The map design team are the Michael Jordan of making things worse.

Every time I think "Yeah, this is about as terrible as you can possibly do." You always find some way to blow away my expectations. RCPD was complete garbage, then you came out with Eyrie. Eyrie was somehow worse than Cowshed, and then you surprised me with GoJ. Then you reworked Eyrie to be less survivor sided, which just made all the pallets clustered together and didn't address how many god pallets that map has. And then you made Shattered Square. A map bigger than Ormand with filler pallets that link one half the map together.

The Red Forest rework has to be the worst I've ever seen. Granted, you had a lot to live up to if you wanted to surpass the garbage that is Badham Preschool, but by God, somehow you figured it out. Seriously. Bravo. I thought I couldn't hate any rework more than Badham. And yet you found a way. I'm so glad BHVR sets new goals for themselves and then smashes them out of the park. Maybe one day they'll get someone who plays this game to balance a map. I can't wait to see how garbage Gas Heaven turns out. Exciting times for sure.

Comments

  • @fnerfner said:

    @Johnagon_Infinity you're looking at it from a killer perspective.

    What you want to do is hear about balanced nerfs and changes to both sides, then complain so much that the balanced nerfs and changes only apply to one side. This makes the game fun for 80% of the community and ensures nobody want to play that 20% but how could that possibly affect the 80%?

    And why he shouldn’t look at it from killer perspective? Give survivors infinites and they will be glad to use it and have fun, it doesn’t mean it’s fair towards the killer. Most of maps are survivor-sided, but a lot of people talk that recent maps are garbage, because It’s fine if something is survivor sided, it’s just should feels fair. How mains on Garden of Joy, Eyrie and Lampkin are fair against M1s? Lampkin main: window, shift + w, window, repeat. Have bamboozle? Don’t worry, there’s three windows on second floor. Very fun and fair map. Don’t want to say anything about Palletland Borgo, but you saw gen spawns on this map? Huge square map with gens in its corners, good luck with patrolling.

  • @fnerfner said:

    @Johnagon_Infinity you're looking at it from a killer perspective.

    What you want to do is hear about balanced nerfs and changes to both sides, then complain so much that the balanced nerfs and changes only apply to one side. This makes the game fun for 80% of the community and ensures nobody want to play that 20% but how could that possibly affect the 80%?

    It's incredibly stupid to say "it's fine that x is unfun for this side because the other side has x thing that isn't fun too!" You can address both things. Map balance is ######### awful in DBD and THE main gripe I have with balance. And yet, it's probably the thing that will take the longest for BHVR to do anything about.

  • This game has without a doubt some of the worst map design of any videogame in existence. The majority of maps are blatantly survivor sided and every single new map release and rework has been a testament to that.

  • I'm surprised that no one is talking about the fact that there are about 2 maps in the game that blatantly favors the killer,meanwhile its all right for half the maps to be braindead for survivors to play because they are ridden with safe loops,to big to patrol and way to many resources to chew trough.

    The funny part is that it feels almost intentional.Their earlier maps are currently the most balanced and killer sided out there,meanwhile every new addition and rework feels like another kick for killers.