Feedback and Suggestions
Our team will be happy to read these!
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As a prestige 1/2 survivor(i even bought dlcs) i play with teams that have no prestige and play with the free 6 survivors and it annoyes me bcs they have no perks and they all die but i never played with survivors with the prestige above 20 and when i play the killer i go against survivors with prestige 100 with resident evil characters and expensive cosmetics and of course i have no chance caus2 comments 71 views last activity
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360 spun to abuse Field of View esp. vs console killers. Killers or survivors body blocking survivor(s) all match until dc or match ends in 1 hour. Abusing the gesture animation to instantly go to the dying state to avoid the dying animation, and recover immediately or crawl to escape boundary. These honestly should be reportable and bannable. It's considerably too easy to abuse these exploits21 comments 541 views last activity
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This is more of a want then a need change! I think adding a third slot to the killers add ons would make it more better to make builds without being too limited to just two add ons. I feel that even with some killers their add ins can be too weak with having that perfect combination of another add on. With everything currently getting nerfed there should be a big buff to killers with how much15 comments 271 views last activity
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For the love of the entity LET ME TURN OFF THIS GARBAGE. I don't know why this horrible mechanic even exists but it is constantly getting in the way. Want to mind game lunge around a pallet. Nope locks onto to the survivor and hit a wall. Want to hit a survivor around a tree? Nope locks onto the tree. Want to bait out deadhard and not actually hit the survior. Too bad, they are now sprinti3 comments 291 views last activity
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It's been absolutely miserable to play survivor because healing was nerfed because no buffer was implemented for lazy killer strats like camping and tunneling. These lazy, pathetic strats have always been irregularly strong compared to killer's who actually TRY. (Praise to the big brain Macro killers out there ) And now these pathetic strats are a million times stronger. How has your game been o21 comments 1,061 views last activity
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Sorry for the overly dramatic title but it’s something to reel y’all in 😂. What I mean is to reduce all of the killers terror radius. The reason for this change is to make the game a little more scarier by being able to surprise survivors, making them more worry of their environment. What makes ghost face and myers so terrifying to go against is that you never really know where they are and hav13 comments 751 views last activity
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Hello, Won't it be a good idea to update the Shrine ? Due to the constantly increasing number of perks availables, the Shrine feels completly outdated Can the devs add 5 maybe 6 perks to the Shrine instead of 4 ?12 comments 141 views last activity
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New Game Mode: 3 vs 3 King of the Hill in the form of 2 survivor+1 killer on each team fighting for control of gens. Background: People suggest 2vs8 (2x killers vs 8x survivors) FAR TOO MUCH! I think this is a bad idea, and plenty of others have great points on why. Easiest one is, "people don't like playing against knight generally, so more of that is bad. However, I think there is an obvio5 comments 121 views last activity
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Maps. Everyone knows that maps are the most unbalanced thing in the game, and if they were just reworked.... Map offerings wouldn't make the killer enraged, in turn reducing tunneling and camping. Maps with 8 or 30 pallets wouldn't occur, making absurdly one sided games very rare. Instead of nerfing individual survivor and killer perks, which causes backlash, maps, which no one will get mad abo14 comments 331 views last activity
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Okay. So I think The Pig is a killer that needs some bang for her buck. Right now, Pig's main gimmick is her Reverse Beartraps, Which are only applied after the survivor is placed on the ground. Her secondary powers are severely underwhelming and are in need of additional bonuses. I will lay out the concept. The Pig: Special Ability: Crouch The Pig Moves at a slower movement speed while cr12 comments 531 views last activity
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What if the speed of repairing generators was dependant on number of generators and survivors left ? So in case the number of survivors left is low and generators is high, they repair fairly faster? This will balance onesided games a little. Especially the following scenerios: 4 gens, 2 survivors. This situation breaks team play. Now you become enemies and hope for other to be dead. ------16 comments 212 views last activity
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I think the idea of edge pallets was good, but holy crap it does not make sense on some maps. Azerovs Resting Place has an insanely strong middle map, and now there are 2-3 edge map pallets next to multiple jungle gyms. WAY WAY too strong, didn't need changing. Please review and change, or add some kind of value system. If it's a TL wall, sure throw in a pallet. But when I get 3 good gyms/4 lane0 comments 11 views last activity
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Decisive Strike now activates when hooked instead of unhooked. Decisive Strike's timer will pause while hooked or in the dying state. Decisive Strike now deactivates when the killer hooks another survivor or the survivor performs a consipcuous action. Decisive Strike now stuns the killer for 1 second, plus 1 additional second for each generator remaining. By activating when hoooked, it's no9 comments 112 views last activity
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The only people who main hillbilly are hard dedicated to the playstyle of curving around loops. At the worst of skill levels it's a joke and at the highest of skill levels there's a massive amount of room for mistakes and counter play. Even when played perfectly it still doesn't offer consistent enough downs and down speed to even be strong, much less oppressive. This is why prior to his rework b3 comments 32 views last activity
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I don't know who hates this challenge more... Me, or the survivors who DC or give up as soon as they see I have No Mither. Killer's are having a field day! Hooray!1 comments 11 views last activity
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I feel like DH have more Decisive Strike or Off the Record vibes than Sprint Burst, Lithe. So should Dead Hard cause Exhausted but ignore Exhausted like with Adrenaline or not cause Exhausted at all ?4 comments 51 views last activity
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Instead of opening the exit gate and start the end game collapse, should the end game collapse start the moment 5 gens are completed?10 comments 191 views last activity
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i fell like it should but that would be hard to code3 comments 61 views last activity
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What is happening when you hit one key and the game makes you perform a different command? For instance I hit the key to lock a locker and I jumped in instead. Two totally different keys, but there you go? Shouldn't commands be a bit smarter? Or how about when the game prioritizes the wrong command? You are in chase you run to a window to vault and instead you jump into a locker 3meters from th2 comments 51 views last activity
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I was scrolling through my socials and I came across this movie poster, I don’t think you licensed this character out but I thought you should see what’s Being released3 comments 61 views last activity
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I've gone many years without a seizure, but a few weeks ago I was on final hook and a killer was camping me (Suprise, it was a Wesker) Now, the 2 remaining survivors came to get me, but the unhook animation kept on playing and the screen was swinging over and over (to stop the grab), this went of for a while. I was no longer bothered about being unhooked and had to close my laptop. I had a seizur1 comments 41 views last activity
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Just a random idea that I had. Ya know those breakable walls in the restrooms of Midwich that have a passage way from the first floor to the second floor. I wonder if making those open would make the map better for both sides. One of my hugest issues with Midwich is that it feels incredibly slow to go from Point A to Point B, and having that area open makes it easier for Killers to pressure Gen5 comments 191 views last activity
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After years of waiting for changes and hoping one day maybe BHVR would change something, it never happend and thats why im here to speak out loud for a lot of peoples pain most likely. as someone who has a average ms of 20 -24 i get the worst hits possible and it takes away my fun of the game because nearly every match is like that. i will also post some videos so you can see how fun it is. i l1 comments 21 views last activity
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Took you 6 years to fix the infinite houses of pain. 4 or 5 years to fix the infinite in groaning storehouse. Will you actually wait 5 years to fix this new map aswell ? Edit : fix the damn infinite on haddonfield main building as well21 comments 491 views last activity
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Here is what devs can do to make SOLO players care about their team: Survivor recieves ~4x less bloodpoints for IN-GAME actions Personal score reward multiplies for every player survived (up to 4) So solo players would care about teammates the same way as they care about themselves. Teamplay is rewarder but it is still based on personal score. --------------------------- EDIT ---------8 comments 161 views last activity
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I'll cut straight to the chase here, since the recent changes I think self care could use a small buff, nothing huge that would make it replace medkits or old circle of healing but something that could give survivors a better alternative to inner healing or relying on teammates. I've done some math on this to back up my claim. Currently a self care at 35% healing speed heals you in 45.71s. If w13 comments 391 views last activity
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To play him well he generally needs the "start in nightfall" and "20+ second nightfall length" addons. Without the start addon, his early game pressure is non existent and gens just fly because of how long his non-nightfall teleport takes. And without the additional 20+ sec addon, it doesnt last long enough. My suggestion is to make the 20+ sec addon basekit, and buff his non-nightfall telepo3 comments 71 views last activity
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Dear behavior I hope you can patch this where killers are required to pick us up . Because they can just drop and down us all and let us bleed out and we can’t counter that . Totem perk they breaks it and unbreakable is only one time thing so then what ?? It’s nothing we can do after that we’re done for could you please fix that because it’s annoying and immature and childish all because they’re5 comments 181 views last activity
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Let's be real, the reason DBD has a Match Multiplier event is because people are dc'ing way too often and this is the only way to curb that. So lets keep this multiplier for those that persevere and push through rough matches It doesn't have to be as lucrative as the event, but at least something to incentivize continuous play.5 comments 231 views last activity
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Thinking it would be nice to have a "Would you like to tip the killer you just played " or something and he/she would get idk 500 BP or something per player.. might encourage friendlier behavior? Same for killer to survivors.13 comments 141 views last activity
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GUARD SUMMON Reduces the base Break or Damage Action duration of Guards by -15 % . GUARD PATROL Increases the base Vision range of Guards on Patrol by +2 metres . GUARD HUNT Adding Dried Horsemeat to basekit [ Increases the Hunt duration of Guards by +4 seconds .] Adding exit gate part from Iridescent Company Banner to basekit ( The Exit Gates are1 comments 51 views last activity
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I can't wait for keys to get reworked (hopefully removed completely), because right now they ruin level 3 plunder, because I keep getting keys which are currently completely useless when I want toolboxes and medkits.15 comments 311 views last activity
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While a survivor is within 8 meters of you, any time your aura-reading perks activate, the other survivor sees the auras too.0 comments 11 views last activity
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Not good in english btw Casual gamer here playing with young people, students and kids... We enjoy playing this game because of healing totem, sometimes we can't see each other in the map, that is why I put healing totem so they can heal there self on there own while hiding from killer.. To kids to lessen there nervousness from these game and enjoy walking while hiding.. Healing totem is there h25 comments 1,133 views last activity
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DS does not need a buff. CoH should be 50% extra speed max. Hatch should take 5 seconds to open without a key instead of a free escape. Tunneling is a necessity with current gen rushing meta and ruin should make a return, maybe keep the turns off after one sacrifice but increase it back to 200%, that way it's an early game regression that can be countered. BNP needs a nerf. DH did not need a nerf5 comments 141 views last activity
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Playing both sides, trying to be as objective as possible. Gens rush is a massive problem, gen regression are now way too ineffective, they were OP but the nerf has been too hard Survivors' items are a big problem, too fast healing, increase the gen rush that is already too strong All one shot add-ons should be removed Still some infinites or semi-infinites (loop way ay too strong) on some m8 comments 111 views last activity
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Twins I think are missing a great costume idea. Over Christmas we have got dwelf, and Santa clown. How about the twins being ms. Clause and a elf0 comments 11 views last activity
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As the witch and survivor main you guys have ruined the game and it’s so obvious you guys are killer sided. My perks are basically useless now and it’s not fair at all. You are losing me and my bf, we are gonna stop playing bc you made it unfair and not fun anymore3 comments 131 views last activity
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Let’s talk about the changes to circle of healing. So basically circle of healing is now almost entirely useless. It takes more time to find a totem and then bless it than it is worth. You also have to run to the other side of the map to heal teammates that will hopefully stay there. Oh, and the killer can snuff it. Waste of a perk slot if you ask me. COH was often the thing that saved idiot11 comments 221 views last activity
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Spirit is easily my least favourite killer to face in the entire game, because it’s so painful to loop her it’s baffling. Why does a killer require (DIRECTIONAL) sound for their more important half of counterplay? Sound has always been important for killers as a counterplay method (like huntress winding up her hatchet, Demo teleport, multiple other sound queues. Etc. Etc). But no killer REQU15 comments 291 views last activity
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Most players, when they see the cross-play globe icon next to a character name, assume that that person is playing on console and therefore don't even try to initiate chat with them. It would be great if instead of the globe icon we could have an icon for each platform (Steam, Epic etc). Many games that have cross-play feature already have this feature. Why can't dbd have one?6 comments 581 views last activity
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Hello, (Usual disclaimer that this is feedback from an average solo q survivor & killer, no need to argue with me bc "in high MMR [...]", bc I wouldn't know.) It's been a little while since the update and i've been enjoying playing DBD this week. Like I actually played it multiple days in a row, which I hadn't done in a loooong while. I'm not getting free 4K every game for doing the bare5 comments 62 views last activity
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Circle of Healing has been the glaring that it was since day one because of it’s ZERO risks. The only downside it had was finding a totem and maybe the killer was running shattered hope (which barely anyone did). You could place CoH in the corner of map and just get the value for free meanwhile the other boons required you to find a good spot that you can bring the killer close to get value, howe8 comments 161 views last activity
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The game should make the difference between intentional disconnect and internet/game failure disconnect. I don't deserve to be matchmaking locked since it's not my fault3 comments 41 views last activity
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most of us prob know that dead hard went extinct since the last patch. now what i dont get is that dh has one of the most powerful counters of all time and can be explained in 3 simple words... WAIT IT OUT, the only thing you need to do as a killer is to have some patience, now not only do you get a kill you also learn more about playing as a killer. if you are complaining about dh you are prob45 comments 932 views last activity
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Consecutive match incentives should be changed to be in a 24 hour period play 5 consecutive matches to get the incentive. Currently if you run into a glitch that requires closing and reopening the game between matches - like grade progress error - you end out starting over with the incentive. This is frustrating and discourages me from continuing to play because I know it's 5 matches I'm missin0 comments 11 views last activity
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Last update the strongest tools for the Skull Merchant tri-gen strategy were nerfed (Call of Brine and Overcharge) and many thought that this would fix the issue, but it didn't. The biggest problems are still there: -Dealing with the drones and gens without communication is infinitely harder to the point where a full solo queue lobby will never win against a Skull Merchant doing this strategy p33 comments 482 views last activity
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Making it when u reach tier 3 makes every lockers blocked by the entity making it fair for people trying get that hard trophy..6 comments 122 views last activity
