Feedback and Suggestions
Our team will be happy to read these!
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First you nerf it once to where you have to be injured, then instead of buffing it to not need to be injured anymore, you nerf it even harder by gutting green medkits and making them all the same Like, why? Is pharmacy really that OP?0 comments 11 views last activity
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Why isn't there an option to remove auto aim?Why can't they make shadowborn a setting,the base fov i ridiculous. Auto aim messes me up more than it helps.They should change it not only for it to be disabled,but also for lunges to only go of once you release your mouse button.As such you should be able to use your lunge to steer past a hook or survivor without hitting them by accident because the25 comments 531 views last activity
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Is there a reason in particular why a wishmaster hasn't been added? I feel like with him being a genai that there would be a lot of play with abilities and attachments. You could incorporate certain elements from a pinhead and a few others to help with the concepts. Instead of the box compelling the killer to come to you have wish crystals darted randomly throughout the map that trigger like a ha0 comments 11 views last activity
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Let's say someone bought a character with iridescent fragments (9000 when not on sale) and they bought the DLC with real money later, I think they should receive the fragments back, or maybe just half of the amount they paid. This would incentivize people to spend money on DLC instead of spending an in-game currency that pretty much doesn't do anything to the developers. I unlocked Mikaela, Jon0 comments 21 views last activity
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I've been enjoying playing as The Skull Merchant, I really like the idea of a surveillance killer and she fits that fantasy pretty well. I love the uniqueness and feel of the radar tracking, but I do feel like she has room for improvement, even after the buffs. My main problems playing as her are: The Drones don't feel threatening enough. Lock On builds up very slowly, a survivor can run fro0 comments 11 views last activity
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the ptb was talking about making killers faster and taking away a lot of the flashlights abilities. I feel like this is the wrong way to go.. but me and my friends play all the time and lately all it is, is camping and tunneling fest from the very stat, along with running the same perks repeatedly (all auras or all gen regression perks) it's so typical anymore. we run distortion every single game0 comments 21 views last activity
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I've been playing for over a thousand hours and only get one shattered glasses,a map in which I lve to play. Im not a youtuber but ive really put real money into this game and i feel like im being cheated because of youtuber. I love this game and dont want abandon it, but if things dont change me and other non-youtuber will say goodbye,the way we did to f the 13th. Plase make game, somewhat fun3 comments 41 views last activity
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I just read the latest Dev Update on Steam, and it looks to be a decent one. Honestly, I can get on board with a lot of these changes. But the COH no longer allowing to Self Heal is a bit of an extreme nerf. Especially in a SoloQ, or when running together with Boon Exponential. Meaning you're able to get up while in the circle, but then you have to wait for someone to come and heal you? Might13 comments 271 views last activity
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I found THWACK! to outshined by other options most uses other than tracking a Survivor running away from you. I cannot understand why Survivors have to scream from THWACK!, this Warns Survivors you see their aura and makes them run reduces chances you might get a hit. Nowhere to Hide is a much much much better perk for these reasons: You dont need to hook a Survivor for it to work. Survivors0 comments 21 views last activity
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Buying killer cosmetics (especially weapons) can be tricky. You never really know how they'll actually look in the trial from first person POV. I would suggest an option that would hide the UI, put you in first person to view the weapon, then a button to exit. Maybe even a little tiny demo area to view different animations, but I know this could be tough. What do you think?1 comments 11 views last activity
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i love playing nea but all of her cosmetics are the same thing basically cant you just put her in a frilly dress just once please2 comments 41 views last activity
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So yes, the 6.7 version of Dead Hard is objectively weaker than the live version, being unuseable until its user is hooked for the first time, but all of the issues caused by the perks design remain unchanged. Dead Hard will still cause lose/lose situations for Killers at pallets Killers will still have to enage in the unfun "wait it out" gameplay Killers will still have to assume that every29 comments 1,371 views last activity
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I really like to play Clown, but I sometimes find it frustrating to keep track of which bottle I have selected. I sometimes switch when I don't mean to, or I double tap CTRL when I'm trying to switch. There's no real feedback on the switch, which is fine, because it shouldn't be clunky. But it often leaves you on the wrong bottle unintentionally. I feel like he would play better if the CTRL but0 comments 11 views last activity
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New patch: Everyone supposed that bhvr will finally nerf survivors, especially efficient SWF but it turns out that killers are being hardly nerfed. DH got buffed- everyone was hoping that this perk will be out of the game for good... no. Basekit Healing - maybe good that it's not a 24 seconds, current is okay CoH - this perk was super opressive and increasing it's healing speed will decrease113 comments 3,545 views last activity
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Hello! I made this suggestion on Twitter and Mandy said I should drop it on the forums so I'll go ahead and drop my pinhead thread here for you guys to take a look at it. I am a pinhead main who really enjoys his design but I think some things can change (nerfs and buffs) I have a lot of hours on this killer throwing together my console account and pc account I have over 10 thousand possessed cha0 comments 31 views last activity
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I'll try to be brief. And so I am Russian and I am from Russia. Your game has a huge fan base from Russia, I do not know why my compatriot likes your game so much, but this is a fact. But the problem is that players from Russia cannot purchase the game in Steam, golden cages and DLS, so people go to other projects. I perfectly understand the situation in the world related to my country, but I als2 comments 301 views last activity
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I have a suggested improvement for the Character Info page where the character lore is located. The narrow format of the backstory section is kind of awkward to read and requires a lot of scrolling. The perks section has lots of empty space. Have you thought about listing the perks vertically in a narrow column and widening the backstory column? I think it would make the lore text look better an0 comments 1 views last activity
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I suggest that there be an event that comes every Friday only. The game consists of 4 killers, each killer equals 4 survivors, and there is a large event map. In other words, the event will open on Friday, and the game will have 4 killers and 16 survivors, and the number of engines will be more than 4, after studying the idea. The idea will attract old players because there is a new idea and a ne2 comments 21 views last activity
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Healing Nerfs- No complaints. Self-healing was the problem, not altruistic healing. Hillbilly Changes- Good choice. I would consider making Engravings basekit at some point, though. Dead Hard- Less than ideal. The perk is just Off the Record now, but worse in almost every way. I could see this being used in a Decisive Strike build with OtR, but never being used instead of OtR. That be24 comments 461 views last activity
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I think it would be cool if Guardian gave 10% speed. In theory its a good anti tunnel perk but its currently just barely not strong enough imo. So a small buff would turn it into a great perk. However, I think the main reason people dont run this perk, is because they dont want to run Perks to save others. You would rather want to have this effect for yourself. So maybe devs could add the same ef1 comments 21 views last activity
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Maybe when its 4 SWF that play constantly it is hard for most killers(other than blight and nurse) but i'm sick and tired of how bad the matchmaking system is for solo survivors I've just played a game vs a Wesker and not 1 gen got done because all 3 of my team mates were running around like headless chickens, first down within 30 seconds and they didn't even attempt to do a generator and I had4 comments 81 views last activity
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When another survivor who has no hook states remaining is about to be sacrificed this perk activates. The survivor who was about to be sacrificed will instead be granted an additional struggle phase. Additionally, you will lose a hook state, become the obsession, scream, and have your aura revealed to the killer for 8 seconds. If multiple survivors have this perk active, only one will activate0 comments 41 views last activity
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Think about it krauser has a knife and like wesker has/had a weird left arm too. Seems like a perfect character reskin hell you can even give him some of the lines against leon like how wesker does with chris although that is alotta work. Still,fun idea!3 comments 51 views last activity
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I don’t get how hard this has been to balance for years. Theres a game called Project Zomboid where you are forced to equip negative effect perks along with positive effect perks so you can’t just have all positive effects. I like that. So, If SWF team, then each SWF player gets some kind of general debuff. If 2-3 SWF and 1-2 solo the SWF still gets a debuff and the solo MAYBE a buff, or not.10 comments 151 views last activity
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Just something that would be nice when in a custom match with friends3 comments 51 views last activity
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In the Future DbD is getting more perks that have abillity buttons for sure and i have already problems with some Perks like: blast mine , wiretrap, repressed alliance i cant combo them because all 3 perks have the same button 🥲 its horrible i wish 4 abillity buttons: abillity 1: E abillity 2: F abillity 3: (C) abillity 4: (strg) its better for the Future of DbD i gues and for the 3 perks0 comments 11 views last activity
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Title. Just a random suggestion to make the perk maybe a little more attractive to some people. It still wouldn't make the perk overpowered imo.1 comments 11 views last activity
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Face camping is annoying, we can all agree on that. I think a good way to help deal with this is when you unhook yourself if the killer is in front of you it will stun them, like head on. The animation for unhooking yourself is pretty fitting for this, and it would be a small but helpful change.0 comments 11 views last activity
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I believe it would be a good feature of the game to be able to talk to people who are on different platforms directly. Even if it was something as simple as to Accept or Decline a SWF invite "with a message" Example: someone on PS4 sends a party invite to you on Steam and you do enjoy playing with them but you are already in a 4-person party. You are only given the option to Accept or Decline th0 comments 81 views last activity
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Problem: For the Basic Killer, all Pallets spawning at Trial start cause significantly bloated initial chase times, effectively snowballing Survivor generator repair each second the Killer doesn't achieve the first down due to a lack of any Altruism Loop (All Survivors start Healthy). (Definition - Altruism Loop: Survivor A is Hooked/Dying, Survivor B goes for Rescue, Survivor C is being chased0 comments 11 views last activity
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Imagine this. Knight as the tin man. Dwight as scarecrow. David as cowardly lion. Makayla, meg, or kate as dorothy. Hag as wicked witch. Not the scariest but tbh I bet some people would love this.0 comments 11 views last activity
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In my opinion, I feel like changes could be made to the strength and implementation of killer gen regression perks to better cement a varied meta. Recent changes to killer regression such as the massive nerfs given to Overcharge and COB, as well as slightly further back changes such as the dismantling of ruin and PGTW do little to improve the variety of perks used, instead switching one meta out0 comments 21 views last activity
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Nearly every game i play on either side has a player DC. It really ruins games. People having to wait a few seconds for a game or even a few minutes isn't that big of a deal for most. Could you also increase timers as well as implement BP penalty for following games? Also, is there any way you could distinguish intentional DCing vs a connection issue? If so, connection issues are excusable (s11 comments 172 views last activity
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I got a few questions regarding the survey-- 1) Whose idea was it to include so many questions asking me my thoughts on the female cosmetics? Why were they there? Why were no male cosmetics featured, and why-- just in general was it something I needed to be asked? 2) Some questions in the survey that included a slider only let you pick between positive options and that was definitely a bi2 comments 31 views last activity
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I understand the appeal of map offerings and can be a fun addition to dbd but since some maps are unbalanced they will almost always be used to give your side the upper hand. As killer I don't want to go to The Game to Garden of Joy to RPD to The Game to Lery's Memorial. I know there are sacrificial wards but I have 12 on my most played killer and I rarely use them. 12 matches I maybe won't get a0 comments 1 views last activity
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I think it would be really cool to see a perk that allowed you to see survivors in like a 3-4 meter radius of whenever an attack hit a wall, for example when huntress throws an axe and hits a wall, or smacking around trying to find sneaks as the trapper, or ramming your face into a thing as a blight, for like 0.5/1/1.5 seconds. The only real situation i see this being a prob0 comments 1 views last activity
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The change to activate dead hard after you are unhooked makes the perk even worse. This means you can only use dead hard twice in one game. Also, this encourages even more tunneling. It encourages the killer to hit the unhooked survivor and put them in the deep wound state, meaning that they can no longer use dead hard b/c dead hard does not activate in the deep wound, and then the killer would j22 comments 381 views last activity
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I think many will agree new CoH is a very situational perk. Now it useful in three cases: you have 3 or 4 injured survivors and you need a reset; you play a triangle; you need to heal for double save. Otherwise, your solo teammate will not run to the boon because you just want to heal and 100% boost is not a solution, IMO it should be reverted. What I want to suggest: what if we add to CoH the ab3 comments 41 views last activity
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Initially this PTB was looking terrible for both sides. Multiple perks dumpstered along with the healing changes and Billy changes that had nearly everyone up in arms due to just how bad they were. But now... the Devs posted again. Base heal nerf and Billy nerf are gone which is fantastic. Honestly well done on that. Those shouldn't have ever been proposed. But they didn't stop there. Dead9 comments 121 views last activity
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There's only one problem coming to DBD. Nerfing killers again and buffing really good and opressive teams. For example: On PTB CoH was very weak because the base healing got nerfed. With 16 seconds this perk is fine without self heal ability... although it got buffed so you have free we will make it for you all team... This means this perk will remain S tier in SWF but it got slightly nerfed in3 comments 71 views last activity
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Considering the token limitation on PR, there is something that was missed on maintaining the decision to keep tokens in. In the current system, killers can be entirely penalized for hooking survivors and get zero use out of PR tokens. Ignoring the fact that scourge hooks are already heavily RNG if you're able to get to them, and ignoring the fact that survivors have a literal perk to counter th3 comments 71 views last activity
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Hello there, I think each of us has experienced it before: You repair a generator The killer approaches / a new target arises You let go of the generator and get a skill check that fails immediately Since the audible notification of the skill check happens at the same time as the release, you have no chance to react here and the skill check fails.12 comments 1,144 views last activity
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I'll give you the changes I'd make first, then the reasoning later. Nerfs: Reduced regression upon kicking generators with guards to 1% for Assassin and Jailer, 2.5% for Carnifex After an unhook, both the unhooker and the unhooked survivor are undetectable to guards for 2 seconds Dried Horsemeat and Map of the Realm reduced to +2s and +2m Buffs/Improvements: Guards begin patrolling 0.5s0 comments 21 views last activity
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Hex Ruin, Pop goes the weasel, Thanataphobia, Scourge hook: pain resonance, and Call of Brine and Overcharge all have been or will be nerfed into irrelevancy. Is Jolt and Deadlock going to be too powerful too? Ruin, COB, and OC should all have 150% regression speed as a medium so they aren't as oppressive, but still useful. Thanataphobia could use just a 1% increase, Pain Res should have a way to10 comments 251 views last activity
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Hi, we all appreciate the changes from the PTB, however, there's one thing that's not sitting right with me for a LONG time. Dead Hard. When you changed Dead Hard in the 6.1.0 update, you thought it was going to be in a good spot, however, it's still the most used survivor perk and that's for a reason. Why will we STILL complain about Dead Hard, despite the upcoming change? Because Dead Hard0 comments 21 views last activity
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Red Queen specifically is beautiful, but the whole "off with their heads" quote is proof of such a missed opportunity to make Red Queen a Pink with a special Mori that decapitates survivors or something. DBD Mobile needs to give some dev power to the PC crew4 comments 51 views last activity
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We have been in the same situation for years now, it's past time to fix the issues that we have with the SA servers, and I know a lot of the SA players had the same complaint being posted in either this forum or social media and it feels like we are being ignored. Issues: -Players on the West side of South America have a much higher ping, sometimes going up to 150ms because the server is too0 comments 1 views last activity
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You want feedback, pretending killers do not exist in the game? There you are: The DH change accomplishes nothing, encouraging tunneling even more: as many people pointed out, you now conveniently HAVE to hit and follow the unhooked person to deny their acquired perk. The new altruistic healing will make SWF teams even more unfair. Between new addons and 100% COH speedup, 2 people playing toge25 comments 451 views last activity
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An oversight of the medkit changes will result in the time it takes to heal yourself with Pharmacy to be essentially doubled. This perk was barely used before, and doesn't need a nerf. Pharmacy needs a major speed bonus to healing yourself with medkits gained with this perk to offset the nerfs to the Green Medkit. Something like +100% would put it close to what it was before.7 comments 91 views last activity
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The current proposed change to Dead Hard in the April 5th Developer Update sets a worrying precedent that I hope to avoid. Dead Hard is an exhaustion perk and should be balanced around the fact that it goes on a 60/50/40 second cool-down after being triggered. If the perk needs to have additional requirements before it can be triggered then that simply means that the perk's effect is too strong f0 comments 11 views last activity