Feedback and Suggestions
Our team will be happy to read these!
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I know, it's minor thing, it's purely visual - but it irks me SO much. T-T Can we please avoid this: and instead go for this: Also everything with the open blazer/jacket kinda tops seems to work nicely. Please just go for the shapes/kinds of tops that do work and don't give him the invisible wonky lookin0 comments 21 views last activity
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I have never felt true insanity in my life until I met the yellow glyphs. Imagine: The Rift closes in three hours, and you're on 78. You only need a few more challenges done until the Deep Rift is yours. You're running around like a headless chicken, desperately searching for something you can't detect unless its right in front of you. The survivors around you are confused and angry you aren't d1 comments 31 views last activity
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Yet another part of the problem in balancing, is the fact that survivors, very frequently, spawn literally ontop of their objective. This is absolute madness.... How does this still happen? Imagine if killer spawned ontop of a survivor or near them, the uproar would be insane... Yet it's ok for 3-4 survivors to literally spawn next to 3-4 gens, VERY frequently? Im playing survivor ATM until22 comments 631 views last activity
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The only reason why old bt was good was because killers didnt expect it but now killers expect bt and they dont care because in the same update they introduced base bt they also reduced the cooldown of attacks, survivors cant gain a significant distance (big brain move here boys). since last year tunneling and camping have increased exponentially its time to accept the defeat remove the base bt22 comments 281 views last activity
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We need a tutorial that explains the fundamentals of the Game. What is a loop? How do I Mindgame? What is a 3 Gen? When do I hide Whe n do I do which gen? Etc. Pp. And this tutorial, including 5 bot matches against bot killers/survivors that rise in difficulty each match NEED to be completed, before you are able to queue into real games. And Yes, 5 Games per side. Or maybe 6. 2 begin3 comments 61 views last activity
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Noed is currently a waste of a perk slot. I'm tired of facing 2 to 3 adrenalines in all my games. Noed was it's direct counter, but this perk is terrible nowadays to such an extent that it only guarantees a down and one hook stage because of how easy it is to remove. Not only that, but after the HUD icon buff to Solo Q, survivors can see now the progress of the last gen (another huge indirect14 comments 611 views last activity
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This is probably such a minor thing but I think a feature that would be nice is a message similar to what blizzard does in letting you know someone you reported has been punished. It seems like a little thing but it really makes it feel like you are actually helping clean the community when encountering toxic players or hackers. I dunno I might be alone on this but I think going through these gam2 comments 11 views last activity
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Hello, I recently noticed that there's only one server in South America which is in Sao Pablo, which I'd say that covers a pretty little part of the continent which makes people that don't live in Brazil somewhat laggy D: Now, I personally play at 150ms with ethernet, which I wouldn't say it is unplayable (and I'm def not entitled to having servers right next to where I live to have 0ms lol) but0 comments 21 views last activity
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I know that their aren't too many pyramid head players out there but for those of us that do could we please get a rework of his addons maybe? i'm a pyramid head main and have been since his release. i would love to p100 him but i don't think i could stomach going through that many blood webs of absolutely useless garbage. all we use is range extension and if we run out of those than duration of1 comments 21 views last activity
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Return swf and solo queue into their own modes. the problem at hand (that behavior does not want to remove) is swf. Most of the issues with the survivor side revolve around the exploitative advantage playing swf has on the game. Now I know that this is wishful thinking to just say it should be removed-so this is why I suggest my opening statement. before I give my idea; upfront I would like to0 comments 11 views last activity
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Having started playing as a killer recently and now being around iridescent 2 I am starting to play people of the correct level, and forcing myself to see that a perk spoils all my pleasure. This perks is called Windows of Opportunity, I just looked, it's the most used perks on the game. Although it is not a winrate, there is an undeniable link between efficiency and use, and it is obvious t11 comments 433 views last activity
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Could you please revert the reassurance to what it was on the PTB? Meaning, after I use reassurance on someone, I get the cooldown, and then I can use it again during the same hook state. That way a camping killer has much more reasons to leave the hook. I remember you mentioning that this was a problem due to the possiblity of keping someone on the hook indefinitely. My solution to this is simp10 comments 81 views last activity
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If we want all forms of heals to take 50% longer, then should we also make hooks take 50% longer per stage? This would only nerf camping abuses. To be fair Reassurance and Camaraderie would also need a 50% increase in duration as well. It only makes sense right?47 comments 731 views last activity
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This tome challenge was made before Nurse's rework. Now that her blink attacks don't count as basic attacks anymore, the only way I can see this challenge being done is if you have that add-on that disables her blinks, which isn't very good to begin with. Can the devs please change this challenge to be more realistic to Nurse's current state?5 comments 151 views last activity
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Overview For as long as I can remember Dead By Daylight has had Daily Rituals -- for those who don't know what a Daily Ritual is it's pretty much a challenge to do in order to have a goal with a reward of at least 30,000 blood points to 60,000 blood points depending on the challenge. With recent changes to the META and the possible reworks of a few perks, I came up with an idea to rewor0 comments 131 views last activity
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For those who bought the chapter prior the ending of The Stranger Things Chapter, as they were turned to generic perks, is there a way to have them follow the same path of being Tier 3 Perks after reaching Prestige 3 for those who already bought the chapter. Since there's a lot of generic perks on both survivor and killer it would be great to be able to reduce the time.8 comments 121 views last activity
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Change the win condition from kills to hooks. this right here would discourage more killer players to camp and tunnel and instead spread out their hooks. it’s a win-win for both sides. survivors have a higher chance of escaping because everyone is being two hooked instead of tunneled out of the game. and killers still get to rank up and pip because they met the condition of hooks. It would a40 comments 1,372 views last activity
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Maps: Suffocation Pit, Azerovs Resting Place, Sanctum of Wrath These maps are VERY easy to isolate one end of the map and set up a 3-gen. Which is fine. What isn't fine is when RNG shoves 4-5 gens down one end of the map. Sanctum of Wrath should have 3 on either side of the main temple, and one on the main. Often there are 4-1-2. Azerovs and Suffo should have 3-1-3 as well. But they often hav1 comments 11 views last activity
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I think the Daily Ritual system needs a huge overhaul. To start things off, I think the base amount of Bloodpoints that Daily Rituals provide upon reset should be increased from 30K-45K => 60K-90K. This will provide more meaningful rewards for players, which will cause them to go out of their way to log-in and get the rewards from a match or two. Furthermore, once a Daily Ritual is completed9 comments 272 views last activity
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Sacrifice and Survival are two categories that are quite hard to max out, even in games where you play well. Especially the Survival category can feel very unfair, as you can end up with almost no points even though you survived for most of the trial simply because you died at the very end. I have some changes to make these categories more fair and reasonable: Survival: Each generator complete0 comments 11 views last activity
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I have a thought for along time that giving all Killers their unique build-in slowdown/soft counter. When PTB shows all Gen slowdown nerf + Flashlight nerf. It builds hope in me that build-in slowdown/soft counter for all killers will be a thing in the future. Hag's removing her traps is an example, but I feel her traps should do something more since survivors can just quick disable traps by run11 comments 261 views last activity
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I've held my tongue for a long time in regards to the matchmaking. But this takes things to a whole new level entirely. I've only been playing less than a year and have noticed the giant mismatches in some games. We all know the killers you can purchase are OP so as a survivor your best chance to to just hide most games. But as a killer most of my matches are against people who have little to no3 comments 41 views last activity
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Have you thought about adding 200 tiers to the rift, kind of like Fortnite? Where 1-100 would be base rewards, and 101-200 for the most part would be recolors of the things in 1-100 ? Of course, that would mean adding more rewards to the rift. More things means more fun, variety and customization in the game for players. Such as: custom moris, custom lobbies, custom lobby music, custom emotes (s0 comments 11 views last activity
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This discussion has been moved .0 comments 1 views last activity
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There are plenty of perks that hide the scratch marks like ( Low Profile - Teamwork: Collective Stealth - Poised - and others) but even if the killer doesn't see you, he can still hear the loud running footsteps I mean, what's the point of hiding the scratch marks when the killer can still hear your running footsteps clearly, and he can tell where you've gone? Even if you are hiding, the sound6 comments 101 views last activity
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Hi, every staff in Behaviour . Since the 6.1.0 significant change in Prestige progression, I have seen more and more players get Prestige 100 (P100) to show love to it. So I thought that, maybe, you can give some special reward which is like SKIN, charm or something else. That's all. Thanks for reading. Have a nice day. *Sorry for my bad english writing.1 comments 21 views last activity
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They've added cosmetics for the original survivors already based of the survivors. But it would be cool if Behaviour could get a deal from Valve where we have Nick, Coach, Louis or Rochelle as a legendary cosmetic for Bill. Anyone think this would be cool to have?5 comments 121 views last activity
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There's no lying that DBD killers have massive problem; the killer powers aren't equal in their powers. Some overperform, some underperform. However, despite all of this, the game treats all 31 killers as mostly equals. This sadly isn't helpful, and just further embraces the imbalance between different killers (most notoriously, M1 killers and movement killers). And because of how widely played t2 comments 1,622 views last activity
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As the title say there are honestly way too many perks and possible perk combinations I did that can a person can possibly have and it is 9,078,630 different combinations. 9,078,630 that is an insane number we have over 9 million possible perk combinations that a survivor JUST A SURVIVOR could possible have. A killer is slightly less at 5,160,610 different possible combinations. And a lot of them3 comments 571 views last activity
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Idk why my old post was closed, and after I made a comment on it, with the comment being deleted, so I'll just make a new post. As many of us are aware, the game is in a bad state right now. Survivors gen rushing killers, killers tunneling and camping, so I think there is an easy fix to this. At the start of the game, gens take 150 seconds (I know, big scary number), and as the killer gets hook10 comments 181 views last activity
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As the title states I think more changes to need be tried in future PTB's. What I mean by that is more drastic changes. The PTB is a very powerful tool for seeing how things will play out but I feel like they're so scared to use it. Like I loved when they did the base kit unbreakable test. Obviously that version was OP but hey we tried it right? And the glory of it was that it's the PTB and there0 comments 41 views last activity
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Hooks are so close together now that it’s almost pointless to struggle you would have to always bring an offering to make them further apart and probably have 2 or more people bring them just to get it back to the way it was close to a year ago. Other thing is that when you’re being tunneled or camped you shouldn’t be punished for disconnecting the killer should be punished by nothing they do the17 comments 161 views last activity
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Here is a list of 13 things I wish the team would put their energy and focus into rather than a new chapter every few months. I feel like these things are more important than another batch of survivors and a killer, the game needs some core, base changes before adding more content that will then create more potential problems that also need fixing. In no particular order... Updating old killer5 comments 111 views last activity
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So since tunneling has been a really big issue lately I’ve been thinking of perks that could help with the issue from both killers and survivors side.. for survivors: Once a survivor is unhooked this perk is activated for 60 seconds (is automatically deactivated once they are fully healed, do a conspicuous action and when the exit gates are powered) if you get in chase with the killer again w9 comments 101 views last activity
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Technician prevents generator explosions from missed skill checks, but what if it prevented generator explosions entirely. It would prevent Jolt, Eruption, Pain Resonance, etc. Would be a quite powerful tool, and might be a nice counter to meta's that revolve around these perks. I would suggest a removal of the 3% additional regen however regardless of whether Technician is buffed or not. The19 comments 141 views last activity
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Everytime a Survivor dies, survivors 1 gen auto completes . And with that recreate the endgame to be more equally balanced(currently very survivor sided). If people DC, same thing. I think it would pretty much incentivize Killers to not tunnel someone out,while also not making it a instantly killer free win when some one dc's. realistically no one likes doing gens anyway, aswell as it would b14 comments 221 views last activity
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I know this won't work on every character *cough cough Thalita or whatever her name is cough cough* but this would help to bring back the seriousness of the game, and also make me more comfortable, I know some people don't mind it, but I don't want to constantly see half naked men and women running around. edit: To make this more clear, this is only from the perspective of your client, so this w11 comments 171 views last activity
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Is there a reason why none of the perks work off the cage? The one I’m most concerned about is the endurance. It seems a waste for both the rescuer and the rescued to both be dealt damage causing the rescued to go back down. I feel like there should be some kind of protection to the person in the box given that PH’s power is long range. It kinda sucks to save and the person you saved just goes ba16 comments 431 views last activity
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In her lore she uses people as traps, chopping them up and turing them into devices of deception and torment. Yet she only has one power to use. I feel she should have multiple powers. First off, the drones are one of the powers. She has her default amount and the drones can only scan one survivor. After the scan the Skull Merchant can use a token(s) (maybe she gets them from hitting survivors) a0 comments 41 views last activity
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instead of the current injury and health loop: healthy>injured>dying>hook1>hook2>death What if dbd moved away from a varied state system and instead into a blood loss meter. It would still use the animations of the currently implemented system and some of the health states, but instead have a consistent health bar. Example: healthy(not bleeding)>injured (slightly less ble4 comments 51 views last activity
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It's not fun as a survivor to get camped and tunneled out of a game early. However, from the killer's perspective, this is an incredibly effective way to play the game due to the core mechanics of Dead By Daylight. After three hook states, a survivor is removed from the game, cutting the survivor team's total effectiveness by 25%. There's no perk or addon in the game that is as powerful as thi14 comments 181 views last activity
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I honestly would love to see Rachel from Resident Evil Revelations, in the game; Aswell as a ship themed map. Maybe it's just me but i would really like it even if Rachel comes out as a skin for some already in game character. And i also think that the mutated version of Rachel would fit a lot the killer role0 comments 1 views last activity
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I’m sure I’m just one of many who’ve found the game largely unplayable by the fact killers are endlessly running the same perks while tunneling and camping every single match. I went from playing 10+ to even 15+ matches a day to a base 5. It seems no matter the ranking everyone is unable to get a single win without forcefully sacrificing a teammate because there’s no time to heal anyone. It’s jus0 comments 31 views last activity
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Finally. Toxic killers who waste time by not hooking survivors largely solved. Start a debuff of X% after 20 seconds of not Hooking a dead Survivor. Progressively increases every Y seconds (10 seconds or so). Alternatively, make work of (perma-)banning these killers. Thanks!8 comments 111 views last activity
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okey first of all im a killer only player before i get called survivor bias. i think to get rid of camping and tunneling for good the game needs to change and in the end it would be healthier for the game and more fun for everyone. so how does the game needs to change you ask? well here are my ideas. make more survivor objectives. with this i dont only mean mor gens cause lets be real gens a0 comments 21 views last activity
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Borgo is one of the maps that i don't like going into. The map is already really big and open, you can see people across the entire map, kinda sucks on most killers. But the thing that i don't like is the filter, it's way too strong. Every time i drop in Borgo i have to adjust my eyes to it. If i end up having many games on it i start having headaches. Pls tone down the filter or change it. I2 comments 31 views last activity
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In a future update, can we please have the option to toggle between displaying perk icons and perk names in the loadout menu? I know the perks are sorted in alphabetical order, but there are way too many now (maybe like 9 pages), and seeing the actual perk names would be more helpful than having to hover your mouse/cursor over every single icon when you're looking for something and quickly wanna0 comments 1 views last activity
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Why is there an option to circle how much fun you had in a match? Do you read all of them? How has/will it influence changes to game updates? Does it effect MMR or "karma"? Will you add a box to allow a player to explain their selected choice?1 comments 31 views last activity
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if yall bring sidney prescott along with gale weathers and jill roberts as legendary skins we'll forgive you for this awful ptb you brought us.0 comments 1 views last activity
