Feedback and Suggestions

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  • We know that the ability between the beginner and expert have a large distance. But limit the upper bound of expert technique is bad adjustment. We should raise the lower bound of beginner, so I suggest that we can make the beginner whose devotion lower than 2 get special support. For example, both survivor and killer get "Windows of Opportunity" to help them being familiar with environment. S
    4 comments 81 views last activity
  • The dev update has a lot of concerning changes in it and I know we have to test it to get a better idea of how much impact they make, but some of these changes you can tell immediately aren't super healthy. Like the most obvious one being Billy, most of his add ons are completely useless and if overheat is essentially a non issue now-- then get rid of it? The next is med kits, I know these ha
    6 comments 111 views last activity
  • I've worked on these Changes far longer then im willing to admit. Please let me know if you have any questions or ideas to add. Also, Dev Team, please don't nerf Billys Engraving Addons. Basekit Changes: The Hillbillys Movement Speed while Chainsaw Sprinting is increased by 20% or 1.84m/s. (was 9.2m/s now is 11,04m/s) The Hillbillys Charge time was increased by 14% or 0.35 sec
    3 comments 111 views last activity
  • Hello, I like the Dredge but I think it's too strong. I think it would be more interesting if it couldn't break through locked lockers, maybe survivors have limited number of locks? Also maybe locked lockers don't have yellow aura? And when it pulls a survivor into the locker, you have the option to hold them inside for a while?
    9 comments 81 views last activity
  • So some time ago, the first 'meta shake up' came with a change to the perk Botany Knowledge. Essentially it increased the healing rate from 33% to 50% however they also decided to add a downside to this considering the state of COH and medkits at the time. The downside was making medkits be consumed 20% faster while using the perk While personally I think the downside makes absolutely no sense
    5 comments 204 views last activity
  • Or did you forgot that the base regression speed is 1/4 of survivor's repair speed? I'm not even sure if developers understand what they are doing, there is literally no situation where 25% additional regression for 60 seconds worth a slot, please think again before making a change. Same goes for overcharge, too.
    17 comments 161 views last activity
  • For Killer, whenever you receive a noise notification, there is an auditory and visual indicator. Normally, players will hear the auditory indicator, and then look around for the visual indicator. But for those who are deaf or having hearing impairments, this is not so simple, since the auditory indicator is completely out of the picture for them. I think it would be nice if there was some opti
    0 comments 21 views last activity
  • friend of mine decided to buy dbd on xbox for 15 dollars as it was on sale says she wants to try killer(100% bonus) after spending bloodpoints on trapper(bloodpoints from the tutorial). she picks trapper with jolt brutal strength noed and agitation (the only decent lv2 perks the bloodweb was not kind). queues up 4 survivors ready to go with 4 medkits...she accepts before i tell her not to since
    12 comments 131 views last activity
  • 0 comments 11 views last activity
  • Currently, Pharmacy is not a very widely used perk. However, the changes to healing and medkits (specifically the Emergency Medkit) will cause the perk to be much worse than it is currently. At the moment, from the point of finding a Chest, it takes around 15 seconds to fully heal yourself. About 5 seconds to open a Chest, and 10 seconds to heal yourself with the Medkit. With the nerfs, Pharm
    17 comments 261 views last activity
  • General Question How much time was spent by the Devs just looking at an Excel Spreadsheet to make some of the changes to Billy (ESPECIALLY), Pig, Oni, etc,. instead of actual information gathering from the player base? This is definitely a "oh lets just change some numbers," patch and not a "We listened to you," patch (because of course you don't.) That is all.
    1 comments 21 views last activity
  • So as it stands, on the PTB it will be once per survivor with 4 times max, max of 60% gen regression. I think this is ridiculous and too much of a nerf. It's in the right direction though. Here's a better nerf for it: This perk has gradually found its way back into the meta. To address this, we have given Scourge Hook: Pain Resonance a slight rework. The perk starts with 4 tokens, when a Sur
    0 comments 22 views last activity
  • do you really think these changes are good for the game? I've nearly only been playing killer since last year, cuz almost all my friends have stopped playing the game. solo queue is giga toxic and i guess your heal changes make it only worse. pls think about this: the gape between solo queue and swf only increases as result, this means that killers dominate the solo queue even more and, in con
    0 comments 11 views last activity
  • Pain Resonance no longer makes the survivor scream, so it should no longer work with DMS. This means that DMS can go back to 45 seconds, right?
    5 comments 71 views last activity
  • I'm very afraid. Never in my 5 years of playing has solo queue been this awful or SWF been this sweaty.
    14 comments 211 views last activity
  • Behavior you have tried buffing this perk now 2 times to get it into the meta but look at your numbers and I promise you NO ONE is going to run this perk. Even after this next buff no one is going to run it. There's to much risk compared to reward. One hit and all the effort to activate the perk is gone. Plus it's not time effective to do a totem when you can straight up just do a generator.
    20 comments 541 views last activity
  • I am a Pyramid Head main. I've been playing him since his release and have never gotten bored of him. I love his range attack, I've gotten some very nutty shots with his shockwave that are nothing but satisfying when they land. I love my boy.... HOWEVER, his addons are a problem. Like what are his addons even? Everything, apart from his range increase addons, is absolutely worthless. Being undete
    1 comments 21 views last activity
  • Hey there. Im currently playing through RE0 and am enjoying the game so far. In addition to this, i also bought Rebecca in DBD since she has grown to be a favorite character to me. However, i noticed something strange, not dramatic, but just wierd. On the back of her Base cosmetic the Medical "+" Symbol with "Rescue" written inside of it seems to be completely missing. Now, the Developers de
    3 comments 71 views last activity
  • I think it would be cool for there to be shared inventory for survivors and killers. For survivors, they would all share item and offering inventory. For killers, it would just be offerings. I think this would be an alright idea for when you want to play a certain character, but you dont have any of that one item or offering you want on them. Maybe limit event items and offerings to being separat
    6 comments 91 views last activity
  • In the next update, all interactions between killers and flashlights are being removed in an attempt to homogenize the killers. (Interactions other than blinding) I think this could be better addressed if we added more item interactions between killers or new items. Instead of removing interesting interactions. If this isn’t possible then perhaps look at how certain items are completely useless
    5 comments 51 views last activity
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  • Seeing that Dead Hard now only activates after a safe unhook and CoH now has no self care but only a buff for healing others makes me think that Altruism should be the number one factor to activate perks that give you an advantage. Even when a solo player only wants his perk activated, it does help another player
    0 comments 11 views last activity
  • During endgame, it is one of the most adrenaline- based aspects of the game, if survivors aren't camping exit gates. Players are rushing, trying to save teammates, healing, and overall trying to escape and the killer is rushing trying to find anyone hoping to turn the tides of the trial last second. And all of this is done within a 2-minute timer. I think we can all agree endgames games are the
    0 comments 11 views last activity
  • I dont really understand the hillbilly changes as presented in the latest midchapter update. I feel like they miss the point entirely as to why he has such a low playrate and such a reputation for being difficult. overheating can happen, and reduction to heat gains for feathering is nice, but the real problem with hillbilly is the incredibly precise environment collision box. It really doesn't fe
    0 comments 21 views last activity
  • I play mostly survivor and sometimes killer but survivors are getting nerfed alot I hear there going to nerf dead hard what if we get tunneled or what if the killers camping on purpose because his perks make him untouchable especially depending on what killer there using the have exhaust perks that prevent us from using dead hard at times and not only that dead hard does not work while being in d
    3 comments 71 views last activity
  • Altruistic Heals are 16 seconds by default, but consume 24 charges (Med Kits deplete faster when being used for altruistic healing) Self Heals are 24 seconds by default and consume 24 charges Each of the Med Kit versions should feel unique, that´s why I decided to make the following suggestions : Camping Aid Kit (Common)
    0 comments 16 views last activity
  • We've needed this since day one. Every game has an option to toggle sprint instead of holding down one button or shift. Also, some people have muscle pain when holding down a button. You've added toggle to other actions in game already. Let's update this!
    7 comments 1,601 views last activity
  • bHVR dont let the current response to your small changes to addons dissuade you from doing it in the future, the community is being rather toxic right now about it. I have watched a few youtubers who rely on you for money, complain their hearts out about these small changes. "Who asked for this" & "this is worthless stop" they have been crying. While in reality its actually very good you do
    3 comments 51 views last activity
  • Is it possible that the upcoming Patch will change? It's horrible for both sides. Healing is nerfed and Gen Slowdown Perks too? Who thought that was a good Idea? Now Killers have to deal with a massive Genrush Meta. And on the lower Ranks for new/inexperienced Survivor it will frustrating to play, since its even more killer sided on lower Ranks now. New/inexperienced Survivor don't always do Gen
    11 comments 201 views last activity
  • roundhouse kick from leon as a perk. It's only usable a few seconds after getting injured but can slow the killer a bit to get away. It also has a longer exhausted cd. Any ideas to make this viable?
    1 comments 21 views last activity
  • I just want the overheat mechanic removed. I care not for his addons, just the heat mechanic removal.
    13 comments 191 views last activity
  • I apologize for my broken english. BEHAVIOR is something! In a bad way... is this an unofficial SWF nerf? Do they even think what will happen to the lone survivors? Where to look for protection from pestilence and nannies, it's terrible, YOU destroyed the solo players. And they are encouraged to tunnel. I don’t know how you will hide from me, after the update I will play on the same sea and seve
    0 comments 51 views last activity
  • Are you serious? Billy is a c-tier killer at best. Why the HELL would you nerf his addons? He needs an addon overhaul, not a nerf to a trash killer. The pay-off of having base-overheat lessened is a terrible trade-off. You could not be more tone deaf to Billy players if you tried. Is this an actual joke? You've messed up completely. Billy was in a terrible state, and now he's in a worse state. Pl
    30 comments 1,181 views last activity
  • It seems to me that the healing changes announced in the Dev Update feel unfinished, as if they wanted to address the main mechanic but without looking at the whole picture. Now I'm not pretending to be the guy who can see the big picture better than the devs but still I have some ideas I'd like to share. First, I'm ok with increasing self healing time to 24 seconds, but altruism and teamwork sh
    0 comments 21 views last activity
  • The current issues with Med-kits overall, ignoring Heal speed, are its time-efficiency when performing a self-heal, and the resulting time deficit when using the Med-kit to perform an altruistic Heal, in addition to the bloated amount of charges that can be gained from add-on stacking with Perks that refill charges. Time-efficiency Survivor A is Injured, and is healed by Survivor B. It take
    0 comments 12 views last activity
  • With the base kit healing time increase, medkits and CoH nerf I'm actually terrified about solo q experience. Whenever I play survivor I exclusively play solo. I prefer it that way, I guess it's an introverted person thing, but still, a person should be able to play solo. I bring medkits close to iri grade so I have more of a chance to get pips, otherwise I'll just run nothing or a flashlight.
    16 comments 301 views last activity
  • What's the logic?How do you think the 16s healing could cause this so-called killer's effort being undone situation,while the 24 healing couldn't?Will default healing time got increased to 30mins in future,just because killer's effort is still being undone via healing?And what do you say about survivors' healing efforts could be undone in seconds because of Haemorrhage status? Why don't just
    0 comments 41 views last activity
  • Dead Hard will activate after safely unhooking a Survivor. When activated, press the active ability button while injured and running to gain the Endurance Status Effect for 0.5 seconds, then become Exhausted. Dead Hard will deactivate when it successfully protects the user from damage. I'm sure tons of players are thrilled to hear that Dead Hard is receiving a big nerf. The thing is, curre
    63 comments 3,383 views last activity
  • Wraith being light burnable is 1000% too much and nobody should argue against that. Removing Light burn from nurse is removing one of the few legitimate counter-plays existing against this killer. I Have hundreds of clips where i burn nurses mid chase with the flash bang as form of counter-play and it will now simply be gone. I had practiced using flashbang in this manner for years and my d
    2 comments 31 views last activity
  • Why devs think the deafault 16s healing time could cause this,so called killer's effort being undone situation,but 24s couldn't?Will healing time got increased to 30mins in future, just because killers effort still being undone via healing?And you're not mentioning Haemorrhage could make survivor's healing effort got undone… Why don't just cancle the injured system,every killer become one-shot
    0 comments 7 views last activity
  • New Dead Hard nerf has the same issue as Background Player; if a killer is camping and someone unhooks the survivor, the killer has no reason to go after the unhooker because they will get a free Dead Hard. Instead, the optimal tactic is to go after the unhooked survivor and tunnel them. That way, you're both going against the weak survivor (one without a dead hard, aka no 3 health states), and y
    15 comments 301 views last activity
  • ……then change Dead Man’s Switch back to 45 seconds. Synergy between the two doesn’t matter anymore if you can only (possibly) pull it off 4 times.
    1 comments 21 views last activity
  • I agree with scott on that one and someone else said in the forums comment that it takes 48 seconds for 2 survivors to heal and it takes 53 seconds to finish a generator, it's not right, as a killer main this is truly overkill. Keep the 24 for self-healing but keep it at 16 for healing others.
    15 comments 243 views last activity
  • My game was disconnected today when WiFi reseted. There must be a way to recognize when users intentionally disconnect vs connection issue — players should not be locked out of matchmaking for the latter.
    6 comments 61 views last activity
  • I don't have anything much to say about the changes to the bloodweb, terror radius, rift or maps. Although there are still two quality of life changes that I'm still hoping for: being able to mute the bloodweb without muting the whole game and having a perk search bar. The healing nerf. I'm tentatively going to say that I like this change. It can be really annoying when all four survivors bri
    0 comments 31 views last activity
  • new to the game and wanna know what works for some people :)
    1 comments 32 views last activity
  • Currently it sits at quite long 24 seconds, with one common rarity add-on reducing it by 6 seconds ... I think nobody would complain if the base cooldown duration was reduced to 20 seconds, and the add-on was nerfed to 2 seconds.
    6 comments 152 views last activity
  • The game only has the option to block players or add them as friends, being opposite solutions and very limited. I suggest that after each game in the summary screen, each player can add survivors and killers that they played with or against, to a list: Red if you didn't like playing with or against that killer/survivor, and Green if you like to play. With this, the next time you find a player i
    3 comments 41 views last activity
  • I'd like to request that the volume on the billowing cloak noises for all Ghostface outfits be reduced to the same levels as the Backwood Shroud. Currently, there's a much higher chance that survivors will hear you sneaking up on them if using anything other than the Backwood Shroud.
    0 comments 1 views last activity
  • The overall imbalance between killer and survivor matches are these two. swf survivors clearly will always have the advantage, inevitably with their communication. and solo q will always be at a disadvantage to killers because their lack of information. The issue with buffing solo q would be communication, there is no actual way to make communication easy and obtainable for all without having a w
    0 comments 1 views last activity
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