Avatar

NerfDeadHardPLZ

NerfDeadHardPLZ

About

Username
NerfDeadHardPLZ
Joined
Visits
0
Last Active
—

Comments

  • @Sweet_Potato said:

    Quintessence of OhTofu's review on the upcoming changes starting here:

    https://www.twitch.tv/videos/1774914286?t=00h51m30s

    Regardless the entitlement of biased killer mains all people who understand how this game works say that the healing change is just horrible for this game. If it come live killers will have to wait 30 minutes in their lobbies for the next easy mode 4k cuz noone will wanna play a boring m1 holding simulator anymore.

    Why is horrible ? because people got used for healing to be OP the way it is ?

  • @Rovend said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382039#Comment_3382039

    Maybe if keys, maps, fireworks and flashlights werent so useless in this game to the point you are literally handicapping yourself by bringing them people would use them instead of medkits and toolboxes.

    And now as the nerf hammer goes to the medkits toolboxes will be the first option to pick.

    Still, now you have less reason to use a flashlight so expect more toolboxes genrushing you.

    Sure the more toolboxes the better, so they can nerf that too in next chapter

  • @Rovend said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382030#Comment_3382030

    It's still a buff to remove a mechanic that could hurt her even if very few people used it. Now no one will

    Yeah buff on something that no1 ever used :D big buff not gonna lie


    99% of the survivors are running medkits and toolboxes, even if they remove flashlight completely i doubt killers would even notice that item is gone

  • @Rovend said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381482#Comment_3381482

    1- Survivors perks needed nerfs. No BASEKIT NERFS to healing, or to all medkits simultaneouly.

    2- Strongest killer are buffed once again, nurse even more since the removal of the lightburn mechanic.

    3- Weak killers will get a minor buff with the healings nerfs but nothing more.

    Bro what nurse buff with lightburn nerf ? no1 ever used it against nurse, what are you talking about ?

  • @MerleDixon said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381477#Comment_3381477

    your username is literally nerfdeadhard when it's easy asf to counter, i can tell your not very good

    Easy vs low skilled survivors, i agree, but in high mmr, nope

  • @scxrletghxst said:

    Please for the Love of God.

    Y'all literally kill your own game by listening to them who just whine about survivor perks. Dead hard will basically just be called "Dead" now and CoH will now basically be just a boon which will be useless. The game already feels unfair due to Killers literally having the advantage, Dead Hard not even activating even while spamming the button and teammates being useless and not even healing you because they are too busy crouching around in bushes.

    If y'all release this god awful patch I will want my money back. In no way shape or form will I continue to play the game if y'all release this patch. Keep the bloodweb thing but everything else? Please no. A little tip: Instead of nerfing the ######### out of survivor touch killers hex totems instead. NOED, Devour Hope and so on. ######### give them such an advantage you can't counter because they partol their ######### totems. On God I hope this is a joke.

    No they should stop listening to low mmr survivors that cry how killers are OP

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381514#Comment_3381514

    Streamers know just as much as we do. They have absolutely no authority

    Also the base gen speeds are fine, and the majority of perks that increase them are fine as they usually have some sort of pay off. If you really think this game favors Survivors that much, its nothing more than a skill issue.

    Yeah skill issue - the word so often used by Surviovr bias community ;)

  • @Shroompy said:

    24 seconds heal

    Medkit nerf

    DH nerf

    Autohaven (the Surv sided ones) rebalanced

    Your ignorance is in a spotlight

    Also who the hell said they were thinking of reverting some of these changes?? They havent even reached PTB yet.

    all streamers talking about devs sliently said they will reverse healing nerfs or nerf it much less, which is so wrong, healing nerf is a must along side gen speed nerf ( i hope will come sometime in the future ) to balance the game out

  • @Rovend said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3380043#Comment_3380043

    The problem is that the community has asked multiple times BHVR not to start adding general killer buffs because it will overpower the strongest killers once again and then you see this healing changes...

    I understand that COH was strong yes (personally it was not broken enough to nerf it), but one thing is gutting COH and another is gutting the perk while nerfing strongly all medikits on top of increasing healing times by 50%.

    which killers do you think will get the most benefit out of this? Trapper? Ghostface? No, it will be the strongest high-mobility killers (nurse, blight, wesker, spirit) who are going to stomp all those that struggle with the new mechanic.

    Thank god at least nurse can't use sloppy anymore.

    We come to the begging

    1. Survivors deserved those nerfs and they are nowhere enough
    2. Strongest killer in the game need some tuning as well
    3. Weak killer in the game need huge buffs to be vialable
  • @MerleDixon said:

    Survivor entitlement where? Your comparing a few small killer nerfs to some pretty huge survivor nerfs

    small killer nerfs ? all gen regres perks are basically dead since 6.1.0

    survivor bias as usual speaking on forums

  • @ehe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379024#Comment_3379024

    I would agree with you, if pallets and most killer powers have no counterplay when dh is used. Killer powers are often telegraphed, strictly timed, and equally rewarding and punishing. A wesker can land a hit from very far away if hes very good, but he can also fling himself out of a chase and get stunned. With dead hard, the very good weskers skillful play is denied by the E key. And no, its not skillful to dead hard any dash/timed powers because they give plenty of time to each for the survivor and punish the killer for succeeding.

    Would add that Nurse Blink also was countered by dead hard so easily. I hope we will see way less DH's now, annoying perk AF, although the perk itself didn't change, but they finally limited usage of it

  • @Gamedozer7 said:

    Now that all but 1 gen regression perk has been destroyed.I think the new meta it's going to be corrupt,DMS, deadlock and jolt for m1 killers. Maybe even eruption it's probably the second best regression perk now.

    Play corrupt/deadlock/sloppy/SBFL ( save the best for last )

    I personally will play Deadlock/sloppy/endurance/spirit fury since DH nerf chases will end sooner ( unless unhook guy runs at you for a chase cuz he have his DH now but it will take some coordination to do so )

  • @bluekaiser07 said:

    I am not a DH user but 0.5sec effect is too low since you can only activate it only after unhooking (I'm guessing it is once per unhook?). Imagine every injured survivor competing to get that 1 hook save for just 0.5sec endurance. lol😆

    Then they die because It is not even a guaranteed protection from killer hit. And also don't forget to consider the latency.

    Maybe Dead Hard will be dead and hard...to use. Who knows...

    it always was 0.5 sec lol

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378695#Comment_3378695

    So how do you explain Survivors only escaping 39% of the time at "high mmr"

    Are they also bad?

    How do you explain the comptitive scene? Why do Killers like Ghostface and Plague able to get 4K's? Surely you aren't saying comp players suck

    Comp scene has so many restrictions to balance the game out, when they play in a normal match, they get 250+ winstreaks easily, ghostface and plague can't do anythig when comp players are running all meta perks in a normal match without restrictions

  • @Gamall said:

    Can't wait to see your next account : NerfSprintBurstPLZ

    Nope sprint burst is fine, DH is not fine

  • @Pulsar said:

    People really love to mald about not being skilled enough to beat DH huh.

    I mean, sure, look forward to the omega genrush meta.

    Gen rushing meta can be countered with end-game builds pretty well

  • @Seraphor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379024#Comment_3379024

    CoH single-handedly rewrote the healing landscape, deleting hit and run from killers playbooks, and relegating previously good healing perks such as Inner Strength to F tier.

    This is honestly the best balance change they could have possibly implemented.

    Heavily nerfing the meta gen regression, in tandem with heavily nerfing the healing meta, as these are complementary, each one undoing the primary objective progress of the other side.

    Most importantly, is limiting survivors abilities to heal themselves, as healing speed is an afterthought when you're already halving the healing burden by being totally independent. Honestly, with all the other changes involved, they probably didn't even need to increase healing time from 16s to 24s. 18s or a nice round 20s may have been enough.

    My one real concern however, is that by extending healing time, you indirectly buff healing-slowdown, like Sloppy Butcher and Coulrophobia. After all, 50% of 24 is a lot more than 50% of 16. So these perks really should have seen adjustments as well.

    Yes sloppy should be looked at it, Claustrophobia only affects if you're in killer Terror Radius so overall it's a bad perk, killers won't run it even if it get buffed, therefore nerfing it won't make literally any impact since no1 is running it anyway

  • @ad19970 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3379225#Comment_3379225

    We'll see. I for one am excited for more drastic changes. But some changes might be too much. Perhaps it would be enough to increase healing to 20 seconds, instead of 24 for example.

    I do think camping will need to be addressed before this patch goes live. If survivors need longer to heal, the hook phase duration 100% needs to be increased to at least 70 seconds, or BHVR is going to cause some very troubling gameplay.

    I disagree when it comes to Wraith though, he definitely still has enough counterplay. The healing nerf just might make him a bit too strong, with his high movement speed.

    Yeah they can adress camping with it, killers wouldn't mind that at all, because killers also enjoy chases, but since the game force you to tunnel or camp because of CoH, DH, Gen rushing addons and items and perks, we had no choice but to camp and tunnel, i am all for it to make game more about chases rather then gen rushers

  • @DyingWish92 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3378683#Comment_3378683

    Good killer vs 4 good survivors the game is a complete sh1t show and falls apart. 1 chase ends with 3 gens done and another on the way to being done. Killer then has no choice but to camp and tunnel hard to have a chance at more then a 1k. The game is actually pretty balanced when 2 survivors are good and 2 survivors are new or on the bad side, unless the killer hard tunnels the weak survivor then it becomes killer sided. 2 good survivors and 2 bad survivors with the killer going for multiple chases against multiples survivors the game flourishes and is usually close down to the end. I'd like to see the game balanced around survivors who know what they are doing not trash survivors who don't look behind them or know how to use a loop. People need to get better at the game, the devs have to stop balancing for piss poor survivor gameplay.

    The only time killer wins is because survivors are bad, which is not satysfied at all, every time i win those matches im like a pro league of legends player placed in Bronze elo, it's not rewarding, and when i play vs sweaty swf i get bullied 8/10 matches because game favors survivors

  • @Ἥφαιστος said:

    You say Ada, Thalita, Rebecca, Kate, Cheryl, Feng or Jane is the hottest survivor? Are you delusional? Look at Bill. His old, wrinkly skin and his chad cigarette in his mouth. I wish I could taste his pre lips on that halitosis bud. I want him to cough in my ears whilst he holding me in bed. Please, give Bill a naked chest skin. I want it, NOW!

    People say the gender they prefer, as a guy who love girls, i don't find any male character attractive in any way

  • @JPLongstreet said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371782#Comment_3371782

    That last stats on SWF from like 2019 stated half of all survs in at least a two--man group, with threes and fours much less common. With solo-queue just so delightful since that time, I have to believe the number of SWF groups have risen.

    Much more recent stats would be quite welcome though.

    Yup exactly as you said

  • @Laurie268 said:

    So you want a cap on gen repair speed but not on gen regression? The killer main in you is showing

    Yes can make that too, gen regress is and was never an issue in this game, gen rushing is the issue

  • @GolbezGarlandGabrant said:

    Killer mains cried because she had no satisfying chase power and now that they gave her one they still cry because all they see are "nerfs"

    they gave her nothing much if you had any clue how is she designed

  • @HungrySnek said:

    Thanks Bhvr. Instead of thinking longer then 2 weeks about a real way to change the killer you press the "Nerf" Button so the Babies in the Community will stop to cry

    Nerfing a killer completely because in one Situationen there to strong is not a solution but just dumb. Batteries of drones destroy themselves when they are empty and in the meantime the killer loses 1/4 of his power. Really good idea :)))))))))

    Oh no wait I forgot she get's 1 Buff and one of her addon's become part of her kit. Can't wait to chase the survivor with a 3% haste until they vault one pallet and the buff is gone :D

    It's step in right direction but nearly not enough, her strongest tile will stilll be 3 gen defending, if you remove that this is literally the weakest killer in game. I am all for it, 3 gen is dumb, boring even for killer mains like myself i got bored after 20 matches doing this. However her chase need to be much much stronger, otherwise it's just a meme killer to play

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3371765#Comment_3371765

    The killer is punished because you make them play vs SWF. What do they get for playing against a SWF team?

    1. You get more difficult/frustrating matches
    2. You get fewer points.

    Where's the "yes I want that" aspect for the killer?

    I will remind you that the devs told us that SWF groups escape up to 15% more often than solo players. That's a game breaking statistical difference.

    Punishing for playing with SWF would be giving the team a 5% permanent slowdown for each linked player for heals/generators/totems/chests/doors/etc.

    Limiting SWF is not punishment. it is called " fair play".SWF is not fun to play against. Fair play is the idea that using an ability is fun to use and fun to have it used on you. SWF therefore does not qualify as "fair play". Given the choice most people playing killer would only want to play against solo queue players.

    The alternative would be to give the killer extra perks because you are playing in a SWF. Let me play with 8 perks if I am in a game that features SWF and I would choose to play 100% of my games against SWF teams.

    So true, when 4 man SWF quees, you're playing against 16 perks, killers should have at least 6 perks to somewhat balance that. Also gen speed should be set to 120 seconds at least vs SWF team. This game is a joke in terms of balance when you face good survivors

  • @feffrey said:

    When I play dead by daylight I want to feel a chance that I can win not a "oh it's this killer and they're gonna run this let me DC real quick" type of feeling. I do not run meta perks as a survivor or killer not that you need perks as killer to win just go perkless.

    Survivors on the other hand have to make little to no mistake and be perfectly coordinated to do anything with little to no perk variety. If you take a look at their perks you'll see they do the samething but worse than the next perk only giving you a few options.

    Killers on the other hand have room for mistake and can completely fail in the start of the game doing nothing then instant win end game and even be rewarded for losing. They've builds to counter everything a survivor has and dictate how every match Speed is set. They're the power role

    Yes when you're playing with low skilled survivors this is true, high end survivors, nope, they will stomp 99% of the games

  • @feffrey said:

    What more can the Devs do? They've nerfed every possible survivor perks that they had and made changes to all of their mechanics and still they're crying. Solo is just barely enjoyable

    Dead hard is still being complained about and it already received a healthy nerf . Off the records is another perk being complained about

    Killers already have enough in their kits to control the pace of the game and can stir it in any direction . They've variety of playstyles they can do with a vast amount powers to choose from yet they still complain. ( current Dead hard has a 1s activation period with a slight delay that gets you no real distance except against m1 killers) you still can be hit through it or bait it.... even better just let them use it make it to that pallet.. that loop and trick can only work once

    Survivors still have niche builds but barely anything fun to use

    The game is in a somewhat more balanced state leaning towards killers.... survivors have to play a perk game in order to win...

    We need to focus on a more pressing issue and this is Gen spawn locations . Gens should not spawn close to each other to where you can see three gens in one direction.

    It will stop gens from popping instantly and bring 3 gen

    Nerf Dead Hard

    Nerf Boon healing

    Nerf gen rushing

  • @Devilishly_Rowdy said:

    According to survivor mains "NO! Killers received 0.2 secs faster pallet kicking speed last year and 10 WHOLE SECS added to gens. So killer is easier than ever and solo queue destroyed!"

    0.2 seconds pallet breaking is nothing

    10 seconds gen speed with all gen progress addons/perks makes no difference at all, even if gens were 3 minutes they would still fly how unbalanced game is, survivor mains just can't accept simple facts because they don't like losing to killers, when they die, they did it because they tried some fun things like flashlight saves, or looping killer for fun or whatever, but a team that wants gens + out as fast as possible will never ever lose a match in this game if skill gap isn't issue

  • @BougieBlackChick said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368518#Comment_3368518

    That’s not an excuse to play toxic. And by toxic I mean BMing on hook or immediately slugging all 4 people out. There’s no reason for that unless you’re being a jerk. Again, killers are not entitled to 4K every match the same way survivors are not entitled to escape every match. This isn’t supposed to be an esports game.

    how can you slug 4 people when there is a perk called unbreakable ?

  • @LuthirFontaine said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369201#Comment_3369201

    But if all these killers are apparently fighting seal team 6 I was wondering who I'm playing against. Also it's always hey survivors won well they got super perks and items. Killer 4ks well that's just skill issue dafuq

    Because in this game a good survivor team will lose 5 matches in 1000 played, if they get unlucky RNG that's it, everything else is skill issue on survivor side why they losing

  • @LuthirFontaine said:

    Where are all these weak killers when I play!? I haven't gotten out in 8 games straight now

    Its called skill gap on survivor side my friend

  • @TerraEsram said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369055#Comment_3369055

    Believe me, the number of survivor posts complaining, the number of videos on this subject to show the difference, making certain killers, much more dangerous, like wraith and Myers, they were worse before, now, with Wraith, you can literally destroy a pallet in less than 0.5 seconds, and pass a window in less than 0.4 seconds, that's huge

    yeah and you have to leave the form to hit survivor which takes a lot of time, so overall wraith is useless

  • @TerraEsram said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369035#Comment_3369035

    Buddy, they buff killer not so long ago, nerf a lot of good perks from survivor, but you only see what interest you

    Coming here to exhibit your excellence in camp three-gen seems like it could explain a lot, what do you want? A medal?

    Even dead hard is only a problem for killer who can't just wait a little longer, or can't fake the hit. If you attack instantly, yeah, normal you got problem with that, but seeing survivor who go in front of you, thinking you're gonna hit them and using dead hard for nothing is not hard

    But yeah, "KiLlEr GoT oNlY nErF bOuHoU"

    for f sake, stop looking only your navel

    The buff they applied is almost nothing, it's same as before, it changed absolutely nothing in the game regarding the killers

  • @Ayodam said:

    Kill rate is 63%, no game on this planet punishes players for queuing up with friends. Skill issue on your part. Practice or whatever.

    Yeah because majority of survivors are bad that count into those kill rates. Top survivor teams can't lose a match as long as they don't play around and lose on purpose

  • @[Deleted User] said:

    Why do you want to just piss people off?

    They were correct in one comment. They probably will nerf her (or killers in general) because of people insisting on doing these 3 gen forever matches.

    Because DBD can't balance the game to be fair for all killers, SWF is an issue, Dead Hard is an issue, Gen rushing is an issue yet they only nerfed killer perks, i know they will nerf SM soon so im having the fun while i can

  • @Firellius said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368077#Comment_3368077

    It is called 'penalize', because you'd be forcing that on -all- swiffers, when every swiffer plays to a different level of coordination. Some don't talk about the game while playing, some don't even talk at all.

    you can't balance the game around that, if you have option to talk and you don't why balance game around not talking ? make no sense, they should take best SWF team and nerf/balance around it, others should adapt, buffing survivors just because majority of players are bad is generally a really bad idea

  • @HarlockTaliesin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368574#Comment_3368574

    Holding a 3 gen for 45 mins because you're incapable of doing anything else is something to be embarrassed about, not brag.

    Guess that's just how you were raised.

    Why should i play normally when i can simply win by 3 gen camping ? this is DBD problem not mine, i didn't break any game rules by doing it

  • @Steakdabait said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3368605#Comment_3368605

    real, dude came into the match with the goal of wasting 40 minutes of everyone's time.

    why is it waste if i win ? 10 or 60 mins same to me as long as i win, their decision not to DC not mine

  • After i checked profile of second SS's those were 5k hours survivors, except the guy whom i let go :D finally a killer that simply can't lose a game

  • image.png

    After 45 mins they finally realized xD

  • @Mytea said:

    hi,

    i have got a good solution in my opinion to prevent camping and tunneling or to at least make them totally unattractive.

    the following changes could succeed on that:

    - make decisive strike basekit for every survivor,

    - make off the record basekit for every survivor,

    - make reassurance basekit for every survivor,

    - make kinship basekit for every survivor,

    - increase the usage range of reassurance from 8 to at least 16 meters

    IF some killers think this is too overpowered also add the following:

    - make no way out basekit for every killer encouraging them to hook multiple survivors

    these changes should all make camping and tunneling no fun for killers abusing these mechanics while still not being too overpowered because all of these perks either are a one time use, if a person finds themself in an unpleasant gaming situation or they deactivate on conspicuous actions like healing, repairing a generator, cleansing or blessing a totem, unhook a survivor or open an exit gate. in addition to that decisive strike and off the record deactivate once the exit gates are powered making them less abusive.

    if you want to camp 5 seconds to ensure the hooked survivor hits stage 2 that would still be possible. on the other hand survivors don't have to waste a perk slot for these perks that ensure a healthy gameplay experience. it's totally frustrating dying 1st hook having to hang there three whole minutes on the hook without being able to do anything in that match. it's also extremely frustrating being tunneled as the only person right after being unhooked.

    these changes should be cool for every survivor and also for every killer who isn't camping or tunneling i would say. on the other hand if that would be too strong for some people behavior could encourage killers to hook every survivor at least once in return and therefore giving them basekit no way out. this would also guarantee a way healthier match in return to these anti-camping and anti-tunneling perks added for every survivor as basekit.

    mytea

    I agree if following happens:

    1. Gens taking 140 seconds
    2. Corrupt Intervention basekit and returned to pre nerf value
    3. Deadlock basekit
    4. Shattered Hope basekit
    5. Dead Hard nerfed to be used once per game
    6. No way out basekit
    7. Pallet/gen kicking increased by 10% more
    8. Recover from missed swing or hit swing increased 30% more
    9. Killer speed increased by 0.1 m/s on every killer
    10. Hex totems get undying basekit ( all of them ), undyinig adding 3rd effect
  • Why you even care what survivors want ? This is how you should play the game to stand a chance, first guy you hook, tunnel him out ASAP

    image.png


  • Why not simply take out 3 gen spawn completely ? make gens be far from each other on every map, every time, problem solved. It's huge nerf but step in right direction, alongside this they have to nerf gen speed addons/ittems/perks and they have to make gen last much much longer before getting done to balance the spawns

  • Nurse and Spirit, but probably Spirit, she is so fun at chase. Issue is if you aim for fun and for a lot of chases you lose the game, so you are forced to play gen defense builds, tunnel out someone asap and so on, i wish there wasn't gens at all but only chases

  • @Entitled_survivor said:

    It's never happening ,swf will never be touched in this way, you simply cannot penalize people for playing with their friends on discord

    it's called balance not penalize

  • @dollidahlia said:

    I’m already over it. Wasted a whole HOUR, when we all did so good.

    4 gens done and not a single person was hooked, hour later everyone is dead. Something must be done about this.

    and of course the killer messages everyone saying “so easy”

    the killer was knight and we were on haddonfield, there was 1 gen in the main house, 1 right outside of it, and 1 behind a wall next to the house.

    image.png

    This is how mine skull merchant matches are looking like, instant give up on 4 gens

  • @Shroompy said:

    not a hacker, just a bug that allows both killers and survivors to get on top of the rock. The way to do so is to walk into a specific spot at the rock, which is being covered up by your hammer.

    oh lol i hope devs see this then and fix it

  • @dollidahlia said:

    I’m already over it. Wasted a whole HOUR, when we all did so good.

    4 gens done and not a single person was hooked, hour later everyone is dead. Something must be done about this.

    and of course the killer messages everyone saying “so easy”

    the killer was knight and we were on haddonfield, there was 1 gen in the main house, 1 right outside of it, and 1 behind a wall next to the house.

    Do you have proof that this happend ? gens are never that close

  • @yannleking said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367646#Comment_3367646

    high mmr? you mean nurses and blight where dh should arguably be basekit? I dont see the problem in those matches, they intentionally miss 90% of the times or hit you anyway cause unlike your expectations DH will not work 100% of the times

    image.png

    Does this look like Nurse/Blight only ?


    Console SWF team, meta has changed for survivors they don't run same perks over and over xD what a joke this overhaul was last summer

‹ 1 2