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Dukeligos

Dukeligos

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Dukeligos
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  • As someone who plays Plague a lot, I like the direction of the Thana change. I always brought it if I wanted to incentive people to cleanse.

    I now have a hard time seeing survivors resist removing that extra 14% (2% for the 4th injury and the 12% for having all 4 injured) by having at least one person cleanse. It may be weak if one survivor stealth all game and never get infected, but it's something I can work around somewhat. The most boring Plague games are those where the survivors refuse to cleanse all game.

    Though I probably would increase the extra penalty for having everyone injured. It's very easy for the survivors to have 1 person healthy at all times and considering how weak the perk is without having everyone injured, I think that it should have a bigger payoff if you pull it off.