Feedback and Suggestions

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  • In https://forums.bhvr.com/dead-by-daylight/kb/patchnotes The Cenobite bullet point is the Pig section (right above the Cenobite section)
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  • Unless I'm missing it, there's no link to Dev Updates on the main page. One would think it be under General News.
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  • (I am going to copy and paste the feedback I sent via ticket to the Dead by Daylight support team, since I think I explain pretty well my idea and feelings towards the current status of the game and the need for an incentive to be more positive and create a healthier athmosphere around the game.) Hi, So these days the community has been especially sensi
    2 comments 341 views last activity
  • If you don't know what reactive skins are, they basically are just skins that change during the match. I think this could be cool for deep rift skins. Just by doing certain actions the skins would become more animated or colorful. They could also be considered legendary rarities also if BHVR doesn't make them rift skins. I'd get it, as it's probably super expensive and time consuming to create.
    4 comments 151 views last activity
  • Really good developer update, pretty much all the changes on point! I would have been so disappointed if you went through with killing Billy ANOTHER time. Thank god you listened to feedback and actually applied such feedback! As someone who follows a lot of content creators (big ones like otz, competitive ones like Knightlight and casual ones) I see people are REALLY feeling, you're actually l
    24 comments 502 views last activity
  • I think survivors need to be forced to unhook in some way, I'm not sure how this could be achieved. Does anyone have any ideas?
    6 comments 101 views last activity
  • Hi, the knight is underpowered, i play alot of killer and different ones and on none i get outrunned by noobs more than on the knight. He is really hard to play not like described moderate, and it is not rewarded. His movement speed has to be increased by 10-20% atleast. The AI from the guards need a rework also, they run dumb as hell and take much too long to hit on spawn. Greetz, Wrest23.
    3 comments 31 views last activity
  • Since you have done it with Skull Merchant, where her drones deactivate when you hook someone within a certain radius, can you bring the Knight and Hag up to date as well. I am a killer main, and I still think that knight needs to have his guards not placeable on a occupied hook, within a certain radius, yes I know it is easily counterable, but if the Knight decides to camp too with the guard,
    1 comments 21 views last activity
  • Anyone else having the issue of balanced landing leaving you exhausted but without the speed boost?
    0 comments 11 views last activity
  • I am a newer player <500 hours in game let me start with this preface. What I don't understand is why is it the fault of the killer if the chases are short why does that punish us in end game emblems? Why is it the fault of the killer if the game is fast why do we get punished in end game? Why can I have a 3k game that nets me the exact same end game emblems as a 4k? None of this makes sense
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  • Since COH got its self healing ability removed, please buff Self Care to at least 50%. Or at least give it some sort of secondary benefit. Make it a viable perk again.
    23 comments 1,341 views last activity
  • Now that the Nurse cannot use starstruck with her power, there is no reason for Awakened Awareness to not have the lingering effect that it had on launch. Please buff it again.
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  • Hi everyone, I was thinking about a new way to promote perk diversity while adding a secondary objective for survivors. When thinking about this, I tried to come up with a way for survivors and killers to feel more of a connection to their build, personalizing it in a ‘free’ way. The way this would be accomplished would be a fifth perk slot for both survivor and killer that can only be used on a
    2 comments 21 views last activity
  • I have been wanting to check my stats but all the websites I go on are steam only so I wanted to ask if you would think about adding ingame stats
    2 comments 31 views last activity
  • Greetings everyone. I created a discussion a while back addressing a possible change to Alch Ring that was fair for both sides. However, with more information that I acquired, I would like to share with you guys a suggested change for Alch Ring which differs from mine. Firstly, I want to make it clear that even though I try to play both sides as much as possible, I am a Blight main. So, please
    2 comments 51 views last activity
  • I would like the "sprint" to be activated by a button, not when you start running. "Sprint" is like a second wind, so I think button activation would be appropriate
    6 comments 91 views last activity
  • greetings dear developers, these are some changes that make the game so much better in my opinion. if a survivor is dead on hook, he instantly dies with a hit instead of entering dying state. 💀 purpose: less moments when killer's effort is totally wasted when another survivor flashlight/pallet/... saves the dead on hook survivor => less pressure for killer players make perks like "o
    11 comments 201 views last activity
  • I was wondering what is a change you'd like to make teach of the killers. I came up with my own list (and several killers I either don't play as or play against often so I could be way off on my suggestions lol). I'd say try to keep it to a single change rather than a complete overhaul (although several I'd want an overhaul of). Trapper- start with traps Wraith-slightly quieter bell Hillbilly
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  • I have a feeling that we will one day reach the point where Blight will finaly be adressed. His add-ons are totaly overkill and need changes. He needs some add-on pass. However, as we know from past lessons, I am scared of one thing. Previously Killer "reworks" / changes usualy doesn't end just with add-ons. Yep, with base kit changes as well. So what I think could happen and what will most like
    8 comments 161 views last activity
  • It has been 7 years and it’s just been gens and gates and escapes (with the exception of that one event with the pustules or whatever). With the recent nerfs of gen regression perks (which lowkey I’m fine with because it’s boring to do and play against) give the survivors multiple mandatory objectives. Then gen regression doesn’t take over the meta because even if the gens are completed in 5 minu
    8 comments 121 views last activity
  • The flashbang/firecracker items are some of the weirdest items in the game. It's the only item that has no add-ons and is single use. On top of that the only way to obtain these are during seasonal events, or through the perk flash bang. What I want to ask is if these should be more readily available. Should they appear in the blood web year round and in chests in game? In my opinion, yes. I do
    1 comments 41 views last activity
  • It would be nice if the chase music started dying down when reaching halfway through her power’s activation bar ( the part where a bar shows up and tells how much of the bar is left to fill before taking control of Spirit’s ethereal form ) and was completely gone upon reaching the end of the power activation bar. Currently the chase music starts getting lower and lower AFTER fully finishing c
    2 comments 41 views last activity
  • INTRODUCTION Hey Guys Shroompy here! So I haven't written a post like this in a LONG time and to be honest, I kinda miss it. For a while now I've had some ideas on how I'd change a few killers, and after watching a few SAW movies I decided to started playing The Pig a bit more. To my surprise I actually started enjoying her quite a bit, but as we all know she definitely isn't the strongest kille
    7 comments 241 views last activity
  • I was thinking that considering Killers have to break a wall in order to make certain areas more accessible for themselves, why not add the same mechanic for survivors? Okay, hear me out! Maps like Garden Of Pain/Joy (depending on which role you're playing as) have infinite windows on main buildings. Why not make those windows breakable for survivors, instead of already open windows. That way t
    14 comments 282 views last activity
  • Stackable Tokens. I've had a situation where 2 People got slugged, i healed the first one, my token was used but didnt help. Then i healed the other person with For the People and there it wouldve actually mattered to get the secondary effect but i didnt have a token anymore. And it happens so incredbily rarely that you get use out of it so i think tokens are fair. Or an option to save the 1 to
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  • Dear Dead by Daylight Support Team, I am writing to you today regarding a persistent issue I have been experiencing while playing as a survivor in your game. Specifically, I have been encountering a problem where the killer goes AFK multiple times in a row, causing me and other players to feel anxious and frustrated. This issue has been plaguing me for the past three years and has caused me to qu
    13 comments 371 views last activity
  • are u kidding me? u are fixing on mobile HITBOXES AND LATENCY? REALLY? why u are not fixing this things on PC ? why u are not u wanna give on mobile updated mori system and we waiting for it on pc too, why u so much dont care about pc version? hillarious
    7 comments 81 views last activity
  • Hey there! At this moment, I just decided to unninstall DBD. It was not a decision of rage or anything like such. But, I do want to leave my feedback about some of the things that annoyed me to the point of feeling like the game was fighting against me. I started playing around 6 months ago, as some friends were doing some SWF and invited me. I had it on my epic account since I redeemed it for f
    5 comments 161 views last activity
  • If the killer has a bad ping he hits you even though you already iniated a pallet drop. On top of that if you want to pallet save someone and you spam spacebar but it doesnt let you drop it, it will then just drop the pallet right after the killer goes out of it. So annoying and stupid.
    2 comments 41 views last activity
  • Look, I get the old placements were terrible for killer but this is a little ridiculous. Midwich is already a very killer sided map, But being able to hook people this close together is a bit much.
    13 comments 391 views last activity
  • I have had Trickster in my main killer rotation since he was released and I think he's a pretty underrated killer. I think he's better than a lot of people give him credit for, but he has a lot of glaring issues with his kit on both sides of gameplay. There are two main things I notice that really irk me every time I play Trickster. I don't think he should be a 110% killer, I think he shoul
    30 comments 871 views last activity
  • i feel like this game isnt balanced anymore. I understand, nerfing the dead hard was a pretty good choice, but what did iron will do? iron will is so useless now so are other perks. The killer has multiple perks that are so op, yet not nerfed. And now, in the upcoming update healing a player is during 3 minutes? i think its insane, its not fair at all. I'm not having fun as i used to do, since mo
    15 comments 261 views last activity
  • I personally really enjoy the meme add-ons, especially the ones that change your playstyle like the Plague's Prayer Tablet Fragment. Old Recorder (Common) While Night Shroud is active, you emit Grunts of Pain of a random Survivor that's present in the Trial in a 10 meter radius . Gain 100% more Bloodpoints for Night Shroud attacks. So now while you're in Night Shroud, you basically
    0 comments 21 views last activity
  • This is not a need but more of just an idea! Some maps have useless breakable doors that don’t make too much sense of adding but instead it can be replaced by a breakable window and become more useful for the survivors but can be easily removed by the killer so it can’t be an overpowered loop. These breakable windows can also be added to maps were there are god windows or powerful loops so they
    7 comments 121 views last activity
  • Could you remove the camera sway lock that a Survivor has whenever Wesker slams that Survivor into a wall. It is very nauseating. Or just make it a full camera lock.
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  • I really love to see an option in dbd where I can change my menu background and music from the old chapters or events. Can anyone agree with me? 😀
    2 comments 844 views last activity
  • Hello everyone ! I'd love to see one day a dedicated in game shop tab only for charms , that works same as the Old Battle Pass skins for Survivor / Killers , that usually are added later in the in game shop :)
    3 comments 71 views last activity
  • Currently, STBLF with 8 tokens makes the cooldown 1.62s because base attack cooldown is 2.7s. Before, base cooldown was 3s and 8 tokens made it 1.8s. by reducing the max amount of tokens to 7, the cooldown would be 1.755s, or reduicng it to 6 tokens like i recommend would make it 1.89s. It would thus be a tiny bit slower than pre-killer-buff stbfl at max tokens, but because current attack cooldow
    6 comments 131 views last activity
  • There are too many pallets in this game. There are too many strong pallets that take too long to loop. There are many pallets where M1 killers have no chance for a down, or any chance for using their power to get a hit. Getting stunned and losing a bloodlust token neuters the potential for killers to outplay a lot of overpowered loops. Take the connected loops on a broken map like Garden of Jo
    11 comments 191 views last activity
  • This is really something i would like to see as it makes tunneling a bit harder. If survivors should not have free escapes, then killers should not get free kills by bodyblocking you right after the unhook. Especially for situations where a survivor successfully unhooks alone, the unhooker eats a hit before or during the unhook and in some maps the killer can easyily block the unhooked person fro
    6 comments 101 views last activity
  • There isn't a way to communicate with the other players in the game, I understand that it might be reasons behind that but I feel like the game with be so much more fun if we could chat. All players could talk through it and have better communication through it. But proximity chat would be better than just a game chat, it would be fair that way. If the survivors r too loud it sends a noise notifi
    4 comments 61 views last activity
  • What if Reassurance, instead of stoping the timer on the hook, halves the speed which the survivor is sacrificed? I've been seen some greedy plays with Reassurance (specially on SWFs), when people smash gens and delay the save until the last seconds. If you are near the hook to punish the last save rescue, they Reassurance, and you're forced to go away or lose even more pressure. If Reassurance
    7 comments 101 views last activity
  • Very self-explanatory post. Just look at the screenshot. My weapon shouldn't cover 25% of the screen! The weapon that Dredge uses as part of his Maurice skin has this same problem. And Wesker covers almost his entire screen whenever he lunges.
    6 comments 562 views last activity
  • i just went down against a Knight on Gideon Meat Planet and there was 0 hooks in the area, so he couldnt hook me ( no hook offering being used). I believe it is due to a breakable door that is not yet broken that he cannot access any hooks. I went down there a second time and he couldnt hook me again so he disconnected. This should not exist. And you cant expect Killers to break doors just to ha
    0 comments 41 views last activity
  • Hook skins. Maybe at the end of a rift you could get a custom hook skin. It would be cool if you could choose to use the maps hook or a custom one, just an idea I have been thinking of.
    6 comments 81 views last activity
  • Perks that can only be unlocked during a certain event, or just a higher chance to get a perk during an event. For example, Michael Myers perks would be easier to get to tier 3 during Halloween because that's what his map, Haddonfield, is based on. He also comes from a Halloween movie. For event perks, I had one idea: Every 60/45/30 seconds, Event Item, Event Cosmetic and Event Generators auras
    0 comments 21 views last activity
  • While pressing the button, you would bleed out like 3x faster. This would make some "useless slugging" quite less annoying to deal with while not interfering with the "intentional slowdown slugging" because 60s is quite a lot. the button stays available for the rest of the game once you've gotten it. to prevent some annoying killers from picking you up just so that you can't get the button and t
    0 comments 21 views last activity
  • I don't think it will make the perk too strong still but it might make it more attractive for some players
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  • do you think it would be impossible to ask for a chase music volume slider so we could turn down the chase music for player comfort? while still keeping the terror radius heartbeat.
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