Nerf (Circle Of Healing)

Considering self care already takes a match or two to heal yourself and can barely rely on other players especially when alone in a game and medkits no longer last long nor do they really pull off even 2 heals, providing killers with already big advantage when no progress can be done cause survivors are constantly vulnerable. Honestly i really do enjoy the game altogether but this update is kind of persuading and forcing my decision to play and focus on other games to be honest.

Comments

  • Problem is this is how it used to be before coh. Those of us who were here will adapt and move on. For people who started after coh was added it's gonna be a hard crash back to reality. The perk held people's hand through low and mid tier mmr and now it's gone. Gonna be a rough transition back to normal for some people.

  • @pigslittlepet said:

    Problem is this is how it used to be before coh. Those of us who were here will adapt and move on. For people who started after coh was added it's gonna be a hard crash back to reality. The perk held people's hand through low and mid tier mmr and now it's gone. Gonna be a rough transition back to normal for some people.

    Not true. 32s self care was not ideal, but it worked. If you are talking about even more veteran players, self care used to be 16s if I remember correctly.

  • @Gandor said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3404371#Comment_3404371

    Not true. 32s self care was not ideal, but it worked. If you are talking about even more veteran players, self care used to be 16s if I remember correctly.

    I'm not refuring to heal timing. I'm talking about having to make the choice of finding alternative ways of healing, inner healing, renewal, self care botany, or just staying injured and doing gens.

  • @pigslittlepet said:

    Problem is this is how it used to be before coh. Those of us who were here will adapt and move on. For people who started after coh was added it's gonna be a hard crash back to reality. The perk held people's hand through low and mid tier mmr and now it's gone. Gonna be a rough transition back to normal for some people.

    No it didn't. If you were willing to go a bit off meta.

    Self Care wasn't garbage and SC and BK both made medkits more efficient. You could run those two perks and a Brown Medkit and get two fast self heals with infinite medium speed heals if you needed them.

    6.1 made that not an option anymore with the Devs deleting 73% medkit efficiency off those two perks.

    Edit: Hell... I ran that even after CoH's introduction because I am bad at finding totems.