers are just adapting to what the game has presented them, which was very fair. Both sides field ridiculous stuff and the top power level content should be reduced
    3 comments 31 views last activity
  • Hey all, I'm sure this has been a topic many a time, and I'm sure there are plenty out there who are tired of seeing it. I'm just curious to see what the community would like to see if they ever did do a werewolf themed killer. More than anything I think it would be rad for their power to be revolving around being able to sniff out players in a damaged state. The game seems to be in a pretty hea
    3 comments 11 views last activity
  • Even after his rework the killer remains weak due to a lack of map pressure and chase power. A perk build can only really band aid it so much, especially with strong slow down perks constantly getting nerfed. Make it so when Legion isn't in chase during feral frenzy he gets a massive movement speed bonus. This should eliminate getting countered by map design and SWFs communicating so survivo
    5 comments 31 views last activity
  • Hello I am writing to you regarding the distance of the 3 closest generators. Can you please make this distance bigger because in many games I play the killer only camps these 3 generators and its no fun and game is too long and boring !! This is important please do something about it !!
    0 comments 11 views last activity
  • WOW. This WAS Shocking BORING. I Think the match had already 45 min. going on? Of COurse the TEAMMATES Left 3 GENS, because this is SOLO Q ; Plus i CAN't Communicate WIth THEM, Because Basically & 4 some Reason DEVELOPERS DONT ALLOW Public MICS INSIDE DBD GAME. THX the OLD GODS, the Killer MANAGE TO put me DOWN & hook me. After that i MAde the Impossible to die FAST and Leave that BORING
    0 comments 21 views last activity
  • When you are playing on PC with a mouse, the only thing Autoaim does is just make you miss hits and having to fight it when you are trying to hit a survivor doing a 180 turn. Just give us the option to disable it. I don't understand why this is something that isn't in the game from day 1.
    18 comments 2,551 views last activity
  • With the release of the Skull Merchant DBD has officially dipped its toes into scifi horror, opening the door for licensed chapters from scifi horror franchises like Alien and Dead Space. One franchise though would be perfect for DBD, a franchise coveted for its future spooks and that is getting a remake released very soon. That series, is System Shock What is System Shock? It is a cyberpunk su
    0 comments 11 views last activity
  • Today when I logged in I saw that BHVR had decided to release a skin for Haddie (Online Interview Get-up) to the store and I was disappointed with their choice. When you're paying monthly for content I do believe that you should get some privileges such as exclusive content because the subscribers are paying every month without knowing what content they're gonna get. This is different from the st
    14 comments 591 views last activity
  • Many of you Probably feel the same way that Gens just feel to fast. So i made a little experiment. I equipment a Commodius Toolbox with some Wire Spool and a Brand New Part and tried out how fast i can get a Gen done. And holy Cow. It was fast. I got a Gen done Solo before the Killer even got his first down. By the time he finally had his first down, 2 Generators were already completed. Nee
    8 comments 171 views last activity
  • We have 9 pages with perks for survivors and 7 pages with perks for Killers. We are heading to a game where there are so many perks that the game is more than just unbalanced. My idea now is that instead of being able to access absolutely all perks, the game decides the Perk Focus when creating a lobby (for example "Health" for Survivors and "Bleeding" for Killers or "Generator Advancement" for
    1 comments 51 views last activity
  • what a waste of everybodys lives. Skull merchant cant remain like this, BHVR must do something ASAP. i wont and cant be mad at anyones who dcs, in fact is completely justified. is literally getting game hostage
    22 comments 291 views last activity
  • Instead of dropping one or two outfits every event or special occasion. Wouldn't it be better to group the ideas by dividing the survivors into three or six groups? Not only would it please the players, but it would increase the popularity when it comes to the Dead by daylight game. For example, imagine each time an event/project is coming up: five different survivors gets a new and unique outfit
    0 comments 1 views last activity
  • There's so many perks now that it gets harder to find the ones I want to use. Please add a feature to hide perks so there will be less pages to look through, or add new sort function by killers. Also make the icons bigger when selecting perks because they're just hard to to distinguish for people like me.
    0 comments 11 views last activity
  • So bored of the trade at hook. Cheap hit killers just camp because they know it is ez to just sit at a hook and swap survivors. This happens a lot. It rewards bad play. These are also the same garbage killers who talk trash in every after game chat. Why not give both the hooker and unhooked both borrowed time for a successful hook. At a minimum if DH was changed so it could be hit after a success
    5 comments 111 views last activity
  • As stated above, when??? It's been in the game for almost half a year now, and made me stop using flashlight almost all the time. When the killer breaks the pallet they get some sort of "lightborn" and you can't blind them. It just make you use up your flashlight and not blind the killer and then the killer is right on you and you get hit.
    Mod
    1 comments 11 views last activity
  • My ping grown to 100-150. Although it used to be stable at 70. I live in the east of Russia and play on Asian servers.
    0 comments 11 views last activity
  • To be fair, i'm so bored from all these "LOOK AT MY COSTUME FOR TONIGHT'S PARTY" skins Last time you released cool creepy skin was Twisted Plaything for Dredge. Today's Amazon skin for Artist is literally how my grandma looks like when she's comes out. Is it supposed to be scary or what? Dress with flowers, really? I wish my Bird Mommy get some really creepy and dark skin one day soon Yes, dive
    8 comments 201 views last activity
  • Purple is my colour, I love it. Great job, as always, BHVR art departmernt.
    Mod
    4 comments 222 views last activity
  • Way too big, was fine before when it didn’t have that OP main building, now those factors combined have made the map unplayable for M1 killers.
    16 comments 501 views last activity
  • Ok before people say it’s one of the strongest perks in the game which I do agree on some level. The effect is strong but the requirements is to activate it is what drags the perk down I mainly talking about the distance (6m) you basically have to touch the survivor on hook and some killers you can literally go down in front of the hook depending on killer power/add ons and perks.basement it does
    68 comments 1,413 views last activity
  • We are starting to have a whole roster of amazing characters from different ethnicities and countries, and I was wondering if we might be able to have a cool native american character. I think it would be really cool to have a character that thematically and artistically had ribbon skirts or moccasins, and you could definitely have their lore be surrounding them fighting for MMIW2S causes, or hav
    0 comments 11 views last activity
  • Dear developers, when will you add new items/mechanics for survivors? Playing with the same items is starting to get boring. While the card and key are useless. I saw the idea that the key needs to add a chest/door opening mechanic. charges / openings - instant / accelerated and at least something (new yellow key 2 times), green 3 times, purple 4 times, red 5 times. To the map, add all the aura
    2 comments 11 views last activity
  • This Black survivor's (Henry Johnson) strength is on par with the killers. He is big and muscular. Perks: HOLD IT DOWN - This perk allows the struggle sequence to begin WHILE the survivor is on the ground in the dying state and slows down the killer's ability to pick them up by 10% / level 1, 20% / level 2, and 30%/ level 3. You become the obsession. POWERHOUSE - While empty-hand
    2 comments 41 views last activity
  • Windows of Opportunity is sitting around a 31% usage rate ( https://nightlight.gg/perks ). Can we give this perk the "iron will" treatment? This perk makes you better in a chase because it tells you where all the pallets are. Exhaustion perks do the same thing. Therefore is it not logical to make it so that this perk doesn't work if you are exhausted?
    104 comments 3,203 views last activity
  • Adrenaline probably has to be the 2nd most popular survivor perk in the whole game, the number one spot is usually reserved for Dead Hard. Adrenaline is downright filthy if every single survivor brings it, it's basically a free escape for the survivors since the killer loses any pressure he previously established. M1 killers are completely screwed by default.
    12 comments 151 views last activity
  • I've got about 40 hours in this game, I play killer because I like playing as characters from my favorite movies and games growing up, and it feels like no matter what I do, no matter how I play, someone is either mad or a bully. In a game where if you want to have any variety you need to level EVERY KILLER/SURVIVOR, you would think you'd be rewarded for some level of experimenting. I can under
    20 comments 922 views last activity
  • I feel the abundance of pallets in the more recent maps like "Shattered Square" and older maps like "The Game" I think those maps highlight the issue of Brutal Strength not making much of a difference in chase when it comes to stopping a survivor reaching the next loop or catching up to them fast enough to really impact a chase. Dead by Daylight also has a variety of killers that have pallet brea
    17 comments 472 views last activity
  • Lost and Found: After a generator has lost 50% of its maximum gen progress in one regression when you are the first to start working on that generator succeeding in a difficult skill check will reward 5%/8%/11% of the progress back to the generator. This would be able to combat the current gen regression with such strict requirements making it unable to be abused. The gen regression requirement
    0 comments 1 views last activity
  • The code is just too easy. I'm aware that the killer already has other major issues, but since i dint came across any suggestions for that i will suggest this. Its intended to work like "Merciless Storm" but instead of pressing SPACE you will be pressing the especified directional arrow as the pointer passes over the icon.
    8 comments 81 views last activity
  • So I bought the game with the release of the Silent Hill chapter. I played relatively consistently till right after the 6th year anniversary where I took a well deserve year-ish break. I primarily play solo queue Survivor, but about a third of my play time is killer. I returned to the game about a week or so before the Skull Merchant was released. I was happy to see so much interesting new co
    3 comments 31 views last activity
  • Note the release date of September 7, 2021. If we go look at the DBD wiki archive we can see that Deadlock has been in the shrine ZERO times. Check for yourself. https://deadbydaylight.fandom.com/wiki/Shrines_of_Secrets_Archive#Past_Shrines_of_Secrets
    19 comments 431 views last activity
  • I really like this game but i haven't been feeling great about it recently. I started to get the impression that this game was on it's way out, that they just milking it dry, and then moving over to Meet Your Maker. However the announcement of Dead By Daylight movie shows that this cannot be the case, since that movie is going to take a few years at least, the game needs to still be supported by
    0 comments 21 views last activity
  • The new Red Forest maps are grey. Like the entire screen is a wall of grey. I can't see well enough to play on these maps. I often put the controller down and let survivors do gens as killer, and I can't maneuver or navigate as survivor. There's hardly any visibility. I'm having the same problem on the Disturbed Ward map as well. It's a wall of grey. How is anyone seeing well enough to partic
    0 comments 1 views last activity
  • Hey, ever since the rework one of the better anti-tunneling perks that was healthy for the game was countered by hemorrhages rework. Either Resurgence needs to be reworked or being hooked could remove the debuffs from the player to allow perks like this to shine once again. I just thought I'd remind people about this perk being so unappealing since the rework.
    25 comments 423 views last activity
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