Feedback and Suggestions
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I have been playing Dead by Daylight since April 2020. And in that time I got very used to the state that the game was in. Over time DbD started to evolve, as it should, and Dead by Daylight would undergo changes that would set it on course for what it has become today. One of the most significant updates (In my opinion) was the 4.5.0 Movement animations and HUD updates that would put an end to o19 comments 1,152 views last activity
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I'll start with the question; (I probably sound entitled as hell but it can't hurt to ask) Is it possible to reduce the cricket chirping noise in the lobby? It seriously gives me a headache listening to it and I know I could just mute it but I like to listen for the indication when someone joins my lobby, especially when wait times are a bit longer than usual and you go do something quick whil0 comments 11 views last activity
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Because of the end game mechanic, the perk is only half effective because opening the exit gates. Instead add tokens to the perk for each survivor that is sacrificed or killed. The player gets a repair bonus to gens depending on how many players are left. When the player with the perk is last survivor standing the perk then grants a bonus on opening gate progress on the number of tokens the perk0 comments 21 views last activity
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So i been trying to do the some of the killer adepts lately but have been having a hard time meeting all of the requirements, mainly the 4 sacrifices part. Its not so much a killing the survivor that's the problem. The problem is that ill get someone on death hook and bring them to the hook just to have them dc. Sadly when someone rage quits and dc's it does not count as a sacrifice . Which has0 comments 1 views last activity
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He's already bad he doesn't need a perk to have an exclusive effect against him. Please... this is the smallest buff ever just give him something...5 comments 111 views last activity
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So Skull Merchent recently received quite a few changes to help make her more viable during chase while needing her three gen potential. After playing a couple games however, they kind of failed. The 3%, 4%, 5% and 7% haste affect is not really noticeable most of the time. Don't get me wrong it's sometimes vital for saving a second in chase to get a hit in, but that's about it. Even in conjucti2 comments 51 views last activity
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I have previously made a post about how survivors should be able to stun a killer who is near a hook by “kicking” them giving enough time for another survivor to same them. I have another idea on the subject but wanted to make a different post so both ideas wouldn’t get mixed up. PT2 Giving a radius in which standing or moving too long in this radius will then stun the killer. For example sta5 comments 71 views last activity
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A giant snake that when moving, has its large body following behind in its tracks. (It would also have to be able to push its body when going backwards to avoid getting stuck.) Survivors are able to pass over its body horizontally, only with a quick vault that reveals their location. It can pass over its own body with the standard killer vault. Its body can't be passed over if there are obstacle0 comments 21 views last activity
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ah skull merchant the standard for (mostly) stress free m1 killers your rework came from so many complaints. You were the chosen killer vs bully squads now killers can go back to the nurse/blight/spirit/pig My question is who is next? Which killer as a community can we get changed and how do we change them? trapper dont get trapped in your own traps, myers dont get tired from stalking, hag run2 comments 41 views last activity
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OK if all 4 are in dying state and no one can heal on their own and killer watches us take 5 mins to bleed to death (or whatever) then SERIOUSLY add a bleed out option. If we disconnect we get punished which is understandable. So just add a button that ONLY comes up when all 4 down and "need help to heal cause no one can help..if 4 are on the hook its automatic so make that automatic maybe . Can1 comments 21 views last activity
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don't get me wrong. the new generator animations are cool and all, but would be nice if behavior would throw some among us mini games into the mix.5 comments 91 views last activity
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PLEASE could the team at Behaviour release a new cosmetic for The Cenobite that is inspired by Jamie Clayton's new Pinhead in Hulu's 2022 Hellraiser release? My life would be complete!2 comments 61 views last activity
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As more and more characters are added to the game, the grind for Iridescent Shards to unlock them has become absolutely absurd. If you're a new player on PC starting with only the basic characters, it would take you upwards of 300,000+ Shards to unlock all the non-licensed characters. That is insanity, and it's time BHVR starts mitigating that grind. So I suggest that players receive Shards in1 comments 31 views last activity
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Alien vs predator would be awesome for the anniversary. The xenomorph is my most requested liscenced killer. Other than that I'd like to see the mummy. Just saw that movie last night, forgot how good it is. Brendan Frazier's character would be a cool survivor to add to the game as well.9 comments 171 views last activity
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Title ☝️ Basically my thought process is that if BHVR wants to avoid having a period of time where every team of survivors is comparable to an SWF, while killers are the same and being sh*tstomped more usually, they need to buff Solo-Q and Killers in tandem. When we got the UI buff that displays survivor actions, we should have got a killer buff as well. This would mean the gap between Solo39 comments 921 views last activity
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one sentence - Why can't survivors see each other's perks? What is the problem with adding such a function next to or in the lobby. I don’t see the point in taking perks for auras for survivors or totems since they don’t give anything to the owner, the ace perk for luck is generally rubbish since it doesn’t add up, and what then do you and another survivor have a useless aura? Why not make it so9 comments 111 views last activity
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Don't bring it back to what it used to be but I beg of you to either get rid of the endgame disable or reverse it back to five. Don't do both because that would be bad but I say this because I had to meticulously make sure I went down before the gen popped and some jerk used potential energy on the last gen JUST as I got picked up and made my plan mean NOTHING.6 comments 121 views last activity
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I would spend all my money on this, Red Devil was so iconic. I miss this tv show, season 1 is perfection2 comments 62 views last activity
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Dead Hard as it is now is meant to be a perk that doesn't guarantee value, that can only give you distance when precisely predicting when a killer is going to attack, and something that really does more in its passive deterrence than in its actual effect. This was the intention with the change to Dead Hard and honestly is a totally fine part of the perk. What's not fine is how often it can be use6 comments 341 views last activity
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I do like survivors are getting the visual tr itll help them. Just waiting for the time i can play without being a perk down due to motion sickness. Please.24 comments 732 views last activity
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it’s unfair that pc players can add crosshair and console players cannot , it’s hard to aim without crosshair , add an aim sensitivity and crosshair please4 comments 31 views last activity
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What if the moment a survivor is dead, the remaining 3 survivors only need to complete 2 Gens instead of what's remaining? WITH CONDITIONS! HANG ON! Let me finish. If someone gives up on first hook at 5 gens or DC's then at least the 3v1 is still playable if there's only 2 Gens. Instead of everyone just dying and throwing off the killer's kill rate. This feature would deactivate after the firs7 comments 51 views last activity
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Just so everyone knows whenever a person complains in these forms a Dev cries and the games health declines by 1%.2 comments 41 views last activity
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Think it's the only negative status effect that doesn't currently work with Vigil, so i think it'd make sense that it's also acts as a soft counter towards the current gen-kick meta. It would definitely make Eruption more tolerable.7 comments 71 views last activity
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They need to make alchemists ring basekit. The fact that I can have only 5 hooks and there are only 4 gens left is unfair. I literally have to bring 4 slow downs and camp A guy at 5 gens most games just to enjoy myself. I don't want to hit him on the hook but If I don't he won't speed up the process. Then the entitled survivors bring reassurance just to be toxic. Then I get tea bagged like ##3 comments 61 views last activity
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For those who aren’t aware, Skull Merchant has a small stealth gimmick attached to her power: After standing in a drone’s active zone for 2 seconds, she gains Undetectable, which lasts until she leaves the active zone, persisting for 2 additional seconds afterwards. I sorely wish this stealth aspect had been the main focus of her power, rather than surveillance. I think the concept of a stealth k12 comments 191 views last activity
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Give him a yellow tier meme addon that makes you overheat immensely quicker but gives him a massive bonus to movement speed and turn speed while overheated in chainsaw sprint. Thought it'd be fun to play with an addon that gives you a really cracked singular chainsaw sprint that's held back by a long cooldown. That way it's hard to abuse in short chases and gives him some fun shenanigans he can2 comments 21 views last activity
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There should be some meta shake every 3 months at least and small patch per 2 weeks ( not only map changes but also perk nerfs and buffs ) What about these ? SYSTEM CHANGES: Killer can choose between breaking or snuffing out boon totems. ( Breaking applies Pentimento as a really good perk to counter boons ) Boons range is increased from 24 meters to 32 meters. Each rebless takes 2 seconds l3 comments 51 views last activity
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Iirc, in the leaked 3.0.0 PTB, Ghost Face used to quickly "double" stab a Survivor when they were marked, I think that would be quite neat to have!0 comments 11 views last activity
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Awful meta... TUNNELING ISSUE: Tunneling has become really good strategy to win every single game. You had been hanged finally had got unhooked and... hooked again until you are dead. This makes game unfun for survivors and playing without one of them when 3 gens are left is insanely difficult... SLOWDOWN ISSUE: Right now most killers are running 4 slowdown perks such as CoB, Surge, etc. Play29 comments 1,011 views last activity
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That's all. Even with the bonus at 100%, I still find Survivors who often get less than I would if Killer had no bonus. The BP discrepancy should be reduced, is there any reason why it shouldn't be?81 comments 2,022 views last activity
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Why are huntress, spirit, hag, trickster still slower and not standard speed ? With all the second chance perks now, endurance perks, and tighter map designer surely standard speed is fine, you got range killer yes, but dredge and sadako instantly teleport, wesker has a long range attack, nemersis, many surprise killers are standard speed so surely make sense to buff the older killers5 comments 71 views last activity
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That's all there is to it. Facecamping is a wibbly-wobbly topic but Bubba doing it is clear as day. It's too powerful on him. Nerf.36 comments 971 views last activity
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I was just wondering if there was any plans to ever add any other prime gaming skins to the store in the future? Haddie Kaur recently got her prime skins added to the store, and I was hoping maybe other characters would get their skins added as well. The Artist’s first set of skins seem to be of similar rarity/cost to Haddie’s, but it’s just a suggestion!0 comments 21 views last activity
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Re: This Thread: https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376590 Peanits Said: I can confirm that it is for accessibility. It provides absolutely no advantage over the regular terror radius, it's purely for folks who need a visual alternative. At the moment, there is no equivalent on the Killer side, though it would no doubt be nice to have. When it comes to accessibility6 comments 101 views last activity
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Since we have so many survivors now. Can we consider all survivors share the same amount of offerings and add ons and items? Melt them all together to be easier to have what you need for events, training, for survival in game. On our most used Survivors we have bearly any offerings/items we want left. And we use them up quickly. When we give all the survivors shareable offerings and items and a9 comments 61 views last activity
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Deadhard! Yeah, i'm complaining about it. From a survivor and killer perspective. It isn't healthy. Just recently i had a game where i went afk because i was in a game vs 4 toolboxes and 3 gens got done in under 2 minutes and i just couldn't be bothered. I hadn't even gotten a down because i tried to split pressure to no avail, and i was on red forest with some sweaty survivors. They refuse to do73 comments 1,164 views last activity
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I would like to offer some feedback on the new bloodweb automatic purchase feature if that's alright. It looks amazing but it would be nice if we could prioritize add ons, by rarity maybe? Also, maybe it could be sped up slightly, just to speed up the process for those who have a lot of BP?1 comments 11 views last activity
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This is a full rework of Freddy Krueger. Honestly, this was supposed to be simple, but i just ended up adding so much stuff to the power as more ideas came to my head xD. If anyone wants to read this ######### here be sure to give feedback xD Intentions: Combine elements from the two versions of Freddy and new unique abilities Make the Dream World more vital to his gameplay Power: The Dre1 comments 21 views last activity
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@Behaviour Please be aware how oppressive it is to play against a face camping huntress with Iridescent Head. You can't save anyone off hook unless the huntress misses (good luck). Please play-test your game.12 comments 151 views last activity
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Astral Alliance - Press the Active Ability button while standing beside a blessed Totem to call upon the Entity to block it for 80/100/120 seconds, after which Astral Barrier deactivates. - You bless Totems 30% faster. The Killer is unable to interact with a blessed Totem blocked by Astral Alliance. You can only use the Astral Alliance's block effect once per trial. -----------------------6 comments 61 views last activity
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I'm so fed up with this challenge. I've been at it for the past 3 hours and still haven't done it. The issue isn't even that killers don't miss, they do that plenty. The issue is that every single killer I've had in that time had an M2 and kept missing special attacks, which obviously do not count. Considering how many killers have such attacks these days, this challenge should be adapted. It's2 comments 201 views last activity
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Hello developer team. I have been playing your great game Dead by Daylight for a long time and I want to ask if it would be possible to give Myers a graphic update. His character is like a figurine and would definitely deserve improvement. It would also like to put a mask from Halloween 2018, Halloween kill or Halloween ends in the store. I hope you will listen to this request because there are c0 comments 1 views last activity
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Simply so if there's a camping leatherface or any other killer with a 1 shot that is camping in the basement we can still apply it's effect from above without risking ourselves to get downed, it only punishes campers so I see no issues personally as a killer main to increase it's range to 8 meters or so to be able to use it when they camp basement.8 comments 91 views last activity
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Michael Myers is overpowered. tiers-up is very easy.no technique needed. Stalking from the beginning of the game. 1 Requires a few seconds of stun when become Evil III Like a oni(daemon) 2 Palette stun, light stun should be able to deactivation Evil III, like Plague, THE LEGION, The Wraith 3 can't become Evil III If survivor had Michael in the center of the screen(like gostface) 424 comments 1,057 views last activity
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An idea I had in mind to fix face camping would be allowing hooked survivors to stun killers too close to the hook by preforming a kick animation, giving others a chance to save the hooked survivors. This can be worked along with then blinding the killer so killers like bubba or other insta down killers don’t go straight into tunneling the hooked survivor as well.9 comments 91 views last activity
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For everyone who is going to read this I’m writing a multi part forum of different ideas that may or may not be suitable with dead by daylight, some of my forum will connect with one another so check each one I have posted. -Survivors can repair pallets With a feature of giving pallets durability, being able to repair gives a even playing field for survivors. Giving survivors the ability to re14 comments 261 views last activity
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What if survivors had a base kit ability to trade a health state with survivors that they unhook? Like pressing the active ability button while unhooking a survivor would cause the Entity to drain some of their life force and transfer it to the unhooked survivor, injuring the unhooker (only if they were originally healthy and volunteered their health state by pressing the active ability button),4 comments 61 views last activity
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Amanda's Letter lowers the Pig's number of RBTs by 2, but I think it should instead extend the timer of active RBTs by an additional 60 seconds. This still significantly reduces the pressure of her RBTs but doesn't nullify it as much as just taking them away from her does.0 comments 11 views last activity