Can some perks get a few seconds of time to warn the survivor that they will deactivate

For example, can blood Pact, the teamwork perks and perks like Reactive Healing, Ressurgence get like 3 seconds before they loose their effect.

In case of Blood pact, so you can get in their range again and avoid breaking. In case of ressurgence, reactive healing... a few seconds before haemorrage starts depleting the progress

Comments

  • now these wouldn’t be a bad idea all things considered. specifically the teamwork perks having a lingering timer. their cool-downs are absolutely atrocious, and so retaining them for a few seconds would actually be quite a smart addition.

  • if they added a line on the ground for the two Survivors., like with Skull merchant Drones or Knight Guards.

    this would make these kinds perks amazing

  • @Emeal said:

    if they added a line on the ground for the two Survivors., like with Skull merchant Drones or Knight Guards.

    this would make these kinds perks amazing

    Yeah, just some quality of life update in HuD. Because those perks are so awkward to use.

    I don't think the perks would be good, but would feel less frustrating and random