Feedback and Suggestions

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  • I had this idea when playing against the twins, and I was just thinking... The killer could have the potential to be two-player in reality. When two people are playing, the one playing Victor has the possibility of getting out of the bust from Charlotte's himself and run all over the map, as you would do when you just play Victor, except that, during this time, the one who controls Charlotte, he
    1 comments 31 views last activity
  • Even with the changes, she's still capable of take 3 gen hostage, she will refuse to chase and she won because survivors just give up Please make some changes like drones can't affect more of one floor, a larger time to be exposed when you're inside the drone radius, not being able to put drones too close or just delete her from the game, she's the worst killer some far and is so boring
    1 comments 11 views last activity
  • Why in gods name do we still have this in dbd? Everyone knows that 90% of the maps in dbd are bad but some of them are extremely bad such as garden of joy and that awful pallet heaven gideon meat plant. Disable it until you rework all the maps to perfection.
    15 comments 521 views last activity
  • Skull Merchant chase music is painful to my ears. The rapid loud drums give me a headache dawg. The 16 meters/ layer 3 terror radius music would fit fine in place of the current chase music. I love the sounds of the sirens.
    0 comments 11 views last activity
  • I want to express my opinion and try to do it in the most respectful way possible towards the devs. Over the last few days after the announcement i have felt really disappointed and even a bit angry over the changes that were suggested for the next PTB. I will be trying to explain my perspective and feedback, while i know that we still haven't played the PTB to truly see the effects of the chang
    3 comments 51 views last activity
  • The very reason why CoH was so complained about was because survivors could heal constantly into it, now it's gone, and since healing will be 24 seconds, it can be brought back to 100%, self healing was the reason why it was being used, now make it still worth using by bringing it back to 100%, good reason to bring this perk if it goes back how it released.
    4 comments 91 views last activity
  • Shroud of Unconstraint (Uncommon) The Entity has provides it's blessing to you, your ability to pressure Survivors is made easier. Calls upon the Entity to spawn Survivors in pairs of two. Survivors will spawn a moderate distance away from Generators. Survivors injured within the first 60 seconds of the match are afflicted with the Broken status effect for 30 seconds. "The cloth had an eye
    1 comments 21 views last activity
  • People already barely play Billy. Don't nerf the add-on. It's useless if you do. People are just going to suck it up and buy Bubba.
    7 comments 151 views last activity
  • Your latest changes have knocked out any effective means for the Killer to control the Generator. This leaning killer chooses camping and tunnel. Survivor opts for quick generator.Because otherwise, survivors will face countless camps and tunneling. It's a negative cycle until the game is destroyed. Instead of improving the problem, you exacerbate it. Make Killer lose the benefit of camping,
    1 comments 31 views last activity
  • I don't always want to see the number of generators remaining when playing killer. Sometimes I want to chill and run after people with no care in the world about their objective and having a constant reminder on my HUD of how many gen remain makes it harder to do that. You can already toggle the hook counter (the killer's objective), so why not allow us to do the same with the generator counter
    0 comments 31 views last activity
  • The new change to survival healing perk is going to be bad one cause killers running knock out go stop the med kits and two it’s go take to long to find survivals and heal with boom being like that plus you have not addressed the tunneling and camping part but all Nerf survivals perk the key is useless now this is now balance at all I meanly killer sided more now
    0 comments 11 views last activity
  • i have no problem with the original freddy krueger but it is insulting and disrespectful that the 2010 freddy krueger is in this game especially considering his lore. it feels like it is a line that is to far that was crossed. just why?
    29 comments 491 views last activity
  • То что вы собираетесь сделать просто убьет этого убийцу,это самый сложный убийца в игре который без аддонов на скорость не играбелен,я потратил кучу нервов и времени чтобы научится играть за него,если вы тронете его аддоны ,из игры уйдут все те немногие люди которые его мэйнят,и заходят в игру ради интересного гемплея,лучше оставьте его таким,какой он есть сейчас,Билли ни кому не мешает и это еди
    0 comments 1 views last activity
  • With the nerf to Scourge Hook: Pain Resonance only working for first time hooks, it would be a nice QOL change to see the hook states of each survivor to not get confused in the chaos of the trial. Having hook states visible prevents the killer from thinking they can get Pain Resonance value, carrying a survivor all the way over to a Scourge Hook, and then finding out that the survivor was alread
    3 comments 101 views last activity
  • Since grade is not an indicator of skill at all anymore, de-pipping serves no purpose other than create toxicity and frustration. The higher grade you have the harder it gets to get pips in the first place which is fine, but the possibility of de-pipping encourages you to play "mean" and use the best possible tools at your disposal because why wouldn't you? First and foremost the game should be
    4 comments 71 views last activity
  • Can you release the On The Move outfit for Zarina Kassir in the ingame store?
    0 comments 11 views last activity
  • Since pain resonance is getting a huge nerf can dead man's switch get its duration reverted back to 45 seconds? it was nerfed because it was too strong with pain resonance combo but after the patch it will be gone
    0 comments 21 views last activity
  • I just want y’all to give this a thought cause we are all jealous of Fengs bunny outfit. I think all survivors should have their very own bunny outfit in their color! It would be so cute! I don’t like playing Feng, Michaela is my go to and I just hate that Feng always ends up with the cute stuff. Easter is coming up and I think survivors should get the opportunity to get their hands on a cute bun
    1 comments 72 views last activity
  • I'm mostly okay with the nerf to PR. I like that it encourages hooking different Survivors instead of tunneling. However, I feel that the effect no longer warrants it being a Scourge Hook perk. It should be changed to simply be a token-based perk, without the extra pre-requisite of finding a Scourge Hook. This will make the perk more consistent and will continue to encourage going after new peopl
    45 comments 681 views last activity
  • Streetwise - Reduce the consumption rate of Item charges by 11/22/33 % for you and allies within 8 metres of range. Once out of range, this effect persists for 15 seconds . (If this was secretly stackable if all survivors were rounded up, only up to 99% .) reason is this 25% doesn't look efficient for medkits(because healing nerf update, and do i forget to mention botany knowledge nerf?),
    0 comments 11 views last activity
  • Hi I have something to address. I know you’re trying to make DBD equal for both survivor and killer roles. But you’re constantly nerfing the survivors more than the killers. I find it a problem because we who play survivors mostly get proxy camped, camped or even tunneled. There are times where we get slugged by the killer and you aren’t doing an anything about that but you’ll take away our perks
    16 comments 361 views last activity
  • This discussion has been moved .
    0 comments 1 views last activity
  • I admit I’m biased towards survivors but I’m worried these changes to healing are weighted too heavily against the survivor side to be released all at once. I’m saying this because it doesn’t seem to acknowledge just how oppressive this is going to make perks like sloppy butcher and clourophobia. Its already bad enough sloppy butcher doesn’t naturally expire but now survivors are essentially goin
    6 comments 151 views last activity
  • Hello, I believe the game Dead by Daylight was created for everyone to have fun, killers and survivors, however I feel a very large unbalance in favor of killers that really bother the game and an experience that was supposed to be fun ends up being frustrating and annoying, I'm not saying when you win or lose a match, because already had matches that we lost but it was fun, everyone could play a
    0 comments 31 views last activity
  • the Knight should have a premium skin that is the Legion. would be cool to be able to use the whole gang in a match like he does. that is all.
    0 comments 11 views last activity
  • That's it. That's the post. We still don't have good counters against camping/tunneling. When is this going to be addressed?
    23 comments 331 views last activity
  • So, after an hour-long match against the Merchant, I wondered what devs could change to prevent this game-hostage playstyle in the protection of 3 gens with this Killer. And no, we did not leave this triangle, it was the Merchant from the very beginning of the game who stood in one part of the map and nodded to us, making it clear how she was going to play. She never left this area. The whole p
    2 comments 141 views last activity
  • Self Care - If this healing time takes 24 seconds to heal, I suggest to change to this: Unlocks the ability to heal yourself without a Med-Kit at 30/50/60 % of the normal Healing speed. Skill Checks triggered in this situation have their rotation speed reduced by 0/5/10%.
    1 comments 31 views last activity
  • Some changes I'd make to add more flavor or power to the Killers of Dead By Daylight. 1. Trapper Opening a locker while empty handed, and if the locker is empty, will destroy the furthest trap and place a new one in your hand. Traps are shiny metal by default, camouflaging addons will make the traps darker and eventually match the terrain of the map. Add addons that start with a few traps
    1 comments 71 views last activity
  • When 1 survivor die. If 3 remaining being injured. Dwight being chase for 50sec. Meg and Clau spend 50sec to heal. Dwight down and hooked. Meg go to unhook and heal for 24sec. Clau being chase. 16sec already create this loops. 24sec makes it totally impossible for Gen to progress. Gen/Healing time being short makes the game goes so fast, but being long makes it impossible for remaining
    27 comments 511 views last activity
  • It won't stay 30% right????????????
    20 comments 372 views last activity
  • Just...why? who complains about Billy ever and who complains about alchemist ring? Everyone agrees alchemist ring is OP yet you nerf Billy, wth BHVR?
    7 comments 161 views last activity
  • So personally, I think the biggest problem isn't actually the nerfs but the lack of buffs in other things. Ofc the nerfs were imo justified all around, but other perks should've been buffed in significant ways for a true meta shake up! You can't JUST nerf the strong stuff, weaker things should also be brought up and I feel the amount and severity of the nerfs weren't compensated with by overzea
    7 comments 191 views last activity
  • Hello Devs of Dead By Daylight. I hope you're doing well. Maybe you'll read this, maybe you won't. I don't know. But I'm putting it out there anyway. First, thank you for making a wonderful game like Dead By Daylight. And thank you for all the effort you put into it. Recently you announced some changes to the Perk Dead Hard, which is one of the most used survivor perks in the game. Understandab
    5 comments 81 views last activity
  • Nerf healing and medkits and our favorite perks, but yeah camping and tunneling is still in the game and hasn’t been done anything to it.. sometimes I wonder if you devs ever play your own game. Guess it will be a easy 4k for every Killer from now on since you nerf a lot of things we used to have.
    15 comments 301 views last activity
  • I’ll be explaining my opinion in an introduction and then elaborating on the Developer Update in order of appearance on the web document. For ease of reading, here is the link: Developer Update | March 2023 - BHVR I’ll be explaining my opinion in an introduction and then elaborating on the Developer Update in order of appearance on the web document. Overall the biggest discussion is healing s
    0 comments 21 views last activity
  • It would be nice to be able to hide posts we aren't interested in so we don't have to scroll past them constantly. Especially pinned posts. Once we've seen them then we shouldn't have to constantly scroll past them to get to new content.
    0 comments 1 views last activity
  • The difficulty of survivor is realizing that your teammates seem to resent the fact that you are trying to win. I am sure I have not reached any sort of high MMR but having an idea what to do at low MMR is awful. I am sick doing almost everything while my teammates watch from a locker, run in circles or run around dropping every pallet they see. SWF is not a problem, it is a tolerance measure a
    1 comments 31 views last activity
  • This hasn't been changed in a long time but I've always hated how my survivor is just caressing the generator but you can still hear gears turning, clicks and clacks like you're doing something. The only sound that is synced up with the animation is the valve turning, panel touching and the lever pulling, everything else is just strange sounds coming from nowhere. 🙄
    0 comments 11 views last activity
  • Saw Scottjunds video about haddon and thought I would help bring attention to the issue. I didn't disagree with anything in his video and even think he even forgot to mention how basement always spawns in the 3 gen. The only map I think was worse than new haddon is old RPD. I despise this map on both sides, and think it is worthy of being on the board of maps that need changes. This map is basi
    0 comments 21 views last activity
  • I like killer stealth perks. I think some of them could receive some buffs or changes, so I'll list them here: Insidious When the killer is standing still, their TR will begin to decrease to 0m. The killer will become fully undetectable after 2 seconds The status effect lingers for 2/4/6 seconds after moving or using a killer's power, and the TR will reappear afterwards Fun fact, I mentio
    1 comments 31 views last activity
  • Hello, So I had an idea I wanted to share to see what others thought. So it came to me while I sat there with crows flying over my head that when a killer slugs for the 4 K it can be annoying. Mainly the options here are DC and wait the penalty or wait for bleed out timer. Well my suggestion is as follows let the survivors trade a hook state for a health state. Example: I am slugged and have no
    0 comments 31 views last activity
  • hello everyone !! i’m new to post discussions wanted to give my points to make a 3D version of it.. just as the theaters have ‘ real D 3D ‘ it’d would be much cooler if Dead by Daylight will make available ‘ real 3D ‘ glasses for gaming standard stop the game as holding it’d back until you fix it for those mechanics or or… you can do it through
    0 comments 11 views last activity
  • I am internally fuming because dbd keeps throwing me out of my games and slapping me with matchmaking penalties, the most recent one is 15 minutes! I have honest to god never not once disconnected from a match intentionally and it really just feels like a big middle finger right in my face every time this happens. Just doing a gen or going for a rescue and BOOM, disconnected, offerings and addon
    1 comments 21 views last activity
  • Here are my thoughts about the developer update. I'm posting this in general discussion and not in the feedback category considering it's not live and we haven't actually experienced how the changes will affect the game, and ultimately everyone should hold their three-eyed horses heining about everything killing the game until it's actually implemented. Also I personnally don't think a lot of th
    20 comments 531 views last activity
  • I know that people have there fair problems with this map, but I found an inside hook beside the helicopter crash (east wing varient) where if the killer face camps other survivors can't even attemp to unhook (flat out doesn't work).
    2 comments 51 views last activity
  • I've calmed down a little after reading the upcoming changes, watching the reactions of the Apostles of the Fog and just some experts, and now I'm finally ready to give you a solution. The easiest thing you can do is to start asking the community and personally Apostles and pro-players about the real value of a particular innovation or recommended direction. For now, your interaction with t
    8 comments 91 views last activity
  • I don't mind this Mid-Chapter update, I feel like it's a good update for the developers making these changes as it allows for more experimental builds to be created and new meta to happen, which is good for the players that have complained on both sides about the perks. Bloodweb changes and visual terror radius is great! I'm looking forward to see this in the PTB and how it will work, also wo
    1 comments 21 views last activity
  • guys ive got an idea... what if they will announce dbd 2 on anniversary stream? would u be excited for it? i mean.. look at perks its all the same .. this devs cant create something new or original.. but if they will create dead by daylight 2 with new mechanics and new things.. i would be excited for it.. Say me ur reaction on this.. i think if we will or we could ever get it.. would be so
    11 comments 151 views last activity
  • There's a lot to cover. So I'll be adding in visual references to each section of the update as I break them down. To start off: This is a big win! BP spending getting faster has been asked about for years now. No complaints here. A shame that such a good change precipitates what's to come... This is also a win.
    23 comments 1,961 views last activity
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