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HagsOnlyFans

HagsOnlyFans

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HagsOnlyFans
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  • @nodforkiss said:

    dc bots are now a thing. why do you care so much about DC'ed players?

    the bots are supposed to be a stand in so killer doesn't get a cancelled match, but removing the penalties is not healthy for the game either.

  • @Emeal said:

    So I noticed a few things, the initial DC penalty was lowered to 60s

    Source?

    go play the game

  • @AGM said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3396096#Comment_3396096

    Some people just can't handle the hard truth I guess. Oh well. By all means, please don't let me stop you from living in your fantasy reality.

    lmao aight bruh

  • @AGM said:

    https://forums.bhvr.com/dead-by-daylight/discussion/371540/scaled-back-after-ptb

    Just because it's someone else's birthday doesn't mean you get a cake too. Especially when you already got your consolation pie.

    Maybe try using any other type of perk to achieve the best slowdown there is in the game: downing a survivor.

    Game balance is not a tit-for-tat transactional relationship. Things holding the game back get changed.

    This time they addressed the unhealthy self healing meta for survivors, and the unhealthy gen kick meta for killers; them being in the same patch isn't entirely a coincidence nor entirely unconnected. They needed changing, so they changed them.

    Regression perks in general have needed nerfing for a long time, because they are so strong that people refuse to play without them (as evidenced by this post) to the point where no other killer perks can compete no matter how reasonably they get buffed.

    Call of Brine and Overcharge were especially unhealthy for the game, as they required no interaction with survivors in order to activate their extremely powerful effects, which going forward will be a huge red flag (i.e. being meta defining without requiring interaction with the other team) that a perk might need some changes.

    and you don't think exhaustion perks and healing boosts arent?

    I'm sorry its really hard to listen to an opinion that UNHEALTHY

  • you got a coh buff and they reverted the +8s to altruistic, also there are still plenty of really good exhaustions what are you even on about

  • I played a few hours yesterday and I was not really feeling pressured at all, someone would wipe away a trap thinking they're slick and by that time I had already set two more somewhere else.

    The only time this is gonna really suck is rotten fields, with any luck they take the same approach to rotten fields that they did with blood lodge and move the loops out from the sides to give more LOS coverage for stealth and trapsetting killers.

  • As someone who mains of Flesh and Mud (Ace Visconti & The Hag)

    I don't think this is the nerf everyone seems to think it is, people could already trip your traps now they just have a safer option to disable them that arguably wastes more time than it gives.

    If the entire team is looking for your traps, you can now just bloodlust someone to a down

    if one person is sweeping the map for traps to disable, you now basically have a passive form of regression because that person is not doing gens.

    if one person dedicates themselves to following you around in chase, you can interrupt them disabling your traps by dropping chase and now there is a new vulnerable target (slow crawl to wipe away trap) the key will be identifying this early

    Compare this to flashlights, where at range you could lightburn a trap with zero risk to yourself and the Hag was forced to give up one of her perk slots to run a very inoptimal perk in Franklin's Demise.

    I could reliably tank 2-3 flashlights with franklins, 3 was hard and 4 was basically impossible.

    Now I no longer have to dodge games just because ppl bring 4 flashlights, and I no longer have to listen to people whine about Franklin's Demise. ๐Ÿ˜Œ