Feedback and Suggestions

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  • So, I've been playing for 2000+ hours, and yet every time a new character comes out, I have to become familiar with the bloodweb before I am able to use the new auto-complete feature. So, how DOES The bloodweb work? Okay, jokes aside, I totally understand needing to become familar with the bloodweb for new players before you jump in with the autocomplete, but for those of us who have all survi
    0 comments 11 views last activity
  • For those who dont know: Aftercare allows You to see auras of other survivors after one healed or unhooked them or they healed or unhooked one. But this effect dissapear after being hooked. IMO... its effect is simmilar to Bond but with no radius, it basically work on entire map. But there is a requirement of performing an action on the person we want to see, and this sole requirement should b
    2 comments 51 views last activity
  • I know it's a meme but I think it could make a good skin for both characters.
    2 comments 121 views last activity
  • I'm very happy to see Overcharge and Call of Brine got nerfed, but for killers that can traverse very quickly or put pressure in multiple places (Skull Merchant, Wraith, Twins, Hag), these perks are still very strong and significantly unfun to go against. I don't think any perk in the game should give faster passive generator regression/reward Killer objectives without the Killer having to forwa
    19 comments 661 views last activity
  • I'm tired of losing pips and not being able to progress for literal hours because i get tunneled or camped or my teammates give up. I'll literally escape with 30k bloodpoints and still won't get a single pip cause I didn't get chased enough or didn't get an unhook. It's nonsense and so antithetical to making the game fun. I would like to just be able to play for fun and try fun builds but I nee
    1 comments 21 views last activity
  • Maybe most annoying think in the game is when killer hooks survivor then just camps in close range till survivor dies, i think would be good if there would be blindness effect same kind what flashlight does if killer is too close by hooked survivor like 10 second or sum
    7 comments 71 views last activity
  • This one is not the biggest SoloQ problem but..why is there a Gen progress in Survivor HUD but no Exit Gates progress ? In SWF it is a common things to communicate this. In SoloQ it is much more important because not every survivor opens the gate to 99%. Also sometimes the Killer stops you before you are able to do 99%.
    4 comments 31 views last activity
  • There are those that disconnect intentionally, which sends you to the endgame chat and unable to see the Killer's perks. However, when my network decides to drop me - I get sent to the endgame chat, completely capable of seeing the Killers perks. If the game can register me in a fashion that allows me to see the perks of the Killer at endgame chat, it should be able to register as to whethe
    1 comments 21 views last activity
  • Im sick of playing against killers that have bad ping and get benefited for it. Im paying for good internet ( 1000mb ) and yet i get punished for it. After a round is over i see that the Killer is from africa or russia. Why do i get matched so often with them. At first I thought that they're using VPN to take advantage, because they know they get hit priority. But i cant believe that this many pe
    9 comments 711 views last activity
  • It promotes killing yourself in order to use a perk. Now imagine every survivor using either of them and just fighting eachother to get hooked to get to use a perk. That doesnt sound fun for anybody yet its the best way to use these perks.
    26 comments 721 views last activity
  • After med kit nerfs I've noticed that so many survivors decide to bring Brand New Parts and perks like prove thyself. Almost every single regression perk has been nerfed and there's no point to bring it anymore. I'd love to see slight pop buffs, maybe OC buffs ( not to debuff killer for almost 20 seconds, regression should start from 100% ), maybe Ruin should no longer be a hex.
    8 comments 171 views last activity
  • wanted to quickly talk about exhaustion perks and how Lithe and Overcome need nerfs/reworks. I think it should be clear as day as to why Sprint Burst is fair but Lithe and Overcome aren’t: SB can partially handicap you due to your higher amounts of walking around to save it. Ntm, the 99-ing SB tactic still requires you to recover from exhausted and then keep at that without interrupting i
    49 comments 1,931 views last activity
  • This killer just seems so bad and almost entirely outclassed by Clown. Most of the time I see people play this killer, they barely use his Dream Snares. It's mostly tp and play as m1 killer. The requirement to have to hit a survivor as a m1 killer before he can use his power is just absurd and survivors can too easily wake up. He's a m1 killer for most of the match due to this.
    20 comments 321 views last activity
  • Since i play other games that "remake" which they also have charms customization. Should be better the charm on DBD usefull maybe like "+10% gain on BP sloppy butcher" "+10% gain on BP Hook" etc.
    3 comments 51 views last activity
  • The tittle says it. Could you turn the bar on the hook, when reassurance is active, orange/yellow? This way it would be way more easy for people to know in solo queue that the timer is paused. More often than not, the whole team just goes for the rescue without seeing that the timer is paused and they should speed gens instead.
    3 comments 51 views last activity
  • I've recently posted this thread on the forums and apparently the sentiment that survivor in Solo play is just way too hard is shared by quite a few people. After reading through the comments on the thread a lot and picking up Blight,I have one suggestion. Please stop designing and balancing perks around SWF,it ruins Solo play which is most players.I win almost every match of a Killer I'm terr
    29 comments 721 views last activity
  • It's an animation that you can see up to four times per game, in every single game, and it's never changed. Literally the same animation since Dead by Daylight released. Only one. A new one or maybe release a couple and have them play randomly would be pretty dope.
    9 comments 91 views last activity
  • Survivors of Haemorrhage Status Effects or Mangled Status Effects enable Dead Hard. Currently, it is common to inflict injuries with this status and tunnel without healing, so this fix will reduce that.
    1 comments 51 views last activity
  • I literally just got out of a game where every chase led to a gen being complete. Now this is not a skill issue because these chases lasted less than 45 seconds each since I am pretty decent with Wesker. I have ZERO gen regression perks because I don't like hexes since they get cleansed instantly and I literally cannot handle the gen rush otherwise all my chase progress goes down the drain. I hav
    5 comments 51 views last activity
  • Its so frustrating when being chase and there is a window and you go to fast vault it but instead end up jumping in a locker or vaccum tapping a gen by the window(very common in killer shack) and cause of that killer gets to grab/hit you for free. Another thing is pallets are not working properly, you press the ability button to throw them and they are not dropping causing you to be down ,when
    7 comments 351 views last activity
  • Nothing is more tilting than working incredibly hard one game to get a single pip, and then the next game my team mate DCs at 5 gens because they didn't feel like playing against Blight and I get left on hook by my other two allies who are now playing for hatch. Why am I being punished for things outside of my control?
    0 comments 31 views last activity
  • I'm getting sick and tired of these survivors rigging the game by collaborating with killers. They're using the bond perk to keep tabs on other players at the end of the game and then when it's down to the last two survivors, they point out their partner to the killer so they can survive and escape.
    0 comments 21 views last activity
  • Now that green medkits are basically brown medkits with a different name, what exactly is the appeal of pharmacy now? To get a brown tier medkit if you happen to find an unopened chest while injured, which in itself is pretty much just luck based since some teammates will take the basement chest before you can get there So really, what's it good for now? I would think its more time efficient ju
    3 comments 41 views last activity
  • I think they should make a perk called risk and reward. the perk will only activate if someone cleanses a totem and at the beginning of a round. The perk will give an insanely hard skill check (really ######### hard) but if successful it grants 10-20% of the gen. if failed it gives the blind and exhaustion effect and alerts the killer of where you are with a aura for 20 seconds. ( the icon shoul
    0 comments 21 views last activity
  • It seems like one difficulty is if you balance the game for solo que, SWFs become way too strong. But the current changes have made solo que very difficult unless you’re lucky enough to spawn in with good mates. Just a thought- what if solo que survivors have 5 perks slots but if you are swf with even one other person it’s the standard 4. I might be wrong. Maybe this would cause a whole new set
    4 comments 61 views last activity
  • So I've played Dead by Daylight for maybe 300 hours as of now. I play both Killer and Survivor and at first, I truly enjoyed playing the game but as of late the game has become completely unplayable, I've encountered about five cheaters within the last three days. The point I'm trying to get to is why does the game suffers from these issues when I'm sure Behavior has the time and resources to e
    4 comments 151 views last activity
  • This perk used for anti-heal and it was fine. But now, CoH and medkits nerfed into ground. So this perk is not fine anymore. Here my reasons why i don't think this perk is busted now: This perk is the biggest reason why Solidarity, Reactive Healing and Resurgence are bad perks. Just chase survivor for 5 - 6 seconds and they will lose all value they had from these perks. Terrible design. This p
    64 comments 2,372 views last activity
  • I’d love to see a chapter or paragraph from the X (2022) movie (trilogy) franchise from A24, written and directed by Ti West. Maxine Minx would be a great addition as survivor! We need more modern licenses in Dead by Daylight, and X’s audience being brought to the game would be amazing. Maxine Minx is such an interesting character that would fit well in the survivor roster, she would be so distin
    4 comments 101 views last activity
  • They've been very strong maps for survivor for a while now. With autohaven maps in a better place, I hope that coldwind farm or mother's dwelling realms are what show up in feedback surveys next. Sorry for using the word killswitch. The post was rushed and I was in a mood.
    65 comments 2,101 views last activity
  • Not asking for buffs or nerfs on anything, just some incentives for more people to play solo, especially good players. Dont treat swf and solo the same way, please. It's way tougher and less rewarding than playing with friends.
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  • There are many changes needed right now to address the extremely unfair/unfun parts of the game right now. The state of this game currently just isn't it. Wider doorways and/or more exits near hooks. Killer's should not be able to block people from getting saves. This is an issue in places like basement, the stairs aren't wide enough depending on the killer and can just stand in the doorway to
    8 comments 151 views last activity
  • As a console player it's always been annoying but lately it's out of control. I'm been pull back around corners I'm swinging around to hit lockers hitting random stuff I couldn't even see original but aim dressing decided that hay barrel was a priority target. It use to be like every few matches it would be an issue like once but lately it's been almost every match multiple times a match. This ha
    20 comments 551 views last activity
  • For multiple nights I have been trying to get the Oni Adept, which with the new "4k" requirement is turning out to be HARDER than the previous double pip. 4 matches in a row someone on death hook has DC'd knowing that I am going for Oni's adept due to the use of both Nemesis and Blood Echo - both generally underused/niche perks with no synergy between them. By DCing, the survivors are able to cir
    9 comments 61 views last activity
  • Medkits are still the best option without addons, realistically the only good addons are ultra rare now. Nobody brings keys for aura effect(rare addon, 20 seconds of use at best), so if you bring a key you play to lose the match(hatch). Toolboxes you basically need brand new part or stack toolbox with as many charges as possible with built to last to be useful (might be better option over medk
    13 comments 391 views last activity
  • A killer, perhaps a hunter that has dogs, that has/have the ability to track survivors based on their movements. I know Gunslinger exists, but I’m using a hunter with dogs as an example, and to also implement the ability for AI to track survivors. Since survivors generate scratch marks, part of this killer’s power is the ability to track survivors locations based on scratch marks WHEREVER the s
    6 comments 51 views last activity
  • Boa tarde, eu sou um jogar de Dead by Daylight deste de 2019, amo jogar esse jogo, uma coisa que eu queria ter no jogo era ter várias skin do Bill Willian Overbeck ele é o único personagem que não tem muita skin, eu ficaria feliz e contente em ver várias roupas para ele, e sim eu sou mensarvi so jogo de Bill, e meu apelido é VeiBill por causa do personagem e tem orgulho de jogar com ele
    1 comments 1 views last activity
  • Okay when i play as survivor agains SM, I don’t get it why her drones start in active mode right after she drops one. The drone starts scanning and even when you’re in a locker or in another room the drone can still detect you. I don’t think that’s fair, even when I play her myself. I can drop a drone on a map like Lery’s and immediately get passively informations if survivors are in drone range…
    2 comments 51 views last activity
  • l hate these two maps with every fiber in my body, a person has to be worse than the Devil to send someone to these maps. bad design, bad atmosphere and bad everything they represent.
    3 comments 91 views last activity
  • They are practically conjoined twins. Also, they start the trial together. So any perks that affect Charlotte, should affect Victor, since they are “one” when the trial starts. Im not trying to make them more powerful, but since they do need a rework, I think this is a plausible idea. :)
    1 comments 21 views last activity
  • Both powers can 100% ignored simply by knowing tiles because both killers have no lethality. Basically, you need perks to do anything.
    3 comments 41 views last activity
  • The game is literally unplayable right now because of this exploit. As Killer: First person I find just Hook DCs. Or they Hook DC because [insert Killer, perk, or map they don't like here] was used. Or [Insert using tunneling, camping, or slugging as an excuse]. As Survivor: First person found, or [insert killer, perk, or map they don't like here] was used, so people Hook DC. Or [Insert tunnel
    Mod
    7 comments 82 views last activity
  • The current in-game settings for color blindness are not good enough. Auras, scratchmarks and killers red stain are such a struggle to see sometimes in maps like Coldwind farm maps or Borgo. Why couldn’t it be possible to have the option to change what is supposed to be red to for example green or blue? Being able to change the colors would be so helpful. Please consider this!
    4 comments 101 views last activity
  • Players should not be able to complete generators so quickly that there is no contest. Fast gens due to smart efficiency is fine, but 4 bnp's erasing the contest can't be a thing anymore, it just sucks too much. Please come up with an effect that is fair for BNPs and in the future please consider how things will play out if players bring 4 of anything.
    0 comments 11 views last activity
  • Hi, i like Adriana Imai, my killer is p16 already, but, i use chase build, totem build and whatever. So, when i play as survivor and i will go against SM, every single match people use the same "tri gen strategy" for the win. Honestly, i understand how power of killer works, but, how i can try anything as solo survivor? BHVR needs do somethings about SM tri gen, NOT nerf her, but her tri gen stra
    3 comments 131 views last activity
  • With Devotion being as old as 2018, I feel like it's time to make it actually do something. My first thought is making it give a permanent BP bonus, as only dedicated players that are playing often in-between updates will be able to have a sufficient bonus. My main value of choice would be 1 devotion = 10% extra permanent BP bonus, which stacks. I'm currently devotion 30, so I would get a perma
    1 comments 21 views last activity
  • We can all agree that Freddy is one of the weaker killers in the game right now. Freddy was a quite unique killer when he was released and very different until he was reworked because he was supposedly “bad” Yh he had downfalls but all they had to do was reduce how long it took survivors to enter dreamworld when pulling them in . Freddy right now is nothing like the ones from the movie being in t
    3 comments 51 views last activity
  • Unless this is addressed, the game will keep bleeding players. The reason the new killer was so heavily criticized is because of stale design. You would think a killer with drones would feel new and unique, but she did not. Mainly because the core design is the same as every other m1 killer. If you keep designing these killers that do nothing but chase people around pallets and hop through wind
    2 comments 101 views last activity
  • Most Nemesis addons are sadly either inconsistent or just are useful once per trial, like mutation rate addons. Nemesis NEEDS new addons. I understand that these idea's aren't perfect ideas, but its some ideas that I'd like to see. Visitor Wristband: Survivors becoming contaminated are afflicted with the blindness status effect for 20 seconds. S.T.A.R.S Field Combat Manual: Zombies
    0 comments 11 views last activity
  • i have a few issues with the way the bloodweb distributes items that are coalescing into like... one big frustration. my survivors never get maps or keys. i always get medkits and toolboxes. because there's so many of them, and only three keys and two maps. i'd really like to see more maps and keys in the loot pool, and keys actually doing something at a baseline, and then maybe people might act
    0 comments 1 views last activity
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