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mania_

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  • @Jangles said:

    I swear sometimes we're playing different games. I've got like 3000 odd hours and I can count the negative interactions I've had on both sides with one hand. My end game chats are usually just ggwp or someone saying they got juiced well by someone or something.

    Just my luck :/

  • @Sharby said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417042#Comment_3417042

    Do you really believe a toxic person is going to come into this thread and answer your question? I'm not a toxic survivor by any means but I can already answer your question: because its fun. Its fun to get someone riled up, its fun to bully someone until they're raging, especially if you are beating them in a competition. That's it. Some people just don't think critically enough to realize that's its ######### to do so and that they should have compassion for their opponent. But the point is that most people do which is why BM is more rare than people seem to think, its just that BM sticks out in the brain more because people underrate positive experiences as a given. The 4v1 nature of the game just lends itself to this behavior happening.

    I implied that you shouldn't give a response, as for taking the game seriously, what's wrong with that? I take everything I do in life seriously (within reason) and I strive to be good at the games I play. To me it feels like a waste of time to not care about the games I play. DBD is no different, and I'm sure other people feel the same.

    I have not once in my entire time playing this game ever seen people 99 gens just to stall an EGC and BM, I've never seen it while playing survivor and I've never seen it while playing killer, so I have no idea why you would even bring that up as anything but an extreme anecdote. AFKing is a valid strategy if being BM'd annoys you to the point where we are at now. I personally have never quit or DC'd as killer because if the survivors want to waste time I can force them to end the game by killing them. Killers are far more effective at holding a game hostage.

    Just because you haven't experienced something it doesn't make it invalid. You explaining your experience is completely useless in validating your claim and emphasises the low probability of it happening but that's the problem right? It DOES happen just like crime, you probably won't witness a jewelry robbery but there's always a possibility someone else does so don't be so self-oriented.


    Also don't give me stereotypical reasons about why people are toxic, I've heard it a million times. I don't go toxic unless certain things happen and the killer deserves it, hence why I am asking in case people relate to how I think an ideal (not perfect) killer should play and adopt it into my playstyle since I'm very specific. I prefer chill games where I get a couple hooks and go next without getting tea bagged and fighting for hooks. Don't write a whole essay about my reasoning because I ain't reading it.


    Also did I ever say there was something wrong with taking the game seriously? I play laid back but seriously at the same time so I would be a hypocrite if I talked negative about it. I literally 100 percented 26 games and have an extra 112 games in my library. You keep assuming stuff and it's rather irritating.


    Also one in four survivors BM'ing is far from rare and has NOTHING to do with psychology. I'm sure killer mains have experienced it way more than me.

  • @NODD3RS said:

    If someone is toxic in endgame chat you just say gg, go next, and forget about it. You cant please everyone and If you dont engage with them theyll eventually stop. They want to get a rise out of you. ppl will bm even if u sit in a corner and afk for 5 gens. That’s just how people are. It’s the nature of the game. It’s best to just take it as silly game banter and move on.

    Trust me I don't even bother with endgame chat unless I gave a survivor hatch/play friendly to see the wholesome side of DBD.

  • @Sharby said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417014#Comment_3417014

    1. Who is your first question even directed at? Its a nebulous question that is impossible for any one person or group to answer, so what is there to discuss? Its a given that BM and being a sore winner is bad, this has been talked about to death. If you need to vent about it then go for it, but this is definitely not a novel concept.
    2. Some people will be toxic no matter what game or role they're playing just because that's how they are. The best combatant against this behavior is to call it out, ignore it, or be kind. Some games even offer you ways of reporting bad sportsmanship, this game does not do so effectively, which is the game's fault. You can try fighting it if you want, I like to fight back against bullies too, but you do so knowing you're giving them the emotional response they want.
    3. If you'd rather get BM'd to save time then just stomach it and try pushing them out, but it sounds to me like it tickles you pretty good, so I don't see how starting the EGC and afk'ing could be worse.

    1. My first and second question is directed at people who do those toxic things - it's no such thing as a impossible question and is actually aimed at a large group of players (maybe not you). A question about what provokes survivors to be toxic shouldn't be difficult to answer if there's legitimate reason.

    2. I never asked you about the reporting system because those reports go nowhere unless someone is obviously hacking/you have video recording(s). Sure toxicity is some people's personality but to encounter it every consecutive game is concerning right? Also why should I give them a emotional response? I'm just curious about others' experiences on the subject and why they take the game so seriously.

    3. There's something called 99ing all three gens so I can't start endgame countdown which should be fairly obvious to someone who goes against 2000+ hours survivors and sees going afk as a valid strategy, I simply assumed you would've understood that it happens.

  • @Sharby said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3417004#Comment_3417004

    Depends on what you consider "High-MMR." I've grinded killer to Iri-1 for several seasons now and frequently go against survivors with 2k+ hours. I've also played against one or two big-ish streamers before as well. So its not like I play against people who don't employ meta strats. Most SWFs play to meme around or bully the killer, the SWFs that play super efficiently really aren't a big deal because the games are done quickly. If you hate being bullied, AFK in a corner or DC, you always have a choice in how you spend your time.

    I'm just confused as to what you want people to do in higher mmrs, throw on purpose? If people want to sweat I don't see what's wrong with that. They're basically giving you the free pass to sweat as well and not be morally conflicted about tunneling/camping (which you shouldn't anyways but that's off-topic.)

    Good on you for wanting to play nice, but that's a choice and you are not entitled to anything for playing nice. You should play nice purely because its fulfilling to do so. If it stops being fulfilling then stop playing nice.

    You can generalize if you want, just know that it removes a lot of credibility from your position and diminishes the constructive nature of an honest discussion.

    Did you not even read the questions I wrote? Let me repeat them here: "I want to know if I can ever please survivors enough to not tea bag me and respect my plays? Is it too much to ask for a game where the survivors just leave instead of making fun of me facecamping endgame after they fully gen rush me?" Neither of your two replies even bothered answering those and instead talked about the bonus context? Never did I ever say they shouldn't gen rush me or throw the game I'm just asking what's the point of being toxic if I'm playing as fair as I can which is a whole other topic?

  • @Sharby said:

    What do you want us to say? Give you the okay to tunnel?

    You encountered a group of jerks that would be jerks regardless because they never went into the game with the intent of being nice.

    The fact that this behavior sticks out to you means its exceptional and thus doesn't happen often. Definitely not often enough to make a thread addressing all survivors as if they're a hivemind.

    Report them if its that serious and move on, when I play Killer, it immediately becomes obvious what kind of players the Survivors I'm playing against will be really early on. If I know they will BM in the exit gate I don't even bother going to it and just break pallets/doors.

    Just because I provided one example that happened today doesn't mean it's rare. Happens all the time I just tend to forget about those miserable experiences and don't wanna lie about it. It's happened so much times I would consider swf a hive mind because I don't tea bag ever as a survivor. The fact you assume it's rare tells me you don't play killer in high MMR to have an opinion on it. I don't go to the gate willingly but if there's a chance of knocking the survivor I'll take it. I can generalize about it just like how survivors generalize tunneling as a toxic thing...

  • @pigslittlepet said:

    What gen regression would you like? They've gutted the whole system. Not really worth running any of them any more except surge and eruption on the right builds.

    If it was gutted then why do high skill killers still run those perks so much? They are definitely effective in my games as a survivor and slow the game down unlike my default perks because the shrine is terrible. As long as I am interrupting gen progress I'm happy but I can't monitor 7 gens and play properly at the same time with trash perks. If you're suggesting I should get gen rushed and do nothing about it just because the perks to limit that got slightly nerfed then that's just silly. Unlike most killer mains I don't whine and instead I want to change my playstyle to be more fun for both sides.

  • @Milo said:

    You could use Overcharge with Corrupt Intervention or No Way Out instead.

    These are literally SWF with 1000+ hours. Overcharge is never a problem because it isn't hard hitting skill checks which is the reason only Doctors use it. No Way Out is useless if survivors just hide for however long they have to (plus it has NOTHING to do with gen regression). Corrupt Intervention is useless on Wesker if I can down survivors in 45 seconds and don't need to set up.

  • Anytime I see her drones I just give up mentally.

  • @Caiman said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405865#Comment_3405865

    Do you guys not understand that dead hard is the weakest exhaustion perk now.

    Head On, Smash Hit.

    Head on + flashbang? Or how about decisive strike + head on + flashbang? Smash hit is easy value when killers are running spirit sury and enduring more often and don't respect pallets anymore. That's just my experience though.

  • That's completely valid especially the point with knight. You enter a single loop and he spawns his minion and you become zoned. W keying doesn't work anymore as now Knight players have gotten smarter and utilize minions unpredictably. Nurse is just a whole other topic, her lunge itself is crazy enough after blinking.

  • @James4125 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405865#Comment_3405865

    Everyone understands that. Do you not understand that for many of us that's exactly what we wanted to see last year! A proper nerf that pushes it firmly and decisively out of the meta never to return!

    If its usage hits 0% I'll be satisfied. Until then they can't nerf it enough for my liking.

    Okay but if I said that about current meta killer perks I would be in the wrong? Until their usage hits 0% I'll also be satisfied.

  • Do you guys not understand that dead hard is the weakest exhaustion perk now. If you get tunneled (very high chance), you will be hit immediately off hook putting you in deep wound. You won't have any time to mend to even get a use out of dead hard. Let's say you did and you get hooked again. Now the killer knows you have it and it takes a simple mind game to bait it. Essentially dead hard is a one time use perk and is basically a way weaker overcome. If you truly believe in what you just stated you'll realize overcome is way better than a 2 attempts perk when previously overcome was very underutilized since it's nerf. Just because you can't bait dead hard properly it doesn't mean it's that much of a problematic perk to basically nerf it to the ground.

    @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3405690#Comment_3405690

    You’re not trying to control it from both sides. You’re trying to give DH a massive un-nerf so that it’s way more useful than it currently is. DH should never again have more than 2 uses per game.

    ……and it really should only be 1 use per game, considering it’s an extra health state and a speed boost combined together.


  • The tunneling is crazy. I have only gotten Billies, Clowns, and pinheads in all my games. Billy is understandable since he just got the buff and people are testing him out but I haven't gotten a single game (out of around twenty) without ANY killer camping hook and/or tunneling, they are so greedy that they don't even care about the ten second borrowed time basekit and just M1 straight away to save them time and the possibility of Dead hard usage. Clown just throws two bottles and secures the down way too easily, billy players just camp hook by revving up their special attack, and pinheads just chain you once and you're welcomed back on the hook. I really wish I could just laugh it off and blame it on my lack of skill but I'm a decent player and usually last a minute looping against strong killer mains and only dropping like two pallets.

  • It's literally all they do it is crazy annoying

  • Her design is so rushed and her three gen power is just terribly thought out.

  • The fact that all it takes is one chain hit to hinder you means you probably won't even get any use of a loop at all and for some reason, they ALWAYS find the box...

  • Solo queue is still unbearable even with the indicators...

  • Just wait until you see one with a three gen build and a suitable map - the longest games ever.

  • I had one literally find the best three gen and patrol it the entire game... I thought the killer was just afk but nope. They never committed to chases and when they did my teammates had no pallets to work with so it was a nightmare of a game. You would disable the drone just so the Skull Merchant could return and instantly place a new one. She really is insufferable.