Feedback and Suggestions

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  • Her power is useless. She is not invincible while phasing because survivors know exactly where she is and can just camp pallets. You don’t have much time with your Phase because it only last 5 seconds and TAKES 15 SECONDS TO RECHARGE! Please remove the directional Phase sound it makes her power useless!!! I have to respect pallets EVEN WHILE I AM PHASING!!!
    8 comments 271 views last activity
  • Just a thought I had, sparked by the Killer Repeat Prevention suggestion. I'm not sure if the BP incentives have been successful or not, but one way it occured to me they could be used was to encourage use of other killers. Maybe pick 3 at random and add a bonus to them if you use them in your match. Similar to dailies but without the requirement to do X a certain number of times. Alternative
    3 comments 41 views last activity
  • Due to the Lightburn removal, this will make the Wraith's game even more easier, and they're not that dumb even you have exhaustion perks like sprint burst and lithe. I need to make an urgent matter. Cloaked Wraiths are impossible to counter and they'll block your pallet usages, and there is a chance they will not uncloak until your speed boost ends. (And they are very hard to hit Head On due to
    5 comments 271 views last activity
  • BHVR seems to have a good relationship with Capcom at this point, so I think it would be a great movie to include their other zombie-fighting horror game protagonist, Frank West from the Dead Rising series. He's a popular and fondly remembered character, enough so that he got into the widely beloved Marvel Vs. Capcom fighting games just like Chris and Jill did. Unlike them, he's also still a regu
    0 comments 21 views last activity
  • As much as i don't play as the character, the idea of a steampunk outfit for The Skull Merchant that replaces all her high-tech equipment with Victorian Steampunk machinery & tech is an idea i feel is too good to pass off.
    0 comments 31 views last activity
  • This map went from having ~8 pallets and many dead zones to ~15+ pallets with almost no dead zone + new main building. My god it's very bad for any M1 Killer.
    8 comments 311 views last activity
  • Is it just me, or does camping seem to be getting worse in this game? Every time I log in, a killer camps or tunnels us out of the game, preventing us from progressing and causing us to lose our progress. The game is no longer enjoyable because all you encounter are killers who act unfairly and do not allow you to at least engage.
    1 comments 21 views last activity
  • How about a wiz or oz content collection? That has a lion costume,tin man, and there is already a scarecrow costume maybe another for a male survivor or character. Since there was a Alice and wonderland one already. Think it'll be a fun add on.
    0 comments 31 views last activity
  • I was very excited to see that Ash is getting new cosmetics in the upcoming tome, as a huge AvED & ED fan, but the reveal was highly disappointing. The clothes? Great! Evil Ashy Slashy? Perfect! But... Is there any chance this upcoming head could better reflect Ash's actual face? His default cosmetic head is fine, all of his current heads are excellent! But this new face looks... strangely y
    2 comments 41 views last activity
  • Suggestion- How about a Wiz of Oz content collection like a lion costume for a survivor, tin man, and there is already a scarecrow costume? So why not. Since there was a Alice wonderland one.
    0 comments 11 views last activity
  • This perk seems to be pretty unuseful. Almost every regression perk has been nerfed to the ground so nobody is going to use it anymore. What about something like this ? Passive: Kicking generator applies Pop Goes the Weasel debuff on it for 90 seconds. Survivors scoring a Good Skill Check result cause gen to remove 2/3/4 % of it's total progress. Scoring Great Skill Check removes this effect
    3 comments 31 views last activity
  • BHVR can you please, please, pleeeeeeease give harsher bans for people intentionally DC-ing. To many time I get Survs who go down because they loop like a tea pot and DC because of it because they can't accept that they might have been the issue, so they ruin the game for everyone else. Some one tell me, whats the point in queuing up for the match and then DC-ing because your not getting your
    4 comments 181 views last activity
  • I think the picture effect of DBD on the switch is already great. Although the resolution is not enough, I think the light reflection map texture is not necessary to be so good. After all, it is a 720p screen, and the frame rate of some new maps does not even reach 20fps. I suggest that DBD specially create a switch image quality option for switch players who want 60fps and not so good image qual
    0 comments 41 views last activity
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  • This ended up being a nerf more than anything. I get the idea behind it was to give people a type of alternative healing perk by allowing them to get multiple medkits, but in practice it just doesn't work well. Other people take chests and you can't even find more than 1 half the time unless you bring in a Plunderer which itself is a waste of a perk slot since you're only using the aura reading a
    2 comments 51 views last activity
  • Okay okay, not the "same" as in aesthetically. They should be different aesthetically. It keeps new and old maps interesting. But, I don't think we should have maps like Ormond or Red Forest that are utterly HUGE compared to others, or maps like The Game with crazy pallet counts. I think that if every map had the same size, pallet count, window count, breakable wall count, things would be eas
    15 comments 481 views last activity
  • I think that killers should get fifth perk slot. Right now there's just no space to take things for fun like Mad Grit or Infectious Frigth. I'm not saying it should be implemented right away, cause it may be problematic, but we could test it in open betavand let BHVR decide if the change would be viable.
    8 comments 211 views last activity
  • Just had a match against a doctor who was running Merciless Storm. The affected gen lost about 90% of its progress on the missed skill check. This is still busted!
    Mod
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  • I think it would be cool to trade ideas about possible themes for maps. I'll start I know that people hate indoor maps but I think a wax museum would be a really creepy and cool idea for a map. Imagine walking around a room surrounded by humanoid figures, trying to avoid the killer by standing or crouching behind some, running past the machine that makes the wax figures, etc. I'd love to hea
    0 comments 21 views last activity
  • Steam Deck 哪時候才要支援?? When will Steam Deck support?? 🙄 🙄
    0 comments 31 views last activity
  • Some people hate shadowborn cause it gives them motion sickness and isn't a good perk. Some people use it because they feel claustrophobic and need the bigger view or just run it cause it feels good. I would love to run it but don't want to waste a perk slot for it. Do you think this should be added at some point or no?
    59 comments 912 views last activity
  • I just got kicked out of the game for some reason saying my Profile state changed. Then it said I don't have an internet connection. Problem is, at that screen, your only option is to Hit Spacebar to continue. If the game still thinks you have no internet, you get stuck in a loop and have to End Task the game. You should add a quit button here.
    0 comments 21 views last activity
  • the user gets healed 50% faster by others at all times instead of only healing you 50% after unhooking?
    5 comments 141 views last activity
  • I just wanna to see who I'm queuing against as a Killer AND solo survivor to dodge toxic parties.
    13 comments 271 views last activity
  • Hello, There is a really popular strategy a lot of Onryo players are using right now to ‘slug’ survivors constantly (no hooking) knowing that others will have to pick them up and gain a stack of condemned in the process with the Ring Drawing add-on. This is horrible to play against and is a similar abuse of power that the Cenobite had when able to stand on the box. Simple suggestion - Tweak
    0 comments 41 views last activity
  • My suggestions are to rework maps and totems. Here's the problems: 1) For the most part, maps have very little usefulness. Perhaps the most useful role of maps is finding totems for bless or cleanse. 2) Most players knows where totems spawn on every map and hexes have such bad spawning that survivors can literally spawn on top of them. Example proposed rework would create new hex/boon dynami
    0 comments 21 views last activity
  • Lynxi, the #1 Twins main and Twins world record 4K holder, uploaded a video today about her suggested changes to the Twins for their upcoming rework. As someone who mains Twins themselves, I personally think everything she suggested in this video would be great. Thoughts? https://www.youtube.com/watch?v=orwVdOAiwpc
    0 comments 31 views last activity
  • you know that change they did for Pinhead where the box teleports if you standstill on it for 15 seconds? (might be wrong on the duration) Why not do that for face camping? Do essentially what PyramidHeads ability does and teleport that hooked player to the other side of the map. It's too close to a survivor? Tough, you shouldn't be camping at point blank range for x amount of time (say 60 second
    3 comments 52 views last activity
  • Just like how token perks work like Lucky break, flash bang…. Selfcare: starts with 0 charges, 1 sec of healing other earn 1 charges. With 24sec of healing other earn a self healing. Maximum stack 24 chagres. Unbreakable: pick up a dying survivor earn a token. With token you can pick up yourself. Then the perk disable Just throwing ideas how survivors perk should be imo
    26 comments 252 views last activity
  • Everyone who played at least 500 hours felt how bad it feels playing vs. killer(or may be in some cases survivor) who has 100+ ms, you get hits through pallets, windows and just from air. I previously created a topic to figure out that hits and other mechanics are applied on killer client side as you confirmed. I noticed that players from any region have these issues, for example you play on US s
    1 comments 51 views last activity
  • Are nowhere near strong enough, and require too many conditions to warrant a cooldown. Remove the cooldown from these perks. Additionally, since the effects are immediately removed after being out of range, the range should be increased to 16m. Blood Pact, a similar perk, only works with the obsession. Because of this, the effect range should be increased to 24m for that specific perk.
    0 comments 31 views last activity
  • You should be able to save a loadout specifically for custom matches using any perk even if you don't actually own the perk(s). As a player who mainly plays custom games with friends it gets really annoying to have to search for my perks every single time I load into the game. It also makes me want to not experiment with perks/builds because I have to remember where the new perks are and spend th
    0 comments 721 views last activity
  • I"ve probably made this before but I will say it again. Depipping is dumb and a remnant of an outdated idea. We switched out the old match making into a rewards system I think it's time to tweak that to actually represent....reality? Instead of just being another solo players frustrating mechanic that they don't fully control. Pretty simple here it not affecting matchmaking anymore means there i
    2 comments 122 views last activity
  • Right now, the community is pulling Dead by Daylight in every other direction. But maybe adding two more generators could fix this up. If we add two more generators then I feel the Trial will have enough time for killers so that we wouldn't have to dismantle these other issues, we wouldn't need to. From the recent PTB we see them address the issue, just not in the best way. the killer simply doe
    2 comments 51 views last activity
  • Dear BHVR. i and maybe a lot of people think the skull merchant's chase music needs change. Her music is to painful while you are chasing for the both sides perspective. Same notes, rhythm, repetitive, her chase music reminds me the PTB ghostface's chase music (painful to listen). Please consider to change that, makes more smooth and nicely to hear. That music "injured" the brain. Off feedbac
    6 comments 111 views last activity
  • survivors wanting fun games(as well as killers) usually state that chases are the most fun part of the game. so what are your thoughts on how we can balance the game so that killers don't lose gens quickly during chases and make it fun for survivors so that multiple hooks are feasible? would making pain res (at 15 percent) pop on every hook be seen as to op or even a basekit jolt/deadlock for
    43 comments 783 views last activity
  • like can you rework all of these perks and killers that have insta-down mechanics build into them like it no fun playing against any of them they just make me want to quit the game as 70% of my games have them in it it's too strong if over 70% of killer is using it almost every game VS the shape or the ghost face or or skull merchant or they just have a perks that does it so yeah ANNOYING an
    1 comments 41 views last activity
  • Prior to 6.1.0, Endurance was a somewhat niche status effect, to my knowledge only applied by Styptic Agents, Soul Guard and Borrowed Time, only 1 of which came in use frequently. As such minor discrepancies and oddities that it had back then such as protecting Survivors in Deep Wound, being ignored when the survivor is grabbed or Mettle of Man using an entirely different effect that works almost
    12 comments 192 views last activity
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  • Just a subjection, what is the possibility that either the PREDITOR or ALIEN from alien vs preditor be added to the game?
    0 comments 21 views last activity
  • Yesterday at end game chat someone said thank you for the game (I won 4K), because after a long time, I was first killer that didn't camp. I was like. That sounds weird, but maybe that guy had a bad experience. So today I decided to play soloQ for a change. After 9 games I played, 8 ended up in a killer win (I didn't survive single one) where every single killer camped survivors. The last 9th ga
    0 comments 51 views last activity
  • This playstyle is beyond stupid. Wow im going to start a match so I can sit in a corner and camp anyone unlucky enough to go down near the basement. All we need is to bring him in line with other killers who can't activate their power within 8 meters of a hooked survivor. There's no reason the power with the best camping potential just still be like this
    25 comments 801 views last activity
  • It does get pretty iritating having players immediately DC and it killing your score as killer (especially with it being on the 3rd hook or it causing a perk to not trigger). Please make DCs count as 3 hook kills (or at least the remaining possible hooks) and having perks trigger. It gets pretty old having a perk not go off because a player intentionally rage quits and my BP go down drastica
    1 comments 31 views last activity
  • There are some situations that you can run into that end up being quite frustrating, and in my opinion could be solved by adding a concede button in the pause menu that would only appear when certain criteria have been met. For Survivor, one of the most annoying things that can happen to you is a 4 minute bleedout. There really isn't any reason for this to be in the game as it is, as it only ser
    10 comments 341 views last activity
  • I'm talking about the pinhead addon,which allows him to put survivors in deep wounds with his chain. I personally feel its way to powerfull,as he can bypass basekit endurance + Borrowed Time.On top of that he makes DH and OtR useless.Considering endurance is the main form of anti tunneling in the game his ability to bypass it on a whim feels unfair. How do you guys feel about this addon?
    9 comments 421 views last activity
  • This game obviously has too many perks and hasn't changed any of its menu perk amounts. You'd think after having 8 Pages of perks they'd even make the pages larger, but no. I know countless people who want to make a build change while having quickly for a game whether it's whilst searching or in the 60-second countdown lobby. Even a verticle scroll menu for the perks would make it more bearable.
    1 comments 20 views last activity
  • I think that you made overall an good job but there are some exceptions like:Oni.I think it’s unfair that mouse and keyboard players can flick up to 180 degree while controller players are limited to 90 degree.I know its overall not an insane issue for all players but it would be nice to have same options available as m&k players! have a great day who ever reads this :)
    0 comments 21 views last activity
  • and Gardens of Joy is almost there too, i tried to explain in this video how broken both maps are in the hope that you will understand it and maybe change them. It's a very long video so if you are not interested in a 20min video rant here's the main points: 1)Gardens of Joy main building allows on avg 1.30m chases without the use of a single pallet and unless you are playing spirit or nurse yo
    1 comments 41 views last activity
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