DylanLives
DylanLives
About
- Username
- DylanLives
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Comments
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@[Deleted User] said:
when the killer disconnects the match ends right there… perhaps that it is too toxic of the killer to abandon and not let the survivor physically run out the hard-earned exit gate with how common all the tunneling and slugging OP killers are.
The survivors are still credited with an escape. They still get their reward. This demanding to be able to rub it in the Killer's face is such an irritating perspective on the matter.
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@OneGoodBoyDemo said:
The power seems underwhelming but the perks are great.
I was going more for the paranoia aspect of The Thing, where you're not really sure who is human and who isn't. I think that this way you kinda get the Wraith's surprise attack while still keeping it fair, you'll get that first hit much easier, but become a regular M1 Killer afterward. Not really sure how or what the add-ons would be
Also, glad you like the perks, if I could only make one of them real, I'd probably do Hex: Paranoia
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@NoHookDC said:
Survivors: We need something basekit to combat tunneling!
BHVR: Here's Borrowed Time basekit.
Survivors: Cool! We'll use it to body-block the Killer & prevent them from going after our unhooker!
Killer downs the bodyblocker.
Survivors: What!? BT did not work; I'm still being tunneled! Give us more basekit perks!
Honestly; I'm so frustrated with being screamed 'TUNNELER!' at because the unhooked Survivor literally prevented me from switching targets, then thought they still deserve to run away.
Like, why would I hit Mr. Bodyblocker, then let them flee so I can 2-hit someone else...instead of just hitting them again so I can put them right back up on that hook. How does this logic work, Survivors?
It is really irritating, I never tunnel, because it's more fun to win 12 separate chases, but survivors always use defensive perks offensively. When someone is unhooked, I always go for the unhooker, but more often than not, the unhooked survivor will body block a healthy survivor and they put me in a position where it just makes sense to go for them. Do they really expect me to hit them once and then completely let them go and chase after a fully healthy survivor?
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@Marc_go_solo said:
I'd say there's a lot to unpack here and whilst some I agree with and some I don't, I will say I admire your dedication in making this list. It couldn't have been an easy task and this is a fun piece of work to go through, so kudos👍
Appreciate it, I did this all while I was at work to kill some time. I really like coming up with changes for DBD and most of these ideas were intended to go with the basekit unbreakable and some of the changes I came up with in the post I made after this one. Hope there was at least a few ideas in here that sounded cool
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@TigerSnake said:
Just basekit BT not apply in end game, unless actual BT is being run. Problem solved.
My problem with that is, that allows tunneling and basically makes it impossible to get out unless the killer swings too early on your unhook. Like I said, I don't want to make it easier to tunnel, I just don't want to be punished for not tunneling
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@Mr_K said:
For how long, the duration of the timer? What about OTR?
Also, because this is DBD, no collision doesn't mean aim assist won't target them. We learned that with OG Freddy.
Honestly, I'd be fine with the timer being even longer on the unhooked survivor, cuz, again, I really don't want to go after them, but if I try and hit the survivor who unhooked and the survivor who I literally can't do anything against is blocking me, the unhooking survivor is just getting away free. It also punishes killers like Billy so much more.
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As someone who has played a lot of solo queue and as Killer, I am completely fine with Kindred being basekit, it is especially helpful for solo queue to avoid having 2-3 people all going for an unhook or worse, risking a hook state on the assumption that someone else will save the hooked survivor. I could see this getting messy with SWF, but even with that they'd be calling the killer out anyways