Survival Points and Sacrifice Points
Sacrifice and Survival are two categories that are quite hard to max out, even in games where you play well. Especially the Survival category can feel very unfair, as you can end up with almost no points even though you survived for most of the trial simply because you died at the very end. I have some changes to make these categories more fair and reasonable:
Survival:
- Each generator completed in the trial gives all survivors 1200 Survival points
- Decrease points for escaping from 7000 to 2000
Sacrifice:
- Increase points for hooking to 700 from 500, making each hook action give a total of 900 instead of 700 points
- Move the "No One Escaped" category to Sacrifice instead of Deviousness and decrease it to 2000.
The changes to Survival would be very rewarding for survivors, and give them far less incentive to play selfish or throw the game for hatch, since you'd only get 4500 points instead of 9500 points for escaping through hatch. It would also incentivize altruistic plays in the endgame, as you'd only have 2000 points on the line instead of the entire 7k points.
For killers, I think it's perfectly reasonable to increase the total Sacrifice points bonus for hooking survivors, as a perfect 12 hook game right now only gives you a total of 8400 points. It also feels kind of outdated that killing all the survivors gives Deviousness points instead of Sacrifice points.
Comments