ImABubbaMain
ImABubbaMain
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- ImABubbaMain
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Comments
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@TheArbiter said:
I respect your opinion but im gonna have to strongly disagree. The old animations looked horrible
Was there a reason you dislike them
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375818#Comment_3375818
Then swing into it, if surv has you in that position then take the option thatvhelps you the most. if the surv drops pallet after then it's basically like a predrop, they waste the dh speed boost during the animation and they have a deep wound. Survs can force it at a pallet but it requires damn good play. And people should be rewarded for good play.
I'm not saying survs never hit DH. Because they do, or no one would complain about it, it'd be another dead perk for survivors.
My issue is people calling for it to be removed/nerfed into oblivion. Because game balance simply doesn't need that. Killers already have a 60% kill rate with DH seeing such wide usage. It's counterable, requires skill to use and doesn't affect games as much as many killer mains claim. It's a good perk for sure. But not a broken one. And a lot of killer mains want to turn it into another useless perk that doesn't get used because it doesn't benefit survs. There are already enough perks like that.
Speed boost? Distance isn't gained with dh anf if it is i didn't know
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That wouldn't be a bad idea tbh.
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I'll take your word for it.
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@Ἥφαιστος said:
The old animations were too goofy and unrealistic. No, thanks.
DbD is everything but realistic. What exactly do you like about the new movement?
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@HoodedWildKard said:
So many threads complaining about this recently. And it mystifies me, I'm no killer main for sure, but not a surv main either. I play both rolls roughly equally. For a start it isn't easy to hit, you can force a trigger by running at killer but it only works against players who M1 at the earliest possible second.
Killer is the easiest roll by a longshot. My mmr has been throwing lots of extremely good teams at me recently. I see DH a lot, but I rarely struggle against it. Baiting it out is pretty easy in most situations, really the only time I lose decent time becuase of it is when it's forced on a pallet. You literally get within swing distance and hold off for one second, watch the dab then drop the surv. It isn't hard. This strategy has worked against players with 100days plus solid play time. My record being one who has played the game for over 300 days.
But the way I see a lot of posts on here complain about it makes lt sound like they swing into it constantly and lose a lot of their games solely due to this perk. So it's either a wider skill issue or just killer main mentality bias, hating on whichever perk irritates them the most.
Tbh from my experience the perk is an important one for game balance, it's probably the best (if high risk) exhaustion perk in the game. Game balance already tips in the killer's favour, without DH, or if it gets nerfed into the ground that gap will only widen and kill rates will spike.
There are scenarios where dh is unavoidable.
When your running around a pallet and the survivor is within swing distance. If you swing, the surv has enough distance between from you to be able to dh from reaction. So if you swing you eat a dh. If you dont swing then they will make the pallet and still have dh.
Sometimes when you come around a corner and a surv is there people will instinctively swing. This is just human nature and so will happen sometimes.
At a dropped unsafe pallet given the loop is big enough. If you swing to one side you eat a dh and if you dont swing because you know they have dh the have enough time to vault off reaction. This one is avoidable but will waste time and sometimes will get you
Some killer powers are rendered useless because of dh. Wesker dash can be dead harded with reaction time unless hes right up next to you and so can demos shred. There are many other killers that suffer from this