12 hooks is IMO not a good example. I consider the game fair if killer leaves the hook giving opportunity to unhook and if he also gives chance for unhooked survivor to hide to recover (heal).
On survivor's side, it's to not bring genrush build.
Then it boils down to killer being able to wrap up chases in timely manner, being able to disrupt survivors and for survivors to loop and be able to help each other (bodyblock if needed, maybe flash/sabo save if possible).
If one side is more consistent in this, they should win every game.
This is ideal scenario. If the game is a little tilted out of this, than that's fine. Problem starts to appear if survivors just genrush with commodius and BNP's while killer just face/proxy camps his hook and then hard tunnels.
Tldr: This is an archived version of the DBD forum, it has all posts, comments and media. The archived data will be published at the end of October. This site is not in any way affiliated with or endorsed by Behaviour Interactive.
Comments
12 hooks is IMO not a good example. I consider the game fair if killer leaves the hook giving opportunity to unhook and if he also gives chance for unhooked survivor to hide to recover (heal).
On survivor's side, it's to not bring genrush build.
Then it boils down to killer being able to wrap up chases in timely manner, being able to disrupt survivors and for survivors to loop and be able to help each other (bodyblock if needed, maybe flash/sabo save if possible).
If one side is more consistent in this, they should win every game.
This is ideal scenario. If the game is a little tilted out of this, than that's fine. Problem starts to appear if survivors just genrush with commodius and BNP's while killer just face/proxy camps his hook and then hard tunnels.