Feedback and Suggestions
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Scourge Hook: Pain Resonance was reworked to allow 25% total regression when a unique survivor is hooked on a scourge hook for the first time. I think that the anti-tunnel mechanism is a step in the right direction, but the 25% rework does not address the main issue that came with the announcement of this perk change. The original perk in and of itself already had the condition of randomly conve2 comments 42 views last activity
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Wouldn't it have made more sense to unlock the shirts by collecting the genmats, and then have the charms be code unlocks? I legitimately thought we'd have to collect all three genmats in one trial to unlock one shirt, very surprised that's not the direction the event was going.3 comments 51 views last activity
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Like the title says, I hate how the Survivors look in Dead By Daylight. I played RE2 Remake/RE 3 Remake/RE 4 Remake and honestly (Leon looks nothing like his RE2/RE4 looks, Ada and Claire look great, Jill and Carlos look decent, and Leon in RE 4 Remake looks so much better then his DBD version) I'm playing RE 5 since last night and honestly, Chris Redfield looks so much better there then in DBD,2 comments 231 views last activity
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Why does the killer get to selectively dodge high prestige/bad ping players but survivors don't. The information should go both ways or not be there at all.0 comments 11 views last activity
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(If the lightburn mechanic has been removed, this perk needs to change this problem) A lifetime of chasing the darkness has taught you that the best disinfectant is light. After Successfully blinding the killer the third time, Residual Manifest activates: The next time you successfully blind the killer will stun the attacker for 2.5 seconds. The killer will suffer the blindness status effe0 comments 11 views last activity
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Not sure why everyone is looking at dead hard in a bubble and ignoring the theme of the perk, but here’s a thematic redesign. We’re gonna live forever - dying state altruism and protection hit based. no mither - permanently broken. Permanent dying state nullification. d0 comments 11 views last activity
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Original : Long nights out taught you to do a lot with what you've got. Reduce the consumption rate of Item charges by 15/20/25 % for you and allies within 8 metres of range. Once out of range, this effect persists for 15 seconds . Suggestion : Long nights out taught you to do a lot with what you've got. Reduce the consumption rate of Item charges by 11/22/33 % for you and allies0 comments 11 views last activity
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bHVR the changes to the next update regarding seem very much driven only by majority democratic rule by the Community and barely even one sentence in the update talk about unintended consequences of the Patch. As if those consequences could not be mended in other ways. https://forums.bhvr.com/dead-by-daylight/kb/articles/384-developer-update-april-2023 So it makes me ask?0 comments 51 views last activity
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In recent past, I have been sent to two matches where my ping was a constant red bar. This is not a problem with my internet as it was normal elsewhere and fine in all other matches of the day, the only reason I can think of for this connection problem is that I was sent to a lobby I should not have been. This has happened in the past when there was no region lock for the dedicated servers, I wo0 comments 11 views last activity
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Okay devs, you probably cant answer this but I really wanna know, is there any plan to facially change Ada Wong to be more like her remake counter part? Jill got an insane face lift that makes her model look ported straight from RE3, can Ada get something similar?2 comments 261 views last activity
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You reverted the healing nerf to other survivors which is great. And you also buffed pain res regression which is also great and makes the perk not dead. And reverted the nerf to billy! But there are a couple of changes that i wanted to bring up: Specifically i want to talk about these 2 things: DEAD HARD Since reducing the Endurance effect any further would make Dead Hard too fin14 comments 251 views last activity
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This discussion has been moved .0 comments 1 views last activity
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I think DBD really needs to do something to help new players actually get into the game easier. Ive seen some suggestions from players that I think could work for helping new players have a better experience: Weekly DLC: Each week, a new set of DLC is made available for free, if they have not purchased the DLC, they will only have access to the characters for that time (cannot purchase cosmet1 comments 71 views last activity
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Since we have these great icons of who is doing what, I got an idea, not saying its great idea or we really need it. Icons are supposed to eliminate the voice chat advantage over solo persons, at voice chat you can name which gate are you oppening etc, at least I didnt notice my friends having problem about that. As solo q you often can make a guess which gate is being open, but tbh I sometimes d0 comments 11 views last activity
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I personally really like the changes to the ptb. Now it's great and love you reverted the billy engravings. But this got me thinking we billy enjoyers only use 3 of he's add-ons because he's other add-ons are so bad. Is there any plans on making an add-on pass on billy? If not please consider it the community loves billy and he needs some love. And with better add-ons we are going to see more i1 comments 11 views last activity
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Items are already lost if you die and addons always get deleted, so why is using something like a syringe deleting a medkit when it can just be made to remove all item charges instead? Losing an item on a game you escape just because you used an addon that would've been deleted anyway is just annoying.13 comments 251 views last activity
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Since MYM unfortunately isn't coming to Switch, maybe Switch players could unlock the MYM skins through gameplay? Like Leather Face's masks? Maybe by sacrificing players who have the cosmetics unlocked? "As The Trapper have 100 survivors meet their maker". "As Meg Thomas raid the basement 100 times and escape the outpost with one new item". Something like that? Just so our Nintenbros don't fe1 comments 11 views last activity
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Circle of Healing You can buff healing speed all you want, no one will run this perk in its current state. This, combined with Med Kit nerfs, is just killing SoloQ. I don't mind speed penalty on self heals but we should be able to get at least two heals with addons (excluding syringes). Or...keep one nerf, revert other. What I'm trying to say is, having both Medkit and CoH nerfs in one update1 comments 31 views last activity
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Now this is quite inretesting. And the fact it's focused on altruistic is exactly what "buffing SWF while nerfing solo survivor" is.11 comments 141 views last activity
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I’m not sure if this is intentional, but you don’t get basekit borrowed time after being rescued from Pyramid Head’s cages. I got a killer who knew this and tunnelled me out of the game.4 comments 71 views last activity
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i just want to say good job to behavior for finally realizing the problem with coh and fixing it. the fact that one survivor could bring something to give their entire team self care was a busted idea to begin with. killers can't pressure gens if every damage state they deal sends the survivor off to some remote corner of the map to heal where if you take the time to follow and either down them o0 comments 21 views last activity
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Literally everything fun about survivor just keeps getting removed. Flashlight moonwalking/360ing is just impossible now. They made flashlights feel clunky to use just to appeal to 1% of the player base, and not even address the other flash issues in the game. There were other ways to go about with making the game more accessible to players with epilepsy, and they just make flashlights tacky to u41 comments 841 views last activity
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well, like developer Q&A said, dead hard will be reworked, so, this is my ideia for the new dead hard: whenever you suffer an basic attack or special attack when in a Healthy State that puts you direct in the Dying State, Dead Hard activates automatically, putting you directly in the Deep Wound state Dead Hard causes the Exhausted Status Effe4 comments 237 views last activity
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With the post-PTB feedback being implemented, Max Thompson Jr is getting tweaks to overheat- encouraging in-chase usage of the chainsaw- and increased heat buildup during sprinting. While I think this is the right direction, it doesn't address some issues that will remain with The Hillbilly. The first, and the reason many run engravings in the first place, is his speed- his basekit sprint speed0 comments 3 views last activity
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Medkit self healing should be 32 seconds, so it’s not more efficient than altruistic healing. Does everyone remember this PTB had a extremely popular complaint, that it’s not fair when self healing is more efficient than altruistic healing? I sure remember this. We should fix this by making medkits take 32 seconds.5 comments 91 views last activity
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I feel like BHVR listened and reverted a lot of unneeded changes from the ptb. By far the best change was the healing, from seeing 80s heals to "injured metas" playing survivor during the ptb was not fun. I like the basis of 24 charge med kits having a defect with self-healing like botany has on med kit charges and the antiseptic taking 24 seconds but I'm still waiting on base kit unbreakable (ev0 comments 21 views last activity
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Come on now, I thought the whole point of the April Dev update was to address that altruistic healing wouldn't be affected, yet the rarest medkit is going to have less charges to heal OTHER survivors than before? I feel like we can do something more to encourage healing others with it, like for instance, making healing others have an efficiency bonus, I feel that will better differentiate it fro0 comments 11 views last activity
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After a lot of nerfs from both sides, I thought this is it, less boring kick gen meta game, good matches where your hits mean something, I can play Onre again and not use a sloppy butcher, the game will be livelier. And here is the new news, the killers were left with one perk, the survivors were given back the treatment and the best perk in the game, which is 6 years old. Lord, when will this to0 comments 31 views last activity
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Hi there! I didn't see if this idea had been posted before so if it has, my apologies. BHVR has really stepped up their quality with the big events, like the Anniversary Masquerade, Winter, etc. Even Halloween has seen much more improvement with the rifts that opened up. The only mechanic that felt a little lackluster was kicking the pumpkins. I wanted to propose that instead of some quick sta0 comments 11 views last activity
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As someone who plays a lot of Huntress myself, I personally find her addons to be a bit boring because of their very basic stat changes and basic number changes in rarity differences. I also find them to be a bit too strong, not in the "OP" kinda way but more like how universally good some of them are and some lower rarity addons being very strong for their rarity. If you disagree, that's totally8 comments 271 views last activity
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So, now a full SWF team can basically reset all the pressure done by damage in 16 seconds total? As two survivors would heal at 2 c/s, CoH grant 100% bonus, so 4 c/s = 4 seconds per survivor, right? Because what, some streamers keep claiming that "altruistic healing should be lower than self healing" without any reason and their audience repeat those words like parrots? People that compare heali0 comments 61 views last activity
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I'm definitely not the first person to think this, but let's say hypothetically that the following changes were made: After being unhooked: You can not interact with the killer or their power, this is deactivated when you perform a conspicuous action, or when another survivor is hooked. Of course a lot of killers would need buffs to compensate, but assuming they were brought up to the l22 comments 551 views last activity
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I just read the changes in the april dev update and I really like them but I have one thing to say. While I get why you change dead hard to activate for the unhooked one instead of the unhooker it will make tunneling still more attractive bc dh can't be used when in deep wound.5 comments 101 views last activity
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I've read the newest developer update. Just can't get it,why are developers such concentrate on nerfing self-healing ability? So now solo q player could only heal themselves with medkit,which spends 24s and has usage limit. At the same time SWF still got 16s mutual healing time,not to mention it will be only 8s in CoH.8s, eight seconds.And now you don't think that "16s basic healing time is to0 comments 21 views last activity
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Deathslinger is in a pretty good spot at the moment, middle of the road balance. Despite this, I would love to seem some QoL changes to make him more fun to play and play against. I have came up with a few suggestions, not all changes are intended to go through if BHVR magically decided to read this post. All changes will be listed with a problem, and a proposed solution. Changes: • Problem: De27 comments 571 views last activity
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I absolutely loves this game and a big reason for this is because of the "masquerade" feeling, what I mean by this is similar to Dark Souls. Everyone knows it's a game but even the core mechanics of the game "stay in character" The matches aren't called matches, they're a trial that an entity has created. The picture I'm trying to paint is how awesome the Endgame Collapse is when the very trial0 comments 11 views last activity
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I've ranted about this perk in the past. Many of you probably know I hate this perk with a passion, but I'll try to change the perk into something I think would be fairer. Removal of the ability to heal yourself without a medkit. I'm sorry. This needs to go. This is going to suck for solos, for sure. However, this single-handedly breaks the backs of half the killer roaster who simply cannot r6 comments 101 views last activity
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Honestly, I've haven't played this PTB, but I've watched a lot about it and I think I see what they're trying to do, with the healing changes it's obvious that they are trying to find some lee way for the killers, Which is fine, as a hardcore survivor main it feels like killers REALLY have to buy some time for themselves. In the games defense it's all about strategy, yet the killers can only buy0 comments 1 views last activity
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You are trying to banance a game that is hard to be balanced. Make changes, and what i mean by that is not " oh , lets change this perk or that perk and change the way it works ". There are tons of ideas that could be implemented on this game . Add a prone position . Make it so the players can hide under stuff and if the killers find them they drag them out. If you dont like this , remove it on t0 comments 1 views last activity
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Sooo I honestly thought a lot of the controversial changes would be toned down but never did I dare imagine they would be reverted.. Imagine my surprise when reading the dev update. I never expect anything good reading those (sorry), but holly molly didn't yall get everything right this time? (or well close enough) Healing changes: Praise the entity for the base speed change being reverted.0 comments 11 views last activity
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It's an OG pick that has been on the back burner for years. Despite that it still remains a favorite of mine. Could you make it an aura reading perk instead of a noise notification? With gen regression constantly getting nerfed I don't see why we couldn't get some large buffs to information perks, especially niche ones.11 comments 61 views last activity
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I need to see it all in play first before i can make a judgment, but I am concerned about the reduced healing nerfs in relation to the mostly as-is regression nerfs. I'm not sure this will all balance out well. DH nerf is good. mercy for Billy mains is good. XD Was the issue of Lullabies and the Visual terror radius addressed? That makes Sadako unplayable. Lose the Bloodweb level up animation0 comments 21 views last activity
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This is a perk I'd like to see get a nice needed buff one of these days with how old it is and having always been bad besides its incredibly broken synergy with Save The Best For Last in the old days, especially when it wouldn't even be hard to make this perk actually worth a slot. Simply just make it reduce the cooldown on successful basic attacks again, but at 20% instead of 30% AND MOST IMPO2 comments 41 views last activity
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Well, I made a bug report on people DCing against killers preventing adepts, and apparently, it was intended. The question is WHY THE HECK IS THAT INTENDED! Bleedouts I understand, but a killer can DC against a group of survivors and instantly complete their Adepts and Challenges, but if a survivor does it the Killer is punished the heck? Why is it my fault that someone was salty that they were l0 comments 21 views last activity
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I would like to ask if there will be Meet Your Maker shirts for Vittorio, Thalita & Renato. I am happy that we got so many shirts, but I am also a bit surprised that the newest 3 survivors seemingly aren't included in this collection.0 comments 21 views last activity
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You are removing two of the most functionally enjoyable and balanced addons for a killer by nerfing engravings in the way you are. Engravings trade utility, for lethality. And a sharp increase in skill requirement per engraving added. It is INCREDIBLY easy to counter as well, purely just by predropping and breaking for distance nonstop. It's taken me roughly 4500 hours with double engraving166 comments 9,286 views last activity
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Dredge's iris are kind of bad when you think about it. iri plank needs it's duration extended to the full second half of nightfall and sacri knife should be reworked entirely, maybe into a red moss style addon which allows for silent locker exits and 8-ish seconds of undetectable after exiting, at the cost of it taking a second and a half longer or something to exit the locker4 comments 61 views last activity
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This isn't a dbd map, but infact another mobile survivor game thats due for release. The map in question is something I've always wanted dbd to have on Macmillan, Autohaven or Coldwind. A funfair; The fog, tone and the long grass look superb in this imo. Thoughts?1 comments 51 views last activity
