Feedback and Suggestions

Our team will be happy to read these!
  • All killers, even trapper, can get a 4k against new players. Why balance around it? What is the point in doing that? Balance the game vs SWF and then the game can finally be considered balanced. But I digress, a dead by daylight board game has more success in balance than this game.
    3 comments 51 views last activity
  • I was thinking of the idea of a survivor perk that is similar to the reassurance but in this case it depends on the game play of the killer. This will get rid of killers that camp on hook. This could be a perk that can be activated by completing a task, and in turn the killer won't be able to stay in a certain radius or the survivor will get automatic reassurance until the killer leaves to a ce
    9 comments 181 views last activity
  • A solution to reduce tunneling significantly requires two things: #1. Reward the killer for hooks and #2. Make tunneling harder and more time consuming . It's a two-way street. Doing one, without the other, doesn't really fix the issue. And while I get that it's a tactic in the game, I wouldn't argue it's not, it's one that's not particularly fun. Kind of like Dead Hard for killers. It's in th
    1 comments 31 views last activity
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  • it'd be cool if you implemented a way (even optional) if as killer, you can hear their corresponding 32 meters chase theme part. what do you think about it?
    0 comments 11 views last activity
  • While using the perk Teamwork: Power of two, finish healing a health state of another survivor, stay within 12 meters of them for 15 seconds, AND escape the trial as thalita lyra? This is just a level 1 tome! Meanwhile the other one is just: "use Teamwork collective stealth as renato and escape the trial"
    15 comments 421 views last activity
  • My reasoning: You can be in ash for two significant reasons: rank reset or beginning player. This encourages newer players to stick out the game and get more experience out of it to enjoy the next. It also would be an encouragement to more experienced players like myself to see some progress during a time it can get chaotic. I don’t really believe it has much to do with things like mmr or any ki
    0 comments 11 views last activity
  • I have 2 QoL suggestions on how killer can be improved. First suggestion: many killers have experienced 1 or 2 gens being done before they get a down. 3 even if they're unlucky. While I think it's a little unfair that survivors can be doing their objectives as they spawn in while the killer has to look for them at the start, it can hurt seeing survivors put a lot of progress in their objective w
    8 comments 151 views last activity
  • Give us that flying meatball spitting plasma orbs or Baron of Hell. Doomslayer should obviously be a survivor. That's a joke. Doomslayer should be a killer and we all should be demons trying to fix.. something. A complete new gamemode.
    4 comments 132 views last activity
  • BHVR needs to seriously nerf skull merchant speed buffs. It is actually insane how fast she can move when someone has a tracker AND with someone inside her drone AND with blood lust. It's impossible to loop anything more than once. Just take away the speed buffs she gets and she'll be in a great place.
    4 comments 61 views last activity
  • These M1 killers are pretty insignificant with dealing survivors. Is BHVR planning to buff these killers that I mentioned in the title?
    8 comments 241 views last activity
  • IMO dead hard needs changes, but not in numbers but in way of how it is used. One button, that does not require skill but rather luck, or certain circumstances is not a good mechanic. Only counter for it is to "wait it out" which is really bad counter, because it just feels unfair whatevery You do. Its very vurnelable to ping, so even if one use it corerctly it still have a chance to not work
    1 comments 21 views last activity
  • Hi! Hope you guys are doing fine! I've been playing the Knight for quite some time, and i think some issues should be adressed. The first ones, of course, the AI bugs: sometimes when the surv drop pallet/jump a window, the guard does not pass through the pallet, but go the other way around the loop, giving the surv so much time. And the times when the guard get stuck in some places. Anyway, fi
    28 comments 521 views last activity
  • Super Perks (I'm sure there's a better name) could take up two perk slots and be limited to using one, that way there could be more powerful perks as strong as say some of the older pre-nerfed perks but with the downside of having one less perk and not being able to combine them with other Super Perks.
    2 comments 41 views last activity
  • The nerfs to gen regression perks and healing speeds have been very well done. I actually suggested the COH nerf before many times and it got the exact changes I suggested. I don't know if it was a developer reading my idea or not but I am very happy they decided to nerf it into the ground as it was insanely problematic. I hope it was my suggestion though. It would feel great knowing i made a pos
    5 comments 161 views last activity
  • Had a game yesterday I was playing pig. Was about to get a 4k with several gens left. 2 players left (1 was never hooked). Downed the one that was never hooked and they immediately DCed and the other survivor had the hatch spawn under them instantly. Had another player early DC on the 3rd hook so that didn't count for me either. Was certainly going to at least pip (maybe double) to no pip at
    2 comments 21 views last activity
  • Auto buy says it buys cheapest nodes first but that does not seem to be the case. It seems to prefer the most expensive nodes first. For instance it just went for a pink syringe at the end of a branch instead of the brown items closer to the middle. It's either bugged or mislabeled. Either way its really annoying because I want it to prio cheap items when leveling up survivors/killers I don't int
    2 comments 61 views last activity
  • Sometimes while completing things in the blood web, we get overloaded with tons of items that we don't really use. So! I thought I'd suggest a simple little process where you can sell items for bloodpoints. 2,000 for brown items, 3,000 for Yellow, 4,000 for green, and 10,000 for purple or red? It's a hassle having so many items like map locations stacked up to 20+, so by selling those unwanted it
    0 comments 11 views last activity
  • I just want to share my ideas that will definetly make the game more appealing,more fun, more balanced (hopefully), and if someone disagrees he is free to leave a comment. First, the game needs to actually be a horror game. Now the game is only horror for new players and as you get better and play more it feels more like a competitive than a scary one. The maps need to be darker or have some mo
    11 comments 161 views last activity
  • I wanted to start off with the meta shift back in 6.1.0 where you made a bunch of changes to many perks, and overall you did a good job, but I feel like when you make changes to perk, you make bad changes for the wrong reasons. When you make perk changes, you have to take these things into consideration: •Is the perk unfun to go against? •Is the perk necessary to bring? •Is the perk too power
    8 comments 141 views last activity
  • Hey guys, for the longest time DBD has been my favourite game, I've invested 4000 hours into this gem. While there was always going to be a point that we all stopped playing, got bored or moved on, it seems to have happened almost overnight for me. I play all aspects of this game, killer, survivor, solo q and sweaty swf. And for the first time I can say I find them all a miserable experien
    5 comments 331 views last activity
  • Before i start, this is my opinion, so if you dis/agree with some of my points, obviously feel free to share. I, myself, Main The Pig. I really enjoy the Saw movies and love the entire logic behind it. People aren't just killed for someones sick fun. They are being tested and punished for their misdeeds since most of the time, the Police nor the governemnt won't do anything about them. So, whe
    7 comments 501 views last activity
  • Gens are too close to each other and to easy to defend. Especially because around (2) is a massive deadzone, no windows and (3) has one pallet and no windows either. (1) is able to be contested with balanced landing and because it has access to shack but thats not enough to contest the 3 gen as a whole. (1) is the weakest gen for survivors anyway, because
    43 comments 882 views last activity
  • Before I uninstalled DBD for the last time, I logged my last 20 Survivor games I was looking to see if my actual experience was matching my perceived experience, or if my opinion of the game was largely being influenced by the wave of negativity surrounding the recent update. I don't want to provide too much commentary around the data, although I do have a few closing thoughts. I know some
    0 comments 101 views last activity
  • By itself strategy is okay. But need something to prevent the ways to abuse, which usually results in games above 30 minutes or give up by survivors continue if they indentify it. So what the solution: If killer rely on this too much & not eventually get any hook points, consistently protecting generators & not commit to down someone, especially if target was downed & killer didn't
    6 comments 121 views last activity
  • Ever snce the new patch, I just can't find any fun anymore. If I play survivor, I just get immediately tunneled or left on the ground till I bleed out. My teammates have the iq of a brick and go for saves in killers faces, while they are injured and now that is yet another person needing saved. WHen I play killer, all I get are sweat squads with gen rush builds like Prove Thyself, Hyperfocus, and
    37 comments 1,821 views last activity
  • guys do u think u can delete few pallets in the game map ? im just asking because that map is survivor sided.. 33 pallets + ? i didnt did anything else in the game than destroying pallets again and again .. destroyed 20 pallets and there was another and another.. i will afk games on this map because its no worth time spent there.
    1 comments 31 views last activity
  • Assassin is meant to be good in chase, but will often not land hits on their own. Chases for the same duration as Jailer, and therefore serves the same function effectively. The Jailer's main strength of being easy to hit is less useful the more experienced you are (and also map of the realm makes the other two's radius more than large enough). The jailer isn't threatening as they can be dis
    1 comments 61 views last activity
  • This new update isn’t bringing no fun to anyone and y’all are going to loose people because of it . Survivors barely have a chance to work on gens and in my perspective of trying to make the game stretch is not working out , it’s becoming boring honestly and a time waste. Some of the survive perks are not even that good to be of use from the beginning but now it’s most of the major ones that are
    2 comments 61 views last activity
  • Or at least ability to put tags: healer, resquer, gen commited, or others. So that our teammates knows what we are gonna to do. If i bring healing perks, it would be better that they come to me for being healed. If im good in chases, others should let me be the one who buys their time for gen repairing.
    4 comments 61 views last activity
  • I think it be cool since Wesker has the H.U.N.K skin.
    1 comments 181 views last activity
  • I mean, its great that others know where I am if they are injured, so that i can heal them, but bringing bond would be better for everyone. This 10% more healing is also nice, but feels insignificant. Can i ask to buff it to at least 25% more healing? Especially that this is altruistic healing, the thing that supoused to be buffed. We can also give there a reduced efficiency of medkits here so
    0 comments 21 views last activity
  • Why do many people use Dead Hard? The reason is the nature of this game. In this game, you can get a thrilling experience through psychological warfare during a chase with a killer. The base for this is deadhard. Of course, the better a killer is, the harder it is to win a psychological battle. Even if you use Dead Hard 5 times in a game, you won't make it once. BHVR doesn't know how
    26 comments 471 views last activity
  • ADVANCED CHECKSPOTS GUIDE #1 - YouTube Hope some devs see it and change the way those loops are designed, once a survivor knows this, chases can last up to 5 minutes against m1.
    8 comments 1,201 views last activity
  • SWF is absolutely destroying this game for solo-queue. It's still bad with killer too, but admittedly it's not as bad as it was before the update, but in the process, solo queue has been absolutely victimised. I tried a few games solo queue to see what was going on and oh my god, RIP
    29 comments 1,241 views last activity
  • Hi, killer main here. With recent nerfs to healing and the final nail in the coffin that was the "CoB and Overcharge" nerf now the survivors just come in with BNP and Prove thyself and there is nothing that can be done by M1 killers or even the Oni (can't get power due to starting as one). Honestly, with how big the maps are and the amounts of pallet there is everywhere... slow down perks were
    7 comments 151 views last activity
  • Aura perks are most likely the most valuable perks you can have but the informations you get is just ridiclious imo i run Fogwise as survivor and sometimes even with hyperfocus to get as much skillchecks as possible but the informations i get for free at the beginning is sometimes really too much. its a trapper? well sorry dude i have object on obsession just with a different name.. i can tell w
    27 comments 1,261 views last activity
  • So I know the current flavour is nuking regression from orbit. But I've been mucking around with an oppression build on nemesis and I've found an interesting build which could be effective yet balanced. So I was trying it out with dms since pain res is now nerfed into the ground. And it makes for an interesting game. Ran lethal, eruption, oppression and dms. Because the skill check often catche
    2 comments 91 views last activity
  • Solo queue sucks, and we can all agree on that, but what sucks more than that? Idle teammates and teammates who disconnect. My solution to those troubling annoyances is to add an are bots. If a person is inactive for over 3 minutes, that person will be kicked from the game, and a bot will join to replace the kicked member. The same goes for people who disconnect. After someone dcs, a bot joins.
    0 comments 31 views last activity
  • Every game that I've been required to play as Skull Merchant for the tome shows her power is still a problem. Playing as her, if you don't set up your drones at a tight 3 gen and guard only that area, you will nearly always lose handily. However, playing like this also results in boring 30+ minute games that are basically in a stalemate until one side gives up from boredom. I don't know how th
    8 comments 122 views last activity
  • Alright, we've nerfed Nurse, we've nerfed the 3-gen perks, and we've nerfed Dead Hard, but now the next thing on the chopping block should definitely be Blight. Here, I'll address what's wrong with him and suggest some fair changes that could balance him out. (Disclosure: I do not think hug tech or any other techs that you can do with him should be removed. They are a part of what makes Blight fu
    4 comments 111 views last activity
  • I just want to say that the newest update that has been released has ruined my gaming experience as a survivor and I honestly no longer want to play this game. I think it’s ridiculous that all the Med kits have the same charge and that they aren’t even useful unless you are healing another survivor. Another thing that has been ruined is circle of healing. I can’t even heal myself now without a me
    11 comments 171 views last activity
  • I think Gearhead should have a noise indicator for the Aura Reading similar to that of Alert; since it's effect is duration based, it can be difficult to tell when exactly it's effect is proc'ing, which makes getting the information you need a bit tricky sometimes. Maybe you can provide some on-screen indicators for both so those with hearing impairments can use either perk better.
    3 comments 61 views last activity
  • This is the only larger PVP game I play where quickplay is the only option. There's no option for more competitive players to play with like-minded players in DbD outside of pre-made groups. It's not fun when teammates are running after the killer with a flashlight at 5 gens, going down instantly because they're trying to meme, looting chests for a tome challenge, etc. It's a bit unfair to expect
    20 comments 291 views last activity
  • There's a huge 3 gen problem with the gens on Haddonfield. There's one outside the Strodehouse and another one inside just few steps away. This is okayish to deal with but 75% of the time a third one spawns right next to these two in the park. It's awful honestly and impossible to play against if the killer just camps those three.
    2 comments 51 views last activity
  • Honestly would love to see more creatures in DBD, perhaps a skinwalker or something like that. The fear factor would definitely be heightened if I had more inhuman abominations chasing me. I don't want to sound rude but I was honestly kind of disappointed with the new killer that is a human with drones. Playing against her makes for good technical and strategic gameplay, and surely adds pressure,
    1 comments 31 views last activity
  • How about removing cross platform from steam players? I'm tired of playing against cheaters who blind in the back of the head or through the wall, turn up the speed, turn on vh and are not afraid of punishment, because after the distribution in the epic, these accounts are worth less.
    5 comments 101 views last activity
  • Behaviour needs to buff decisive strike as a real deterrent to tunnelling like pre 6.1 i don’t care for endgame but when a second of the stun is getting off the killers shoulders and if you aren’t in arms reach of a pallet or window it’s just a waste of a perk slot. Decisive strike pre 6.1 was a good choice because of its five second stun that it give to the killer for trying to tunnel you out o
    4 comments 271 views last activity
  • Not sure if the devs are aware of this or if it has already been said but since the new patch sometimes vaults are laggy. After you vaulted you lagg back ( rubberband ) to the window.
    3 comments 51 views last activity
  • I'm on Xbox and I love playing this game but I would prefer to be on keyboard and mouse when I play. I can't afford a good enough setup to run this game and I don't think it would be that much of a hassle to implement as it is just accepting a keyboard and mouse as an input.
    3 comments 71 views last activity
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