Feedback and Suggestions
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Because now its just more bloodweb clutter, there's no point at all in having different rarities if they all have the same stats because nobody uses them for altruistic healing If you guys really insist on having 3 brown medkits rarities with different names, at least make it official and just make them browns Alternatively you can just, y'know have them take different niches like toolboxes and11 comments 131 views last activity
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I come to you not as a survivor main, not as a killer main, but as a truly 50/50 player. Please someone at BHVR hear me because I feel like every person and every 4 out of 5 streamers that I've talked to about this thinks it's a good idea. Make Dead Hard a charging perk, like Flash Bang, or Blast Mine. People earn charges by progressing the game like doing gens (1 gen = 1 charge?) or unhooking32 comments 672 views last activity
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Overcharge as a perk is pretty simple. Damage gen, lose progress on gen slightly faster, and give a difficult skill check. The problem arises when it comes down to the last three gens this perk becomes easily abusable making games last much longer then they should. Giving the killer ample time to either destroy all pallets or bore the survivors to death. An easy solution and probably the best one0 comments 31 views last activity
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The recolors are a nice idea, but the deep rift color is just not interesting. And blue is my favourite color. I would like it better if the skins would be more vibrant, maybe a neon color. Bc the blue right now works with some skins and with others not. If it would be a really special color it would atleast look special, even when the color doesnt work for the outfit.3 comments 51 views last activity
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With some killers the chase music is obnoxiously loud to the point that its a struggle to try to listen to survivors moans or footsteps. A setting for chase music volume would improve my experience a lot personally.0 comments 21 views last activity
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Dead hard was already nerfed once, the dev's said it's now harder to use but more rewarding when it works. NOW it's been nerfed again. People are proposing all kinds of silly changes for dead hard when the only change should be a full revert back to what it was, which was harder to hit and yet easy to bait out! Now people are complaining about sprint burst and other exhaustion perks. Stop nerfin1 comments 51 views last activity
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I think there need to be more skill checks becouse I just played a game no gens were popping0 comments 31 views last activity
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Depending on the map, it can literally take over 30 minutes to find survivors that are intentionally hiding and not doing any objectives. If a survivor does 0 objectives after 1 minute and hasn't been in the chase, the survivor is very likely holding the game hostage by hiding. They need to add a way to find survivors that are doing 0 objectives for longer than 1 minute. The crows appearing after2 comments 41 views last activity
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dbd is only a shell of what it used to be. the newest update just completely made dbd go from playable to literally a from of torture, ive tested about 10 games not a single one of them made me smile nor make me want to start another game. honestly with every update you release it just makes the game worse why not bring everything back to when it was loved by everyone since that version is probab14 comments 225 views last activity
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Why didn't they just keep it the same and make it so you can't activate dead hard within 2 meters of a pallet? Am I the only person who plays killer who doesn't mind dead hard unless it's used in this very annoying uncounterable situation. When it's timed right which isn't that difficult there is no counter to that.19 comments 511 views last activity
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Thankfully, I don't have hearing problems, but sometimes I just want to mute the game, maybe play music, and play survivor in a chill way. The visual terror radius is a great help. However, skill checks are still a problem. There are no visual indicators for them (as far as I'm aware, they are present in the Mobile version of DBD). So doing gens or healing becomes stressful, and requires too much2 comments 51 views last activity
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In the last few weeks and with the new patch, I have seen that many average killers suffer from games where the survivors pursue their main objective (gens and escape) and many of the existing killers with the most gen defense PERKS it is NOT possible to win the time possible to make a "balanced" game. This is leading to more: Tunnel Camp Competitiveness And most of the killers who are go24 comments 702 views last activity
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Does anyone else think the Skull Merchant's terror radius is a tad too vague? I play DBD with the sound below 50%, because I don't want to blast my ear-drums. And everytime I play against a skull merchant, the terror radius' distant to approaching doesn't really tell how close she is. It's only about when the killer is right next to me I really kick into chase mode because the music doesn't reall1 comments 31 views last activity
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I can confidently say over 90% of the time it's brought by some group of survivors wanting a stacked realm or a killer that performs excessively well on a certain map. It's just a means to pile onto the unpleasant experience the opposing side already very much intends to inflict by their playstyle. And so I'll simply say that map offerings bring nothing but frustration and resentment to the sid11 comments 171 views last activity
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You can't possibly grief when you play killer, but still, even if its possible, how did I grief? Why won't they tell me what I exactly did1 comments 41 views last activity
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I think Unhook-BPs need to be reworked. I see it far too often that people unhook in the worst way possible and get rewarded massively as long as the unhooked person doesnt go down for a bit. Idea: If the person you are unhooking just dropped to Phase 2, get less points. If the person you are unhooking just got hooked and the Killer is still near the hook, get less points. Also i think there sh1 comments 31 views last activity
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So, Skull Merchant's kit still has three glaring issues. -Her power is still very weak in chase. -Her power only helps her when she uses it to camp gens. -Her power is one of the most effective at holding 3-gens. These issues make 3-genning the only viable strategy to win against good Survivors. Other Killers can also be good at 3-gens, but Skull Merchant is next to worthless without 3-7 comments 151 views last activity
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DC's have been a problem for a long time, not because of childish player base but because once anyone DC's at anypoint, it's safe to say the game is over, and everybody thinks that so with one leaving, there usually one to follow as well. My point? Can we please have these changes: when you DC for any reason, you get replaced with a bot (both killer and surv) which will get shown in game someho0 comments 24 views last activity
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With all the complaints going on, i just want to say it: Thanks for the great bloodweb rework, its exactly how i hoped it would be someday. Spending blood points no longer feels like work. Great update.3 comments 41 views last activity
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Start with perks like Prove Thyself, which might have made sense in the days of old Ruin, or Pop, or whatever old meta was. Why do perks like this still exist? Thanatophobia has also been literally nerfed to the ground, now we no longer need perks like this to further incentivize the already well-known genrush we are experiencing after the last update. Survivors now make even more use of BNP too16 comments 261 views last activity
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Many people have said that DbD needs a new objective other than generators in order to make the pace of the game more manageable in the face of coordinated survivors who hammer out gen repairs as fast as possible. My suggestion for this: require the exit gates to be repaired before they can be powered and opened. This could be repairing a fusebox, a gearbox, a junction, whatever. However, becaus17 comments 162 views last activity
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Since Leader doesnt give Generator-Speed to others anymore, this Quest is nearly impossible to do with 60 sec worth of usage in one match, especially if you are playing as a solo. I gave it my best but no chance. And it locks 2 other Quest as well. ( Tome 3- Escalation, Page II ). And on that note, might as well rework Leader cuz its a useless Perk.1 comments 21 views last activity
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its gotten to the point where its actually not even fun how powerful it is. Bare, and i mean BARE minimum make it do just a single shot of damage, not the whole deal. I played for the longest time not even knowing you could sprint smash, and i did absolutely fine. He plays on about the same level as any other killer without it. Remove it from the game. Its stupid. (im killer main this is from21 comments 1,019 views last activity
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I loved DBD. But honestly this new update is upsetting. Healing Boon nerfed self heal. Med kits were seriously nerfed. And healing in general was serious regressed. This game just isn’t worth playing anymore. Killers have way more power than survivors and basically made it impossible to survive. I understand if the boom was nerfed with healing speed. But honestly the Med kits shouldn’t have been13 comments 311 views last activity
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I'm sure many of you are tired of hearing complaints about the new dead hard nerf, however I just wonder why BHVR didn't keep dead hard the way it was in the PTB that it disabled if it successfully protected you from damage (if it took you into deep wound). Now even if you just missclick it or use it and get exhausted without it successfully protecting you, it disables. Now I understand wha44 comments 661 views last activity
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- Search Features -- There are too many perks, being able to search from them based on our needs would be fantastic. For charms as well, it's insane. I think a filter so you can have lore matching charms would be nice, or just have your characters charms at the beginning of the list (As of writing this there 106 Killer Perks, 122 Survior Perks and 288 Charms) -- Bloodweb/Item Changes -- The0 comments 11 views last activity
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Although I am going to receive a barrage of various negative comments that the game is on the right track, I will leave my point of view with more than 6200 hours in the game after 7 years. I will be clear and to the point. It's great that BHVR introduces these patches (like the 6.7.0 mid chapter) to balance some elements of the game (maps, perks) but... what's the point? After a few months, t23 comments 581 views last activity
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The little "Level X" pop up SUBSTANTIALLY slows down auto-spending bloodpoints. It would be nice if there was an option to disable it.1 comments 21 views last activity
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So Call of Brine got nerfed. It went from a strong regression perk that works on most builds to a perk you should never run, even as an info perk since it is outmatched by new Gearhead. But I think I've thought of a way to make Call of Brine balanced: Call of Brine starts with 5 tokens. Each token provides 25% extra regression speed to generators you kick. For each completed generator, Call of B5 comments 121 views last activity
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This is getting me severely tilted. I just came out of a streak of 3 matches where the killer did nothing but camp, gave up all 5 gens for a single kill, used No Way Out to cheese a second kill and camp a second time. To add salt to the wound, two of them - different people both - said in chat "gg <3". These people are not playing to win, but to tilt people off, and the worst part is that they6 comments 101 views last activity
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Give some ideas on what perks you would want buffed and how he would go about buffing them. Iron Will: Now works if you’re exhausted. Stake Out: reduced the amount of time required to stay hidden within the killer’s terror radius to gain a token from 15 to 13 seconds. **Territoral Imperative: No Longer has a cooldown and the survivor’s aura remains active while in the basement. Gain th27 comments 441 views last activity
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I have 3500 hours on this game and never and never have I ever found myself trying to hard EVERY single game like now (killer) just to get a kill. The m1 killers are literally dead, surely now there will be the Nea who will say "what are you saying! The killers are stronger than ever! They nerfed the dead hard and COH and you're still crying?!" Well, you also have to take into account that they7 comments 121 views last activity
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The Spirit is heavily reliant on her power because her base movement speed is too slow! The Spirit cannot mind game pallets with a 4.4m/s. So instead make her power recharge quicker. 15 seconds is way too much since survivors can pre drop a pallet and you have no choice but to stop Phasing and break the pallet and then wait another 15 seconds to use her power again. The kill rate you see on spi33 comments 481 views last activity
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This game is virtually impossible to play without the ability to hear. Why not make an option where the game volume is turned off, but there are visual indicators similar to the noise alert illustrations to compensate for there being no sound?20 comments 2,692 views last activity
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Boon: Last Hope: Activates if the equipped survivor is the only survivor left standing (i.e. not dead, hooked, or slugged). It automatically applies the user's equipped Boon perks to the closest dull totem on the map and applies an additional "self-care" buff on the Boon so that the user can self-heal within the radius. Boon effects linger for 2/3/4 seconds after leaving the radius. The Boon is2 comments 51 views last activity
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MANIFESTED Adding Mother's Mirror to basekit [ Increases the duration of the intermittent visibility phase after Manifesting by +2 seconds .] DEMANIFESTED Decreasing the range from which The Onryō appears intermittently visible to Survivors from 24 meters to 16 meters. Making The Onryō's lullaby map-wide whenever The Onryō is Demanifested Adding Well Water Add-on to basekit. [0 comments 51 views last activity
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that’s all i love it it’s the best i love this game it’s so SATISFYING i love you all❤️1 comments 11 views last activity
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I love the new bloodweb changes, although I'd personally like the "Click" animation to be instant, rather than to instantly begin filling whatever node you click, at least for single nodes. Either way, the biggest gripe I have with the system is that the slow "Level Up" screen is still present. This screen makes it take about 2 seconds from the moment the last node is bought, till the moment you0 comments 21 views last activity
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The next addon pass should be for toolboxes. Now that the game has perks like Hyperfocus and Fogwise, toolboxes should no longer grant extra skill checks, because those perks get way too much value when combined with toolboxes.3 comments 41 views last activity
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One of the main issues of this Perk is that the reason people bring it is basically locked behind the Obsession gimmick, so if you're unlocky and the Obsession is somebody else, good luck getting any value from this Perk. So here is my propposed fix: Anytime the Killer sees your aura, you see their's aswell Every 30 seconds reveals your aura to the Killer When you're the Obsession, while you0 comments 21 views last activity
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Title. I don't know why it's not the case already, it had it in the ptb (even though the condition to get it is now different). I think it's a bug though maybe?0 comments 21 views last activity
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What if you could unlock a chest with a key by holding M2 (like how you'd use a toolbox on a gen). First, buff Dull keys to last for 10 seconds (from 5). So, key's can now be used to unlock chests (which take 10 seconds to open). Chests unlocked with: Skeleton keys guarantee an Item rarity of Rare or greater. Dull keys guarantee an Item rarity of Uncommon or greater. Additional key a1 comments 41 views last activity
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1) I dunno why Drop survivor mechanics works like now.... , it destroy the game like a sab or wiggler. I see a lot of players which drop the survivor when wiggle and camp him... why we need to play sabotage or wiggler ?.... there isnt reason... Maybe it can stay but takes one slot in killer perks so make it like a Perk but not for every killer -_-. 2) Now if you dont play premade and medkits are2 comments 41 views last activity
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You killed all my fun with the Dead Hard nerf and I'll explain why. I'm French so sorry for my bad English. 1750 hours of play, mainly as a survivor but also as a killer (1/3 of the time). Only in soloQ or with a friend. I'm autistic and I really like Dead by Daylight. It reminds me of when I used to play hide and seek. It's fun and the serial killer theme is great. This game has really cha2 comments 61 views last activity
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It’s already nerfed from the i-frames and it went from 1 sec to 0.5 sec of endurance but now it only activates 2x every match? I played 2 days ago and saw nobody bring Dead Hard anymore and ridiculous how many Killers play scummy and BM on hook for no reason. And everyone is going down so quickly and the game is turning into a boring meta where all the survivors have to do is hold M1 on gens and14 comments 311 views last activity
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Would make it easier to keep track of your chainsaw and time the token usage without having to look down at the bottom left while going around tight obstacles and risk bumping. Just reuse the same charge bar that's used for actually charging the chainsaw and tweak it slightly. Should save on asset work and make this a simple change to implement.0 comments 11 views last activity
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Hopefully with more small tweaks happening to stuff every midchapter insidious can finally get something else added to its ability. Its the king of stealth perks apparently and i would love to move it away from camping. Hell even something like "Adds 3/4/5 seconds of undetectable and oblivious to all effects" itd make tinkerer billy with silent saw 21 seconds. Chatterer tooth pinhead 35 seconds.12 comments 191 views last activity
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A collaboration with James Wan could produce so many things. My top pick for a Killer would be Mary Shaw from Dead Silence, having a unique terror radius that stops all sound. Elise would be my preferred Survivor with Imogen as a character skin. Older Dalton from The Red Door would work too. Legion could get a Gabriel character skin from Malignant. Any of the demons from the other Insidious movie0 comments 11 views last activity
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This might be the thing that causes me to stop playing. Requiring survivors to always have to heal each other is giving the Killers so much more time and advantage. Why change? Wins were like 50/50 which was perfect. Today after this change it was like 90/10 at best. What a huge bummer. Survivors (good ones) were healing each other long before this change but now it's almost impossible to heal wi44 comments 731 views last activity
