BillyLiquid
BillyLiquid
About
- Username
- BillyLiquid
- Joined
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Comments
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Yeah do it like a perk. Sabotage is uselles, every killer drops the body on the ground a then kill saboteaur. This kill the game and fun and a lot of perks. Killer still have choice to grab them. And its fair to have this function like the Perk , also it can potencionally increase body trasport or another advantage with this PERK.
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Big up for this Idea ! Its makes a game more Funny and keys are more usable. And also there is a chance to have better items (garanted.)
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lower*
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Why? He must hit skill check .... DBD makers can make it lower (lower skill check) for end game collapse.... It really should be uselles....
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Simply:
1)Mechanic of droping survivors when someone sabotage hook is terrible for player who play toolbox,sabotage(perk) etc. It should be a PERK for a Killer for boosting Sabotage,wiggle perks , fun ,and team play. (This mechanics should be a PERK for Killers)
2) Medkits are now terrible - If you play with random team you need to wait for heal of other if you dont open chest with medkit or dont have perks . It forces to player Medkit / Vision perks only. -> Lot of perks are uselles and unplayed.
-This results being created winning path by DBD maker (Just play Vision perks of team or full heal builds.) Other Perks are forget.
3) Tunneling and camping is almost every game. Today i ve played 4 games = 4 campers. Dont have problem with it i am not toxic. But dont destroy survival perks... Like now Dead hard or Boons. For example i play game versus huntress , she use insta kill for axes and camping next to the player... every one who want to save him die. Easy De-rank. And its really booring for player on hook and players who try to save him.
4) Players need to have more items / offering for better fun.
5) Players need to have more event's for hunting things.