Feedback and Suggestions
Our team will be happy to read these!
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For example, can blood Pact, the teamwork perks and perks like Reactive Healing, Ressurgence get like 3 seconds before they loose their effect. In case of Blood pact, so you can get in their range again and avoid breaking. In case of ressurgence, reactive healing... a few seconds before haemorrage starts depleting the progress3 comments 31 views last activity
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I mean this for the characters that dont have almost any cosmetics at all.The one i wish cosmetics most on is Rebecca.Bill is also an example of someone who only has 2 sets of cosmetics in total just like Rebecca0 comments 11 views last activity
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You are using it while running whereever you are on the map. They should at least give it a range to the picked survivor where it activates so you dont get exhausted for no reason ( 32m or so ). Sprintburst often does the same while helping you in chase-situations as well, which is very important. And i feel like when there is situations when you can flashlight save, the sprint burst doesnt help3 comments 31 views last activity
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Credit to Killa Whale for the first iteration, much of this is paraphrasing him. Since we're on the verge of a DH nerf and all the DH users have come crawling out of the woodwork in a last-ditch attempt to keep it from getting nerfed, let's address all the major arguments I've seen in favor of Dead Hard, one by one. "I suck, so it must be OK!"- Common arguments like "I always end up Exhausted1 comments 81 views last activity
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so it’s no surprise that many people dislike this ptb. it’s everywhere. some of the changes i absolutely 100% agree with, others i feel were not considered in the slightest and were just thrown in there. let’s start off with the bloodweb changes. thank you devs is how i’ll begin it. these changes are more than welcome and changes that i, and many other people have asked for forever now and i0 comments 41 views last activity
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I think the game needs more interactivity. If they put more possibilities to interact with the map, people wouldn't get tired of playing, as I see it happening. -If there was a way to create traps with new personal items (item that is carried with the character) or search in chests for things that can be used to create these traps. "It is necessary to search for chests to create traps during mat6 comments 62 views last activity
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I really dont like the new updates. Especially the one when we are being carried by the killer. Now we have to press SPACE every now and then. It's way better the way it was before, when we pressed A and D and we got to press the bar up alot faster. Now i have no clue if im close to getting down before the killer hangs me. I also dont like that the other survivors can see what i am doing now t2 comments 21 views last activity
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I dont really understand it. Id rather not have to hit skillchecks while on hook. They make sense on gens because you actively wanna do something. But on Hooks not so much. I feel as if its more likely for the survivor to let themself die because of skill checks. So my question is. Why did they put them in the game ?1 comments 21 views last activity
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BHVR please reconsider your position on camping, tunneling and slugging. I've been trying the new PTB and to be honest the changes on healing were not that bad when playing against "fair" killers who went for multiple chases and didn't tunnel off hook. The real problem were the killers that did use those strategies to secure a 4k. They had it easier than before because of the healing changes: Ca72 comments 1,482 views last activity
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The way luck works, it only effects your chance of unhooking yourself. That is really counter-intuitive and limited in application. Luck should also increase the probability of getting good stuff from chests too. Here's an idea, how about having "lucky skill checks"? Apply the luck probability toward skill checks and if you get a lucky skill check then the great skill check zone is increased10 comments 101 views last activity
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Purpose: The desire of anyone playing games is to have fun while maintaining the opportunity to win. It's nice to get a 4K or a 4-Man escape, but it is agonizing to be the victim of either of those. This proposal seeks to balance each game in game. General idea/Lore: The Entity, in its thirst for violence and entertainment, is driven to ensure he gets maximum enjoyment for each trial, causin0 comments 13 views last activity
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She has the loudest footsteps in the game as far as i can tell. Way too loud. Generally i think footsteps and noises of pain should be fairly equal across all survivors.1 comments 31 views last activity
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May I please get a grey mohawk? Maybe some facial hair options? Like mutton chops, or a 'Gunslinger' Lemmy style mustache! But really, the mohawk is key. Thanks.1 comments 1 views last activity
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I like running Self Care builds and am perfectly fine with dedicating all of my perk slots to it. I get nerfing Circle of Healing since that perk is pretty disgusting. But could you make it so Self Care is still viable after the healing changes? I think 4 perk slots dedicated to healing without a medkit or boon should still be allowed to produce some sort of viable result.7 comments 101 views last activity
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So, Dbd has 228 perks in total at the moment of posting this discussion and the first half of them are pretty busted and annoying, on the other hand they are absolute weak. The order of the list will be sected from the first to recently released. Hope you have fun or dread reading over my ideas. (There won't be few characters in this list due to their perks being fine at the moment) . DWIGHT FA22 comments 1,089 views last activity
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So, Dbd has 228 perks in total at the moment of posting this discussion and the first half of them are pretty busted and annoying, on the other hand they are absolute weak. The order of the list will be sected from the first to recently released. Hope you have fun or dread reading over my ideas. (There won't be few characters in this list due to their perks being fine at the moment) . THE TRAPP14 comments 423 views last activity
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Make it so when they drop items after being hit by franklin's you can see the same UI prompt that survivors do when passing over an item on the ground. Shows the item and it's attached addons. Gives franklin's more power in what it does cause you never know if you just smacked a brown medkit out of someone's hand or a purple medkit with god addons that you need to keep a close eye on. Would also6 comments 41 views last activity
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https://forums.bhvr.com/dead-by-daylight/discussion/370285/hillbillys-nerf-exemplifies-what-is-wrong-with-bhvr#latest This discussion in no way belongs to the "PTB Feedback" category, as it is a discussion about the overall decisions of the BHVR in recent times, not only regarding the last PTB.2 comments 61 views last activity
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As title says, I see no reason why people disconnecting (either out of spite or technical problems) shouldn't be automatically counted as a completed sacrifice.10 comments 351 views last activity
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Came back to the game after taking a year break and have seen a lot of really solid quality of life changes, but why are the daily challenges still so bad? Why is it still one a day? Why are there not at the very least different dailies for survivor and killer?9 comments 141 views last activity
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Can you consider making Spirit’s base power cooldown time shorter? I know short bursting is a thing but short bursting doesn’t feel rewarding imo as i would like to be able to go for more long phases and feel like i actually used my tracking skills and power efficiently and be rewarded for it. uchiwa and kintsugi teacup aren’t the solution.17 comments 361 views last activity
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I don't understand why this perk is live currently. For those who do not know, Merciless Storm now resets a generator back to zero if you miss the skill check. I've been running into a lot of Doctor players currently using this combo to make sure gens take twice as long as before. Please killswitch it asap.10 comments 581 views last activity
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Honestly, many issues of the game would disappear if killers were not allowed to kick gens 24/7 with no cooldown camping gens and regressing them, most the games now is just about gen kicking, it is so boring. I played on coldwind farm with 12 pallets, how am i supposed to win this?15 comments 211 views last activity
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I thought of a different way to nerf pain res kind of like a reverse dying light. Your first hook will be 30% regression on the most progressed gen. Next 25%, 20%, 15%, 10%. Then it’ll go to 9%, 8%, 7%, 6%, 5%, 4%, and 3%. Guaranteeing help early on and less later on.1 comments 21 views last activity
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PLS REWORK SWAMP AND MIDWHICH, holy crap both are awful, im colorblind in swamp and midwhich is like 4 different old Haddonfield's it needs updating.12 comments 281 views last activity
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There's a lot that's fair but a lot that's serious overkill, for the sake of time on this post, here's some rapid feedback imo There's changes i think need to stay and changes that need to go. the circle of healing nerf is wayy to much, it gave killers more time and survivors something else than gens removing all these small features makes the game increasingly boring and linear. If the game0 comments 21 views last activity
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https://www.youtube.com/watch?v=bDiQoDVO_jk https://www.youtube.com/watch?v=86kRH_F9xZE If they can do this why BHVR doesn't do this????? why do they not take the skins and animations?????10 comments 261 views last activity
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The PTB version of the perk promotes going for fresh hooks but is frankly underpowered. My idea is to make the first hook on each survivor regress the gen by 25%, 10% on the second hook and 5% on death hook. Thoughts?2 comments 21 views last activity
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I don’t know how you want me to level up my mmr if my teammates are the worst teammates ever, I loop the killer very well, I know I’m not the best player in the whole world, but I know how to use loops, even the weakest ones, but mmy teammates loop for less than 10 seconds and I’m not kidding, I have been playing since 2017 and it has been always like this, I can’t loop, repair the 5 gens, heal,0 comments 11 views last activity
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its not a suprised that 90% of survivors use DH... just look at the other Exhaustion perks. Balance landing situational Lithe situational Sprint burst is fine and the rest low tier exhaustion perks what about giving balance landing the stagger passive again lithe getting some sort of windows aura while dead hard is or can be overpowered all the other exhaustion perks are just either situat4 comments 91 views last activity
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Is nobody else just completely baffled how this perk has not been killswitched?? It has been regressing gens nearly completely for a week or two. It's listed as a known bug. They have the ability to killswitch perks and maps; they did it for swamp when it was bugged, and Inner Healing when it was bugged. But it's okay for killers to slap on a perk that already applies good pressures on some goo5 comments 84 views last activity
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Honestly feel like the wraith shouldn’t be able to see survivors while he’s cloaked but will be able to see scratch marks and stuff like how the spirit does while she’s phase walking11 comments 381 views last activity
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How do you feel about this perk? I quite like using it, but it's a bit too gimmicky to be worthwhile in a serious build. As a mini-rework, I think it would be good if it gained stacks per generator completed, where the closer you get to endgame the more its effect ramps up. New effect could be like this: For every generator completed, gain a stackable 5% bonus action speed to healin1 comments 11 views last activity
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I'm going to bullet point this so its easier to digest: STBFL with the base hit recovery changes enables the camping and tunneling playstyle Perks like Merciless Pain Resonance overlap with similliar like Pop goes the weasel and make it obselete (pop was healther for the game, didnt enable tunneling as encouraged you to pressure gens directly) Healing changes will enable the camping and Tunne2 comments 51 views last activity
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I think Freddy should get Killer instinct on everyone working on the gen he is trying to teleport to. Its almost always a risk breaking chase to go to a gen where ur not sure someone is there. So if you had killer instinct, you might actually wanna suprise people at gens. ( or make it an addon )0 comments 11 views last activity
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just some background information.. i've played dead by daylight for a couple years now and i play almost daily. i have spent many hours and real life money on this game just to see it progressively get worse and worse. there are so many changes i would make with this game but i don't have the time of day to sit here for hours explaining them all. so, i will list just a few here. dead by daylight0 comments 31 views last activity
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It really honestly blows my mind that this has never been fixed in the entire lifespan of the game. For example, I start up a match of DBD with Lethal Pursuer. I only see three auras.. I play out the match expecting to see Distortion, and here we are end screen and not one single Survivor had Distortion. So what happened? Well, I recorded that match and pulled up the tape. No obvious9 comments 221 views last activity
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The only way to use old movement and animations is through modding, and since i know you guys have been cracking don on that, is there ever a plan to bring old anims + movement back in the future?4 comments 111 views last activity
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If daily rituals gave iridescent shards (let's say 150 each daily) and 50k BPs would you do them? I feel like iridescent shards are insanely slow to obtain. If I want an outfit that costs 21k or more I'd need to play over a month and a half every day to get it. They reduced the Bloodpoints grind by a lot. I'm sure they can reduce by a tiny little but the iridescent shards grind, right?3 comments 61 views last activity
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This update is genuinely good but mangled needs to be changed making heals 20%slower can make a normal heal take 30s which is too long What other effects could mangled have2 comments 31 views last activity
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I haven't played DBD in a while since my move from PS4 to PC because I spent a good amount of time and money in progressing my PS4 account and buying DLCs only to realise that I can't switch to PC with the same account. A few of my friends also have this issue including those switching from PC to PS5. This is leading me to believe that a lot of people might be having this problem and it makes sen2 comments 181 views last activity
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As a player who's tired of always facing Wesker/Spirit/Nurse/Blight, I would love to see more killer variety, so let's talk about some weak killers that could be buffed for a better gameplay in a future update with some basequit improvements The Trapper Starts with all the traps as basequit (gameplay improvement) Now has 2 extra traps as basequit The first trap each survivor desarms for8 comments 251 views last activity
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As a solo queue player these changes made the game much more difficult. IMO the issues wasn't healing it was more the healing speed. COH is more useless and even tho you can see the person's auras they still dont' heal you. I rather the healing speed of COH be taken out and self healing stays with the survivor auras reading. When it comes to self healing.. 24 secs is overdoing it. it takes for3 comments 41 views last activity
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I think the biggest problem are the hooks. I mean think about it it this way. You, as the killer, can camp the hook and killers that are extremely efficient at camping the hooks are Bubba, Hillbilly, Huntress, Myers, and probably more that I forgot. You can't disable killer powers around the hook because problems, you can't give survivors safety around the hook because problems, you can't put a4 comments 141 views last activity
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Please don't change Billy's engravings. The overheat adjustment is very nice for his basekit, but please keep Engravings the way they are. I dont want there to be less HillBilly players if Engravings are changed like this. :(0 comments 11 views last activity
