Feedback and Suggestions

Our team will be happy to read these!
  • I feel Deep wound should be Green and Mangled should be Yellow. Because Deep wound effect is stronger in both time buying and chasing. Time buying: add extra 8sec to remove Deep wound. while Mangled increase 4sec altruism healing and 6sec self healing. Chasing: with Mangled, it does nothing. even with Haemorrhage, once the chase start, they cant heal, which their healing regression do
    0 comments 11 views last activity
  • I was thinking of what would look fun for pig and came up with some but open to all opinions. I couldn’t think of anything or rarity for these or how to change the problematic add ons (crate of gears, bag of gears, videotape, rule set 2) (Uncommon) Combat straps: gain a 7% haste when crouching/uncrouching with 12 meters of a survivor for 5 seconds. Uncrouch/crouching is decreased by 0.5 secon
    0 comments 51 views last activity
  • when i do see it in game its an instant 2 gens already done before i even get a hook its not needed with the nerf to the gen perks for killers
    2 comments 61 views last activity
  • Can we please have an option without the use of certain perks like nowhere to hide or any other aura reading perks have a certain amount of time before the survivors hiding for a while and doing gens and not contributing have their aura shown? because I swear when I play custom matches vs bots they play this playstyle of just hiding as much as possible and focusing generators which is pretty bori
    0 comments 11 views last activity
  • nobody wants to see this.. allow me to leave right after game registers my final hook. let me move onto my next game without no penalty.
    6 comments 61 views last activity
  • The fact that Hag is a 110 killer and Blight is 115 is laughable. Now with the Hag traps changes would be way healthier for her to be 115 since she is forced to chase more (her traps can be removed by everybody now, so no point in just setting your web and proxying it.) I have seen many Hags in my survivor games to test her changes since the update and all performed awfully and it wasn’t that muc
    32 comments 592 views last activity
  • What if the survivor is able to slap Husk the spirit in her face Any effect that happens to Husk will be applied to the killer himself Stun 5s after the slap It doubles if there is more than one survivor who slapped her It's the greatest idea🤣
    1 comments 21 views last activity
  • I think no mither users should have access to dead hard without being hooked
    5 comments 61 views last activity
  • One of these is about the second escape gate. Personally I like that it adds a challenge for the killer however, I feel that it makes it two easy for the survivors. Coming from someone who plays both sides, I feel that once one of the gates gets opened, the second should remain blocked by the entity. Currently in the game survivors get three ways out, and i feel that reducing one right at the end
    4 comments 51 views last activity
  • As a pig main i feel she is underwhelming and in need of buffs to help her gain more kills and pressure, but without being oppressive (especially with the pigs who tunnel those with a reverse bear trap fore pressure). her reverse bear traps can oppressive and can gain pressure barring the add ons and the perks to ge them off the boxes and gain a second objective (plaything, face the darkness, thw
    20 comments 721 views last activity
  • As a (non 3 genning) knight main. I think knight is is need of buffs to his long range/multitasking playstyle with some nerfs to his anti loop ability. Some changes I would make are: Call to arms, map of the realm and dried horse meat made base kit and the addons are removed. Call to arms promotes the knight to create longer paths and harass survivors at a distance, something we want to promot
    9 comments 252 views last activity
  • Currently we can get teachable perk charms as prestige rewards however there's nothing like that for general perks, maybe a random general perk charm could be a reward for each devotion level (since it currently changes nothing and gives no rewards)
    0 comments 1 views last activity
  • Why is this necessary? Either the Killer dodges the lobby unless its a Blight/Nurse or you'll get tunneled out for being high prestige. To avoid that you play a different character, which in fact changes NOTHING besides the number above your head that is shown to the Killer. So now, i spent 1 MILLION BP on a char I now dont want to play anymore. Can someone come up with a single argument why t
    6 comments 81 views last activity
  • Would be great if you were able to hover on your preferred perk or item, hold CTRL (or some other key) and click on it. Whilst clicking, it will automatically buy the items that lead to that path. Maybe have two selectable halves on that outermost item, so you can steer the selection line.
    24 comments 782 views last activity
  • Some perks would be way more fun and less frustrating if they had small tweaks to help coordenate in solo. For example: Head-on: Show the locker a survivor with this perk active is. Kin ship: A visual to know that is active or to someone go activate it. Mettle of man: An aura on injured survivors in chase to make it easier to get the protection hits. Team work perks: a radius to know when it
    4 comments 81 views last activity
  • Survivor items are being slowly nerfed thru out all the patches. At the beginning you had 5 decent items - medkits, maps, keys, toolboxes and flashlights. Last patch medkits got nerfed - so now every medkit is brown one - making their utility much lower (still OK tho). maps became kind of useless as new killers were added to the game that did not have killer "belongings" + hexes got outclassed
    2 comments 12 views last activity
  • The more I think about it, the more I think a down should automatically send survivors to Cage of Atonement (or a hook that works like Cage of Atonement) on the other side of the map. No camping, no slugging, much harder to tunnel, no body blocks or flashlight saves on the way to the hook. Much more like a standard re-spawn mechanic, but your teammates have to go collect you so you don't die. I
    2 comments 31 views last activity
  • It would be really cool to get in-game feedback on your progression in the daily rituals the same way as we get it for progression in the challenges from the Archives that we select.
    0 comments 11 views last activity
  • Just finished a match in which we had one gen left to do and she had her traps literally and inch from the gens and she had the iri add on to teleport from wherever on the map. This match lasted of a back and forth for like and hour. My thing is when are you gonna put a radius around the gens to where the hag can and can't put her traps. This is downright ridiculous imo because that's bs that we
    5 comments 71 views last activity
  • Spawn placement: Survivors spawn at 2 Gates, 2 at each Gate. Killer spawns at minimum 50m away from each Gate, able to see Gate aura Killer with power bar starts with power cooldown Killer basekit: Corrupted Intervention 30sec basekit After hook a survivor, the least hook survivors shows their aura for 4sec. So if the first survivor hooked, the other 3' aura show... New mechanic: spe
    12 comments 191 views last activity
  • Really fond of the Naughty Bear series and am saddened that the only mention to it is a charm that was locked behind a time-limited event... I think I speak for all of us Behaviour fans when I say that we would be more than ecstatic to either A) have a Naughty Bear costume for a killer (Or a full-blown killer?!) or B) bring back the charm that a large group of players missed out on. It would be
    2 comments 101 views last activity
  • I personally think it does not make sense in 2023 for Myers to not have the ability to activate Evil Within Tier 3 using an [ABILITY BUTTON 2]. During the Mori/End-Game PTB, Survivors could use [ABILITY BUTTON 2] to recover from the dying state at the exact moment they wanted to. I do not see this as being any different; Myers should work the same way. It would be huge Quality of Life to add i
    29 comments 323 views last activity
  • questions for devs.. I'm sure Manny survivors would be say it can be a pain to heal right now would it be interesting to see a old perk get a minor buff like great skill, checks? I'm referring to autodidact of course i know its somewhat of a dead perk but i think allowing the ability to hit great skill checks would make for some interesting builds while making sure that med kits aren't too powerf
    0 comments 11 views last activity
  • Sole survivor is a concept I really like - selfish perks that rely on your teammates misfortune for your benefit. However, all of them(Self-Preservation, Left Behind, Sole Survivor, etc.) suck big time. Sole Survivor is the worst out of all of these, so I came up with a rework idea. Sole Survivor Very Rare Laurie Strode Perk As more of your friends fall to the killer, you become shrouded in
    0 comments 21 views last activity
  • MHGA! Make Hag Great Again! First, the Hag’s speed should be brought up to typical Trapper / Artist / M1 killer speed. Second, with the new speed the Hag can now place traps anywhere, just as before. However, because of her new speed which can make her more deadly, her traps can now be seen more easily, kind of like how you can see Artist’s crows. Maybe Hag’s traps have a glow to them only whe
    0 comments 22 views last activity
  • First: Trapper should start with all traps in his possession, including any additional ones added via addons. Maybe the trapper gets a sack on his back! That’d be cool. Second, and most important, this is the game changer: Trapper should be able to set traps on-the-go while walking, but slows down while doing so, like how Gunslinger slows down while reloading. Same principle. The trapper then
    0 comments 2 views last activity
  • Can you please revert Furin’s unnecessary nerf? Or at least change it into something completely different but useful. The current Furin is more of a downside than an upside…. Furin was changed to have the pinpoint accurate directional audio that normally occurs with Spirit’s phasing noise play the moment she enters a 24- meter radius of a survivor and that’s extremely bad for an add-on tha
    0 comments 21 views last activity
  • Power: Dream Manipulation - The Nightmare can enter the Dream World by holding the Power button for 2 seconds. - Survivors in the Dream World cannot interact with the environment, including pallets and windows, and their movement speed is slightly reduced. - The Nightmare can see the aura of sleeping Survivors within a certain range, and can teleport to any sleeping Survivor by holding th
    0 comments 21 views last activity
  • Remove Haemorrhage Status Effects by Sloppy Butcher Perk. Remove Haemorrhage Status Effects and Mangled Status Effects by Scourge Hook: Gift of Pain Perk. Currently, Haemorrhage Status Effects is very strong, so it is better to reduce the number of perks that can give Haemorrhage Status Effects. Blood Echo is now a perk that grants the Haemorrhage Status Effects, and if you hang the injured p
    8 comments 111 views last activity
  • I personally think Leverage's time being active is too small, and I think it could be improved in two ways! I think Leverage should work while the survivor is hooked, until they're unhooked When the survivor is unhooked, the effect will linger for a little bit of time I think it would simply allow for a bigger window where survivors would be healing.
    1 comments 42 views last activity
  • Can we please get a face camping fix??? Like if a killer is within 20 meters of you you automatically get of hook?? And you have two unbreakables, so that when you inevitably get hit the first time you have another one so you can get hit again? Cus this is so ######### annoying when a dumbass bubba just sits in front of you like "omg I'm just soooooo good at this game" 😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡
    32 comments 461 views last activity
  • I haven't used these perks enough (no one has) to notice that they had the same audio notification. Twice in one match, I dropped a chase to teleport to a TV near the shack basement, hoping to catch a survivor off guard (figuring they had Distortion since there was no aura shown), but it was just Beast of Prey kicking in. Wish I remembered Beast of Prey was a thing when I was working on the "Hi
    0 comments 11 views last activity
  • Hello, here is a proposal for a new game mode. In the last couple of month, but especially with the last patch, the game seems to have lost its charm for both sides, killers and survivors alike. Both sides got some of their most prominent perks and ways of play destroyed/nerfed and both sides complain about extremely unfun gameplay reactions by the other side in a way of coping. Gen-slamming and
    2 comments 41 views last activity
  • In all of my Killer games since they nerfed it, I think I’ve seen this perk used twice. And every time it has been used, I downed them almost immediately afterwards. Playing as survivor, when I tried using the perk, every time I struck the killer, the killer would almost immediately down me again unless I was downed in a pallet dense area. Against nurse or blight, DS was completely useless. R
    27 comments 411 views last activity
  • I want to play at my green rank with killers that I almost never play in order to complete another stupid task from the ancient archive with the same players, and not against swf who came to get trolling considering me the most pathetic killer in this game
    0 comments 11 views last activity
  • The killers shouldn’t be able to permanently close the hatch, because once they do, they would only go back and forth between the gates and it’s nearly impossible for a single survivor to open it while being chased. Either they can’t close it or they can only temporarily close it.
    6 comments 141 views last activity
  • This is my idea for a good way to bring the trapper up from the sad pit he is currently is. Survivors who escape from a trap by themselves is inflicted with deep wound. Traps no longer spawn randomly on the map but now are inside lockers. (more on that below) While in chase trapper sets traps 30% faster. Trapper now has 2 kinds of traps normal traps and unstable traps. Unstable traps have
    1 comments 21 views last activity
  • Guardian says it gives Haste to the unhooked person for 8 seconds. Does that mean it only gives 3 seconds , considering that 5 seconds Haste are base-kit ? Because Borrowed time specifically says " extra seconds ".
    8 comments 123 views last activity
  • How can open a test server in epic games or can i open one?
    1 comments 21 views last activity
  • How can open a test server in epic games or can i open one?
    1 comments 11 views last activity
  • Make perks ability description shorter, clearer and easier to read. My friend is new player and has really hard time navigating through perks. I remember myself being overwhelmed when I first started. And when take breaks from DBD I need to go though it again. Please make it easier! Here is an example of how it could look like: I made stru
    11 comments 592 views last activity
  • the perks mentioned above should not be a choice to not get either gen rushed in 4 minutes after 2 chases as killer or camped to death as survivor and get 2k bloodpoints as your score. if implemented as basekit they might need some tweaks in numbers or give the actual perks the tweaked numbers if not completely reworked into different perks. the game needs to be pushed towards interactive gamep
    5 comments 71 views last activity
  • Whenever I hear THAT sound at the start of the game I lose all hope. His passive box ability is not much of a problem especially since the new update where Pinhead cannot stand on the box for longer than five seconds but the issue arises when he can just send his chain on you whilst you're in the animation and you cannot move. Sure it makes sense if the killer is nearby but most of the time they
    0 comments 31 views last activity
  • I think the "Kinship" perk should work the same as "Reassurance". It should also highlight the survivor on the hook during the action, so that the other players understand that there is time to take care of the generators while the killer is camping. Every time I take this perk, none of my other teammates can understand that I have this perk.
    22 comments 421 views last activity
  • it is so hard to wiggle out as a survivor without added perks. the wiggle used to be so good, but now that they nerfed it... its terrible. you could be directly under a broken hook, get picked up, taken to another hook and hooked before your wiggle progression reaches half way. the only way to wiggle out is using flipflop, and it sucks.
    11 comments 1,141 views last activity
  • The Hex perk becomes invalid when destroyed, and is easily destroyed, so there are very few users. It would be nice to fix the following to make the hex perk harder to break. Doubles the time it takes to destroy hex totems. Hex: Reverts Undying to the old spec, so if you have a dull totem, you can revive the Hex totem as many times as you like. Reverting Hex: Thrill of the Hunt back to the ol
    1 comments 21 views last activity
  • 5 games take approx. an hour. By the time you supposed to get double xp finally, if you want to take a break even for 10 min with or without closing the game, timer resets and you lose your multiplier. Either give a normal double xp event, or you can make the multiplier activating after 5 games in a day. This current way feels like there is no event in the game anyways.
    5 comments 611 views last activity
  • With the new update. Solo que is miserable for us casual players. Easily been more 4ks than anything else today. At most 2 people escaped 1 time. BHVR why not make a teams version and a solo que version?
    1 comments 41 views last activity
  • first of all, they removed all the antigen from the killers, and no, improve the flailing hook ability: rumbling pain, it is absolutely useless, NO ONE cares about using a skill 4 times in a game, 25% reduction of generators is nothing, secondly, they nerfed the healing totem 2 times during the updates only to improve it again and this time they can see the auras of the survivors from each other?
    0 comments 21 views last activity
  • I don't really have anything constructive to say about the killer. Delete their entire kit. Actually, use one of those flash things from Men In Black that deletes my memory of ever having encountered the Skull Merchant. Start over. This is the worst killer that has ever been released. Yes, it's worse than release Legion, because those games actually ended. I don't want to play DbD for the duratio
    154 comments 4,814 views last activity
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