Some feedback on the Skull Merchant cinematic

Wanted to give kudos to the team who does the cinematics. Phenomenal. One thing I wanted to point out, which REALLY stands out to me for some reason in the Skull Merchant cinematic, is when she is working on her equipment, the tracker buzzes. The Skull Merchant genuinely seems a bit surprised, and doesn't directly head to the tracker, but sort of takes a quick glance back at what she's working on to sort of take a mental note on where she's at in the project before strolling over to the tracker. That hesitation just really made it feel genuine and not scripted, as the tracker sound isn't overtly loud, and she doesn't immediately fling straight to it like other cinematic designers may have done which usually try to make everything high intensity despite not being an intense moment. It was nice having a sort of "human" element to the killer which makes her a bit more believable (despite not actually being a fan of the killer look and design personally).

Big kudos to the cinematic design team! Some of us noticed that small detail that gives it more life!

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