Feedback and Suggestions
Our team will be happy to read these!
-
these perks just promote the hold w/ gain as much distance as possible playstyle which is just boring and uninteractive. I think these perks are just outdated in design and removing them would give the incentive to get good at looping and not win chases simply by holding forward. the meta right now is probably the most boring one yet. or maybe this game fell off for me idk42 comments 893 views last activity
-
They're all common (brown) shredded pieces of paper, making them hard to distinguish at a glance on the offering screen after the lobby countdown, and their descriptions are packed with text making them hard to distinguish at a glance when hovering over them during the brief time their shown on the offering screen.0 comments 11 views last activity
-
just the ability to spectate all players from after the match would deter people from cheating i think. because then you can clearly see if they are cheating or not1 comments 11 views last activity
-
This method has been around for many years, this exploit developers are not trying to fix. This is an exploit of the engine that you can do character rotation faster by changing the DPI on the mouse. For example, The HillBilly has a restriction on rotation, changing the DPI does not affect it, it would be worth both Oni and Blight to make honest changes.30 comments 1,042 views last activity
-
One of the easier ways to find out where the Survivor went after returning to the Hook when you hear the Unhook notification is to simply follow their Blood Pools, which they will always leave (sans Perk) If Survivors did not leave blood pools while Walking (and Crouching), there would be an option to try and walk away while the Unhooker leaves scratch marks to lure the Killer away, potentially35 comments 661 views last activity
-
With the upcoming changes to make green Emergency Med-kits only affect Altruistic Healing speed, the perk that was supposed to give you one quick heal by opening a chest has lost its purpose. Next patch, you have to be injured to gain the benefits of Pharmacy, only to either spend healing yourself in 24 seconds or use it on someone else, which seems to be the case for all medkits now. The perk s18 comments 342 views last activity
-
It's the only thing that they can do in order to escape and leave the trial. There is literally nothing you have to do besides generators. You don't have any other major objective besides that and you can safely ignore Hex totems because almost all of them sucks badly. Killers are bored. Survivors are bored. Do something.30 comments 951 views last activity
-
I feel like a basekit Flip Flop, that adds a max of 1/3 Struggle could go a long way to dissuade slugging, while not being a huge nuisance to the Killer. Flip Flop itself could just add to the basekit such as Borrowed Time does now. I also really like the idea of Dead Hard being "unlocked" because it reduces its usefulness, while also increasing its viability because it isn't so expected. Seem5 comments 61 views last activity
-
Can we get an update to how bots AI works?? It's a little difficult to practice different killers and builds when half the stuff is useless, and it's very noticable stuff. Totem locations: I've had lethal pursuer equipped and watched as the bots just took off immediately to go cleanse my totem that was in the corner of a completely different room halfway across the map. They just know where t8 comments 251 views last activity
-
how would you guys feel about a killer who has the ability to possess survivors and control them momentarily ?? And the survivors will have to be weary about who they are around cause somebody could be possessed and maybe knock others down and maybe other survivors can shake the possessed person or do something to snap them out of it.? Or maybe a killer who can momentarily control gravity making0 comments 11 views last activity
-
Like hag with shackles or myers with mirror/tombstone, but only if i know it before hand and can bring perks that are useful against it. Plague in general.27 comments 381 views last activity
-
Looking for feedback on how this might play out from a gameplay perspective: Hooked Survivors have a Specter form on the Basement Hook, if they are Hooked on a non-Basement Hook. They can be unhooked either from where they are actually Hooked, or they can be unhooked from the Basement Hook via their specter. This should eliminate most camping, while also retaining the lethality of getting hoo12 comments 522 views last activity
-
Once you get injured you should slowly morph into temporary No Mither state. So grunts of pain go from 0 to 75% as time goes on. Bleeding gets reduced to nothing as time goes on. As a downside healing takes longer depending on how long you have been injured.7 comments 111 views last activity
-
I think it would be better if it was more synced with the pick up bar. More in line with how survivors are able to start an unhook process and cancel it to avoid getting grabbed, this way a killer can start it and avoid getting a flashlight to the face if you see it coming without being able to stop the animation. Just my two cents.1 comments 21 views last activity
-
Give me a spider queen killer that envelops the survivor in a cocoon covered in spiderling that will nourish on the Survivor's blood which, by the way, replaced hooks.18 comments 322 views last activity
-
i wonder, why devs introduced borrow basekit, but not Predator and Bloodhound? i wonder why these perks are still in the game0 comments 21 views last activity
-
0 comments 5 views last activity
-
Both sides regularly complain about always seeing the same builds, so I was wondering if it would be a good idea to implement icentives to use different perks. I have seen some propositions of banning some random perks every week, but I don't think this is the way to go. My idea is as follow: randoms perks for both sides are picked regularly, and the players who use them gain extra EXP for usin5 comments 51 views last activity
-
Have you seen Skull merchant using perks and her own Power to move fast, but she still walks in that Super model pose? So lets talk about it, Should Killers have two running animations? Like I have a few thoughts about it. I hate it when it looks weird or like when a running animation does not fit the speed well. Picking a speedy perk build and the immersion is breaking as we speak. When the pr2 comments 21 views last activity
-
Given the upcoming "dead hard" rework, can something be done about the Nurse and Blight addons? A ring that leaves no chance to increase the distance, not to mention the slip and dpi bug. A million perks for auras, but not everyone has Jeff to somehow play against it. Either the killer must be good at catching or at control, and not all at once, and given the tunneling and camping, the chances of4 comments 171 views last activity
-
(Originally posted this already at https://steamcommunity.com/app/381210/discussions/5/3820784351272217024/ ) The update 6.7.0. is here for a while, even though I can somewhat accept these perk changes, there is one perk for each survivor/killer that I found is too obsolete (I could be wrong, just not seeing the much anymore) that I was thinking if this proposal would help? Dead Hard Re-0 comments 16 views last activity
-
Now you can heal yourself 1 charge per second, but it cannot go above 50% so you need help to finish healing.8 comments 71 views last activity
-
In this thread its all about the concept of adding new gameplay to stale undesired gameplay outcomes. So its a tale as old as this game, that Camping and Tunneling is less desirable to interact with. But I think we can all agree that if we look at the game as it is, its sorta the most logically standoff we can end up having with the game as it is now. If a Killer sets it in his mind they want a35 comments 721 views last activity
-
ever since the hackers/cheaters outbreak and the anonymous mode i run into an insane amount of trolls, rage quiters and toxic people in my games as both killer and survivor. the block list can not be seen at all and have limited slots that you can't even free because you can't unblock people unless you run into the same game together (imagine running into the lobby of somebody you blocked 3 years6 comments 51 views last activity
-
Give both Killer and Surivor possibility to plan their builds in Game Lobby. Plenty of perks meant to counter/boost each other. Some of Survivor's perks counter the Killer's perks and vice versa. The least popular perks are meant to be strong in the right game. But picking them is counterproductive when you don't know what your opponent nor teammate takes. That is the reason we see the same sol13 comments 101 views last activity
-
The blindness effect on killer is relatively annoying to killers (not strong, just annoying) Though I feel its useless when Killer still in chase against you, which they keep focusing on chasing, and not care about Gen aura. To make use of blindness, I can only think of get down of purpose after blinding, so Killer carry you and not seeing hooks. Which is a really huge risk and barely work (I t0 comments 11 views last activity
-
we need something to understand who we have in team... we meet console players and we don't know how much hours they have. We that have kinda 3k+ hours cannot meet 200/300 hours ppl, it ruins our game... devs may put some stuff to tell us the mmr they have, like the rank, player level/devotion, something...12 comments 141 views last activity
-
There already are tournaments with it's own rules like banning killers, banning perks, picking unique items and perks on each survivor. Why wasn't it implemented in the game and nobody even talks about it? How would the game look like Step 1 . Lobby is found. It shows the map which was generated randomly. Step 2. Each survivor is banning 1killer and 1perk. Step 3. Killer bans 4perk24 comments 2,564 views last activity
-
I've played a pretty decent amount of Cenobite, and as far as I can tell, the #1 problem that survivors have with him is that nowhere is it explained to survivors that they need to dodge 3 chains while being hunted to safely solve the box without being passively interrupted (getting chained without Pinhead's intervention). Could the person holding the box please get some sort of 3 chain tally mar2 comments 21 views last activity
-
I really want to use Head on more altruistically and there is literally no perk which lets me within a radius of my locker, let others know what one I'm in. Since I'm sure by now you'd have made it just a part of head on but clearly that ship has sailed.18 comments 192 views last activity
-
I play on PS5. As you all know, on console the key bindings are bit tough as one button needs to have multiple actions on it, especially R1 button. But against the Twins the "crushing Victor" key binding, which is now R1, could be changed to R2. As you have Victor on your back, you can't use R2 for anything (flashlights, toolboxes, medkits) because you are incapacitated. And in chase, you could u0 comments 1 views last activity
-
23 comments 382 views last activity
-
For as long as I've been Prestige 3 (a long time before the prestige update), I've had hundreds of offerings that I simply don't use, whether it's because I have a better version of said offering or it was something I just grabbed on the way to something else in the bloodweb. I know for a fact I'll never use certain map offerings, but they'll congest my inventory regardless. To that end, I feel0 comments 11 views last activity
-
Hello, So as it sounds, Just as a killers Mori would work, This would take a perk slot, and be way for solo players, streamers, new players, etc, To have less... poor experiences in being slugged for long periods of time and waiting for someone to try and get their 4 K. ( Or other poor behavior issues. ) It would consist of, a Perk slot, only being available after 2 hook states, getting5 comments 71 views last activity
-
For example, we all know that skillcheck perks like Huntress Lullaby or Unnerving Presence will not affect the skillchecks that occur when searching through Jigsaw boxes. Additionally, a few months ago it was made so that killers like Wesker and Legion won't receive any extra vault speed boosts from Bamboozle or Superior Anatomy when using their power. However, someone like Pinhead can use perks5 comments 101 views last activity
-
The skull merchant exposes you wit her drones, even if you're in a locker, and can track you if you're in a locker. Bug?1 comments 51 views last activity
-
11 comments 431 views last activity
-
I see tremendous variety in perks. No perks feel particularly oppressive or annoying right now. Killers feel threatening, but survs can win with skill and coordination. Thank you, BHVR. DbD feels great right now.0 comments 21 views last activity
-
It would be cool to get a Phantasm DLC for DbD. We could have the Tall Man as a killer. Phantasm wasn't as popular as NoES, Halloween, or F13th but it spawned alot of sequels and has a good sized fanbase.6 comments 101 views last activity
-
I am not saying now but the next year roadmap, just asking because the legion Ghostface addons rework patch was great.2 comments 21 views last activity
-
PLEASE PLEASE PLEASE add Lady Dimitrescu as a new killer to the Resident Evil chapter <333333 comments 31 views last activity
-
For Kate, Mikaela, Yui, Yun Jin, Zarina etc. Last collection was so boring. Haddie, Knight, Renato etc... Boring characters. I am hoping upcoming collections are just better.54 comments 1,382 views last activity
-
A little while ago I made a post going over DH's problems and the solution to said problems, which is linked here: https://forums.bhvr.com/dead-by-daylight/discussion/368628/the-only-change-that-dead-hard-needs Although DH is now in a better spot balance wise, the biggest problems with it are really still there. So as an alternative to the change that was made, I wanted to very briefly summari11 comments 152 views last activity
-
hi, I just wanted to say as a surv main with over 1,2k hours you are loosing me as a player. I understand that u want to change the game and have a meta switch but if you do that also balance killer perks. What you did with dead hard was unnecessary in my opinion it wasn’t that easy to use anymore anyway. To the healing update I don’t have much to say except what have u done? Plz undo or redo34 comments 471 views last activity
-
Make it so if we can get rid of his shroud not matter the distance again because he can stalk us all willy nilly or cap his stalk distance. It's not fair that he can do it at any distance but we can't. It makes it also too easy to camp survivors. Also please fix his janky hitboxes I was hooked and unable to get him out of his stalk and I was close by. It wasn't even starting to and it should hav3 comments 101 views last activity
-
the props/honor system needs to be looked into and reworked to actually make it mean something. this would push a part of the community to play nicer on both sides and not just camp & tunnel, slug, gen rush and get out leaving people to die, etc. you can honor your team mate who got chased the whole game and allowed the rest to escape, or the one who saved you and sactificed themselves for i0 comments 11 views last activity
-
How do people feel about the idea of something similar to corrupt intervention as a perk but specifically for totems? Maybe a chunk of time at the start that totems can't be interacted with. An additional condition could be that the corrupt intervention on totems be immediately ended. So all of this would be a seperate perk from corrupt intervention. I think it would give killers a litt6 comments 51 views last activity
-
The status icons show what is happening to each survivor should be hidden if the survivor is blind since they aren't really blind if they have all of the information of what their survivors are doing.9 comments 121 views last activity
-
idk if i should type a lot to convince people since it's an obvious problem that boons can be spammed infinitely so i'm kindly asking if any meaningful changes are happening in near future. here's the suggestion ppl are making all the time that makes a lot of sense to me; either survivors should be able to bless totems once or twice, or each totem should be able to be blessed once per match.25 comments 471 views last activity
-
I am a PS player and play the non-cross platform in 4-5 years ago. After the cross platform and the blood point reward make more PS player change to cross platform. I only have PS4 pro and playing this game with 30FPS. I feel playing stressful against strong PC player. I don't want to buy PS5 since I have the new PC this year.I want to change to PC platform and don't want to lost the progress a0 comments 11 views last activity