Feedback and Suggestions

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  • A stupid complaint on the DBD forums imagine that. I bought the pixel glasses for Adam for exactly 1 iri shard, now my iri shard amount is always slightly off.... It's driving me completely insane. Can I fix this? PLEASE?!
    5 comments 61 views last activity
  • Hello! With healing being at the center of many discussions lately, I've been doing research on survivor healing-related perks and would like the devs to be made aware that their descriptions aren't consistent, which makes them confusing. I had to google "does X perk affect self-healing speed" for a few perks, which is already too many. Indeed, the use of " altruistic healing " makes it clear t
    3 comments 51 views last activity
  • We recently got "cut loose" to make fast vaults silent, and I haven't seen anyone use it other than to get the adept achievement. I don't think it's a bad perk per say and I believe it has its place amongst some builds, specifically speed vault builds. Unfortunaly, those don't really exist anymore since Spine Chill's rework. I absolutely understand that vault speed didn't "fit the theme of the p
    6 comments 71 views last activity
  • I think they shouldnt see how far you are away from dying on the ground, because it only makes them play in unfun ways. Instead this could be applied to the Perk Knock Out. So if they choose to go for the Slugging playstyle they have to play a perk to do so. I've many times experienced Killers that are toxic and just let you bleed out until last second and then pick you up to bring you to the h
    12 comments 161 views last activity
  • Adding unique Survivor intro animations during the camera spinning phase at the start of a trial that are either based after the personality of the Survivor you play as or the realm of the map the Survivors plays on. More unique Killer intro animations for every previous Killer up to Nemesis during the camera spinning phase at the start of the trial similar to how every Killer from Nemesis to S
    2 comments 41 views last activity
  • So far even with all the negative feedback for the skull merchant. I'm still one of those people that really liked the character design. But ill admit playing as skull merchant is currently like playing on hardest difficulty atleasf if u arent a tunneler/camper. And i find allot of times where i still can't do much even when i know i am good in chase and mind games, it still takes chasing someone
    2 comments 41 views last activity
  • add more injury for survivors (when you kill a survivor by your hands, his body is completely healthy) this is a PEGI 18 game already so it wouldn't be an issue. add unique point of view height for each killer based on the height of their eyes (when you play as Nemesis you don't see yourself as tall as your giant body, which ruins the Nemesis tank feeling) Dead by Daylight needs some seriou
    8 comments 121 views last activity
  • I was thinking about how annoying it was that in the end game survivors can bumrush a hooked survivor, take a hit to get him off, and then the unhooked survivor just bodyblocks the killer and forces them to either hit the unhooked survivor instead of their intended target and everyone gets out, or hit no one and everyone gets out. Suddenly had the idea to simply make unhooked survivors lose c
    13 comments 371 views last activity
  • My main issue here was that the skull merchants drones were able to scan me through floors on midwich and that is extremely oppressive. Especially, because the drone radius exceeds the width of the hallway and class room shutting down the entire upstairs portion of the map. This issue is compounded by the effects of her mods as this enables her to eternally inflict blindness or other debuffs on s
    3 comments 131 views last activity
  • I have an idea for the inventory items. I believe we should be able to sell the items we don’t use back to the blood web for half the cost of bloodpoints we purchased the for. ex: if you purchase a flashlight for 4,000 bp (but had no option but to buy it to complete the blood web) we should be able to sell it back to entity for half the price. As someone who only really uses medkits or tool
    0 comments 11 views last activity
  • please change this, the fps in console are too low to get this thing
    0 comments 11 views last activity
  • I don't understand why this is not a thing already but we really need some kind of Speed Caps for mechanics like Healing and Repairs. It is not fun on both sides how hard these things can get influenced. A gen can take 30 seconds or multiple minutes depending on what perks and what items are in a round. A normal Speed Cap would fix both scenarios where ether the Match is over in 5 minutes bec
    24 comments 421 views last activity
  • With DBD every chapter included a new killer and survivors with new perks perks but how about new items for survivors? A Flare gun would be a new ranged Item for survivors that once shot the flare left on the ground would be bright blinding killers if they stare in the direction of the flare. — Only with two uses, with add ons you could add more flares, make them brighter or shoot farther dista
    2 comments 41 views last activity
  • I love survival games and movie! And this killer is so fun to play against. Everytime i have a trap on my head i hope it kills me. Its so fun to be a little nervous and search for the key. Sadly the timer is so big it almost never hapens. I wish there were more fun killer like that, that there power is fun to play against. The onryo could have been great, but sadly we dont even need to touch the
    7 comments 91 views last activity
  • Before I continue with this discussion I would like to mention that this implementation would have to be balanced in a way and releasing it without change would make the game unbalanced! These are mostly ideas and not a needed change ! This idea came from another person in the community who said “Survivors have two hands so why not allow them to have two items” Jokes or not I thought of an idea
    12 comments 92 views last activity
  • Before I continue with this discussion I would like to mention that this implementation would have to be balanced in a way and releasing it without change would make the game unbalanced! These are mostly ideas and not a needed change ! Allowing Killers to be able to lift pallets would make it easier to finish chases or just to put them in the injured state Lifting up the Pallet would allow sur
    7 comments 131 views last activity
  • This is just a random thought I had and wanted to know how the community might feel about this topic negative or positive! Giving survivors a third health while yes it would make it more difficult and take longer for killers to down survivors, you add adjustment such as giving less pallets or increasing the time it takes to repair a generator to make it more balanced. The way a third health st
    25 comments 611 views last activity
  • With DBD constantly adding a new killer and multiple survivors each chapter adding 3 new perks there will soon become an abundance amount of perks to choose from. Adding A Fifth Perk slot would also add more combinations and builds as there are plenty of times that an extra perk slot would be need to make to a build perfect. With how much perks are getting nerfed ,especially on killers, addin
    16 comments 461 views last activity
  • FOrget the name of the map, Cornfield one with like the slaughter house in it. I have had this map 3 times today, and the back stretch where the shack is. On both sides of it is a gen, and then on that same wall there is another in the next jungle gym over, AND another right outside it by the hill.... This should not happen. This makes it almost impossible to do the last gen if your team suc
    12 comments 101 views last activity
  • There was never a problem with the perk. The scourge hooks are randomly assigned, and the use was already inconsistent to begin with. Now, with the added conditions (only regresses when a new survivor is hooked and 4 tokens) ON TOP of the already RNG limit, this perk has become more situational than ever. The 25% compensation does not make up for the limited use, especially since 25% regression c
    3 comments 61 views last activity
  • Almost every survivor was complaining about gen kick meta - you know the only good perks killers had to stop survivors, maybe Pain Resonance. And you know what ? They nerfed it! Turns out the only valuable slowdown perk now is probably deadlock but if killers start to abuse it a little bit too much they are going to nerf it as well... OC this sould grant ramping regression speed from 90% to 1
    17 comments 232 views last activity
  • I understand everyone right now is not a big fan of the Tools of Torment chapter, I personally love this theme with the trap master and everything but I have to disagree with Cut Loose. I feel this chapter would've been amazing but There's no major difference compared to Quick and Quiet. I'll go far as to say that Cut Loose might as well have been a rework for Quick and Quiet. In a typical Dead b
    4 comments 903 views last activity
  • We're cancelling the nerf to these perks by ~70% right? The healing changes felt "gross" so you're leaving killers with some sort of generator defense - right? Nobody is going to even consider using these perks if you nerf their effectiveness by 70% or more.
    79 comments 1,574 views last activity
  • We're closing in on the 7th anniversary of Dead by Daylight, and it would be the perfect opportunity to celebrate those who've been in the Fog for all that time, and even learn more about them: The Trapper, Wraith, Hillbilly, Dwight Fairfield, Meg Thomas, Claudette Morel and Jake Park. I wish we would get a Tome with challenges and lore focusing on these characters. Whether it's an Anniversary t
    0 comments 11 views last activity
  • Thanatophobia right now is pretty much unusable to all killers except for Legion and Plague but even on them it requires other perks/add-ons that it needs to rely on like Legion Pin, Defaced Smiley Pin, and Sloppy Butcher, just to get the most out of it but even with those it can be countered with just 1 person in the healthy state causing the 20% action De-buff to become a 6% De-buff so the only
    6 comments 151 views last activity
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    3 comments 71 views last activity
  • Following the update, I don’t actually understand how Dead Hard is meant to meaningfully function now, especially as an anti-tunneling perk? You’re limiting it to a hypothetical maximum of two activations per trial and it’ll do little to discourage tunnelling straight off the hook as survivors already have basekit Borrowed Time and won’t be able to use it back to back if they’ve already sufferin
    37 comments 801 views last activity
  • Survivor new: Survivors can now share their loadouts with teammtes in lobby. 1) Survivor perks Calm Spirit buff: remove slower action speed penalty Decisive Strike buff: 4 seconds of stun duration when grabbing obsession (previously 3 seconds) Friendly Competition change: timer starts to decrease after repairing a new generator Iron Will change: Exhausted status effe
    0 comments 11 views last activity
  • Please size down like half of your maps (red forest, badham, cowshed, Ormond, etc) and adjust pallet count for inflation .
    0 comments 11 views last activity
  • I usually play with the anonymous mode online when I play DBD on PlayStation 5 and it don’t works! If I go to a live stream ttv when I am playing with one steamer, my user name appears? It only don’t work on PlayStation?? Because I can see people using anonymous mode. Why I can’t?
    1 comments 201 views last activity
  • The weapon, the gadgets, and the particle effects, I can get on board with. The mask and the bling, no problem, she's rich and wants to show it, I get it. But her actual clothes? Why did she settle for anything short of the best and most snazzy-looking hunting gear money can buy? Heck, she could probably get a more utilitarian, and better-looking, outfit just by buying military surplus gear. Why
    6 comments 111 views last activity
  • The main building needs a hook upstairs at all times instead of the one beneath the catwalk because when the basement spawns inside and the hook on the first floor doesn't, it is impossible to hook someone with boil over. So whether the basement spawns or not, there should always be a hook upstairs similar to the treatment given to Eyre of Crows, Racoon City, Haddonfield, Thompson House. There sh
    0 comments 1 views last activity
  • I don't think it's controversial to say that Hangman's Trick isn't a particularly popular or useful perk. Certainly it doesn't do nothing, but what it does is inconsistent and lacking in punch, leading to it not being picked all that often - at least to my knowledge. With that in mind, I'd like to pitch pivoting this perk to a completely different niche, and have it be a good support perk for
    3 comments 61 views last activity
  • Pls Changing Hunk Music whit music resident evil 2, bc Legion music ruins the character and Is so sad for the fans Resident evil
    1 comments 21 views last activity
  • I'm not sure if this has been suggested yet or not, but practicing with bots while they're given flashlights is... interesting, to say the least. They attempt to blind midchase and don't utilize them in a manner a human player would. It's funny watching them desperately and rapidly click away trying to get a blind of any kind, but it'd be nicer to have them be set to where they primarily attempt
    0 comments 12 views last activity
  • Every time I think "Yeah, this is about as terrible as you can possibly do." You always find some way to blow away my expectations. RCPD was complete garbage, then you came out with Eyrie. Eyrie was somehow worse than Cowshed, and then you surprised me with GoJ. Then you reworked Eyrie to be less survivor sided, which just made all the pallets clustered together and didn't address how many god pa
    4 comments 111 views last activity
  • I still cannot believe how this perk is still not being killswitched yet. If you miss a MS skillcheck the generator will loose a huge amount of progress. Many impossible skillcheck doctors are abusing this exploit. Please do something NOW it's spiralling out of control. Also everyone abusing this perk right now should get punished. It's been known to be broken for a while so people are abusin
    3 comments 31 views last activity
  • Hello, will the stranger things dlc come back to the game? I'm asking because I would love a demogorgon and it's been out of stock for a long time :((
    2 comments 41 views last activity
  • I don't think it will make the perk good but maybe this can increase its usage rate? it's still hard to get it to work.
    0 comments 11 views last activity
  • ...and more on making other playstyles legitimately better or more fun. If there's an issue I've seen with discussions about how to discourage camping and tunneling, its that they don't cover how leaving a hook or chasing a new target should be rewarded and encouraged, with more of an advantage given to the killer over the alternative which is camping and tunneling. A lot of killers declare
    10 comments 141 views last activity
  • So since yall decided to scale back how much you're nerfing healing, you're gonna do the same for all the generator regression perks right? I just want to make sure its understood that time saves need to be treated equally, faster healing means something needs to be faster for killer too otherwise it creates an imbalance.
    16 comments 271 views last activity
  • Becuase altruistic healing is a joke, I could have a perk that allows me to heal somebody in a blink of an eye and they would still refuse. Likewise nobody is willing to heal me...
    9 comments 231 views last activity
  • Despite STBFL being known as a healthy perk, there's actually many significant problems with it. If you are going to criticize any of these points, then please be constructive instead of just saying some "it's a healthy perk entitled survivor source trust me bro" nonsense. Works well on a variety of killers Despite people arguing that STBFL is "only good on the weaker killers" ...this just is
    Mod
    110 comments 2,653 views last activity
  • Its been over 18 killer games and most of them I get are all quad escapes, 1k or 2k never 3 or more due to the fact that every update theres always a buffness for survivors n some parts nerfed on killers. It takes forever n too challenging for any players even new ones that uses killers to get downs n kills during matches on any maps, bec of most of the maps has long loops in every location, whet
    3 comments 61 views last activity
  • we got perks nerfed again..so what gonna be your new load out? Ive been thinking (overcome,adrenaline,bond, and deadhard(this is for clutch plays and last minute saves)
    17 comments 161 views last activity
  • A perk that can regress an entire generator, essentially forcing survivors to do 6/ an entire extra gen(s), for getting four unique hooks is a genuinely cool idea, but there are often times where you finally do get the scourge hook and it doesn't regress any generators at all because there's no progress. Just one of the many things that could go wrong with this perk, even live. This might seem
    3 comments 51 views last activity
  • If it's going to disable itself once I get a kill, can it at least get rid of the totem, like with Shattered Hope? Losing it entirely feels bad, though I can understand how it might be necessary from a balance standpoint. Giving the survivors a dull totem, which boons faster, arguably makes it actively detrimental instead of merely neutral, which I think is the idea. At least denying one boon loc
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  • Let’s face it. People are going to use the meta. It’s a fact. It can be boring playing against the same 4 perks every game. Hell, it can be boring playing WITH the same 4 perks every game However, if some weak perks were buffed, and the meta had more variety, then even if you are going against meta slaves, at least it isn’t the same perks. Over and over. Nerfing meta perks often results i
    23 comments 402 views last activity
  • Allow the survivor using it to activate Dead Hard at any moment(if they're using it), the thing I liked about No Mither is that not only was it hard mode, but it allowed the user to access all their chase perks at once, and made the game progress faster, with this upcoming Dead Hard change though, it guts my favorite playstyle.
    12 comments 221 views last activity
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