Feedback and Suggestions
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I think the over all healing nerf is just horrible yall should of just kept nerfing the speed little by little instead of jumping the gun and throwing it away. It just completely took the fun away1 comments 21 views last activity
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With the upcoming changes the game is clearly killer sided. Especially, the healing part is the most important reason of why every survivor main will delete the game. Please keep the healing as it is. Another thing that is making the game boring is the tunneling and the camping part. In every game I experience the same behavior from killers. Thanks a lot for your time and I hope these things w2 comments 21 views last activity
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Have both good and bad. Not everything's perfect. Dead Hard Change - Finally a change to what's been my most hated perk in literal years that actually feels like a proper nerf. Happy with this one. The map reworks from what I can tell so far, are good. To be honest Blood Lodge never bothered me personally, but Gas Heaven sure did, I've been begging for them to remove the car walls for year0 comments 31 views last activity
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I started loving the Skull Merchant on PTB, nobody seemed to know how to play, she could easily be looped, drones seemed like just a gimmick, it was actually fun. After a while, the meta has come out. 3 gen, Call of Brine, Overcharge, Eruption. She comes to your gen, kicks it, places a drone and leaves. And that's it. GG. And the times I managed to survive it was a tortuous 40 minutes match unt0 comments 11 views last activity
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Tbh I think the Dead Hard and Circle Of Healing Nerf is really unnecessary killer could wait 2-3secs for dead hard and with this update coming killer will be able to camp hook way easier dead hard helps with that a lot! Circle of healing just make it longer simple. Not nerf both into the ground because y’all are making this game so killer sided it’s crazy. Y’all don’t realize how many killers act5 comments 71 views last activity
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As a killer main, I feel like I should be rejoicing with the upcoming changes to COH...but the SoloQ survivor in me is disappointed. I think that changing COH so it can only be used with a medkit really takes away from Mikaela's "power" or perks, whichever you'd like to call it by. She's a witchy girl and these boons are what makes her who she is, character wise. I've wondered if it wouldn15 comments 323 views last activity
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Huntress’s fov is broken and she can no longer look up as much as she used to be. It affects a lot of huntress players, and it’s just sad that you can’t go for some shots anymore. Pleaseeeeeee look into this :(0 comments 11 views last activity
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i'm so flustered by these billy changes that i just want to cut to the chase here. if you deleted overheat from the game and then made every addon that activates on overheat instead apply a status to survivors that you hit, then made the speed you're removing from engravings basekit, billy would legitimately be a killer worth playing again. i am not kidding one iota. two simple changes would rev0 comments 21 views last activity
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Autodidact can undo the healing changes very quick and it's now much much more than only a meme PerkHaving 5 stacks heals someone else to like 3/4 and u won't loose them, which makes the healing nerfs nearly void. Change Autodidact that it heals far less, or that u loose your stacks when u get injured, like potential energy. A Perk shouldn't risk free, undo these healing changes so severly, i can def tell you this will be a new META Perk if u keep it.4 comments 61 views last activity
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I believe that for circle of healing the best approach to nerfing it while not killing the perk as a whole is to make self healing while in a boon the same speed as Self-Care this will make the perk used less as a fix all and self care will actually be able to compete with it, I also believe there should be a change made to make bringing more than 1 boon perk at a time more appealing such as 2 bo1 comments 31 views last activity
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I just tried the new ptb. I'm a survivor main but i'm not gonna see the things from only that side. But I'm gonna talk seriously. The healing nerf is not helping us to something. If the boon of healing needs med kit the killer's gonna use franklin's . I'm telling you its so slow we didnt heal ONE time in ptb. Dead Hard didnt need nerf cause killers can wait 0.5 seconds as they always do and we ne0 comments 11 views last activity
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The new healing changes will significantly benefit the killer side, but there is some aspect of the game that felt like it was overlooked. Healing becomes harder which results in camping becoming easier. My suggestion is to bring the Pig’s Reversed Bear Trap system over to hooks as well. In that I mean if a Survivor is hooked their hook timer will be frozen till a generator is completed. In my op16 comments 271 views last activity
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There needs to be an update with this killer.. he shouldn’t be able to have so many knives to throw.1 comments 41 views last activity
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I have been playing the game less and less because the new chapters lately have been… underwhelming. Now you have the nerve to just remove and nerf all this random stuff in the game, maybe focus on the Funkopops that you could never get released. That movie contract about to be gone once the player base uninstalls this game.1 comments 31 views last activity
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Engravings I consider myself a calm and reasonable person. At the very least, I do my best to give constructive and informative feedback. Then, there are times like this when I simply have a word to say: No. Okay, to inform why I think this nerf is misguided, I believe it's important to understand the utility of Engravings and why they're (almost certainly) his most picked add-ons. Utili0 comments 11 views last activity
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With healing and medkit changes, I feel like requiring perks like Autodidact and Solidarity to only be used without medkits may be a bit outdated with the next patch. Any way we can get some changes to these perks so they can feel better with these new changes?0 comments 21 views last activity
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You already nerf pain resonance, should you buff the DMS back to actual duration before, 30sec to 45 sec?0 comments 61 views last activity
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The Nightmare has been widely regarded as the worst and most boring killer by the community for more than a year. Thankfully this PTB buffed two of his add-ons but the Nightmare would need a buff to his non-meta add-ons to be considered a balanced killer. A revert to his power’s remake (prior to patch 3.1) could also bring back the balance.1 comments 21 views last activity
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Right now, each survivor is basically just a skin that comes with new perks when you buy them. But other than that, there's absolutely no reason to play one survivor over another. I think each Survivor should start every match with one perk inherent to them, always locked in. The other three they can choose. That doesn't mean other survivors can't use that perk in their builds, it just means th0 comments 21 views last activity
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Please for the love of GOD buff Solidarity. I will literally pay money to see this perk get any kind of attention whatsoever.0 comments 41 views last activity
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So the current PTB state of Pain Res, gives you 4 Stacks and adds 15% regress for the gen with the most progress, also u need to hook every surv individually for it to work, unfortunately 60% regress is nothing, which will make it a dead Perk. Because u need to get every Surv once which can be hard, u only get 4 Stacks which is nearly nothing, plus u need to hook them on a scourge hook, which re0 comments 11 views last activity
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Yeah. You guys keep trying to "balance" your game, but pretend to not care about two of the biggest problems. Camping and tunneling. The heal changes would be fair if we also had something to use against that (and please don't mention OTR or reassurance, because we all know that those perks don't solve the problem AT ALL)0 comments 31 views last activity
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Traps that are placed far apart should be stronger so as to reward Trapper players who play the whole map. This could be as simple as scaling their strength with the distance to the nearest trap.5 comments 71 views last activity
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Hi, First things first, thank you to the dev team for introducing new patches in somewhat frequent fashion. I've played games in the past that never introduce anything new or try to shake up the game in any way. It is always a welcomed and interesting thing to see new changes come in. I think that this game in particular has a big divide between survivors and killers, and each want to see certa0 comments 21 views last activity
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Hi billy main here who don't agree with the change..... I know shocker. But instead of complaining how about we try to figure out a way to buff him. 1. Buff he's chainsaw sprint 10% because we use the add-ons for a reason. Because he needs the extra speed to both be more fun and be able to compete with good survivors 2. Heavy clutch should be basekit to compensate for all the random debree on t0 comments 11 views last activity
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Circle of Healing Let's start this off with Mikaela's problem child. This is pretty much the exact nerf I asked for ages ago, so I can't say much without being biased. What I will say is that if heals remain at 24 seconds, I feel it could go back to being 100%. But more on that later. Otherwise, perfect nerf, in my opinion. Medkits This is a bit bizarre in some ways. Okay, so medkits givin0 comments 21 views last activity
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DO IT kill the perks now..... goooood a new meta shall rise at last no more E2 comments 51 views last activity
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I put Pre playing on here just so i can share my thoughts and concerns with the changes with letting everyone know i have not had the chance to play the PTB yet and i will give my thoughts in a seperate post after playing it for a few days. I also want to say I'm mostly a killer main that plays survivor every now and then, however I understand the frustrations that go along with survivor players0 comments 11 views last activity
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what if they add ashley as legendary ada skin or leon's t-shirted skin ? would u like it or ''too much resident evil, isnt that enough?'' maybe if it becomes a dlc which character is capable of being killer in dbd ?0 comments 11 views last activity
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Just a basic post desperately requesting QoL features that would make the game 100x more playable for me, while getting used to things is somewhat possible, adapting to Dead by Daylight after playing any other outside game can be a real challenge. Firstly, the lowest sensitivity is so high, at the minimum option of 0% I can do a 720 while dragging my mouse across my mousepad. In all other games,0 comments 11 views last activity
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My idea is to take it to avoid the tunnel and it would be the following: Once you hook a survivor into a white hook the perk activates 15 or 20% on the most advanced gen. Once you hook the survivor, that survivor will have (40-35-25s of CD) to be able to reactivate it on that survivor. So if you decide to tunnel the same survivor, the PERK will not activate6 comments 171 views last activity
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So now you have less speed with EVEN WORSE charge time, this change is ridiculous.7 comments 131 views last activity
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Could thunderstorms, blizzards and other effects be a possible future effect that could add a more scarier ambience to maps?2 comments 31 views last activity
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i understand that in high mmr survivors tend to have to upper hand but completely changing the core mechanics such as healing for survivors and then also nerfing some of the only decent perks that actually give survivors a chance at… surviving was not the call. dead hard will basically be unusable which is unfair because killers have the chance to one shot & remove you out of the entire game.0 comments 21 views last activity
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This suggestion collection was made in mind with the newest meta-shift patch. I hope the developers will read it and think about it. I feel like some of the changes I suggested would help the game to become a better experience for both sides. „New” system to combat camping and encourage chases First of all the new healing changes will significantly benefit the killer side, but there is some as7 comments 104 views last activity
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Hi! I'm a huge fan of Ringu and the character of Sadako as a whole (her DLC and Ghostface's being the reasons I first got into this game), and I've been playing her almost daily since I bought the DLC. I think that pretty much everything about the Sadako Rising chapter is fantastic, it's easy to see the attention to detail and passion that went into designing it and paying respect to the original0 comments 31 views last activity
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Okay, so I've played within the "middle ground" in terms of the voice comm debate for a while now. But honestly, I am really starting to slip to the "YES we need them" side. Firstly, it seems like with the new update, camping might become more and more easy and prominent (I reserve my own take because I have my reservations). Due to this, I think I've been pushed to one side (that was the lynch90 comments 1,282 views last activity
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While reading over the developer notes for the next mid-chapter I had an interesting idea and maybe you are willing to give it a thought. Regression perks overall are an essential aspect of this game. They hinder survivors by delaying the main objective and giving the Killer more time to chase them, apply pressure and this allowing the Killer to earn more hooks. In a way they are the mirror ima3 comments 31 views last activity
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Hello. After a long time, I decided on Kate and I had some kind of dissonance. She has a kind of stone, soulless, even creepy face. I looked at all the skins that I have, also the skins in the store, and almost no skin suits her, even Default. More or less look Historia's Uniform and A Little Bit Country. Down Home Outfit looks rather strange, like Kate is some kind of doll and she was dressed in0 comments 11 views last activity
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My main complaint about the planned healing nerfs is that medkits will still be strong in conparison to the alternatives, while completely destroying SoloQ and making 3-gens a horrible nightmare to go against. My opinion: Keep altruistic healing speed as is, and make medkits take DOUBLE the time by default. I thought this was the most obvious change they could've made, but somehow they always co0 comments 12 views last activity
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Maybe actually consider why the usage rates are what they are, before making changes. For example: Billy has two good addons - those addons naturally have high usage rate *because the rest of his addons suck* and those two are almost required to make him feel decent to play. Those addons get nerfed. Blight basically has no bad addons - the usage rate is spread pretty even because you can basi27 comments 801 views last activity
