The gap between a solo q survivor and a swf survivor- and how to fix it

The overall imbalance between killer and survivor matches are these two. swf survivors clearly will always have the advantage, inevitably with their communication. and solo q will always be at a disadvantage to killers because their lack of information. The issue with buffing solo q would be communication, there is no actual way to make communication easy and obtainable for all without having a widespread of actions that completely ruin the whole theme of the game. And using text wouldn't help much as it'd be extremely hard to use it effectively in chase, and the trolling that could be done would be insane.

So a effective way to make everything more balanced is general, is limiting the communication swf survivors have, and shut off all communication if they are to far away, not only would this add to the general theme of the game, as the horror would increase, but it would force them to stay within close proximinty, which could also be used to help solo q survivors retain information if its a 3-man team.

Obviously, with this in mind it would be extremely unfair to completely remove every advantage survivors have over killer, and a perfect way to fix this is with the current debate of boons.

Boons unite and show survivors where they have a advantage on the map at,boons if equipped with future certain perks, could inform, communicate and give information to both solo q survivors and swf survivors while making them lose a perk slot after.

this is just my stance on it though, but limiting communication and forcing survivors to give up certain perks to make up for it would generally make the game much more balanced and informal for both sides.

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