Feedback and Suggestions

Our team will be happy to read these!
  • With all the tunneling and camping since the release, killers have literally been hitting survivors as soon as they are unhooked, putting them in deep wound. Sure that may give a survivor distance but killers like clown just need to throw two of their potion things and they are all caught up. Don't even get me started on Save The Best For Last which promotes it and all tunneling killers seem to u
    0 comments 21 views last activity
  • Considering self care already takes a match or two to heal yourself and can barely rely on other players especially when alone in a game and medkits no longer last long nor do they really pull off even 2 heals, providing killers with already big advantage when no progress can be done cause survivors are constantly vulnerable. Honestly i really do enjoy the game altogether but this update is kind
    4 comments 61 views last activity
  • AUTODIDACT... yes, that is correct. However in order for this to be the real answer it needs an adjustment. It's actually pretty perfect on paper but in game there is an issue. While using this perk the chances of getting a skill check while healing another survivor without a medkit is roughly .0000000000000000000001% which is a serious problem with the perks functionality. Ok, so maybe that per
    8 comments 221 views last activity
  • The changes all in all(in my opinion) are very good and extremely healthy for the game. They turn out to be well balanced and fair for both roles. There is a few things I do still think should be tweaked though. Ranger Medkits were completely gutted. For such a heavy nerf they should be increased to 75% healing speed when healing others. With the Emergency Medkit losing a 5% towards healing othe
    6 comments 652 views last activity
  • Hello everyone, the titel says it all. Whatever you may think about the recent changes to pain resonance, but one thing I want to talk about: in its current state the perk should not be a scourge hook anymore. In the ancient past, when Artist just dropped, some killers, myself included, loved this perk for the "on the fly regression" it offered, ie you could regress gens by doing your regular
    32 comments 1,264 views last activity
  • Greetings. CoH has always been mostly used by solo q players but with the recent update CoH became much more viable for the SWF's and (almost) useless for solo q players. Below I'll describe the possible changes that, to my mind, will be able to balance the current state of things concerning the CoH's usage. All Survivors benefit from the following effects when inside the Boon Totem's radius:
    2 comments 61 views last activity
  • It feels so good to spend BP now, just so much faster and smoother. You can rush levels, you can still pick what you want and do it much faster, great! It feels nice to spend BP rather than a chore like before.
    1 comments 11 views last activity
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  • These are just my suggestions, but I feel like they're good for the game: Blight's addons need nerfing. I think a lot of us can agree on this. He is fairly strong addon-less, but with addons, he is just too much. Alchemist Ring in particular needs revisiting. Unfair skill checks should be looked into. If we leave a gen, and that instant a skil check procs, it explodes a gen and there's nothing
    7 comments 101 views last activity
  • It gives you a green medkit when you search a chest. Until yesterday, green medkit was great, so the whole thing was worth it. But now? It seems much more efficient to run Self-Care, than to spend a lot of time looking for a chest, opening it, and then healing at a -33% speed. Not to mention you have to be lucky that your teammates haven't been plundering chests already. I see no reason to run Ph
    0 comments 21 views last activity
  • Many survivor players are curious if the developers have any plans to address the skill check that occurs when survivors release their hand from the generator before a teammate gets caught by the Scourge Hook: Pain Resonance ability. When this issue coincides with the buffed Scourge Hook: Pain Resonance skill, it results in a significant loss of progress. Is there any intention from the develope
    3 comments 81 views last activity
  • Id like to compare how loud survivors are when injured. And its useful for many things to quickly test.
    0 comments 21 views last activity
  • I just came across the automatic purchase of items and perks, that was great, I was about to make that suggestion, but I just saw that they implemented it, and that's great! suggestion, the automatic purchase is currently prioritizing advantages, if you don't have advantages to buy, the purchase will focus on items around the center and from the cheapest to the most expensive. OK, my suggestion i
    3 comments 151 views last activity
  • I think this perk needs a major buff and this is not only speaking as a survivor point of view. Even when I play killer it is too easy for me to down the survivor again after I get stunned for 3 seconds. This really needs to be a longer stun because honestly it just saves you like 5 more seconds of life before you get hooked again. Honestly I feel like even having decisive strike as base kit with
    2 comments 41 views last activity
  • I have a 75hz monitor and I cap my dbd fps at 90. After the update my games still says its at 90 fps but it feels like I'm playing at 50-40 fps now. I tried everything to fix it. I have vsync turned off, I updated my gpu drivers, restarted my pc, checked what hz my monitor was running at and it was still on 75hz, and tried doing other stuff in the config. But nothing works and the game still feel
    0 comments 21 views last activity
  • The game should differentiate in general between purposefully disconnect, client issues and network issues. Add two icons showing these things and remove penalties for crashes/network issues or add game rejoining for network related dc's.
    2 comments 51 views last activity
  • I'm not sure how many people would agree with me, but based on my playing as Trapper against decent teams is a fool's errand. Especially when someone can just go around and disable your traps. Remove this ability from survivors, or at least make it a trade-off. Like if a survivor were to be injured by disabling the trap. I would go even further and say that all trap killers need some real love
    21 comments 731 views last activity
  • Gas Heaven feels like a slog as killer, but for a new reason that has nothing to do with impossibly long car walls. It feels like there’s way too many pallets, and on that note, pallet loops feel way too close together. I don’t know if it’s because I haven’t played enough on this map yet, but it feels as tedious as Borgo now in terms of pallets. Matches on this map feel like I’m just constantly e
    0 comments 21 views last activity
  • I think "face-camping" is a problem in soloQ and part of it is because survivors dont know that it is happening and what to do against it. So the Killer can often get unreasonably high value from it. The HUD-Change made things better but its still a problem. So i think this Visual Heartbeat on the Hooked-Survivor would make things better. Then you know not to go there and do gens instead. It's Es
    0 comments 11 views last activity
  • The latest tome, Ascension was basically a recap of Skull Merchant and the Lyra's stories. We didn't really get much we didn't already know from the info section, so why give them a tome immediately? The Feng paragraph was really interesting, and it's a shame that we'll never get a tome for her even though she gets so many cosmetics. Feng isn't the only one in need of a tome, please let the new c
    1 comments 21 views last activity
  • So, I started playing today, normally I play a ton of Killer, but I said to my friend that I would play a ton more survivor today and thus, I did. So far my games have actually been really fun, There were a few killers that ran sloppy and etc, as way to try to make healing more painful, but healing other players is back to normal so it doesn't work as much as they want it to. I'm no longer feel
    0 comments 41 views last activity
  • Dark Sense is currently: Unlocks potential in your Aura-reading ability: Each time a Generator is completed, Dark Sense activates: The Aura of the Killer is revealed to you for 5/7/10 seconds, as soon as they come within 24 metres of your location, after which Dark Sense deactivates. I believe this perk could be buffed up to be the following Unlocks potential in your Aura-reading ab
    0 comments 61 views last activity
  • Doctor Change Concept for Dead by Daylight The last Doctor rework is now over three years ago. Since then the Doctor haven't being really touched and after all the long time i think he needs some slight changes. Why he need some changes? Very simple, according to the latest Statistics from BHVR (October 2022), tthe Doctor is underperforming in case of Kill Rates. In Top 5% MMR the Doc
    2 comments 471 views last activity
  • This a bit of a balance feedback. The truck tile needs to shift one tile space to the right. It can't be in line with the shop window like that. The survivor can play the truck side and get a fast vault on the window no matter which way the killer rotates them around the truck. It's not quite as bad if the door is broken and the garage door is closed, but
    0 comments 21 views last activity
  • I think something needs to be done regarding the killer perks, this game used to be quite enjoyable. However within 5 seconds of spawning into a game now teammates are getting tunnelled by killers who know our every move. I thought this game was supposed to go by player level, clearly not the case anymore and is becoming a little frustrating how we’ve got no chance of even completing a single gen
    17 comments 311 views last activity
  • I know it was explained that killers can't see hook states as it promotes opportunist tunneling, however, seeing the hook count notification as a killer comes up to a hook while carrying a survivor would not promote tunneling considering they about to hook the person, anyway. What this would accomplish is actually the opposite, it would allow killers who DON'T want to double-hook someone to decid
    0 comments 11 views last activity
  • Wanted to give kudos to the team who does the cinematics. Phenomenal. One thing I wanted to point out, which REALLY stands out to me for some reason in the Skull Merchant cinematic, is when she is working on her equipment, the tracker buzzes. The Skull Merchant genuinely seems a bit surprised, and doesn't directly head to the tracker, but sort of takes a quick glance back at what she's working on
    0 comments 11 views last activity
  • why do they go through floors? It doesn't make sense and they should absolutely not go through floors. Playing her on Midwich is just insane. You can't go anywhere. She drones every walk way and theres nothing you can do
    2 comments 31 views last activity
  • I know that this is a add-on but it needs a rework, Judith's tombstone. I know that when it's equipped it takes 200% longer to get into tier three, but all it takes in one of your teammates to let him get enough stalk off and boom, your dead. It's even worse when you think he's still in tear two, only to get in chase and have him stalk you for 0.5 seconds and boom, your dead. I love this killer a
    12 comments 171 views last activity
  • One game I seem to get a baby killer and its a joke to play against and then the next I get a nurse that doesnt miss a hit, half of my games are random and idk if its going to be a game where we cant even get a gen done or the killer will get a first hook when there is only one gen left.
    0 comments 11 views last activity
  • I read somewhere that this exists so that people read the killer add-ons but on survivor, all bloodwebs are the same, they are prompted to read their perks when you first select them so this restriction is unnecessary.
    0 comments 21 views last activity
  • I understand that a level 3 perk is stronger than 1 and 2, but since you have bought level 1 and 2 as well as 3 why not let us choose if we want to bring a lower level perk? It might be more advantageous to have a perk not last as long for example. Because once you've bought level 3, there's no going back, ever. Also, it would help add variety and might synergise better.
    3 comments 61 views last activity
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  • Given the new changes and the fact that Sloppy Butcher will constantly be used, can you please remove the Exhaustion part of Iron Will. Thank you.
    29 comments 761 views last activity
  • Hopefully BVHR watches how terribly people (some) are playing as killer. If this camping, slugging, tunnelling waste of time continues, that will be 3 people who won’t play anymore. I have no issue dying or what have you, but it was mostly an enjoyable experience. After 15 games and all of them played in a way I would say was to ‘waste my time’, the nerfing feels excessive and the game unenjoy
    2 comments 51 views last activity
  • There are many licensed characters that haven't had any new cosmetics since their release. Like Laurie.... it's coming up to 7 years since she was released and she has 1 store cosmetic... and she is probably the licensed survivor with the most canon outfits available to be made into cosmetics. Another is Yoichi, he only has 1 store outfit. Although he was released only a year ago, he is basical
    4 comments 242 views last activity
  • Uhh ... you zone out survivor from a gens like 1 minute? And the value you gain from this perk is even less than 4%? Can we rework the perk already? The 75% nerf to this perk made it totally a joke. Remember when they nerf Freddy's addon to 4%? This is even worse than that. Oh and don't forget the overcharge,if a survivor touch the gen in 20sec,the value you gain from this perk is <0, yo
    72 comments 1,884 views last activity
  • I play on ps4 and the bloodweb changes are great. Leveling is extremely quick and smooth. Absolutely fantastic changes. On top of that, i have a difficult time hearing the terror radius at times. The visual terror radius is very helpful. Maybe i can finally part ways with spine chill! Quality of life improvements like these are so important, and i am glad the time was taken to put them into the
    0 comments 11 views last activity
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    25 comments 371 views last activity
  • the cars behave like they did on the old the game map where the Nurse couldn't port the structure over the main until it was eventually fixed https://www.youtube.com/watch?v=o2YFQ-HVjok&ab_channel=MatteoschMasanovski
    0 comments 11 views last activity
  • I really do like the automatic blood web and how it saves a lot of time and energy to leveling up my Killers and Survivors. What I don’t like is having to work for it to get for the characters I haven’t prestige 1 yet. I mean we work for the blood points anyway. It’s just that the whole point of the autonomic blood point system was to save more time and energy for leveling up and also be more fas
    3 comments 61 views last activity
  • Seeing anonymous mode is now available for console players on the patch notes made me very happy. Thank you for finally including console players in this feature. 😁
    1 comments 31 views last activity
  • We know the new feature that will come in the next update (the heart icon) will work exactly as Spine Chill currently works, around TR and Lullaby/range, which makes the perk redundant, unnecessary and outdated. To improve this, here's my suggestion on how the perk should work, keeping the same concept and working as a general radar that works by proximity and not by TR, ignoring undetectable
    6 comments 141 views last activity
  • Hello, I have a lot of hours into this game and i am pretty balanced as far as killer and survivor. I did not have issues before the healing especially the boon but with the recent changes it makes it impossible as a survivor. I am literally uninstalling the game. It's a sad day as this was my favorite game. Thanks for all the fun and hopefully this will be changed in the future. Thank you, Fr
    21 comments 511 views last activity
  • Devs please enlighten me why it is that I can walk in not tunnel anybody, not chase off hook, close chases fast, get hooks, take home a 3k because "nice killer" and then walk out with 0 pips and trash emblems. However if I spend the entire game just standing there doing absolutely nothing I get the same amount of emblems and no pip. Like seriously I'm <300 hours into the game and I can already
    1 comments 21 views last activity
  • Whenever the dead man switch and pain resonance meta was a big thing, the main counter to it was to get off the gen before the hook to avoid the gen getting blocked. Now I don't see it in the new description for the perk, but it seems that some of my pain resonance stacks don't go away even when hooking someone on a scourge hook until I learned that it only used a stack when someone was on a gen.
    1 comments 41 views last activity
  • ...Any chance we can get Trapper's bear traps removed from the list of killer belongings revealed by the Red Twine Map addon? I'd argue the logic behind removing the bright light interactions would still apply here. It's an item you can bring in that has a massive effect on a killer's power, to the degree of allowing that power to be almost entirely disabled with only a little bit of effort.
    1 comments 31 views last activity
  • I dont think I want much, just normal resolution settings, even if they are only 16:9 resolutions because that's what you build your game around. I just want to play at 4k on my tv that's 2 meters away from me without having to go through your spagetti code every time you stumble on that exact file! ALSO Make us be able to set vsync and framerate!!! I WANT TO PLAY AT 120! I play only DBD on my p
    0 comments 21 views last activity
  • *dances stealthily with progressively more silence*
    3 comments 101 views last activity
  • This needs to be changed. Please make it so that when you get 1 Prestige on ANY character, the auto bloodwebbing option gets permanently unlocked for all current and future characters. If you make it so that we have to go through bloodwebs manually, node by node on EVERY character, until they're Prestige 1, this is gonna frustrate a lot of people. And it is totally unnecessary. Imagine a new cha
    3 comments 41 views last activity
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