Pain Resonance Nerf Was Completely Overkill

There was never a problem with the perk. The scourge hooks are randomly assigned, and the use was already inconsistent to begin with. Now, with the added conditions (only regresses when a new survivor is hooked and 4 tokens) ON TOP of the already RNG limit, this perk has become more situational than ever. The 25% compensation does not make up for the limited use, especially since 25% regression cannot be guaranteed.

The only issue with the perk is that it allowed tunneling killers to put the same survivor on a scourge hook, intentionally abusing the regression and wiping players out of the game. This can be easily resolved by making the perk only activate when a different survivor is hooked on a scourge hook. In other words, if the same survivor is hooked on a scourge hook in a row, there will be no regression. Effectively, this allows Pain Resonance to be activated more, while also preventing tunneling.

To compensate for the increased opportunities for activation, the regression rate should be reverted to 15%.

As of now, the perk has a lot of usage, and that is because it is effective for killers to maintain pressure; however, it is not overpowered. Generator regression is being hit hard while generator rush is staying (Prove Thyself and Brand New Parts). Killers should not be relying on increasingly less effective slowdown perks to combat perks and add-ons that were equally as effective as Pain Resonance.

Comments

  • Welcome to DBD where the balancing is done via spreadsheet and the focus is to ruin anything that is meta.

  • I agree completely with this. I had the same idea for pain reso. It is a rng heavy perk that rewards downs instead of camping. The regression, 15%, wasn't enough to warrant hook camping for the trade. To get good value you needed to continually be in chase and downing survivors. The new system is still rng heavy and limited to 4 times a match. I won't be using it. I think I'll switch to a more effective gen rush counter. Noed and no way out sounds more fun I think. I'm sure survivors will prefer my new load out over pain reso dms.

  • @MamaSquawks said:

    There was never a problem with the perk. The scourge hooks are randomly assigned, and the use was already inconsistent to begin with. Now, with the added conditions (only regresses when a new survivor is hooked and 4 tokens) ON TOP of the already RNG limit, this perk has become more situational than ever. The 25% compensation does not make up for the limited use, especially since 25% regression cannot be guaranteed.

    The only issue with the perk is that it allowed tunneling killers to put the same survivor on a scourge hook, intentionally abusing the regression and wiping players out of the game. This can be easily resolved by making the perk only activate when a different survivor is hooked on a scourge hook. In other words, if the same survivor is hooked on a scourge hook in a row, there will be no regression. Effectively, this allows Pain Resonance to be activated more, while also preventing tunneling.

    To compensate for the increased opportunities for activation, the regression rate should be reverted to 15%.

    As of now, the perk has a lot of usage, and that is because it is effective for killers to maintain pressure; however, it is not overpowered. Generator regression is being hit hard while generator rush is staying (Prove Thyself and Brand New Parts). Killers should not be relying on increasingly less effective slowdown perks to combat perks and add-ons that were equally as effective as Pain Resonance.

    -"There was never a problem with the perk. The scourge hooks are randomly assigned, and the use was already inconsistent to begin with."


    That's exactly what everyone agreed - except for the developers who feel it is necessary to adjust the game so survivors "hate it less".

    It would be fine if gen rush perks were getting absolutely destroyed but oddly enough they are untouched.