SprintburstOP
SprintburstOP
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- SprintburstOP
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@Rulebreaker said:
It does still does that unless your in a deadzone. That said, what you personally do doesn't change the fact of what the others did. Whenever a side gets nice tools, they abuse the hell outa it till it gets hit with the nerf bat till the devs look into it again.
yeah I get it but with nerfed decisive it doesn’t even need to be a big dead zone literally if you aren’t in arms distance of the pallet or window you are screwed and this game is balanced around swfs they are the reason the survivor side gets looked down upon when most of us are just solo queue players trying to enjoy the game getting it made more difficult every update like since they nerfed dead hard into obscurity they could of at least buffed it back to five seconds but that’s just me and I do play killer as well if I thought it would be a problem I wouldn’t suggest it you know when someone has decisive cause they will just throw themselves at you and if they do just leave em slugged
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@Rulebreaker said:
We agree that returning to 5 seconds and keeping it off after 5 gens would be fine, we also want to remind that usage was high because a large chunk of survivors kept throwing themselves at the killer just to use it.
I get that but If the killer doesn’t tunnel me I’m straight on a Gen or healing it was just nice not to feel helpless when getting tunnelled like you actually had some way to fight back
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Balanced DH resilience and windows I prefer chase over gens so will always be a chase build balanced landing helps me in first chase so I will always start at main Gen or a Gen close to main/hill then I have dead hard for my next two chases in my opinion dead hard should have a 3 time usage once at the start then after unhooks