Feedback and Suggestions

Our team will be happy to read these!
  • Why doesn't this game have quick play? A game mode where you don't move up in rank but you just get randomly grouped with randoms. No SWFs, no hidden MMR. Just get thrown into a match with a bunch of randos and have fun. If you want to try hard and make IRI 1 and get your bloodpoints, play the ranked mode against SWFs and the META. There needs to be a game mode for people who want to have fun
    9 comments 371 views last activity
  • https://twitter.com/DeadByBHVR/status/1637833887228231682 So bHVR just released a teaser for an Automatic Purchase option, and I like it, its very good. its just missing something. A System that automatically purchases is good, but bHVR you and I know that there are some addons I like to use more than others. So we need a half automatic system. One were I click the item/
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    4 comments 61 views last activity
  • As it stands, the match making lock only punishes players for repeatedly D/Cing... Or, it's suppose to. If you lose connection, or occasionally D/C, you still accumulate time, when it should go down a tier for ever other match you play. I played 6 games today, explain how my lock time went UP!? I had 6 hours, and now I'm at 24h, and I've not played in over 2 days prior, this game is going downhil
    4 comments 51 views last activity
  • I've put my ideas for a complete add-on overhaul below, what other ideas do you have for potential addon changes? I think there's a lot of potential for some really cool effects w her kit tbf Mother's Comb and Ring Drawing become Base Kit effects. Cabin Sign Reduces the time it takes for a TV to turn on after Projection by 20 seconds. Old Newspaper Increases the invisibility durati
    15 comments 221 views last activity
  • It's been under our noses this whole time lmao.
    2 comments 271 views last activity
  • So this idea might be too crazy but I’m wondering what people would think of a killer power that allows a friend to join you, like imagine if 4 friends could play The Legion together. Something like that, would this be a good killer power, would it even work? Imagine a horde killer and you can get a friend or two to control one of the zombies or a scarecrow killer where you and your friend can s
    8 comments 91 views last activity
  • I noticed killers have a rare walking animation (can only be done by slightly holding up on controller) which could be used for this rework rework: press the active ability button to walk (same speed as a survivor walking or less) while walking, you gain the undetectable effect until you press the active ability button again you see the aura of survivors within 6-10m while walking performing
    9 comments 91 views last activity
  • I'm sure this perk is often requested, or at least a similar idea has already flashed. Main idea: By breaking pallets you get a token. Maximum 11 tokens. When the generator is damaged, the generator loses 3% per token, and all tokens are lost My idea: By breaking pallets you get a token. Maximum 11 tokens. When you get the 6 token, "Undetectable" is activated for 20 sec. Break the generator
    2 comments 51 views last activity
  • Where are green rarity launch cosmetics for Thalita and Renato? They've got their common, uncommon, and very rare cosmetics, but where are the rare (green rarity) cosmetics for them? Shouldn't all new original survivors have them? That and, you could have added a recolor of their ultra-rares, just like with shirtless Vittorio. People would buy them, and you'd make more money. Please tell me you'
    3 comments 11 views last activity
  • Survivors that stay at the exit gate zone for more than 30 seconds are prevented from exiting the trial ( like blood warden ) for the duration of 10 seconds and get the exposed status.
    50 comments 1,321 views last activity
  • It is crystal clear that the floodgates of tunneling opened when DS left survivors loadouts. Just like it used to happen every match back when a match with no obsession in play meant no survivors had DS. While DS never stopped tunneling, it punished and the mear fear of such punishment always kept the killers on their toes. In a match where only 1 survivor had DS but they couldn't tell or even w
    38 comments 421 views last activity
  • it could be improved still. Spending bloodpoints will be faster now but it still takes time to watch the Auto bloodweb to buy the addon's/offerings/items and while doing so you have to hold the Button pressed. And when you reach the next level you have to press again and wait again. Hope they change it so you press it, it's activated and stops only if you press it again or if you don't have an
    0 comments 161 views last activity
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  • As the title suggests this is a quick post about how we could make the bloodweb better and healthier for all parties. Weve all been there, plugging away at spending bloodpoints before the next round, because spending them all at once is extremely tedious, loud, and RSI inducing. At first I thought it was just me, I have carpel tunnel and a few other problems with my wrist and clicking and holdin
    18 comments 321 views last activity
  • Nurse and Blight used to be Killer that only the best players were able to control in a way where they would shine. Nowadays almost anyone can play them well ( or at least in a way where they 3k/4k). And for that reason i think they are too strong. They can snowball way too much. Especially with Perks like Scourge. The speed they down and hook. In general Dbd is poorly designed right now. Weak ki
    4 comments 51 views last activity
  • If you play the game enough, it doesn't take long for you to figure out which maps are more tilted in the killers favor and which maps are more tilted in the survivors favor. With this being said, I don't believe anyone should win or lose a match simply because RNG has given them a map with a layout stacked against them. While survivors have less maps stacked against them, maps like Rotten Field
    11 comments 201 views last activity
  • Since i pick this challenge i got tunneled in last 17 games and got 0/6 progress on it. Anti-tunnel perks not working with this quest since killer dont hook anyone exept its target. is it possible to replace this challenge for other one? Because it looks like camping/tunnel style is not going to dissapear any time soon.
    0 comments 81 views last activity
  • TLDR at bottom. Dead hard is a very troubled perk. Ever since it was added to the game, people have had problems with it. The first iteration left many killers feeling like they were being cheated out of a hit. A survivor was a bit too far from a window or pallet due to a clever mind game by the killer or that survivor's poor positioning. However, the survivor could simply jump forward the dista
    0 comments 141 views last activity
  • I hope if/when there's another meta-shake up, they address how busted the current maps are. Every map in the game, except maybe a few, could use 3-4 fewer pallets. It feels like most, if not all of the maps are too big and have far too many resources. Filler pallets really ignore a lot of killer powers and neuter a lot of potential that lower-tier killers have to exist in the meta. It makes the m
    4 comments 51 views last activity
  • As the title suggest I think bhvr recently added a change that basically "fixed" your camera into a certain position, limiting how far you can look up and down. This is extremely annoying as a huntress main, since it really limits what you can do on her, and is basically a straight up nerf to her, especially a nerf to the "fun-ness" of playing her. Now I can't try to go for as many cross-map snip
    3 comments 51 views last activity
  • On top of blocking auras, reduce the survivor's vision range. This would make blindness a useful status effect.
    9 comments 221 views last activity
  • Not very useful, but there's times when I would've loved seeing precisely the % of progress on a generator, on a heal, or on an exit gate.
    0 comments 11 views last activity
  • I’m so sick of last second switching (or else 10 Killers dodge the lobby and only double Iri Killers stay at the match) and Killers thinking I’m toxic for it, like I have no intention in being toxic in any games but it’s coming to a point I have to force myself to play low prestige cuz Killers BM on hook/nod their head when you get downed or do that cringe ‘hump tech’.. Warning for anyone going f
    5 comments 161 views last activity
  • Any reason we still cant report people in streamer mode? Most matches my friends and i play with streamer mode killers end up being heinously toxic or in some manner harassing in the endgame chat. This wraith got ran by me at cowtree for three gens so he tunneled me out and then facecamped each hook, then proceeded to stand in the corner of the map an
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    4 comments 272 views last activity
  • No point in continuing a game where a player dcs with 5 gens remaining. just end the match already and move on. the match is dead in the water at that point.
    3 comments 41 views last activity
  • Dead man's switch activates when a survivor let go a generator, but it also make the perk take effect when more than 1 survivor are working on the gen, 2 are working, 1 is on hook and 1 is being chased, 1 decide to leave the gen to rescue but because they let go the gen is blocked even tho someone was still holding the gen. it is kind of a nerf but I think the perk would be way less annoying
    2 comments 41 views last activity
  • Dark Devotion, Dissolution, Distressing, Furtive Chase, Overwhelming Presence, Septic Touch and Unnerving Presence. These perks are extremely bad and need buffs.
    22 comments 1,312 views last activity
  • Could you guys bring this outfit to the shop? I missed out on the even due to home issues. Or does anyone know if it would come out in months?
    1 comments 11 views last activity
  • Can we get the option to spend all bloodpoints at once? Some kind of all-in button? Or a kind of shop where I can choose the items myself? Right now I'm spending a lot more time in the bloodweb simulator than in the match. Spending the BP in the bloodweb just takes way too long. Due to the permanent BP bonuses (yes, I play both sides depending on where there are currently bonus points) and the r
    Mod
    3 comments 41 views last activity
  • When within a timespan of 3 minutes (180 seconds) you get placed on hook a total of 3 separate times (only unique hooks count) then the game automatically compensates you with 15k blood points to alleviate the bad experience you've just endured. Getting your time wasted by someone else sucks! Queueing for a lobby, finding a match, loading into the game; all of that only for you to come out with 3
    0 comments 21 views last activity
  • The amount of health states a killer can chew through makes camping very easy AND rewarding. Even if the rescuer exchange's a down for the unhook, the killer can tunnel right off the hook to get the basekit protection out of the way and down them quickly after. (This just happened in my last match, and no, it wasn't entitled endgame greed to get everyone out. As killer, I like to use this perk t
    13 comments 171 views last activity
  • What if we had killer skins on survivors. Pig's helm mask on "Meg Thomas" Myers mask and seperate outfit on "David king" "Ace" Ghost faces film accurate outfit on "Dwight" and "claudette" "Kate". Trappers mask and outfit on "Jake " Huntress mask on "Feng" "Meg" Legion mask and outfit on "kate" "Meg" " Bubbas leatherface mask on "Jeff" "jane" Onryo hair and outfit on "Nea" "Feng" Freddys
    0 comments 12 views last activity
  • Bad enough that this perk favors the killer, on average, but with the Circle of Healing meta, it's very hard to get tokens from injured survivors. Remove the first 2 tokens/penalties. Make it start with the weakest (positive) bonus and earn tokens from there.
    20 comments 202 views last activity
  • Given the nature of the creatures that the SCP Foundation captures it would make a good fit with DBD. The Killer is one of the monsters that SCP tries to contain, survivors are SCP staff. A new map of a SCP Foundation blacksite.
    0 comments 21 views last activity
  • it's mostly just to bring back the blast mine/repressed combo. I really don't understand why repressed has priority over blast mine when it wasn't like that before. either make blast mine take priority again or move repressed to active ability 2 like reassurance. it's just something really fun and it can really help against this gen kicking meta atm.
    1 comments 21 views last activity
  • This challenge is a bane of my existence. There are so many ways that this challenge gets derailed and made impossible to get any progress on in a typical match: Playing solo queue, so usually 1-2 players immediately rage DC the first time they get downed/hooked or instantly suicide on the hook before you can get to them to unhook The killer doesn't hook you until after your teammates have bee
    10 comments 151 views last activity
  • Almost everyone except for the diehard Onyro mains would admit right now that her Condemmed is near completely useless. At most, one or two survivors will bother to waste some time doing tapes. Compared to Freddys Dream World, Pig Boxes, or Doctors Snap Out, her passive ability doesn't buy her any time. So my idea is pretty simple. Hitting a survivor with a basic attack gives the survivor one st
    22 comments 201 views last activity
  • It would be really nice if the team could implement auto-levelling for the blood web. I constantly reach 2M BP and hate filling out the blood web. So if there were an option for it to spend my points automatically it would be really nice so I could spend more time playing the game and less time filling the blood web.
    1 comments 11 views last activity
  • Gens go too fast and only way to somewhat control the match as killer is to tunnel/camp someone out or just defend 3 gen area. So gens should be increased im fine ds getting buff or tunneling overall nerfed someway but gens need to go slower.
    47 comments 1,571 views last activity
  • Frankly I don't know if that's the best way to reduce map offerings, I'm aware that most solutions likely have a problem associated, but I'm at at point where literally 80% of the games I play as killer, survivors use map offerings. They always send themselves to the best maps and have perks and plans planned out for them, I'm at a point where I just face camp or AFK when I see a map offering. Fr
    4 comments 31 views last activity
  • I’ve had this idea for some time and thought I’d share it. It’s just a fun little feature more than anything :) so, often when I’m doing the bloodweb I take my headphones off or turn the sound down - this is because the bloodweb noise can be a bit of an ear sore after a while. Don’t get me wrong, I think the sound design is great, but once you spam it enough its kinda abrasive. of course that
    5 comments 21 views last activity
  • In this idea, generators will give more blood points if you get a good or great skill check, but in exchange, they will no longer give you 1% progression bonus to repairing the generator. The perks that affect gain of progress when hitting skill checks will remain unaffected by this, meaning that Hyperfocus and Fast Track will still function the same. Other perks that use great skill checks as th
    6 comments 41 views last activity
  • Can we make a change where we can pick or at least force us to go into the right regional server? Im from Australia (Perth) and I frequently get lobbied with people with barcodes for names and just trashy people in general. For once, Id like to play with players from my own country. I dont care how this sounds, I just want to play with people that A) Speak my Language in the end game chat and B)
    1 comments 11 views last activity
  • Hello, this post is going to contain two sections, please at least try to read both sections because they are mostly unrelated. Section 1: Boon/Hex Change On top of the ability to snuff boon totems, killers should be able to also corrupt them. Corrupting the totem keeps the same original functionality of the boon with a bonus for the killer. Killer Corruption Bonuses Corrupted Circle of h
    0 comments 11 views last activity
  • For everyone who is going to read this I’m writing a multi part forum of different ideas that may or may not be suitable with dead by daylight, some of my forum will connect with one another so check each one I have posted. - Mending Rework When a killer puts a mending affect on a survivor this as well puts them in an injured state. Instead the mending effect being only applied when injured it
    3 comments 61 views last activity
  • First of all, proximity chat is probably NOT A GOOD IDEA. Most open chat game lobbies are filled with extreme amounts of abuse, toxicity, racism, homophobia, etc. But More than anything as a killer main I would LOVE to some day get to hear the jump scares I inflict on people. Even if it was just an event that for a limited time you had the option as a survivor to play with proximity chat and be
    0 comments 11 views last activity
  • I've had a trial recently where a couple of survivors would keep running to the bedroom upstairs, which I found was far enough from the hooks that with Boil Over equipt it's impossible to get to a hook without Iron Grasp at least on. Would it be possible to place at least 1 hook somewhere on the upper floor, or at least improve the rng to make a hook a bit nearer on the ground floor?
    6 comments 41 views last activity
  • I feel as if the bloodweb has unfortunately become a chore to late game players. Once the initial excitement of progression has burnt out and all your characters have access to everyone else's perks, the bloodweb quickly becomes something that I usually find myself having to actively set time aside to complete, especially with the bloodpoints cap making it wasteful not to do so. I wanted to sugg
    1 comments 32 views last activity
  • Both of these outfits are far too dark, while this might not be a problem as the outfit isn't on sell anymore. Anyone who uses them makes it hard for the killer to not only spot but chase this player. Running a few matches with someone wearing this and they did nothing but be toxic, sitting and shack vaulting windows and jumping in and out of lockers cons
    0 comments 21 views last activity
  • When playing Killer, you want to win chases quickly, leading to a snowball effect that will slow down the Survivor's progress. This can be really difficult when every survivor on a team has not two health states, but three. There are many perks in the game that grant Endurance, and even items like medkits can give survivors Endurance. With more and more options like this getting added to the game
    5 comments 51 views last activity
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