A small change to Toolboxes

Many of you Probably feel the same way that Gens just feel to fast.

So i made a little experiment. I equipment a Commodius Toolbox with some Wire Spool and a Brand New Part and tried out how fast i can get a Gen done.

And holy Cow. It was fast. I got a Gen done Solo before the Killer even got his first down. By the time he finally had his first down, 2 Generators were already completed.

Needless to say he tunneled out the first Survivor immediately and from that point on it all went South.


But back to the Topic. Toolbox and Addon changes. Let me know what you think:


Wourn Out Toolbox:

Increases repair Speed by 35%

16 charges

Reduce Good Skill check success Zone by -10%

Unlocks Sabotage Action.


Toolbox:

Increases Repair Speed by 35%

20 charges

Increase Hook Sabotage Speed by 10%

Unlocks Sabotage Action


Mechanics Toolbox:

Increases Repair Speed by 60%

16 charges

Decreases Sabotage Speed by -10%

Unlocks Sabotage Action


Commodius Toolbox:

Increases Repair Speed by 35%

32 charges

Unlocks the Sabotage Action


Engineers Toolbox:

Increases Repair Speed by 85%

16 charges

Decreases Sabotage Speed by the 25%

Unlocks Sabotage Action


Alex's Toolbox:

Increases Repair Speed by 10%

24 charges

Increases Sabotage Speed by 50%

Unlocks Sabotage Action



Now some Addon changes:


Socket Swifels: increases Repair Speed by 20%

Increases Item Consumption Rate by 20%


Clean Rag: increases Repair Speed by 10%

Increases Item Consumption Rate by 10%


Brand new Part: Installing the Brand new Part takes a total of 5 seconds to complete and adds 5% to the Generator Progression.

Triggers 2 difficult Skillchecks. Each Skillcheck adds an additional 5% bonus Progression up to a Maximum of 10%

And a Combined Total of 15%

Consumes the Toolbox on use. 

Comments

  • @TurboTOne said:

    Many of you Probably feel the same way that Gens just feel to fast.

    So i made a little experiment. I equipment a Commodius Toolbox with some Wire Spool and a Brand New Part and tried out how fast i can get a Gen done.

    And holy Cow. It was fast. I got a Gen done Solo before the Killer even got his first down. By the time he finally had his first down, 2 Generators were already completed.

    Needless to say he tunneled out the first Survivor immediately and from that point on it all went South.

    But back to the Topic. Toolbox and Addon changes. Let me know what you think:

    Wourn Out Toolbox:

    Increases repair Speed by 35%

    16 charges

    Reduce Good Skill check success Zone by -10%

    Unlocks Sabotage Action.

    Toolbox:

    Increases Repair Speed by 35%

    20 charges

    Increase Hook Sabotage Speed by 10%

    Unlocks Sabotage Action

    Mechanics Toolbox:

    Increases Repair Speed by 60%

    16 charges

    Decreases Sabotage Speed by -10%

    Unlocks Sabotage Action

    Commodius Toolbox:

    Increases Repair Speed by 35%

    32 charges

    Unlocks the Sabotage Action

    Engineers Toolbox:

    Increases Repair Speed by 85%

    16 charges

    Decreases Sabotage Speed by the 25%

    Unlocks Sabotage Action

    Alex's Toolbox:

    Increases Repair Speed by 10%

    24 charges

    Increases Sabotage Speed by 50%

    Unlocks Sabotage Action

    Now some Addon changes:

    Socket Swifels: increases Repair Speed by 20%

    Increases Item Consumption Rate by 20%

    Clean Rag: increases Repair Speed by 10%

    Increases Item Consumption Rate by 10%

    Brand new Part: Installing the Brand new Part takes a total of 5 seconds to complete and adds 5% to the Generator Progression.

    Triggers 2 difficult Skillchecks. Each Skillcheck adds an additional 5% bonus Progression up to a Maximum of 10%

    And a Combined Total of 15%

    Consumes the Toolbox on use. 

    Funny thing, it's not even the toolbox who give the more speed at the gen speed...

    It's hyperfocus + other perks who make gen faster, like prove itself, you can make a gen in twenty seconds literally

  • Yup, Commodious with Wire Spool and BNP saves nearly 28 seconds. It's insane.

    That said, I think the main issue is just the stronger toolboxes, charge addons, and BNPs. Like, Commodious + double charge addons should just not be a thing (or charge addons should have a downside). And BNPs are too strong. But brown and yellow toolboxes without charge addons are not really a big deal at all.

    (If you want the numbers behind the toolbox you used for your experiment...you have 32 charges to start + 12 more from Wire Spool, total of 44. You use 13.5 charges to use the BNP, which completes 13.5 seconds of gen progress (this is 15%) over 5 seconds, and each of the two skill checks saves another 4.5 seconds (5% each). Then you'd have 30.5 charges left at 150% repair speed which gets used in 20.33 seconds, saving another 10.17. 10.17 + 8.5 + 4.5 + 4.5 = 27.67 seconds total time saved. On the other end of this, a brown toolbox with no addons only saves 5.33 seconds.)

  • Yes. Gens are flying like crazy. Especially against skull merchant or knight guarding his 3gen. The only thing we need is the ability to break those 3gens quicker and then we can finally have our 30-60mins game....

  • The price of bringing a toolbox is that you can't bring a medkit, so they have better be good when i can just bring 2-3 heals every match. Toolboxes will do nothing if the killer has snowballed and gotten massive pressure they're honestly a win more kinda item imo.

  • With the growth of 3 genning, toolboxes are critical to try and break it. Change that and yeah toolboxes can get adjusted.

    Though I'd take a slow down for a toolbox add on that prevented a gen from declining below a certain percentage.

  • @Gandor said:

    Yes. Gens are flying like crazy. Especially against skull merchant or knight guarding his 3gen. The only thing we need is the ability to break those 3gens quicker and then we can finally have our 30-60mins game....

    I think that these Killers are more a Symptom of the current times. The Devs see that People are annoyed at Gens being done too quickly so what do they do ? They give us Killer who help Protect Gens better.


    Same as back then when Killer said that Survivors are too strong with looping so they made a few Antiloop Killer like Clown and Doctor.


    But still, just because Knight and Skullmerchant are horrible to face when they have a 3 Gen, doesn't mean that Toolboxes and Brand New Parts are ok. They are still way too Powerful and need a kind of Nerf.


    Im also pretty sure that many Killer just decided to play these Boring Playstyles, because they feel like they don't have a chance at winning if they don't play that way.


    Maybe People would play differently if they didn't feel the need to play a certain way. Cause why 3 Gen right at the start and have a boring Game if you don't need to ?

  • @Steakdabait said:

    The price of bringing a toolbox is that you can't bring a medkit, so they have better be good when i can just bring 2-3 heals every match. Toolboxes will do nothing if the killer has snowballed and gotten massive pressure they're honestly a win more kinda item imo.

    Or we also Nerf Medkits aswell :)


    Then there is no Item that is so much stronger that it wouldn't make any sense to take anything else.

    I honestly had a feeling already that Medkits should also receive a small nerf. But im sure if i would put out a full List of Nerfs to Survivor Perks and Items aswell as Killer Perks and Items Nobody would look at it because it would be simply too much to read.


    And also, who am I anyway ? Why would anyone ever be interested in what my thoughts are and what changes i would suggest. Im not Otz or Scott Jund or someone else that People look up to and Respect their Opinion.


    That's why I don't do a full List and instead just one thing at a time. Because of course you couldn't make these changes without also nerfing Killer Perks and maybe Addons aswell.

  • @TurboTOne said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3372076#Comment_3372076

    I think that these Killers are more a Symptom of the current times. The Devs see that People are annoyed at Gens being done too quickly so what do they do ? They give us Killer who help Protect Gens better.

    Same as back then when Killer said that Survivors are too strong with looping so they made a few Antiloop Killer like Clown and Doctor.

    But still, just because Knight and Skullmerchant are horrible to face when they have a 3 Gen, doesn't mean that Toolboxes and Brand New Parts are ok. They are still way too Powerful and need a kind of Nerf.

    Im also pretty sure that many Killer just decided to play these Boring Playstyles, because they feel like they don't have a chance at winning if they don't play that way.

    Maybe People would play differently if they didn't feel the need to play a certain way. Cause why 3 Gen right at the start and have a boring Game if you don't need to ?

    But it works the other way around. I like to bring my medkit (brown one without extra charges). The way this game is going, I will soon start to bring commodius + BNP + extra charges. Why? Because the killer is just obnoxious. And if nobody does anything about him + she becomes even more popular (there are many cries to make her stronger), it's eather full genrush build, or goodbye to the game. Because 30+mins of holding M1 to no avail is just NOT fun.