Feedback and Suggestions
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As an Artist main, I very much approve of this, flashlights were so annoying when playing as her. I felt powerless at times. 🥲1 comments 41 views last activity
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How about bring back old DH for distance, but it activates only after you get unhooked, that will deicentivise tunneling A LOT. It can be used 3 times and it will disable after you performing an action like DS/OTR etc. Wanna hear your thougths.3 comments 61 views last activity
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Those patch notes for the mid-chapter actually look exceptional. Huge breath of fresh air after the disasters that were Forged in Fog and Tools of Torment. Genkick meta is officially dead, COH/DH/Medkit meta is dead. This is very exciting, I can't wait to see how this affect the game. I also like the Pain Res changes; incentivizes spreading hooks instead of tunneling. Only thing I'm worried about0 comments 11 views last activity
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I don't give a ######### if you nerf the regression perks, these changes are ######### good that I'm reinstalling Dead by Daylight. bhvr answered our prayers!!0 comments 51 views last activity
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stop being survivor biased and nerf the perk already14 comments 271 views last activity
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BHVR is going all out with the nerf hammer in this upcoming (for some things, thank god), but HillBilly doesn't deserve that, at least if you're going to nuke these add-ons, at least give HillBilly some speed to help him at those newly added cursed curves. Or if you don't like to give him a flat movement speed buff, do something like for the first 1.5 seconds his chainsaw sprint is 30% faster or1 comments 11 views last activity
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Let me just preface this with the fact that I think the medkit changes are great, the CoH nerf is great and I'm looking forward to those being in the game. That said - I think making healing take 24 seconds across the board is potentially too big a nerf. I absolutely agree that self-healing in this game is far too strong currently and not enough of an investment on the survivor side when there1 comments 51 views last activity
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All the changes in developer update are VERY good, I cannot wait for the new patch! Very well done BHVR, especially with the Dead Hard and Circle of healing nerf! I think that, despite the kicking meta being strong, the nerf to Call of Brine and Overcharge is perhaps too harsh, maybe 150% was enough. Pain Resonance should work even after you hooked everyone 4 times, and perhaps be 25%, because0 comments 12 views last activity
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Why the need to nerf this perk and make it to where you can’t heal yourself? Isn’t that why the perk was created in the first place? Why create perks if you’re just going to need them later down the road. Using this perk during matches greatly helps the team. I’d killers don’t want the boom up they can destroy it/snuff it out. Why are you helping theM by limiting what survivors can do0 comments 11 views last activity
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As the title says, for each hook state you have, you gain a 25% stager duration reduction. So 50% stagger duration reduction after beign hooked twice and 25% after being hooked once. This buff would surely make the perk a little more attractive to some people. I think it's also a good change as it would make tunneling more difficult on certain maps because the survivor would be harder to catch.3 comments 41 views last activity
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You guys really need to give this perk it’s five seconds back it’s a one time use and disabled at the gates and was the only thing stopping tunnelling and camping from being the best option because there is no punishment and deterrent for these playstyles which there should be if killers want to camp and tunnel fair enough but don’t remove the counter play and give us OTR which genuinely is usele18 comments 211 views last activity
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Like the title says, this flashlight would be fairly similar to the purple flashlight but it will have 1 added effect: you blind the killer 25% faster. I know very well what "instant blinds" were back in the day but i feel like making it so that you can only get one in chests and that you can then keep it IF you survive would make it quite rare to use and thus wouldn't make it too unbalanced.0 comments 1 views last activity
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Mid chapter update... When it comes live - those killer buffs will be insane. Another 6.1 patch. I see no reason to continue with this game. I will not respond to everyone else saying how good the update is. The game felt already too much. 60% kr target. Now it will even more skyrocket. No thanks. I have enough frustration already. I just felt the need to give feedback, because I cared about4 comments 51 views last activity
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"The John’s Medical File Add-on increases The Pig’s crouched movement speed. This Add-on hasn’t been performing very well, so we’ve decided to -> nerf The Pig <- increased this Add-on's movement speed bonus to 10% (was 6%). " Love the fact that you're working this running joke into the patch notes xD1 comments 21 views last activity
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the current stun duration is 2sec you could do it like this, example: Trapper has a stun duration of 1.5 seconds because of his weak ability, otherwise Nurse has a very good chase power + map control, 5 seconds stun, Blight and Spirit 4 seconds stun, etc., which would also result in a much more rewarding Nurse, Blight, Spirit to stun as a trapper, which would reduce the gap between S-tier killer11 comments 211 views last activity
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The age of Jolt has begun! Seriously though it’s probably the best regression perk overall now. PR only works 4 times and COB Overcharge is dead (Thank god). Would’ve liked to see pop get 15% total regression to finally make its comeback in the meta But healing changes are great. Healing another survivor could’ve stayed at 16 but 24 is still fine. Healing perks like we’ll make it might make a re4 comments 71 views last activity
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Once the challenge is done replace it with the next in line . - So we don't have to go into "Current Tome" and do it manually after each second game. We can claim all the rewards later.0 comments 11 views last activity
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Since summer is coming little by little with mosquitoes feet I think it would be a great idea to create a true bikini skin for Kate! That way, dbd can make summer even more hot!1 comments 21 views last activity
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The newest released killer should not be allowed to place drones on every gen. I can understand making a challenge but give me a break. Can’t do anything but run around. Too powerful and needs to be toned down.1 comments 21 views last activity
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Is there an official name for when survivors want to rage quit, but they just speed through their hook stages instead to dodge the penalty?2 comments 21 views last activity
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Every time i log into the game there is killer Blood Point Bonus ... I wonder why This game is supposed to be a Killer bullying survivors not the other way around7 comments 61 views last activity
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most people I have seen have wanted old Freddy with new Freddie’s parts. even if you don’t want old Freddy we can all agree that this Freddy is not good and is extremely boring to play. we need to see some changes to our fredster, he may not be able to have outfits or a chase music due to licensing, but that’s no excuse to leave him in this state. bring back his complete invisibility with som1 comments 91 views last activity
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I honestly just was wondering if anyone has the same issue as me. I was hoping Dead by daylight would make it that survivors auras would light up like white instead of read. Sometimes if a survivor is on a gen ( highlighted red) it’s hard to see the aura. I was hoping maybe that could be a change. It isn’t a crazy idea u think I just struggle sometimes when colors overlay like that.1 comments 11 views last activity
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shouldnt be a limit on objectives. I have been in matches where im the only player doing gens due to the 3 man swf team that spends the entire game playing with the killer. so a majority of my time in the game is un rewarded. So I max out my points and excape while the swf team gets more points then me.11 comments 71 views last activity
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Pretty much every gameplay mechanic in dbd the game has a perk designed to counter it. You even have a perk that supresses screams Except killer instinct for some reason. There is literally no way to counter it at all. I'm not saying make a killer instinct distortion. I don't think the perk should totally nullify the mechanic. My suggestion would be either a perk that removes the sound eleme31 comments 1,241 views last activity
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I'm so tired when the survivors waste my time standing in the gate and waiting for me to come there and drive them away.Can you turn off the penalty of blood points and emblems for prematurely ending the game when they are all already there? 😆 😆 😆1 comments 31 views last activity
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Can killers get a new perk that blocks pallets within 4m for 4/5/6 seconds when putting a survivor into the dying state? Flashlights undo a down in seconds, but killers have Lightborn. Bodyblocking the hook can undo a down, but killers have Mad Grit. Boil Over can undo a down if luck would have it, but killers have Iron Grasp. Pallet saves quickly undo a down, but all killers have is Hex: Bl5 comments 411 views last activity
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Hey community. What if lil Victor could close hatch? Too OP? I mean, he can interact with Lockers so don’t give me that, he’s just a power bro, could a hatchet close hatch? Lil guy has enough strength and ability to close and hold a Locker, why can’t he close a hatch? People could just favor hiding at door when facing Twins on 1v1. I just often times find hatch, drop Victor on it to know if7 comments 103 views last activity
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I'll get this right out of the way for anyone reading this thread: this is not a thread about game balance or gameplay or anything, it's a thread about character. When The Trickster first came out, I did not have a positive impression of him. I thought his aesthetic was grossly mismatched with the rest of the game, and I was admittedly part of the "kpop cringe, so killer cringe" crowd. Howeve3 comments 71 views last activity
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I really don't understand why this is such a difficult concept to get behind. It really all just boils down to: Problem: Killers closely guard hooked survivors to draw out other survivors and forcibly distract them from objectives. Or just straight up to taunt a survivor. Why is this an issue: Players in the lobby who fall victim to this, get their rank ruined -- survivors are struggling44 comments 1,441 views last activity
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Why don't Devs put rules if you quee as 4 man premade, such as each perk can only be brought once, even then it will still be OP but at least a bit better than what it is now, when you have 4 people running all meta perks and there is nothing a killer can do about it77 comments 2,023 views last activity
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Can we please extend the rift period until the mid chapter patch drops? Especially since there are now 85 tiers. Last rift had the full 90 days and it worked so much better. Thanks for the consideration.0 comments 11 views last activity
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I know the idea about rewarding killers for spreading hooks is not new, but I now think it would improve the health of the game substantially. Tunneling is one of the biggest complaints of survivors, and a lot of perks have been created to try and incentivize killers away from it. But most of these perks are given to survivors, for the purpose of punishing killers for tunneling. The three main o2 comments 31 views last activity
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I think it would be cool if players using only the perks that their character offer got some kind of bonus during the game. Maybe like a 2% haste effect and 5% bonus to action speeds. You would be giving up an entire perk slot and all meta perks so it hardly seems abusable. But even if it's just bonus bloodpoints, at least something. It would be neat to encourage characters to stick to their4 comments 41 views last activity
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Hey! How's everyone? So, I've been thinking about add-ons (yeah, it's unusual to me but I think from time to time. LOL) and I know yellow add-ons and brown add-ons are meant to be the most common buffs to be used but. Can green, iridiscent have some sort of buff but not so penalized? I mean, generally the bigger the buff, the bigger the penalty which, in part can be understandable but, if I spen0 comments 1 views last activity
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I don't really consider Dredge a Stealth Killer TBH. I mean, yeah, Dredge gets undetectable status during Nightfall, which is all part of his base kit, but to me, another thing in the base kit defeats the purpose of it: A 20m Directional Lullaby. C'mon Devs! What's the point of going into stealth mode if the moment you get within 20m of a survivor, not only do they know you're there, they also11 comments 141 views last activity
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Ranks don't exist anymore depipping needs to be removed. Grades are only supposed to show playing time not skill expression or luck. You can't control if killer decides to tunnel you out or facecamp you. You can't control if survivors will gen rush you with strongest tools either. Both things are out of your control and result often depipping.18 comments 501 views last activity
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TBH, I thought they would have done this a few years ago but here we go. I want to see the Ridley Scott's Aliens come to DBD. The survivors being Ripley and Hicks or Newt. Killer xenomorph and the map being the Atmosphere Processor on LV-426.0 comments 1 views last activity
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What if the hooks got the same treatment as the Cage of Atonement, where if the killer stood close to the hooked survivor for long enough the hooked survivor they would get teleported further away from the killer into a different hook?5 comments 41 views last activity
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How is it possible to get matched with a full squad with round about 2500 - 6000 hrs each and most of the time p60 - p100 when i am a Player with 900 hrs?..... almost every game.... Its not fun to get matched and play against such a team and I dont think iam so OP to have a chance against them as killer. on the other side also but not so often. when the killer has 3 of 4 times the hours of the co10 comments 91 views last activity
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now when you think of the most stealthy killer who do you think of? ghostface, myers understandable answer but i think of waldo which is why the next killer this game needs is waldo for stealthy ness i guess. I am looking for 10000 dollars for this genius idea.4 comments 191 views last activity
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There was a time where we got some BP codes every month. For some reason they quit doing the BP codes. I kinda miss them tbh, it was always nice to see a BP code pop up, even when it was like 100k. What are your thoughts about it? Do you miss them as well or not?6 comments 131 views last activity
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I'm not gonna lie, all my matches againts her is the same, place drones in the 3 gens, refuse to chase and once you deactivate the drone she just come back and immediately put it in the same place. The only way to finish this is give up or wait a whole hour to servers to shut down. I don't know who thinks this game design was a good idea, but having game hostage is just unhealthy for this game41 comments 564 views last activity
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Skull Merchant is still strong in a 3 gen, and that probably won't ever change, at least not without a meta shake up, and map improvements. However, I do think her 3 gen is more manageable now, and it's also strong now by giving her some actual chase potential, as opposed to simply giving her defending gens until survivors are bored to death. Which is a good thing. But one change I think could3 comments 41 views last activity
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Anyone who kills themselves on first hook when there are not only two survivors left in the game should be treated as if they DCed. Killer and survivor side, I have either a DC or a ragequit in over half my games each day, and it is one of the biggest turn offs that is making me play DbD less. I am not actually getting to play the game because other survivors do this and get away with it for free9 comments 321 views last activity
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She should be able to fly those drones and shoot lasers at survivors. Kinda like rainbow six siege that would be fun asf.0 comments 1 views last activity
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I don’t care if it’s a static animation you can’t just give us a propeller hat that doesn’t spin2 comments 41 views last activity
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I try to get the Adept archivement with every killer and I have around 50% completed. And I have to say this archivement is terrible. I understand that I don't get the archivement when a survivor escapes trough the exit gate or hatch but why the hell do I get punished if they chicken out and disconnect?!?!?! I think I tried to get the archivement with huntress now for at least 20 rounds and y3 comments 121 views last activity
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I am all for anti-tunneling being built into the game, but it's really annoying when it's endgame, I've basically lost, someone gets an unhook and the unhooked person just body blocks and there is nothing I can do. It's so lame and it punishes me for trying to go after someone else. It's just not fun. The unhooked survivor should not be able to be hit at all, and just shouldn't have collision wit15 comments 421 views last activity
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Howdy, SUMMARY: Twice tonight I have gone against 2 separate Pinhead players who have run more or less the exact same build and taken the game hostage for 20+ minutes, and I've played 6 matches tonight. PROBLEM: The build, put simply, is literally anti-fun deranking BS. I will not elaborate on the exact build here, because this community is easily toxic enough to see this and start spammin6 comments 61 views last activity