genrush become an issue ?

After med kit nerfs I've noticed that so many survivors decide to bring Brand New Parts and perks like prove thyself. Almost every single regression perk has been nerfed and there's no point to bring it anymore.

I'd love to see slight pop buffs, maybe OC buffs ( not to debuff killer for almost 20 seconds, regression should start from 100% ), maybe Ruin should no longer be a hex.

Comments

  • The problem with buffing or nerfing perks is that it affects matches unevenly. Unless maps and killers are balanced to be roughly the same strength, you can't really help out M1 killers because that would make certain other ones even more oppressive and unbeatable than they already are.

  • @Beatricks said:

    The problem with buffing or nerfing perks is that it affects matches unevenly. Unless maps and killers are balanced to be roughly the same strength, you can't really help out M1 killers because that would make certain other ones even more oppressive and unbeatable than they already are.

    likewise, I'm afraid that they are going to nerf deadlock and surge cause killers are playing these perks so much right now

  • There is no reason to waste time with a MedKit unless you power it up double and use a speed addon and Built to Last & Bite Bullet Perks and play nurse for your team, which I do sometimes but The Commodious with some addons and Perks seems to be your best option

  • A good perk build that works in this current meta is corrupt and deadlock for general slowdown then eruption mixed with either surge or if your a m2 killer no where to hide to pair with eruption. Does me pretty consistent results in the gen rush

  • dbd6.PNG

    "gen rush builds will be popular" :D

  • As I mention in my post below, Healing and Regression nerfs go hand-in-hand. The idea that "nerfing survivors means they genrush harder which is worse for killers" is kinda insane, survivor nerfs are not killer nerfs, they're survivor nerfs, and vice versa. You can't nerf survivors and then buff killers in response to those survivor nerfs.

    @Seraphor said:

    1. This game has a terrible problem with power creep. Each side has been getting more effective, more efficient tools with which to complete their objectives or hinder their opponents, and it makes the 'meta' even more oppressive against the non-meta. (for example, Circle of Healing wasn't always in the game, and before it was, Inner Healing was a good healing perk) That's why balance changes have to be nerfs at this point.
    2. Both killer and survivor have seen their most meta, most used perks nerfed. Survivors had Circle of Healing and Dead Hard, Killers had Call of Brine, Overcharge and Pain Res. None of these are unique options, survivors have other healing and exhaustion perks, killers have other regression perks, only the most oppressive were nerfed and there are plenty of entirely valid options remaining. Do not be a slave to the meta.
    3. Regression and Healing are complimentary powers, each undoing your opponents progress in their primary objective. By nerfing both in the same patch, you maintain a sense of balance and it shouldn't result in an unwarranted corrective response from either side. What you lose in regression capability is made up by survivors losing the same in healing capability. Sadly, players don't understand this, and both sides are furious that 'they' have been nerfed, completely ignoring the fact that their opponents have also been equally reigned in. Worse, they appear to see equal nerfs to their opponents as an additional threat to them, which is completely irrational.
      1. Killers are terrified that a nerf to healing means survivors will genrush, which should require greater regression capability.
      2. Survivors are terrified that a nerf to regression means killers will tunnel, which should require greater healing capability.
      3. Both are 'protesting' these changes by doing exactly this, instead of just adapting to the changes and playing normally.
      4. The irony of this fallacy flies over their heads, and the reliance on these meta techniques only feeds further into power creep and imbalance. If either of these actually happened (buff regression in response to nerfed healing or vice versa) it would be ridiculously imbalanced.

    If survivors are genuinely neglecting to heal up because of medkit nerfs, which is causing them to genrush more, then you can capitalise on that change in behaviour yourself:

    Pressure gens directly. They can't genrush if you're there at the gen, and if you're there at the gen, you pose a significant threat to any injured survivors who are refusing to heal up.

    Bring more info perks, this will allow you to find those injured survivors and take advantage of their missing health states.

    Develop your 'gamesense', keep a mental note of where survivors are, extrapolate that if the injured survivor was at x 20 seconds ago, then they could now be at y doing z.

    Regression perks cannot do all the work for you. You need to play an active role in preventing gen repairs.

  • @Seraphor said:

    As I mention in my post below, Healing and Regression nerfs go hand-in-hand. The idea that "nerfing survivors means they genrush harder which is worse for killers" is kinda insane, survivor nerfs are not killer nerfs, they're survivor nerfs, and vice versa. You can't nerf survivors and then buff killers in response to those survivor nerfs.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3408633#Comment_3408633

    If survivors are genuinely neglecting to heal up because of medkit nerfs, which is causing them to genrush more, then you can capitalise on that change in behaviour yourself:

    Pressure gens directly. They can't genrush if you're there at the gen, and if you're there at the gen, you pose a significant threat to any injured survivors who are refusing to heal up.

    Bring more info perks, this will allow you to find those injured survivors and take advantage of their missing health states.

    Develop your 'gamesense', keep a mental note of where survivors are, extrapolate that if the injured survivor was at x 20 seconds ago, then they could now be at y doing z.

    Regression perks cannot do all the work for you. You need to play an active role in preventing gen repairs.

    actually survivors are healing insanely fast cause we'll make it is very popular now.

  • @DrFrozen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417458#Comment_3417458

    actually survivors are healing insanely fast cause we'll make it is very popular now.

    Don't hook them then /s